add shape cast test
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								examples/testbed/tests/shape_cast.h
									
									
									
									
									
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								examples/testbed/tests/shape_cast.h
									
									
									
									
									
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							| @@ -0,0 +1,118 @@ | ||||
| #ifndef SHAPE_CAST_H | ||||
| #define SHAPE_CAST_H | ||||
|  | ||||
| class ShapeCast : public Test | ||||
| { | ||||
| public: | ||||
| 	ShapeCast() | ||||
| 	{ | ||||
| 		m_xfA.SetIdentity(); | ||||
| 		m_xfA.position.Set(-5.0f, 0.0f, 0.0f); | ||||
| 		m_xfA.rotation.SetIdentity(); | ||||
| 		m_shapeA.m_centers[0].Set(0.0f, -2.0f, 0.0f); | ||||
| 		m_shapeA.m_centers[1].Set(0.0f, 2.0f, 0.0f); | ||||
| 		m_shapeA.m_radius = 1.0f; | ||||
|  | ||||
| 		m_xfB.SetIdentity(); | ||||
| 		m_xfB.position.Set(5.0f, 0.0f, 0.0f); | ||||
| 		m_xfB.rotation.SetIdentity(); | ||||
| 		m_shapeB.m_hull = &b3BoxHull_identity; | ||||
|  | ||||
| 		m_proxyA.Set(&m_shapeA, 0); | ||||
| 		m_proxyB.Set(&m_shapeB, 0); | ||||
| 	} | ||||
|  | ||||
| 	void Step() | ||||
| 	{ | ||||
| 		g_draw->DrawString(b3Color_white, "Left/Right/Up/Down Arrow - Translate shape"); | ||||
| 		g_draw->DrawString(b3Color_white, "X/Y/Z - Rotate shape"); | ||||
|  | ||||
| 		g_draw->DrawTransform(m_xfA); | ||||
| 		g_draw->DrawTransform(m_xfB); | ||||
|  | ||||
| 		m_world.DrawShape(m_xfA, &m_shapeA); | ||||
| 		m_world.DrawShape(m_xfB, &m_shapeB); | ||||
|  | ||||
| 		b3Vec3 translationB = -20.0f * b3Vec3_x; | ||||
| 		g_draw->DrawSegment(m_xfB.position, m_xfB.position + translationB, b3Color_white); | ||||
|  | ||||
| 		b3GJKRayCastOutput out; | ||||
| 		bool hit = b3GJKRayCast(&out, m_xfA, m_proxyA, m_xfB, m_proxyB, translationB); | ||||
|  | ||||
| 		g_draw->DrawString(b3Color_white, "Iterations = %d", out.iterations); | ||||
|  | ||||
| 		if (hit) | ||||
| 		{ | ||||
| 			g_draw->DrawPoint(out.point, 4.0f, b3Color(0.0f, 1.0f, 0.0f)); | ||||
| 			g_draw->DrawSegment(out.point, out.point + out.normal, b3Color(0.0f, 1.0f, 0.0f)); | ||||
|  | ||||
| 			b3Transform xfB; | ||||
| 			xfB.rotation = m_xfB.rotation; | ||||
| 			xfB.position = m_xfB.position + out.t * translationB; | ||||
|  | ||||
| 			m_world.DrawShape(xfB, &m_shapeB); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	void KeyDown(int key) | ||||
| 	{ | ||||
| 		if (key == GLFW_KEY_LEFT) | ||||
| 		{ | ||||
| 			m_xfB.position.x -= 0.105f; | ||||
| 		} | ||||
|  | ||||
| 		if (key == GLFW_KEY_RIGHT) | ||||
| 		{ | ||||
| 			m_xfB.position.x += 0.105f; | ||||
| 		} | ||||
|  | ||||
| 		if (key == GLFW_KEY_UP) | ||||
| 		{ | ||||
| 			m_xfB.position.y += 0.105f; | ||||
| 		} | ||||
|  | ||||
| 		if (key == GLFW_KEY_DOWN) | ||||
| 		{ | ||||
| 			m_xfB.position.y -= 0.105f; | ||||
| 		} | ||||
|  | ||||
| 		if (key == GLFW_KEY_X) | ||||
| 		{ | ||||
| 			b3Quat qx(b3Vec3(1.0f, 0.0f, 0.0f), 0.05f * B3_PI); | ||||
| 			b3Mat33 xfx = b3QuatMat33(qx); | ||||
|  | ||||
| 			m_xfB.rotation = m_xfB.rotation * xfx; | ||||
| 		} | ||||
|  | ||||
| 		if (key == GLFW_KEY_Y) | ||||
| 		{ | ||||
| 			b3Quat qy(b3Vec3(0.0f, 1.0f, 0.0f), 0.05f * B3_PI); | ||||
| 			b3Mat33 xfy = b3QuatMat33(qy); | ||||
|  | ||||
| 			m_xfB.rotation = m_xfB.rotation * xfy; | ||||
| 		} | ||||
|  | ||||
| 		if (key == GLFW_KEY_Z) | ||||
| 		{ | ||||
| 			b3Quat qy(b3Vec3(0.0f, 0.0f, 1.0f), 0.05f * B3_PI); | ||||
| 			b3Mat33 xfz = b3QuatMat33(qy); | ||||
|  | ||||
| 			m_xfB.rotation = m_xfB.rotation * xfz; | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	static Test* Create() | ||||
| 	{ | ||||
| 		return new ShapeCast(); | ||||
| 	} | ||||
|  | ||||
| 	b3CapsuleShape m_shapeA; | ||||
| 	b3Transform m_xfA; | ||||
| 	b3ShapeGJKProxy m_proxyA; | ||||
|  | ||||
| 	b3HullShape m_shapeB; | ||||
| 	b3Transform m_xfB; | ||||
| 	b3ShapeGJKProxy m_proxyB; | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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