188 Commits

Author SHA1 Message Date
Irlan
490a2963df Mesh generation to everybody
Add cylinder mesh generation
Mesh generation can be used by everyone
Mesh generation also gives vertex normals for convenience
2019-04-21 16:06:51 -03:00
Irlan
2f9abcbe92 Applied a bugfix on constraint solver and removed some frozen code 2019-04-18 18:48:10 -03:00
Irlan
8950df2ef6 Fix #48 2019-04-10 08:03:06 -03:00
Irlan
d863741587 Add more code for completeness 2019-04-04 14:00:40 -03:00
Irlan
b4d3330579 Caching impulses for b3BodyContact has been added. Also added some code for completeness. 2019-04-03 11:05:21 -03:00
Irlan
397a8eeee3 remove dead structure 2019-04-02 12:52:13 -03:00
Irlan
f86ec88adf removed unused code 2019-04-02 12:48:49 -03:00
Irlan
756c4d354a remove some inefficient code, add some test code 2019-04-02 12:30:29 -03:00
Irlan
1f65a9f79d update license headers 2019-02-26 16:41:28 -03:00
Irlan
f98374143a refactoring 2018-10-08 16:18:28 -03:00
Irlan
69e2cd4c56 TestSphere for triangles 2018-10-06 20:47:06 -03:00
Irlan
41e036f268 restore a function 2018-10-06 00:26:53 -03:00
Irlan
6b95a04a09 rename a function, update a test 2018-10-05 11:57:23 -03:00
Irlan
cfb8effb12 add shape cast function 2018-10-02 16:21:49 -03:00
Irlan
e2a9084df1 convert transform to affine matrix 2018-09-23 13:20:57 -03:00
Irlan
cd17583f63 use function 2018-09-23 13:20:25 -03:00
Irlan
d1b902449e optimize aabb raycast 2018-09-20 17:50:36 -03:00
Irlan
6486770fc1 set hull from vertex format
The user can create a convex hull from a vertex format, not directly from a list of vertices. That's interesting because in some 3D engines convex hulls are typically created from a render mesh that might structure a vertex in different ways in the memory.
2018-09-04 17:52:17 -03:00
Irlan
e3577b9c2d remove unused 2018-08-13 14:25:50 -03:00
Irlan
22e2f58055 delegate cloth contacts, bugfix, optimization 2018-08-13 14:24:07 -03:00
Irlan
86437b545d ngs bugfix: update inertia after solving each constraint 2018-08-07 14:56:31 -03:00
Irlan Robson
cd5279e6d9
bugfix 2018-08-05 18:01:23 -03:00
Irlan Robson
d5eaa5e258
bugfix 2018-08-05 17:59:42 -03:00
Irlan
26b956720c remove unused function 2018-08-04 15:22:55 -03:00
Irlan
10c65fad1d rename, fixed world body contact point 2018-08-04 15:21:33 -03:00
Irlan
34c4eb8d49 consistency 2018-08-03 19:25:33 -03:00
Irlan
cdafb8dc3f concretization 2018-08-03 19:18:08 -03:00
Irlan
6724b51914 switch to list for memory storage optimization 2018-08-03 18:47:39 -03:00
Irlan
86cfec55f0 bugfix, particle friction, test code 2018-08-01 10:50:27 -03:00
Irlan
863bf7f052 bugfix, particle vs. particle collision 2018-07-26 21:13:49 -03:00
Irlan
6b35b2d5d6 comment 2018-07-26 11:09:47 -03:00
Irlan
ba601c2390 remove unecessary motor constraint 2018-07-25 16:06:35 -03:00
Irlan
e970e09541 use baumgarte for correcting positions 2018-07-25 15:19:27 -03:00
Irlan
65e5ff217e solve forces then solve an lcp, decouple contact constraints 2018-07-24 21:45:57 -03:00
Irlan
927b35a45d bugfix 2018-07-24 16:46:28 -03:00
Irlan
bea108510f use b3ClothMesh as a constant resource 2018-07-22 13:44:34 -03:00
Irlan
7060f513ad preparation 2018-07-20 13:51:09 -03:00
Irlan
261c5fc044 switch hull indices to 32-bit indices 2018-07-19 13:05:14 -03:00
Irlan
7a1d50465c remove function 2018-07-18 16:58:21 -03:00
Irlan
f70e4be908 remove unused function 2018-07-17 22:13:43 -03:00
Irlan
be76409ffc bilateral contact response for dynamic particles and rigid bodies, test update 2018-07-17 22:00:10 -03:00
Irlan
99117d30b7 fix #44 2018-07-16 09:48:01 -03:00
Irlan
2ea269220a memory, consistency 2018-07-12 14:09:05 -03:00
Irlan
386078e890 remove unecessary memset 2018-07-12 11:05:19 -03:00
Irlan
61bf486e23 preallocate less memory than worst case memory 2018-07-12 10:49:13 -03:00
Irlan
1c15c3b5b4 removed convenience function 2018-07-10 12:06:00 -03:00
Irlan
a3a867cbdf consistency 2018-07-09 19:21:50 -03:00
Irlan
36a6a898fc consistency 2018-07-06 09:40:25 -03:00
Irlan
bbad09ae3e restruct 2018-06-29 23:44:19 -03:00
Irlan
2af8cff389 consistency 2018-06-29 22:52:21 -03:00