Bugfix
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@ -172,12 +172,6 @@ b3Cloth::b3Cloth(const b3ClothDef& def) :
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b3Particle* p = CreateParticle(pd);
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p->m_vertex = i;
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b3AABB3 aabb;
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aabb.Set(p->m_position, p->m_radius);
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p->m_treeId = m_particleTree.InsertNode(aabb, p);
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m_vertexParticles[i] = p;
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}
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