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include/bounce/common/template/object_array.h
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include/bounce/common/template/object_array.h
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/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_OBJECT_ARRAY_H
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#define B3_OBJECT_ARRAY_H
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#include <bounce/common/settings.h>
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// An array for objects.
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template <typename T>
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class b3ObjectArray
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{
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public:
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const T& operator[](u32 i) const
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{
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B3_ASSERT(i < m_count);
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return m_elements[i];
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}
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T& operator[](u32 i)
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{
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B3_ASSERT(i < m_count);
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return m_elements[i];
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}
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const T* Get(u32 i) const
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{
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B3_ASSERT(i < m_count);
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return m_elements + i;
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}
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T* Get(u32 i)
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{
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B3_ASSERT(i < m_count);
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return m_elements + i;
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}
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const T* Elements() const
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{
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return m_elements;
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}
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T* Elements()
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{
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return m_elements;
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}
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void PushBack(const T& ele)
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{
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if (m_count == m_capacity)
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{
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// There is no capacity for one more element.
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T* oldElements = m_elements;
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m_capacity *= 2;
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m_elements = (T*)b3Alloc(m_capacity * sizeof(T));
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for (u32 i = 0; i < m_count; ++i)
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{
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T* old = oldElements + i;
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T* e = m_elements + i;
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new (e) T(*old);
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old->~T();
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}
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if (oldElements != m_localElements)
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{
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b3Free(oldElements);
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}
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}
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B3_ASSERT(m_count < m_capacity);
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T* e = m_elements + m_count;
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new(e) T(ele);
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++m_count;
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}
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void PopBack()
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{
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B3_ASSERT(m_count > 0);
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--m_count;
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}
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const T& Back() const
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{
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B3_ASSERT(m_count > 0);
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return m_elements[m_count - 1];
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}
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T& Back()
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{
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B3_ASSERT(m_count > 0);
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return m_elements[m_count - 1];
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}
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u32 Count() const
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{
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return m_count;
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}
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bool Empty() const
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{
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return m_count == 0;
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}
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void Resize(u32 size)
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{
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if (m_capacity < size)
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{
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// There is no capacity for the requested size.
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T* oldElements = m_elements;
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m_capacity = 2 * size;
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m_elements = (T*)b3Alloc(m_capacity * sizeof(T));
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// Construct and copy objects.
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for (u32 i = 0; i < m_count; ++i)
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{
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T* old = oldElements + i;
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T* e = m_elements + i;
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new (e) T(*old);
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old->~T();
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}
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// Construct objects up to the requested size.
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for (u32 i = m_count; i < size; ++i)
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{
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T* e = m_elements + i;
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new (e) T();
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}
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if (oldElements != m_localElements)
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{
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b3Free(oldElements);
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}
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m_count = size;
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return;
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}
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B3_ASSERT(m_capacity >= size);
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if (size < m_count)
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{
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// Destroy objects beyond the requested size.
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for (u32 i = size; i < m_count; ++i)
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{
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T* e = m_elements + i;
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e->~T();
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}
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}
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else
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{
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// Construct objects up to the requested size.
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for (u32 i = m_count; i < size; ++i)
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{
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T* e = m_elements + i;
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new (e) T();
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}
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}
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m_count = size;
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}
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void Swap(const b3ObjectArray<T>& other)
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{
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if (m_elements == other.m_elements)
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{
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return;
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}
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// Destroy all objects.
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for (u32 i = 0; i < m_count; ++i)
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{
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T* e = m_elements + i;
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e->~T();
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}
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// Ensure sufficient capacity for a copy.
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if (m_capacity < other.m_count)
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{
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if (m_elements != m_localElements)
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{
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b3Free(m_elements);
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}
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m_capacity = 2 * other.m_count;
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m_elements = (T*)b3Alloc(m_capacity * sizeof(T));
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}
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// Copy.
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B3_ASSERT(m_capacity >= other.m_count);
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for (u32 i = 0; i < other.m_count; ++i)
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{
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T* e2 = other.m_elements + i;
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T* e1 = m_elements + i;
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new (e1) T(*e2);
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}
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m_count = other.m_count;
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}
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protected:
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b3ObjectArray(T* elements, u32 N)
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{
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B3_ASSERT(N > 0);
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m_localElements = elements;
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m_capacity = N;
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m_elements = m_localElements;
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m_count = 0;
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}
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b3ObjectArray(const b3ObjectArray<T>& other)
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{
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Swap(other);
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}
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~b3ObjectArray()
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{
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if (m_elements != m_localElements)
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{
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for (u32 i = 0; i < m_count; ++i)
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{
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T* e = m_elements + i;
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e->~T();
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}
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b3Free(m_elements);
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}
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}
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void operator=(const b3ObjectArray<T>& other)
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{
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Swap(other);
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}
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u32 m_capacity;
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T* m_elements;
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u32 m_count;
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T* m_localElements;
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};
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template <typename T, u32 N>
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class b3StackObjectArray : public b3ObjectArray<T>
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{
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public:
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b3StackObjectArray<T, N>() : b3ObjectArray<T>(m_stackElements, N)
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{
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}
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b3StackObjectArray<T, N>(const b3StackObjectArray<T, N>& other) : b3ObjectArray<T>(other)
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{
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}
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b3StackObjectArray<T, N>(const b3ObjectArray<T>& other) : b3ObjectArray<T>(other)
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{
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}
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void operator=(const b3StackObjectArray<T, N>& other)
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{
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Swap(other);
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}
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void operator=(const b3ObjectArray<T>& other)
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{
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Swap(other);
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}
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protected:
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//@todo
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// u8 m_bytes[N * sizeof(T)];
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T m_stackElements[N];
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};
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#endif
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