fix #35; check edge validity;
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@ -67,6 +67,14 @@ struct qhFace
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struct qhHalfEdge
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{
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enum State
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{
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e_used,
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e_deleted
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};
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State state;
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qhHalfEdge* freeNext;
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qhVertex* tail;
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@ -121,11 +121,7 @@ inline void qhFace::ComputeCenterAndPlane()
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// Given a number of points return the required memory size in
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// bytes for constructing the convex hull of those points.
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// This function uses constant expression (C++11). Therefore, you can evaluate
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// its value at compile-time. That is particularly usefull when you want to
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// create a stack buffer from a constant number of vertices.
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// Due to the constexpr specifier, this function is automatically inlined.
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constexpr u32 qhGetBufferSize(u32 pointCount)
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inline u32 qhGetBufferSize(u32 pointCount)
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{
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u32 size = 0;
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@ -179,12 +175,14 @@ inline void qhHull::FreeVertex(qhVertex* v)
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inline qhHalfEdge* qhHull::AllocateEdge()
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{
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qhHalfEdge* e = m_freeEdges;
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e->state = qhHalfEdge::e_used;
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m_freeEdges = e->freeNext;
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return e;
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}
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inline void qhHull::FreeEdge(qhHalfEdge* e)
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{
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e->state = qhHalfEdge::e_deleted;
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e->freeNext = m_freeEdges;
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m_freeEdges = e;
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}
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@ -172,8 +172,8 @@ void b3QHull::Set(const b3Vec3* points, u32 count)
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// Create a convex hull.
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// Allocate memory buffer for the worst case.
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const u32 qhBufferSize = qhGetBufferSize(B3_MAX_HULL_VERTICES);
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u8 qhBuffer[qhBufferSize];
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u32 qhBufferSize = qhGetBufferSize(B3_MAX_HULL_VERTICES);
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void* qhBuffer = b3Alloc(qhBufferSize);
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// Build
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qhHull hull;
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@ -191,6 +191,7 @@ void b3QHull::Set(const b3Vec3* points, u32 count)
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if (fs_count == B3_MAX_HULL_FACES)
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{
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// Face excess
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b3Free(qhBuffer);
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return;
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}
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@ -206,6 +207,7 @@ void b3QHull::Set(const b3Vec3* points, u32 count)
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if (iv == B3_MAX_HULL_VERTICES)
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{
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// Vertex excess
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b3Free(qhBuffer);
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return;
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}
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@ -214,6 +216,7 @@ void b3QHull::Set(const b3Vec3* points, u32 count)
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if (iedge == B3_MAX_HULL_EDGES)
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{
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// Half-edge excess
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b3Free(qhBuffer);
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return;
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}
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@ -222,6 +225,7 @@ void b3QHull::Set(const b3Vec3* points, u32 count)
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if (itwin == B3_MAX_HULL_EDGES)
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{
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// Half-edge excess
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b3Free(qhBuffer);
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return;
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}
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@ -271,6 +275,8 @@ void b3QHull::Set(const b3Vec3* points, u32 count)
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++iface;
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}
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b3Free(qhBuffer);
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B3_ASSERT(vs.count <= B3_MAX_HULL_VERTICES);
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vertexCount = vs.count;
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@ -768,6 +768,8 @@ void qhHull::Validate(const qhFace* face) const
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const qhHalfEdge* edge = begin;
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do
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{
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B3_ASSERT(edge->state != qhHalfEdge::e_deleted);
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B3_ASSERT(edge->face == face);
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qhHalfEdge* twin = edge->twin;
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