Generate tetrahedral cylinder. Also added some assertion code.

This commit is contained in:
Irlan
2019-05-14 13:47:04 -03:00
parent c972052f3b
commit e1b5e615e3
2 changed files with 46 additions and 0 deletions

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@ -40,6 +40,8 @@ struct b3QSoftBodyMesh : public b3SoftBodyMesh
~b3QSoftBodyMesh();
void SetAsSphere(float32 radius, u32 subdivisions);
void SetAsCylinder(float32 radius, float32 ey, u32 segments);
};
#endif