79 lines
1.8 KiB
C++
79 lines
1.8 KiB
C++
/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef CLOTH_H
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#define CLOTH_H
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extern DebugDraw* g_debugDraw;
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extern Camera g_camera;
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extern Settings g_settings;
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class Cloth : public Test
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{
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public:
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Cloth()
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{
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g_camera.m_zoom = 25.0f;
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b3ClothDef def;
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def.mesh = m_meshes + e_clothMesh;
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def.density = 0.2f;
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def.gravity.Set(-10.0f, 1.0f, 0.0f);
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def.k1 = 0.5f;
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def.k2 = 0.05f;
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def.kd = 0.1f;
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def.r = 1.0f;
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m_cloth.Initialize(def);
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b3Particle* vs = m_cloth.GetVertices();
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for (u32 i = 0; i < 5; ++i)
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{
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vs[i].im = 0.0f;
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}
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}
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void Step()
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{
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float32 dt = g_settings.hertz > 0.0f ? 1.0f / g_settings.hertz : 0.0f;
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if (g_settings.pause)
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{
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if (g_settings.singleStep)
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{
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g_settings.singleStep = false;
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}
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else
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{
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dt = 0.0f;
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}
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}
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m_cloth.Step(dt, g_settings.positionIterations);
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m_cloth.Draw(g_debugDraw);
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}
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static Test* Create()
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{
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return new Cloth();
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}
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b3Cloth m_cloth;
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};
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#endif |