65 lines
1.5 KiB
Markdown
65 lines
1.5 KiB
Markdown
### About
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Bounce is a 3D physics engine for games.
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To get started with Bounce see readme.txt.
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Here is how to control the Testbed. The Testbed is a collection of non-unit tests and examples that helps the author debug features and is not part of the library.
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Camera (as in Maya):
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* Rotate the scene holding LSHIFT + LMB
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* Translate the scene holding LSHIFT + RMB
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* Zoom in/out the scene using LSHIFT + Mouse Wheel
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Bounce is released under the <b>zlib</b> license.
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### Features
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#### Common
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* Efficient data structures with no use of STL
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* Stack and small block allocators
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* Built-in math library
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* Tunable settings used across the entire library
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#### Collision
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* Dynamic tree broadphase
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* Static tree "midphase"
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* SAT
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* GJK
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* Spheres, capsules, hulls, triangle meshes
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* Optimized pair management
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#### Dynamics
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* Contact, friction, restitution
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* Mouse, spring, sphere, cone, revolute joint types
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* Joint motors, limits
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* Constraint graphs
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* Simulation islands and sleep management
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* Linear time solver
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* Stable shape stacking
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* One-shot contact manifolds
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* Contact clustering, reduction, and persistence
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* Contact callbacks: begin, pre-solve, post-solve
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* Ray-casting and volume queries
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#### Testbed
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* OpenGL with GLFW and GLAD
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* UI by imgui
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* Mouse picking
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* premake build system
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#### Documentation
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* Doxygen API documentation</li>
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#### Screenshots
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