fix issue 26, switch to VS 2017, cleanup

This commit is contained in:
Irlan 2017-07-19 10:58:05 -03:00
parent 8986ea00eb
commit e27deb2868
4 changed files with 70 additions and 83 deletions

View File

@ -3,19 +3,13 @@ Bounce uses premake for generating project files in a platform agnostic manner.
Grab premake from http://industriousone.com/premake.
Put premake into bounce/.
Visual Studio 2015
Say { premake5 vs2015 } on a command line.
Open build/vs2015/bounce.sln.
Set testbed as the startup project.
Press F5 to run.
Visual Studio 2017
Ensure you have installed the Visual Studio 2015 libraries
Say { premake5 vs2017 } on a command line.
Open build/vs2017/bounce.sln.
Set testbed as the startup project.
In the testbed debugging properties, set the Working Directory to ..\..\examples\testbed.
Press F5 to run.
Linux
@ -30,14 +24,16 @@ x32
Say { premake5 gmake } on a terminal.
From build/gmake say { make config="debug_x32" }.
Set the testbed directory as the working directory
Open testbed from /bin/x32/testbed/.
x64
Say { premake5 gmake } on a terminal.
From build/gmake say { make config="debug_x64" }.
Set the testbed directory as the working directory
Open testbed from /bin/x64/testbed/.
Mac
I don't run Mac currently and therefore can't test the build system in this platform.
I don't run Mac currently and therefore can't test the build system in this platform.

