update a test
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69e2cd4c56
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@ -83,9 +83,14 @@ private:
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{
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Plane plane = planes[i];
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if (b3Dot(b3Vec3_y, plane.n) > 0.0f)
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float32 cosine = b3Dot(b3Vec3_y, plane.n);
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// ~80 degrees
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const float32 kTol = 0.17f;
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if (cosine > kTol)
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{
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m_isGrounded = true;
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m_isGrounded = true;
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break;
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}
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}
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@ -107,11 +112,6 @@ private:
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for (b3Shape* s = b->GetShapeList().m_head; s; s = s->GetNext())
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{
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if (s->GetType() == e_meshShape)
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{
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continue;
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}
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shapes.PushBack(s);
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}
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}
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@ -128,19 +128,40 @@ private:
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b3Body* body1 = shape1->GetBody();
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b3Transform xf1 = body1->GetTransform();
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b3TestSphereOutput output;
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bool overlap = shape1->TestSphere(&output, sphere2, xf1);
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if (overlap == false)
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if (shape1->GetType() == e_meshShape)
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{
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continue;
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b3MeshShape* meshShape1 = (b3MeshShape*)shape1;
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const b3Mesh* mesh1 = meshShape1->m_mesh;
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for (u32 j = 0; j < mesh1->triangleCount; ++j)
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{
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b3TestSphereOutput output;
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bool overlap = meshShape1->TestSphere(&output, sphere2, xf1, j);
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if (overlap)
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{
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Plane plane;
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plane.n = output.normal;
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plane.p = output.point;
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planes.PushBack(plane);
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}
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}
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}
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else
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{
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b3TestSphereOutput output;
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bool overlap = shape1->TestSphere(&output, sphere2, xf1);
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Plane plane;
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plane.n = output.normal;
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plane.p = output.point;
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if (overlap)
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{
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Plane plane;
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plane.n = output.normal;
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plane.p = output.point;
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planes.PushBack(plane);
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planes.PushBack(plane);
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}
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}
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}
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}
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@ -165,22 +186,46 @@ private:
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b3Transform xf1 = body1->GetTransform();
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b3ShapeGJKProxy proxy1;
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proxy1.Set(shape1, 0);
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b3GJKShapeCastOutput output;
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bool hit = b3GJKShapeCast(&output, xf1, proxy1, xf2, proxy2, translation2);
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if (hit == false)
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if (shape1->GetType() == e_meshShape)
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{
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continue;
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b3MeshShape* meshShape1 = (b3MeshShape*)shape1;
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const b3Mesh* mesh1 = meshShape1->m_mesh;
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for (u32 j = 0; j < mesh1->triangleCount; ++j)
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{
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b3ShapeGJKProxy proxy1;
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proxy1.Set(shape1, j);
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b3GJKShapeCastOutput output;
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bool hit = b3GJKShapeCast(&output, xf1, proxy1, xf2, proxy2, translation2);
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if (hit)
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{
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Plane plane;
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plane.n = output.normal;
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plane.p = output.point;
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planes.PushBack(plane);
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}
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}
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}
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else
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{
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b3ShapeGJKProxy proxy1;
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proxy1.Set(shape1, 0);
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Plane plane;
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plane.n = output.normal;
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plane.p = output.point;
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b3GJKShapeCastOutput output;
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bool hit = b3GJKShapeCast(&output, xf1, proxy1, xf2, proxy2, translation2);
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planes.PushBack(plane);
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if (hit)
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{
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Plane plane;
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plane.n = output.normal;
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plane.p = output.point;
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planes.PushBack(plane);
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}
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}
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}
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}
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@ -298,7 +343,7 @@ public:
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b3Shape* shape = body->CreateShape(sdef);
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}
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{
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b3BodyDef bdef;
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bdef.position.Set(-10.0f, 3.0f, 0.0f);
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@ -503,7 +548,7 @@ public:
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b3Vec3 velocity = b3Vec3_zero;
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bool isGounded = m_characterController->IsGrounded();
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if (isGounded)
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{
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extern GLFWwindow* g_window;
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