118 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
 | |
| *
 | |
| * This software is provided 'as-is', without any express or implied
 | |
| * warranty.  In no event will the authors be held liable for any damages
 | |
| * arising from the use of this software.
 | |
| * Permission is granted to anyone to use this software for any purpose,
 | |
| * including commercial applications, and to alter it and redistribute it
 | |
| * freely, subject to the following restrictions:
 | |
| * 1. The origin of this software must not be misrepresented; you must not
 | |
| * claim that you wrote the original software. If you use this software
 | |
| * in a product, an acknowledgment in the product documentation would be
 | |
| * appreciated but is not required.
 | |
| * 2. Altered source versions must be plainly marked as such, and must not be
 | |
| * misrepresented as being the original software.
 | |
| * 3. This notice may not be removed or altered from any source distribution.
 | |
| */
 | |
| 
 | |
| #ifndef JENGA_H
 | |
| #define JENGA_H
 | |
| 
 | |
| class Jenga : public Test
 | |
| {
 | |
| public:
 | |
| 	enum
 | |
| 	{
 | |
| 		e_layerCount = 20,
 | |
| 		e_depthCount = 3,
 | |
| 	};
 | |
| 
 | |
| 	Jenga()
 | |
| 	{
 | |
| 		{
 | |
| 			b3BodyDef bd;
 | |
| 			b3Body* body = m_world.CreateBody(bd);
 | |
| 
 | |
| 			b3HullShape hs;
 | |
| 			hs.m_hull = &m_groundHull;
 | |
| 
 | |
| 			b3ShapeDef sd;
 | |
| 			sd.shape = &hs;
 | |
| 
 | |
| 			body->CreateShape(sd);
 | |
| 		}
 | |
| 
 | |
| 		b3Vec3 boxScale(1.0f, 0.5f, 3.0f);
 | |
| 
 | |
| 		static b3BoxHull boxHull;
 | |
| 
 | |
| 		b3Transform m;
 | |
| 		m.rotation = b3Diagonal(boxScale.x, boxScale.y, boxScale.z);
 | |
| 		m.position.SetZero();
 | |
| 
 | |
| 		boxHull.SetTransform(m);
 | |
| 
 | |
| 		float32 y = 2.0f;
 | |
| 
 | |
| 		for (u32 i = 0; i < e_layerCount / 2; ++i)
 | |
| 		{
 | |
| 			for (u32 j = 0; j < e_depthCount; ++j)
 | |
| 			{
 | |
| 				b3BodyDef bd;
 | |
| 				bd.type = b3BodyType::e_dynamicBody;
 | |
| 
 | |
| 				bd.position.x = 2.0f * float32(j) * boxScale.x;
 | |
| 				bd.position.y = y;
 | |
| 				bd.position.z = 0.0f;
 | |
| 				
 | |
| 				b3Body* body = m_world.CreateBody(bd);
 | |
| 
 | |
| 				b3HullShape hs;
 | |
| 				hs.m_hull = &boxHull;
 | |
| 
 | |
| 				b3ShapeDef sd;
 | |
| 				sd.shape = &hs;
 | |
| 				sd.density = 0.1f;
 | |
| 				sd.friction = 0.3f;
 | |
| 
 | |
| 				body->CreateShape(sd);
 | |
| 			}
 | |
| 
 | |
| 			y += 2.05f * boxScale.y;
 | |
| 
 | |
| 			for (u32 j = 0; j < e_depthCount; ++j)
 | |
| 			{
 | |
| 				b3BodyDef bd;
 | |
| 				bd.type = b3BodyType::e_dynamicBody;
 | |
| 
 | |
| 				bd.orientation.Set(b3Vec3(0.0f, 1.0f, 0.0f), 0.5f * B3_PI);
 | |
| 
 | |
| 				bd.position.x = 2.0f * boxScale.x;
 | |
| 				bd.position.y = y;
 | |
| 				bd.position.z = -2.0f * boxScale.x + 2.0f * float32(j) * boxScale.x;
 | |
| 				
 | |
| 				b3Body* body = m_world.CreateBody(bd);
 | |
| 
 | |
| 				b3HullShape hs;
 | |
| 				hs.m_hull = &boxHull;
 | |
| 
 | |
| 				b3ShapeDef sd;
 | |
| 				sd.shape = &hs;
 | |
| 				sd.density = 0.1f;
 | |
| 				sd.friction = 0.3f;
 | |
| 
 | |
| 				body->CreateShape(sd);
 | |
| 			}
 | |
| 
 | |
| 			y += 2.05f * boxScale.y;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	static Test* Create()
 | |
| 	{
 | |
| 		return new Jenga();
 | |
| 	}
 | |
| };
 | |
| 
 | |
| #endif |