View File

@ -30,26 +30,26 @@ struct Event
Event* parent;
};
static b3Time time;
static b3BoundedQueue<Event, 256> events;
static Event* top = NULL;
static b3Time s_time;
static b3BoundedQueue<Event, 256> s_events;
static Event* s_top = NULL;
bool b3PushProfileScope(const char* name)
{
time.Update();
s_time.Update();
Event e;
e.tid = -1;
e.pid = -1;
e.t0 = time.GetCurrentMilis();
e.t0 = s_time.GetCurrentMilis();
e.t1 = 0;
e.name = name;
e.parent = top;
e.parent = s_top;
Event* back = events.Push(e);
Event* back = s_events.Push(e);
if (back)
{
top = back;
s_top = back;
}
return back != NULL;
@ -57,35 +57,35 @@ bool b3PushProfileScope(const char* name)
void b3PopProfileScope()
{
B3_ASSERT(top);
B3_ASSERT(top->t1 == 0);
B3_ASSERT(s_top);
B3_ASSERT(s_top->t1 == 0);
time.Update();
top->t1 = time.GetCurrentMilis();
B3_ASSERT(top->t1 != 0);
top = top->parent;
s_time.Update();
s_top->t1 = s_time.GetCurrentMilis();
B3_ASSERT(s_top->t1 != 0);
s_top = s_top->parent;
}
void ProfileBegin()
{
B3_ASSERT(events.IsEmpty());
B3_ASSERT(s_events.IsEmpty());
}
void ProfileEnd()
{
ProfileBeginEvents();
while (events.IsEmpty() == false)
while (s_events.IsEmpty() == false)
{
const Event& e = events.Front();
events.Pop();
const Event& e = s_events.Front();
s_events.Pop();
ProfileEvent(e.tid, e.pid, e.name, e.t0, e_begin);
ProfileEvent(e.tid, e.pid, e.name, e.t1, e_end);
ProfileEvent(e.tid, e.pid, e.name, e.t1 - e.t0);
}
B3_ASSERT(events.IsEmpty());
B3_ASSERT(s_events.IsEmpty());
ProfileEndEvents();
}
@ -106,7 +106,7 @@ void ProfileBeginEvents()
}
void ProfileEvent(i32 tid, i32 pid, const char* name, float64 time, ProfileType type)
void ProfileEvent(i32 tid, i32 pid, const char* name, float64 t, ProfileType type)
{
}
@ -128,38 +128,38 @@ void ProfileEndEvents()
using namespace rapidjson;
static FILE* file = NULL;
static FileWriteStream* stream = NULL;
static Writer<FileWriteStream>* writer = NULL;
static FILE* s_file = NULL;
static FileWriteStream* s_stream = NULL;
static Writer<FileWriteStream>* s_writer = NULL;
#define STRING(x) String(x, sizeof(x) - 1)
void ProfileBeginEvents()
{
if (file)
if (s_file)
{
return;
}
file = fopen("profile.json", "wt");
if (!file)
s_file = fopen("profile.json", "wt");
if (!s_file)
{
return;
}
static char buffer[512];
stream = new FileWriteStream(file, buffer, sizeof(buffer));
s_stream = new FileWriteStream(s_file, buffer, sizeof(buffer));
writer = new Writer<FileWriteStream>(*stream);
s_writer = new Writer<FileWriteStream>(*s_stream);
writer->StartObject();
writer->STRING("traceEvents");
writer->StartArray();
s_writer->StartObject();
s_writer->STRING("traceEvents");
s_writer->StartArray();
}
void ProfileEvent(i32 tid, i32 pid, const char* name, float64 time, ProfileType type)
void ProfileEvent(i32 tid, i32 pid, const char* name, float64 t, ProfileType type)
{
if (!writer)
if (!s_writer)
{
return;
}
@ -174,15 +174,15 @@ void ProfileEvent(i32 tid, i32 pid, const char* name, float64 time, ProfileType
float64 scale = 1000.0;
writer->StartObject();
writer->STRING("pid"); writer->Int(pid);
writer->STRING("tid"); writer->Int(tid);
writer->STRING("ts"); writer->Int64((u64)(time * scale));
writer->STRING("ph"); writer->String(phase, 1);
writer->STRING("cat"); writer->STRING("physics");
writer->STRING("name"); writer->String(name, strlen(name));
writer->STRING("args"); writer->StartObject(); writer->EndObject();
writer->EndObject();
s_writer->StartObject();
s_writer->STRING("pid"); s_writer->Int(pid);
s_writer->STRING("tid"); s_writer->Int(tid);
s_writer->STRING("ts"); s_writer->Int64((u64)(t * scale));
s_writer->STRING("ph"); s_writer->String(phase, 1);
s_writer->STRING("cat"); s_writer->STRING("physics");
s_writer->STRING("name"); s_writer->String(name, strlen(name));
s_writer->STRING("args"); s_writer->StartObject(); s_writer->EndObject();
s_writer->EndObject();
}
void ProfileEvent(i32 tid, i32 pid, const char* name, float64 elapsed)
@ -191,22 +191,22 @@ void ProfileEvent(i32 tid, i32 pid, const char* name, float64 elapsed)
void ProfileEndEvents()
{
if (!writer)
if (!s_writer)
{
return;
}
writer->EndArray();
writer->EndObject();
s_writer->EndArray();
s_writer->EndObject();
delete writer;
writer = NULL;
delete s_writer;
s_writer = NULL;
delete stream;
stream = NULL;
delete s_stream;
s_stream = NULL;
fclose(file);
file = NULL;
fclose(s_file);
s_file = NULL;
}
#undef STRING

