through an acceleration constraint, the solver can remove acceleration from kinematic particles; consistency; in effect test update
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@ -69,6 +69,11 @@ public:
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tableShape.m_hull = &m_tableHull;
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tableShape.m_radius = 0.2f;
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//b3CapsuleShape tableShape;
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//tableShape.m_centers[0].Set(0.0f, 0.0f, -1.0f);
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//tableShape.m_centers[1].Set(0.0f, 0.0f, 1.0f);
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//tableShape.m_radius = 2.0f;
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b3ShapeDef sd;
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sd.shape = &tableShape;
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sd.friction = 1.0f;
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@ -82,6 +87,7 @@ public:
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return new TableCloth();
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}
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//b3GridMesh<2, 2> m_gridMesh;
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b3GridMesh<10, 10> m_gridMesh;
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b3ClothMeshMesh m_gridClothMeshMesh;
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b3ClothMesh m_gridClothMesh;
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