128 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
 | |
| *
 | |
| * This software is provided 'as-is', without any express or implied
 | |
| * warranty.  In no event will the authors be held liable for any damages
 | |
| * arising from the use of this software.
 | |
| * Permission is granted to anyone to use this software for any purpose,
 | |
| * including commercial applications, and to alter it and redistribute it
 | |
| * freely, subject to the following restrictions:
 | |
| * 1. The origin of this software must not be misrepresented; you must not
 | |
| * claim that you wrote the original software. If you use this software
 | |
| * in a product, an acknowledgment in the product documentation would be
 | |
| * appreciated but is not required.
 | |
| * 2. Altered source versions must be plainly marked as such, and must not be
 | |
| * misrepresented as being the original software.
 | |
| * 3. This notice may not be removed or altered from any source distribution.
 | |
| */
 | |
| 
 | |
| #ifndef CAPSULE_STACK_H
 | |
| #define CAPSULE_STACK_H
 | |
| 
 | |
| class CapsuleStack : public Test
 | |
| {
 | |
| public:
 | |
| 	enum
 | |
| 	{
 | |
| 		e_rowCount = 1,
 | |
| 		e_columnCount = 5,
 | |
| 		e_depthCount = 1
 | |
| 	};
 | |
| 
 | |
| 	CapsuleStack()
 | |
| 	{
 | |
| 		{
 | |
| 			b3BodyDef bd;
 | |
| 			bd.type = b3BodyType::e_staticBody;
 | |
| 			
 | |
| 			b3Body* body = m_world.CreateBody(bd);
 | |
| 
 | |
| 			b3HullShape hs;
 | |
| 			hs.m_hull = &m_groundHull;
 | |
| 
 | |
| 			b3ShapeDef sd;
 | |
| 			sd.shape = &hs;
 | |
| 			
 | |
| 			body->CreateShape(sd);
 | |
| 		}
 | |
| 		
 | |
| 		float32 height = 3.0f;
 | |
| 		float32 radius = 1.0f;
 | |
| 		float32 separation = 0.0f;
 | |
| 
 | |
| 		b3CapsuleShape capsule;
 | |
| 		capsule.m_centers[0].Set(0.0f, -0.5f * height, 0.0f);
 | |
| 		capsule.m_centers[1].Set(0.0f, 0.5f * height, 0.0f);
 | |
| 		capsule.m_radius = radius;
 | |
| 
 | |
| 		b3ShapeDef sdef;
 | |
| 		sdef.shape = &capsule;
 | |
| 		sdef.density = 0.1f;
 | |
| 		sdef.friction = 0.4f;
 | |
| 
 | |
| 		const u32 c = e_rowCount * e_columnCount * e_depthCount;
 | |
| 		b3Body* bs[c];
 | |
| 		u32 n = 0;
 | |
| 
 | |
| 		b3AABB3 aabb;
 | |
| 		aabb.m_lower.Set(0.0f, 0.0f, 0.0f);
 | |
| 		aabb.m_upper.Set(0.0f, 0.0f, 0.0f);
 | |
| 
 | |
| 		for (u32 i = 0; i < e_rowCount; ++i)
 | |
| 		{
 | |
| 			for (u32 j = 0; j < e_columnCount; ++j)
 | |
| 			{
 | |
| 				for (u32 k = 0; k < e_depthCount; ++k)
 | |
| 				{
 | |
| 					b3BodyDef bdef;
 | |
| 					bdef.type = b3BodyType::e_dynamicBody;
 | |
| 					
 | |
| 					bdef.position.x = (2.0f + separation) * float32(i) * (0.5f * height + radius);
 | |
| 					bdef.position.y = 2.0f + (2.0f + separation) * float32(j) * radius;
 | |
| 					bdef.position.z = (2.0f + separation) * float32(k) * radius;
 | |
| 					
 | |
| 					bdef.orientation = b3Quat(b3Vec3(0.0f, 0.0f, 1.0f), 0.5f * B3_PI);
 | |
| 					
 | |
| 					b3Body* body = m_world.CreateBody(bdef);
 | |
| 					bs[n++] = body;
 | |
| 
 | |
| 					b3Shape* shape = body->CreateShape(sdef);
 | |
| 
 | |
| 					b3AABB3 aabb2;
 | |
| 					shape->ComputeAABB(&aabb2, body->GetTransform());
 | |
| 
 | |
| 					aabb = b3Combine(aabb, aabb2);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		b3Vec3 center = aabb.Centroid();
 | |
| 		
 | |
| 		for (u32 i = 0; i < n; ++i)
 | |
| 		{
 | |
| 			b3Body* b = bs[i];
 | |
| 			const b3Vec3& p = b->GetSweep().worldCenter;
 | |
| 			const b3Quat& q = b->GetSweep().orientation;
 | |
| 
 | |
| 			// centralize
 | |
| 			b3Vec3 position = p - center;
 | |
| 			
 | |
| 			// move up
 | |
| 			position.y += 5.0f + 0.5f * aabb.Height() + radius;
 | |
| 
 | |
| 			// maintain orientation
 | |
| 			b3Vec3 axis;
 | |
| 			float32 angle;
 | |
| 			q.GetAxisAngle(&axis, &angle);
 | |
| 			b->SetTransform(position, axis, angle);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	static Test* Create()
 | |
| 	{
 | |
| 		return new CapsuleStack();
 | |
| 	}
 | |
| };
 | |
| 
 | |
| #endif
 |