- This is a compact hierarchical profiler which also stores node statistics - Might need to use a hash-table to lookup statistic for node because each frame trees are build
		
			
				
	
	
		
			94 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef PROFILER_ST_H
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| #define PROFILER_ST_H
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| 
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| #include <bounce/common/math/math.h>
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| #include <bounce/common/memory/block_pool.h>
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| #include <bounce/common/template/array.h>
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| #include <bounce/common/time.h>
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| 
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| // Profiler tree node statistics
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| struct ProfilerStNodeStat
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| {
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| 	const char* name;
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| 	float64 minElapsed;
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| 	float64 maxElapsed;
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| };
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| 
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| // A profiler tree node
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| struct ProfilerStNode
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| {
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| 	const char* name; 
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| 	float64 t0;
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| 	float64 t1; 
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| 	
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| 	float64 elapsed;
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| 	u32 callCount;
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| 	
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| 	ProfilerStNode* parent;
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| 	b3StackArray<ProfilerStNode*, 32> children;
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| 
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| 	ProfilerStNodeStat* stat;
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| };
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| 
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| // A profiler tree 
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| class ProfilerSt
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| {
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| public:
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| 	ProfilerSt();
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| 	
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| 	~ProfilerSt();
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| 
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| 	// Must be called before profiling. 
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| 	void Begin();
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| 
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| 	// Must be called after profiling.
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| 	void End();
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| 
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| 	// Begin a new scope.
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| 	void BeginScope(const char* name);
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| 
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| 	// End the top scope.
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| 	void EndScope();
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| 
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| 	ProfilerStNode* GetRoot() { return m_root; }
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| private:
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| 	ProfilerStNode* CreateNode();
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| 	void DestroyNode(ProfilerStNode* node);
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| 	
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| 	void RecurseDestroyNode(ProfilerStNode* node);
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| 
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| 	ProfilerStNode* FindNode(const char* name);
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| 
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| 	ProfilerStNodeStat* CreateStat();
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| 
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| 	ProfilerStNodeStat* FindStat(const char* name);
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| 
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| 	b3BlockPool m_pool; // pool of nodes
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| 	b3Time m_time; // timer
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| 	ProfilerStNode* m_root; // tree root node
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| 	ProfilerStNode* m_top; // top node
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| 
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| 	b3StackArray<ProfilerStNodeStat, 256> m_stats; // node statistics
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| };
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| 
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| extern ProfilerSt* g_profilerSt;
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| 
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| #endif |