Bugfix
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		| @@ -172,12 +172,6 @@ b3Cloth::b3Cloth(const b3ClothDef& def) : | ||||
| 		b3Particle* p = CreateParticle(pd); | ||||
|  | ||||
| 		p->m_vertex = i; | ||||
|  | ||||
| 		b3AABB3 aabb; | ||||
| 		aabb.Set(p->m_position, p->m_radius); | ||||
|  | ||||
| 		p->m_treeId = m_particleTree.InsertNode(aabb, p); | ||||
|  | ||||
| 		m_vertexParticles[i] = p; | ||||
| 	} | ||||
|  | ||||
|   | ||||
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