bounce/build/vs2015/bounce.vcxproj
2016-12-18 23:53:31 -02:00

291 lines
17 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="debug|Win32">
<Configuration>debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="debug|x64">
<Configuration>debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="release|Win32">
<Configuration>release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="release|x64">
<Configuration>release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{C13B93F4-ADDD-BDCA-9698-D11E82D9441B}</ProjectGuid>
<IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
<Keyword>Win32Proj</Keyword>
<RootNamespace>bounce</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<OutDir>bin\x32\debug\bounce\</OutDir>
<IntDir>obj\x32\debug\bounce\</IntDir>
<TargetName>bounce</TargetName>
<TargetExt>.lib</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<OutDir>bin\x64\debug\bounce\</OutDir>
<IntDir>obj\x64\debug\bounce\</IntDir>
<TargetName>bounce</TargetName>
<TargetExt>.lib</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<OutDir>bin\x32\release\bounce\</OutDir>
<IntDir>obj\x32\release\bounce\</IntDir>
<TargetName>bounce</TargetName>
<TargetExt>.lib</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<OutDir>bin\x64\release\bounce\</OutDir>
<IntDir>obj\x64\release\bounce\</IntDir>
<TargetName>bounce</TargetName>
<TargetExt>.lib</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MinimalRebuild>false</MinimalRebuild>
<StringPooling>true</StringPooling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MinimalRebuild>false</MinimalRebuild>
<StringPooling>true</StringPooling>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\bounce\bounce.h" />
<ClInclude Include="..\..\include\bounce\collision\broad_phase.h" />
<ClInclude Include="..\..\include\bounce\collision\distance.h" />
<ClInclude Include="..\..\include\bounce\collision\gjk\gjk.h" />
<ClInclude Include="..\..\include\bounce\collision\gjk\gjk_cache.h" />
<ClInclude Include="..\..\include\bounce\collision\gjk\gjk_proxy.h" />
<ClInclude Include="..\..\include\bounce\collision\sat\sat.h" />
<ClInclude Include="..\..\include\bounce\collision\sat\sat_edge_and_hull.h" />
<ClInclude Include="..\..\include\bounce\collision\sat\sat_vertex_and_hull.h" />
<ClInclude Include="..\..\include\bounce\collision\shapes\aabb3.h" />
<ClInclude Include="..\..\include\bounce\collision\shapes\box_hull.h" />
<ClInclude Include="..\..\include\bounce\collision\shapes\capsule.h" />
<ClInclude Include="..\..\include\bounce\collision\shapes\hull.h" />
<ClInclude Include="..\..\include\bounce\collision\shapes\mesh.h" />
<ClInclude Include="..\..\include\bounce\collision\shapes\sphere.h" />
<ClInclude Include="..\..\include\bounce\collision\shapes\triangle_hull.h" />
<ClInclude Include="..\..\include\bounce\collision\trees\dynamic_tree.h" />
<ClInclude Include="..\..\include\bounce\collision\trees\static_tree.h" />
<ClInclude Include="..\..\include\bounce\common\draw.h" />
<ClInclude Include="..\..\include\bounce\common\geometry.h" />
<ClInclude Include="..\..\include\bounce\common\math\mat.h" />
<ClInclude Include="..\..\include\bounce\common\math\mat22.h" />
<ClInclude Include="..\..\include\bounce\common\math\mat33.h" />
<ClInclude Include="..\..\include\bounce\common\math\math.h" />
<ClInclude Include="..\..\include\bounce\common\math\quat.h" />
<ClInclude Include="..\..\include\bounce\common\math\transform.h" />
<ClInclude Include="..\..\include\bounce\common\math\vec2.h" />
<ClInclude Include="..\..\include\bounce\common\math\vec3.h" />
<ClInclude Include="..\..\include\bounce\common\memory\block_pool.h" />
<ClInclude Include="..\..\include\bounce\common\memory\stack_allocator.h" />
<ClInclude Include="..\..\include\bounce\common\settings.h" />
<ClInclude Include="..\..\include\bounce\common\template\array.h" />
<ClInclude Include="..\..\include\bounce\common\template\list.h" />
<ClInclude Include="..\..\include\bounce\common\template\object_array.h" />
<ClInclude Include="..\..\include\bounce\common\template\stack.h" />
<ClInclude Include="..\..\include\bounce\common\time.h" />
<ClInclude Include="..\..\include\bounce\dynamics\body.h" />
<ClInclude Include="..\..\include\bounce\dynamics\contact_manager.h" />
<ClInclude Include="..\..\include\bounce\dynamics\contacts\collide\clip.h" />
<ClInclude Include="..\..\include\bounce\dynamics\contacts\collide\collide.h" />
<ClInclude Include="..\..\include\bounce\dynamics\contacts\contact.h" />
<ClInclude Include="..\..\include\bounce\dynamics\contacts\contact_cluster.h" />
<ClInclude Include="..\..\include\bounce\dynamics\contacts\contact_solver.h" />
<ClInclude Include="..\..\include\bounce\dynamics\contacts\convex_contact.h" />
<ClInclude Include="..\..\include\bounce\dynamics\contacts\manifold.h" />
<ClInclude Include="..\..\include\bounce\dynamics\contacts\mesh_contact.h" />
<ClInclude Include="..\..\include\bounce\dynamics\island.h" />
<ClInclude Include="..\..\include\bounce\dynamics\joint_manager.h" />
