Bugfix
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@ -283,7 +283,7 @@ void b3ClothContactManager::UpdateBodyContacts()
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while (c)
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{
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bool isntDynamic1 = c->m_p1->m_type != e_dynamicParticle;
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bool isntDynamic2 = c->m_s2->GetType() != e_dynamicBody;
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bool isntDynamic2 = c->m_s2->GetBody()->GetType() != e_dynamicBody;
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// Cease the contact if entities must not collide with each other.
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if (isntDynamic1 && isntDynamic2)
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