refactoring
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| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef B3_BODY_DRAGGER_H | ||||
| #define B3_BODY_DRAGGER_H | ||||
|  | ||||
| #include <bounce/common/geometry.h> | ||||
| #include <bounce/common/geometry.h> | ||||
| #include <bounce/dynamics/shapes/shape.h> | ||||
| #include <bounce/dynamics/body.h> | ||||
| #include <bounce/dynamics/world.h> | ||||
| #include <bounce/dynamics/joints/mouse_joint.h> | ||||
|  | ||||
| // A body shape dragger. | ||||
| class b3BodyDragger | ||||
| { | ||||
| public: | ||||
| 	b3BodyDragger(b3Ray3* ray, b3World* world); | ||||
| 	~b3BodyDragger(); | ||||
|  | ||||
| 	bool StartDragging(); | ||||
|  | ||||
| 	void Drag(); | ||||
|  | ||||
| 	void StopDragging(); | ||||
|  | ||||
| 	bool IsDragging() const; | ||||
|  | ||||
| 	b3Ray3* GetRay() const; | ||||
|  | ||||
| 	b3Body* GetBody() const; | ||||
|  | ||||
| 	b3Vec3 GetPointA() const; | ||||
|  | ||||
| 	b3Vec3 GetPointB() const; | ||||
| private: | ||||
| 	b3Ray3 * m_ray; | ||||
| 	float32 m_x; | ||||
|  | ||||
| 	b3World* m_world; | ||||
| 	 | ||||
| 	b3Shape* m_shape; | ||||
| 	b3Vec3 m_p; | ||||
| 	b3MouseJoint* m_mouseJoint; | ||||
| }; | ||||
|  | ||||
| inline bool b3BodyDragger::IsDragging() const | ||||
| { | ||||
| 	return m_shape != nullptr; | ||||
| } | ||||
|  | ||||
| inline b3Ray3* b3BodyDragger::GetRay() const | ||||
| { | ||||
| 	return m_ray; | ||||
| } | ||||
|  | ||||
| #endif | ||||
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