<ClInclude Include="..\..\include\bounce\dynamics\joints\cone_joint.h" />
<ClInclude Include="..\..\include\bounce\dynamics\joints\joint.h" />
<ClInclude Include="..\..\include\bounce\dynamics\joints\joint_solver.h" />
<ClInclude Include="..\..\include\bounce\dynamics\joints\mouse_joint.h" />
<ClInclude Include="..\..\include\bounce\dynamics\joints\revolute_joint.h" />
<ClInclude Include="..\..\include\bounce\dynamics\joints\sphere_joint.h" />
<ClInclude Include="..\..\include\bounce\dynamics\joints\spring_joint.h" />
<ClInclude Include="..\..\include\bounce\dynamics\shapes\capsule_shape.h" />
<ClInclude Include="..\..\include\bounce\dynamics\shapes\hull_shape.h" />
<ClInclude Include="..\..\include\bounce\dynamics\shapes\mesh_shape.h" />
<ClInclude Include="..\..\include\bounce\dynamics\shapes\shape.h" />
<ClInclude Include="..\..\include\bounce\dynamics\shapes\sphere_shape.h" />
<ClInclude Include="..\..\include\bounce\dynamics\time_step.h" />
<ClInclude Include="..\..\include\bounce\dynamics\world.h" />
<ClInclude Include="..\..\include\bounce\dynamics\world_listeners.h" />
<ClInclude Include="..\..\include\bounce\quickhull\qh_hull.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\bounce\collision\broad_phase.cpp" />
<ClCompile Include="..\..\src\bounce\collision\distance.cpp" />
<ClCompile Include="..\..\src\bounce\collision\gjk\gjk.cpp" />
<ClCompile Include="..\..\src\bounce\collision\gjk\gjk_cache.cpp" />
<ClCompile Include="..\..\src\bounce\collision\gjk\gjk_feature_pair.cpp" />
<ClCompile Include="..\..\src\bounce\collision\sat\sat.cpp" />
<ClCompile Include="..\..\src\bounce\collision\sat\sat_edge_and_hull.cpp" />
<ClCompile Include="..\..\src\bounce\collision\sat\sat_vertex_and_hull.cpp" />
<ClCompile Include="..\..\src\bounce\collision\shapes\hull.cpp" />
<ClCompile Include="..\..\src\bounce\collision\trees\dynamic_tree.cpp" />
<ClCompile Include="..\..\src\bounce\collision\trees\static_tree.cpp" />
<ClCompile Include="..\..\src\bounce\common\math\mat.cpp" />
<ClCompile Include="..\..\src\bounce\common\memory\block_pool.cpp" />
<ClCompile Include="..\..\src\bounce\common\memory\stack_allocator.cpp" />
<ClCompile Include="..\..\src\bounce\common\settings.cpp" />
<ClCompile Include="..\..\src\bounce\common\time.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\body.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\contact_manager.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\contacts\collide\clip.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\contacts\collide\collide.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\contacts\collide\collide_capsule_and_hull.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\contacts\collide\collide_capsules.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\contacts\collide\collide_hulls.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\contacts\collide\collide_hulls_cache.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\contacts\collide\collide_sphere_and_capsule.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\contacts\collide\collide_sphere_and_hull.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\contacts\collide\collide_spheres.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\contacts\contact.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\contacts\contact_cluster.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\contacts\contact_solver.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\contacts\convex_contact.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\contacts\manifold.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\contacts\mesh_contact.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\draw_world.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\island.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\joint_manager.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\joints\cone_joint.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\joints\joint.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\joints\joint_solver.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\joints\mouse_joint.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\joints\revolute_joint.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\joints\sphere_joint.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\joints\spring_joint.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\shapes\capsule_shape.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\shapes\hull_shape.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\shapes\mesh_shape.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\shapes\shape.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\shapes\sphere_shape.cpp" />
<ClCompile Include="..\..\src\bounce\dynamics\world.cpp" />
<ClCompile Include="..\..\src\bounce\quickhull\qh_hull.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\include\bounce\collision\shapes\hull.inl" />
<None Include="..\..\include\bounce\quickhull\qh_hull.inl" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>