Irlan
2f202ef9f1
optimization
2018-04-21 13:10:45 -03:00
Irlan
4ebe826eea
remove quickhull array dependency (except for drawing)
2018-04-20 23:37:59 -03:00
Irlan
bd4ca5d143
fix assert
2018-04-20 22:31:03 -03:00
Irlan
57a0809bcb
optimization
2018-04-20 22:12:41 -03:00
Irlan
1f3fe9f873
optimize conversion
2018-04-20 19:24:01 -03:00
Irlan
0e0438e0a9
assert
2018-04-19 20:23:43 -03:00
Irlan
a4f861a93a
make centroid computation more robust too
2018-04-19 19:54:32 -03:00
Irlan
7d71713bea
store hull features on the stack
2018-04-19 19:42:37 -03:00
Irlan
75fe47b453
comment, bugfix, and simplification
2018-04-17 03:11:35 -03:00
Irlan
28367b8108
add b3QHull object
...
b3QHull allows users to create hull shapes from a list of points quickly. Example usage:
vec3* points = 0;
uint count = create_points(points);
b3QHull hull;
hull.Set(points, count);
2018-04-17 01:58:36 -03:00