Generate tetrahedral cylinder. Also added some assertion code.
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@ -40,6 +40,8 @@ struct b3QSoftBodyMesh : public b3SoftBodyMesh
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~b3QSoftBodyMesh();
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void SetAsSphere(float32 radius, u32 subdivisions);
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void SetAsCylinder(float32 radius, float32 ey, u32 segments);
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};
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#endif
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