refactoring
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								examples/testbed/framework/body_dragger.cpp
									
									
									
									
									
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							| @@ -0,0 +1,98 @@ | ||||
| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #include <testbed/framework/body_dragger.h> | ||||
|  | ||||
| b3BodyDragger::b3BodyDragger(b3Ray3* ray, b3World* world) | ||||
| { | ||||
| 	m_ray = ray; | ||||
| 	m_world = world; | ||||
| 	m_shape = nullptr; | ||||
| 	m_mouseJoint = nullptr; | ||||
| } | ||||
|  | ||||
| b3BodyDragger::~b3BodyDragger() | ||||
| { | ||||
|  | ||||
| } | ||||
|  | ||||
| bool b3BodyDragger::StartDragging() | ||||
| { | ||||
| 	B3_ASSERT(IsDragging() == false); | ||||
|  | ||||
| 	b3RayCastSingleOutput out; | ||||
| 	if (m_world->RayCastSingle(&out, m_ray->A(), m_ray->B()) == false) | ||||
| 	{ | ||||
| 		return false; | ||||
| 	} | ||||
|  | ||||
| 	m_x = out.fraction; | ||||
| 	m_shape = out.shape; | ||||
|  | ||||
| 	b3BodyDef bd; | ||||
| 	b3Body* groundBody = m_world->CreateBody(bd); | ||||
|  | ||||
| 	b3Body* body = m_shape->GetBody(); | ||||
| 	body->SetAwake(true); | ||||
|  | ||||
| 	b3MouseJointDef jd; | ||||
| 	jd.bodyA = groundBody; | ||||
| 	jd.bodyB = body; | ||||
| 	jd.target = out.point; | ||||
| 	jd.maxForce = 2000.0f * body->GetMass(); | ||||
|  | ||||
| 	m_mouseJoint = (b3MouseJoint*)m_world->CreateJoint(jd); | ||||
|  | ||||
| 	m_p = body->GetLocalPoint(out.point); | ||||
|  | ||||
| 	return true; | ||||
| } | ||||
|  | ||||
| void b3BodyDragger::Drag() | ||||
| { | ||||
| 	B3_ASSERT(IsDragging() == true); | ||||
| 	m_mouseJoint->SetTarget(GetPointB()); | ||||
| } | ||||
|  | ||||
| void b3BodyDragger::StopDragging() | ||||
| { | ||||
| 	B3_ASSERT(IsDragging() == true); | ||||
| 	b3Body* groundBody = m_mouseJoint->GetBodyA(); | ||||
| 	m_world->DestroyJoint(m_mouseJoint); | ||||
| 	m_mouseJoint = nullptr; | ||||
| 	m_world->DestroyBody(groundBody); | ||||
| 	m_shape = nullptr; | ||||
| } | ||||
|  | ||||
| b3Body* b3BodyDragger::GetBody() const | ||||
| { | ||||
| 	B3_ASSERT(IsDragging() == true); | ||||
| 	return m_shape->GetBody(); | ||||
| } | ||||
|  | ||||
| b3Vec3 b3BodyDragger::GetPointA() const | ||||
| { | ||||
| 	B3_ASSERT(IsDragging() == true); | ||||
| 	return m_shape->GetBody()->GetWorldPoint(m_p); | ||||
| } | ||||
|  | ||||
| b3Vec3 b3BodyDragger::GetPointB() const | ||||
| { | ||||
| 	B3_ASSERT(IsDragging() == true); | ||||
| 	return (1.0f - m_x) * m_ray->A() + m_x * m_ray->B(); | ||||
| } | ||||
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