193 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			193 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #include <testbed/framework/view_model.h>
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| #include <testbed/framework/model.h>
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| #include <testbed/framework/view.h>
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| #include <testbed/framework/test.h>
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| #include <glfw/glfw3.h>
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| 
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| TestSettings* g_testSettings = nullptr;
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| Settings* g_settings = nullptr;
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| 
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| ViewModel::ViewModel(Model* model, View* view)
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| {
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| 	m_model = model;
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| 	assert(m_model->m_viewModel == nullptr);
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| 	m_model->m_viewModel = this;
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| 
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| 	m_view = view;
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| 	assert(m_view->m_viewModel == nullptr);
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| 	m_view->m_viewModel = this;
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| 
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| 	g_settings = &m_settings;
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| 	g_testSettings = &m_testSettings;
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| }
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| 
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| ViewModel::~ViewModel()
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| {
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| 	g_settings = nullptr;
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| 	g_testSettings = nullptr;
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| }
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| 
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| void ViewModel::Action_SaveTest()
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| {
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| 	m_model->Action_SaveTest();
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| }
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| 
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| void ViewModel::Action_SetTest()
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| {
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| 	m_model->Action_SetTest();
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| }
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| 
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| void ViewModel::Action_PreviousTest()
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| {
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| 	m_settings.testID = b3Clamp(m_settings.testID - 1, 0, int(g_testCount) - 1);
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| 	m_model->Action_SetTest();
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| }
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| 
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| void ViewModel::Action_NextTest()
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| {
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| 	m_settings.testID = b3Clamp(m_settings.testID + 1, 0, int(g_testCount) - 1);
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| 	m_model->Action_SetTest();
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| }
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| 
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| void ViewModel::Action_PlayPause()
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| {
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| 	m_model->Action_PlayPause();
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| }
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| 
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| void ViewModel::Action_SinglePlay()
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| {
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| 	m_model->Action_SinglePlay();
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| }
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| 
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| void ViewModel::Action_ResetCamera()
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| {
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| 	m_model->Action_ResetCamera();
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| }
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| 
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| void ViewModel::Event_SetWindowSize(int w, int h)
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| {
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| 	m_model->Command_ResizeCamera(float32(w), float32(h));
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| }
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| 
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| void ViewModel::Event_Press_Key(int button)
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| {
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| 	bool shiftDown = glfwGetKey(m_view->m_window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS;
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| 	if (shiftDown)
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| 	{
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| 		if (button == GLFW_KEY_DOWN)
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| 		{
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| 			m_model->Command_ZoomCamera(1.0f);
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| 		}
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| 
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| 		if (button == GLFW_KEY_UP)
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| 		{
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| 			m_model->Command_ZoomCamera(-1.0f);
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| 		}
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| 	}
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| 	else
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| 	{
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| 		m_model->Command_Press_Key(button);
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| 	}
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| }
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| 
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| void ViewModel::Event_Release_Key(int button)
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| {
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| 	bool shiftDown = glfwGetKey(m_view->m_window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS;
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| 	if (!shiftDown)
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| 	{
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| 		m_model->Command_Release_Key(button);
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| 	}
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| }
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| 
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| void ViewModel::Event_Press_Mouse(int button)
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| {
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| 	if (button == GLFW_MOUSE_BUTTON_LEFT)
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| 	{
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| 		bool shiftDown = glfwGetKey(m_view->m_window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS;
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| 		if (!shiftDown)
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| 		{
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| 			m_model->Command_Press_Mouse_Left(m_view->GetCursorPosition());
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| 		}
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| 	}
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| }
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| 
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| void ViewModel::Event_Release_Mouse(int button)
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| {
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| 	if (button == GLFW_MOUSE_BUTTON_LEFT)
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| 	{
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| 		bool shiftDown = glfwGetKey(m_view->m_window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS;
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| 		if (!shiftDown)
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| 		{
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| 			m_model->Command_Release_Mouse_Left(m_view->GetCursorPosition());
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| 		}
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| 	}
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| }
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| 
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| void ViewModel::Event_Move_Cursor(float x, float y)
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| {
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| 	b3Vec2 ps;
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| 	ps.Set(x, y);
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| 
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| 	b3Vec2 dp = ps - m_view->m_ps0;
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| 
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| 	float32 ndx = b3Clamp(dp.x, -1.0f, 1.0f);
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| 	float32 ndy = b3Clamp(dp.y, -1.0f, 1.0f);
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| 
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| 	bool shiftDown = glfwGetKey(m_view->m_window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS;
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| 	bool leftDown = glfwGetMouseButton(m_view->m_window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS;
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| 	bool rightDown = glfwGetMouseButton(m_view->m_window, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS;
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| 
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| 	if (shiftDown)
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| 	{
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| 		if (leftDown)
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| 		{
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| 			float32 ax = -0.005f * B3_PI * ndx;
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| 			float32 ay = -0.005f * B3_PI * ndy;
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| 
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| 			m_model->Command_RotateCameraY(ax);
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| 			m_model->Command_RotateCameraX(ay);
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| 		}
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| 
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| 		if (rightDown)
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| 		{
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| 			float32 tx = 0.2f * ndx;
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| 			float32 ty = -0.2f * ndy;
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| 
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| 			m_model->Command_TranslateCameraX(tx);
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| 			m_model->Command_TranslateCameraY(ty);
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| 		}
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| 	}
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| 	else
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| 	{
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| 		m_model->Command_Move_Cursor(m_view->GetCursorPosition());
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| 	}
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| }
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| 
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| void ViewModel::Event_Scroll(float dx, float dy)
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| {
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| 	bool shiftDown = glfwGetKey(m_view->m_window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS;
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| 	if (shiftDown)
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| 	{
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| 		float32 ny = b3Clamp(dy, -1.0f, 1.0f);
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| 		m_model->Command_ZoomCamera(1.0f * ny);
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| 	}
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| }
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