View File

@ -34,7 +34,7 @@ solution (solution_name)
rtti "Off"
flags { "FloatFast" }
configuration "release"
configuration "release"
targetdir ( solution_dir .. action .. bin_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
objdir ( "!" .. solution_dir .. action .. obj_dir .. "%{cfg.platform}/%{cfg.buildcfg}/%{prj.name}" )
defines { "NDEBUG" }
@ -48,13 +48,15 @@ solution (solution_name)
configuration { "windows" }
defines { "_WIN32", "WIN32", "_WINDOWS" }
filter "language:C++"
buildoptions { "-std=c++11" }
project "bounce"
kind "StaticLib"
language "C++"
location ( solution_dir .. action )
includedirs { bounce_inc_dir }
vpaths { [""] = "bounce" }
buildoptions { "-std=c++11" } -- require C++11
vpaths { [""] = "bounce" }
files
{
@ -157,7 +159,6 @@ solution (solution_name)
location ( solution_dir .. action )
includedirs { external_dir }
vpaths { ["Headers"] = "**.h", ["Sources"] = "**.cpp" }
buildoptions { "-std=c++11" } -- require C++11
files
{
@ -171,7 +172,6 @@ solution (solution_name)
location ( solution_dir .. action )
includedirs { external_dir }
vpaths { ["Headers"] = "**.h", ["Sources"] = "**.cpp" }
buildoptions { "-std=c++11" } -- require C++11
files
{
@ -184,7 +184,6 @@ solution (solution_name)
location ( solution_dir .. action )
includedirs { external_dir, bounce_inc_dir, examples_inc_dir }
vpaths { ["Headers"] = "**.h", ["Sources"] = "**.cpp" }
buildoptions { "-std=c++11" } -- GNU/GCC C++11
files
{
@ -212,7 +211,6 @@ solution (solution_name)
location ( solution_dir .. action )
includedirs { bounce_inc_dir, examples_inc_dir }
vpaths { ["Headers"] = "**.h", ["Sources"] = "**.cpp" }
buildoptions { "-std=c++11" } -- GNU/GCC C++11
files
{

View File

@ -32,11 +32,8 @@ b3StaticTree::~b3StaticTree()
static B3_FORCE_INLINE bool b3SortPredicate(const b3AABB3* set, u32 axis, u32 a, u32 b)
{
const b3AABB3* b1 = set + a;
const b3AABB3* b2 = set + b;
b3Vec3 c1 = b1->Centroid();
b3Vec3 c2 = b2->Centroid();
b3Vec3 c1 = set[a].Centroid();
b3Vec3 c2 = set[b].Centroid();
return c1[axis] < c2[axis];
}
@ -70,13 +67,16 @@ static void b3Sort(const b3AABB3* set, u32 axis, u32* ids, u32 count)
static u32 b3Partition(const b3AABB3& setAABB, const b3AABB3* set, u32* ids, u32 count)
{
// Choose a partitioning axis.
u32 splitAxis = setAABB.GetLongestAxisIndex();
// Choose a split point.
float32 splitPos = setAABB.Centroid()[splitAxis];
// Sort along longest axis
// Sort along the split axis.
b3Sort(set, splitAxis, ids, count);
// Find the object that splits the set in two subsets.
// Find the AABB that splits the set in two subsets.
u32 left = 0;
u32 right = count - 1;
u32 middle = left;
@ -91,14 +91,12 @@ static u32 b3Partition(const b3AABB3& setAABB, const b3AABB3* set, u32* ids, u32
++middle;
}
B3_ASSERT(middle >= left);
B3_ASSERT(middle <= right);
// Ensure nonempty subsets.
u32 count1 = middle;
u32 count2 = count - middle;
if (count1 == 0 || count2 == 0)
{
// Choose median.
middle = (left + right) / 2;
}
@ -182,11 +180,6 @@ void b3StaticTree::Build(const b3AABB3* set, u32 count)
void b3StaticTree::Draw(b3Draw* draw) const
{
b3Color red = b3Color(1.0f, 0.0f, 0.0f, 1.0f);
b3Color green = b3Color(0.0f, 1.0f, 0.0f, 1.0f);
b3Color blue = b3Color(0.0f, 0.0f, 1.0f, 1.0f);
b3Color purple = b3Color(1.0f, 0.0f, 1.0f, 1.0f);
if (m_nodeCount == 0)
{
return;
@ -206,11 +199,11 @@ void b3StaticTree::Draw(b3Draw* draw) const
const b3Node* node = m_nodes + nodeIndex;
if (node->IsLeaf())
{
draw->DrawAABB(node->aabb, purple);
draw->DrawAABB(node->aabb, b3Color_pink);
}
else
{
draw->DrawAABB(node->aabb, red);
draw->DrawAABB(node->aabb, b3Color_red);
stack.Push(node->child1);
stack.Push(node->child2);