61 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
 | |
| *
 | |
| * This software is provided 'as-is', without any express or implied
 | |
| * warranty.  In no event will the authors be held liable for any damages
 | |
| * arising from the use of this software.
 | |
| * Permission is granted to anyone to use this software for any purpose,
 | |
| * including commercial applications, and to alter it and redistribute it
 | |
| * freely, subject to the following restrictions:
 | |
| * 1. The origin of this software must not be misrepresented; you must not
 | |
| * claim that you wrote the original software. If you use this software
 | |
| * in a product, an acknowledgment in the product documentation would be
 | |
| * appreciated but is not required.
 | |
| * 2. Altered source versions must be plainly marked as such, and must not be
 | |
| * misrepresented as being the original software.
 | |
| * 3. This notice may not be removed or altered from any source distribution.
 | |
| */
 | |
| 
 | |
| #ifndef B3_SOFTBODY_DRAGGER_H
 | |
| #define B3_SOFTBODY_DRAGGER_H
 | |
| 
 | |
| #include <bounce/common/geometry.h>
 | |
| #include <bounce/softbody/softbody.h>
 | |
| #include <bounce/softbody/softbody_mesh.h>
 | |
| #include <bounce/softbody/softbody_node.h>
 | |
| 
 | |
| // A soft body triangle dragger.
 | |
| class b3SoftBodyDragger
 | |
| {
 | |
| public:
 | |
| 	b3SoftBodyDragger(b3Ray3* ray, b3SoftBody* body);
 | |
| 	~b3SoftBodyDragger();
 | |
| 
 | |
| 	bool IsDragging() const;
 | |
| 
 | |
| 	bool StartDragging();
 | |
| 
 | |
| 	void Drag();
 | |
| 
 | |
| 	void StopDragging();
 | |
| 
 | |
| 	b3Vec3 GetPointA() const;
 | |
| 
 | |
| 	b3Vec3 GetPointB() const;
 | |
| private:
 | |
| 	b3Ray3* m_ray;
 | |
| 	float32 m_x;
 | |
| 
 | |
| 	b3SoftBody* m_body;
 | |
| 	const b3SoftBodyMesh* m_mesh;
 | |
| 	const b3SoftBodyMeshTetrahedron* m_tetrahedron;
 | |
| 	u32 m_v1, m_v2, m_v3, m_v4;
 | |
| 	float32 m_tu, m_tv, m_tw, m_tx;
 | |
| };
 | |
| 
 | |
| inline bool b3SoftBodyDragger::IsDragging() const
 | |
| {
 | |
| 	return m_tetrahedron != nullptr;
 | |
| }
 | |
| 
 | |
| #endif |