115 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef HULL_COLLISION_H
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| #define HULL_COLLISION_H
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| 
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| class HullCollision : public Collide
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| {
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| public:
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| 	enum
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| 	{
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| 		e_count = 256
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| 	};
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| 
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| 	HullCollision()
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| 	{
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| 		m_xfA.position.Set(0.0f, 1.5f, 0.0f);
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| 		m_xfA.rotation.SetIdentity();
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| 
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| 		m_xfB.SetIdentity();
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| 
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| 		m_cache.count = 0;
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| 
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| 		Generate();
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| 	}
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| 
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| 	void KeyDown(int button)
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| 	{
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| 		if (button == GLFW_KEY_G)
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| 		{
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| 			Generate();
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| 		}
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| 		
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| 		Collide::KeyDown(button);
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| 	}
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| 
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| 	void Generate()
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| 	{
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| 		for (u32 i = 0; i < e_count; ++i)
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| 		{
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| 			float32 x = 3.0f * RandomFloat(-1.0f, 1.0f);
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| 			float32 y = 3.0f * RandomFloat(-1.0f, 1.0f);
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| 			float32 z = 3.0f * RandomFloat(-1.0f, 1.0f);
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| 
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| 			x = b3Clamp(x, -2.5f, 2.5f);
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| 			y = b3Clamp(y, -2.5f, 2.5f);
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| 			z = b3Clamp(z, -2.5f, 2.5f);
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| 
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| 			b3Vec3 p(x, y, z);
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| 
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| 			m_points1[i] = p;
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| 		}
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| 
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| 		for (u32 i = 0; i < e_count; ++i)
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| 		{
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| 			float32 x = 3.0f * RandomFloat(-1.0f, 1.0f);
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| 			float32 y = 3.0f * RandomFloat(-1.0f, 1.0f);
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| 			float32 z = 3.0f * RandomFloat(-1.0f, 1.0f);
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| 
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| 			x = b3Clamp(x, -2.5f, 2.5f);
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| 			y = b3Clamp(y, -2.5f, 2.5f);
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| 			z = b3Clamp(z, -2.5f, 2.5f);
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| 
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| 			b3Vec3 p(x, y, z);
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| 
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| 			m_points2[i] = p;
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| 		}
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| 	}
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| 	
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| 	void Step()
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| 	{
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| 		b3QHull hull1;
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| 		hull1.Set(sizeof(b3Vec3), m_points1, e_count);
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| 
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| 		b3HullShape sA;
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| 		sA.m_hull = &hull1;
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| 		m_shapeA = &sA;
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| 
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| 		b3QHull hull2;
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| 		hull2.Set(sizeof(b3Vec3), m_points2, e_count);
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| 
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| 		b3HullShape sB;
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| 		sB.m_hull = &hull2;
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| 		m_shapeB = &sB;
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| 
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| 		g_draw->DrawString(b3Color_white, "G - Generate a random convex hull pair");
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| 		
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| 		Collide::Step();
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| 	}
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| 
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| 	static Test* Create()
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| 	{
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| 		return new HullCollision();
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| 	}
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| 
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| 	b3Vec3 m_points1[e_count];
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| 	b3Vec3 m_points2[e_count];
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| };
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| 
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| #endif |