through an acceleration constraint, the solver can remove acceleration from kinematic particles; consistency; in effect test update
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		| @@ -69,6 +69,11 @@ public: | ||||
| 			tableShape.m_hull = &m_tableHull; | ||||
| 			tableShape.m_radius = 0.2f; | ||||
|  | ||||
| 			//b3CapsuleShape tableShape; | ||||
| 			//tableShape.m_centers[0].Set(0.0f, 0.0f, -1.0f); | ||||
| 			//tableShape.m_centers[1].Set(0.0f, 0.0f, 1.0f); | ||||
| 			//tableShape.m_radius = 2.0f; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &tableShape; | ||||
| 			sd.friction = 1.0f; | ||||
| @@ -82,6 +87,7 @@ public: | ||||
| 		return new TableCloth(); | ||||
| 	} | ||||
|  | ||||
| 	//b3GridMesh<2, 2> m_gridMesh; | ||||
| 	b3GridMesh<10, 10> m_gridMesh; | ||||
| 	b3ClothMeshMesh m_gridClothMeshMesh; | ||||
| 	b3ClothMesh m_gridClothMesh; | ||||
|   | ||||
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