add shape cast test

This commit is contained in:
Irlan 2018-10-02 16:22:03 -03:00
parent cfb8effb12
commit f6903c145c
2 changed files with 120 additions and 0 deletions

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@ -20,6 +20,7 @@
#include <testbed/tests/convex_hull.h>
#include <testbed/tests/cluster.h>
#include <testbed/tests/distance_test.h>
#include <testbed/tests/shape_cast.h>
#include <testbed/tests/collide_test.h>
#include <testbed/tests/capsule_collision.h>
#include <testbed/tests/hull_collision.h>
@ -75,6 +76,7 @@ TestEntry g_tests[] =
{ "Convex Hull", &ConvexHull::Create },
{ "Cluster", &Cluster::Create },
{ "Distance", &Distance::Create },
{ "Shape Cast", &ShapeCast::Create },
{ "Capsule Collision", &CapsuleCollision::Create },
{ "Hull Collision", &HullCollision::Create },
{ "Deep Capsule", &DeepCapsule::Create },

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@ -0,0 +1,118 @@
#ifndef SHAPE_CAST_H
#define SHAPE_CAST_H
class ShapeCast : public Test
{
public:
ShapeCast()
{
m_xfA.SetIdentity();
m_xfA.position.Set(-5.0f, 0.0f, 0.0f);
m_xfA.rotation.SetIdentity();
m_shapeA.m_centers[0].Set(0.0f, -2.0f, 0.0f);
m_shapeA.m_centers[1].Set(0.0f, 2.0f, 0.0f);
m_shapeA.m_radius = 1.0f;
m_xfB.SetIdentity();
m_xfB.position.Set(5.0f, 0.0f, 0.0f);
m_xfB.rotation.SetIdentity();
m_shapeB.m_hull = &b3BoxHull_identity;
m_proxyA.Set(&m_shapeA, 0);
m_proxyB.Set(&m_shapeB, 0);
}
void Step()
{
g_draw->DrawString(b3Color_white, "Left/Right/Up/Down Arrow - Translate shape");
g_draw->DrawString(b3Color_white, "X/Y/Z - Rotate shape");
g_draw->DrawTransform(m_xfA);
g_draw->DrawTransform(m_xfB);
m_world.DrawShape(m_xfA, &m_shapeA);
m_world.DrawShape(m_xfB, &m_shapeB);
b3Vec3 translationB = -20.0f * b3Vec3_x;
g_draw->DrawSegment(m_xfB.position, m_xfB.position + translationB, b3Color_white);
b3GJKRayCastOutput out;
bool hit = b3GJKRayCast(&out, m_xfA, m_proxyA, m_xfB, m_proxyB, translationB);
g_draw->DrawString(b3Color_white, "Iterations = %d", out.iterations);
if (hit)
{
g_draw->DrawPoint(out.point, 4.0f, b3Color(0.0f, 1.0f, 0.0f));
g_draw->DrawSegment(out.point, out.point + out.normal, b3Color(0.0f, 1.0f, 0.0f));
b3Transform xfB;
xfB.rotation = m_xfB.rotation;
xfB.position = m_xfB.position + out.t * translationB;
m_world.DrawShape(xfB, &m_shapeB);
}
}
void KeyDown(int key)
{
if (key == GLFW_KEY_LEFT)
{
m_xfB.position.x -= 0.105f;
}
if (key == GLFW_KEY_RIGHT)
{
m_xfB.position.x += 0.105f;
}
if (key == GLFW_KEY_UP)
{
m_xfB.position.y += 0.105f;
}
if (key == GLFW_KEY_DOWN)
{
m_xfB.position.y -= 0.105f;
}
if (key == GLFW_KEY_X)
{
b3Quat qx(b3Vec3(1.0f, 0.0f, 0.0f), 0.05f * B3_PI);
b3Mat33 xfx = b3QuatMat33(qx);
m_xfB.rotation = m_xfB.rotation * xfx;
}
if (key == GLFW_KEY_Y)
{
b3Quat qy(b3Vec3(0.0f, 1.0f, 0.0f), 0.05f * B3_PI);
b3Mat33 xfy = b3QuatMat33(qy);
m_xfB.rotation = m_xfB.rotation * xfy;
}
if (key == GLFW_KEY_Z)
{
b3Quat qy(b3Vec3(0.0f, 0.0f, 1.0f), 0.05f * B3_PI);
b3Mat33 xfz = b3QuatMat33(qy);
m_xfB.rotation = m_xfB.rotation * xfz;
}
}
static Test* Create()
{
return new ShapeCast();
}
b3CapsuleShape m_shapeA;
b3Transform m_xfA;
b3ShapeGJKProxy m_proxyA;
b3HullShape m_shapeB;
b3Transform m_xfB;
b3ShapeGJKProxy m_proxyB;
};
#endif