2016-12-18 23:53:31 -02:00
2016-12-18 18:39:47 -02:00
2016-12-18 18:39:47 -02:00
2016-12-18 18:39:47 -02:00
2016-12-18 18:39:47 -02:00
2016-12-18 18:39:47 -02:00
2016-12-18 18:39:47 -02:00
2016-12-18 18:39:47 -02:00
2016-12-18 18:39:47 -02:00
2016-12-18 18:39:47 -02:00
2016-12-18 23:53:31 -02:00
2016-12-18 18:39:47 -02:00

Bounce is a 3D physics engine for games and interactive applications.

To get started with Bounce see readme.txt.

Here is how to control the Testbed. The Testbed is a collection of tests and examples that helps the author debug features and is not part of the library.

Camera (as in Maya):

  • Rotate the scene holding ALT + LMB
  • Translate the scene holding ALT + RMB
  • Zoom in/out the scene using ALT + Mouse Wheel

Bounce is released under the zlib license.

Irlan Robson

Features

    Common

    <li>Efficient data structures with no use of STL</li>
    <li>Stack and small block allocators</li>
    <li>Built-in math library</li>
    <li>Tunable settings used across the entire library</li>
    

    Collision

    <li>Dynamic tree broadphase</li>
    <li>Static tree "midphase"</li>
    <li>SAT</li>
    <li>GJK</li>
    <li>Spheres, capsules, hulls</li>
    <li>Optimized pair management</li>
    

    Dynamics

    <li>Spheres, capsules, hulls, triangle meshes</li>
    <li>Distance, spring, sphere, cone, revolute joint types</li>
    <li>Joint motors, limits</li>
    <li>Contact, friction, restitution</li>
    <li>Constraint graphs</li>
    <li>Simulation islands and sleep management</li>
    <li>Linear time solver</li>
    <li>Stable shape stacking</li>
    <li>One-shot contact manifolds</li>
    <li>Contact clustering, reduction, and persistence</li>
    <li>Contact callbacks: begin, pre-solve, post-solve</li>
    <li>Ray-casting and volume queries</li>
    

    Testbed

    <li>OpenGL with GLFW and GLAD</li>
    <li>UI by imgui</li>
    <li>Mouse picking</li>
    <li>premake build system</li>
    

    Documentation

    <li>Doxygen API documentation</li>
    
Description
Bounce is a 3D physics engine for games.
Readme 6.1 MiB
Languages
C 51.7%
C++ 47.4%
Lua 0.6%
Makefile 0.3%