184 lines
3.7 KiB
C++
184 lines
3.7 KiB
C++
/*
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* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef MESH_TEST_H
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#define MESH_TEST_H
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class MeshContactTest : public Test
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{
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public:
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MeshContactTest()
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{
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// Transform grid into a terrain
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for (u32 i = 0; i < m_terrainMesh.vertexCount; ++i)
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{
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m_terrainMesh.vertices[i].y = RandomFloat(0.0f, 1.0f);
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}
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m_terrainMesh.BuildTree();
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{
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b3BodyDef bd;
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m_ground = m_world.CreateBody(bd);
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b3MeshShape ms;
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ms.m_mesh = &m_groundMesh;
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b3ShapeDef sd;
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sd.shape = &ms;
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m_ground->CreateShape(sd);
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}
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{
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b3BodyDef bd;
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bd.type = b3BodyType::e_dynamicBody;
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bd.position.Set(0.0f, 5.0f, 0.0f);
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m_body = m_world.CreateBody(bd);
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{
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b3SphereShape sphere;
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sphere.m_center.SetZero();
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sphere.m_radius = 1.0f;
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b3ShapeDef sd;
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sd.shape = &sphere;
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sd.density = 1.0f;
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sd.friction = 0.5f;
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m_body->CreateShape(sd);
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}
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}
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}
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void KeyDown(int key)
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{
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if (key == GLFW_KEY_S || key == GLFW_KEY_C || key == GLFW_KEY_H)
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{
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if (m_body)
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{
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m_world.DestroyBody(m_body);
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}
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b3BodyDef bd;
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bd.type = b3BodyType::e_dynamicBody;
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bd.position.Set(0.0f, 5.0f, 0.0f);
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m_body = m_world.CreateBody(bd);
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if (key == GLFW_KEY_S)
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{
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b3SphereShape sphere;
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sphere.m_center.SetZero();
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sphere.m_radius = 1.0f;
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b3ShapeDef sd;
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sd.shape = &sphere;
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sd.density = 1.0f;
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sd.friction = 0.5f;
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m_body->CreateShape(sd);
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}
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if (key == GLFW_KEY_C)
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{
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b3CapsuleShape capsule;
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capsule.m_centers[0].Set(0.0f, -1.0f, 0.0f);
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capsule.m_centers[1].Set(0.0f, 1.0f, 0.0f);
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capsule.m_radius = 1.0f;
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b3ShapeDef sd;
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sd.shape = &capsule;
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sd.density = 1.0f;
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sd.friction = 0.5f;
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m_body->CreateShape(sd);
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}
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if (key == GLFW_KEY_H)
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{
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b3HullShape hull;
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hull.m_hull = &b3BoxHull_identity;
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b3ShapeDef sd;
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sd.shape = &hull;
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sd.density = 1.0f;
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sd.friction = 0.5f;
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m_body->CreateShape(sd);
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}
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}
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if (key == GLFW_KEY_G || key == GLFW_KEY_T)
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{
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if (m_ground)
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{
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m_world.DestroyBody(m_ground);
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}
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b3BodyDef bd;
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m_ground = m_world.CreateBody(bd);
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if (key == GLFW_KEY_G)
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{
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b3MeshShape ms;
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ms.m_mesh = &m_groundMesh;
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b3ShapeDef sd;
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sd.shape = &ms;
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m_ground->CreateShape(sd);
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}
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if (key == GLFW_KEY_T)
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{
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b3MeshShape ms;
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ms.m_mesh = &m_terrainMesh;
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b3ShapeDef sd;
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sd.shape = &ms;
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m_ground->CreateShape(sd);
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}
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}
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}
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void Step()
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{
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Test::Step();
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g_draw->DrawString(b3Color_white, "S - Sphere");
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g_draw->DrawString(b3Color_white, "C - Capsule");
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g_draw->DrawString(b3Color_white, "H - Hull");
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g_draw->DrawString(b3Color_white, "G - Grid");
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g_draw->DrawString(b3Color_white, "T - Terrain");
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}
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static Test* Create()
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{
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return new MeshContactTest();
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}
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b3GridMesh<25, 25> m_terrainMesh;
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b3Body* m_ground;
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b3Body* m_body;
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};
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#endif |