103 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef PYRAMID_H
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| #define PYRAMID_H
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| 
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| class Pyramid : public Test
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| {
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| public:
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| 	enum
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| 	{
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| 		e_count = 10,
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| 	};
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| 
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| 	Pyramid()
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| 	{
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| 		{
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| 			b3BodyDef bd;
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| 			b3Body* ground = m_world.CreateBody(bd);
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| 
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| 			b3HullShape hs;
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| 			hs.m_hull = &m_groundHull;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &hs;
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| 
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| 			ground->CreateShape(sd);
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| 		}
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| 
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| 		b3Vec3 boxSize;
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| 		boxSize.Set(2.0f, 2.0f, 2.0f);
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| 
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| 		// shift to ground center
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| 		b3Vec3 translation;
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| 		translation.x = -0.5f * float32(e_count) * boxSize.x;
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| 		translation.y = 1.5f * boxSize.y;
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| 		translation.z = -0.5f * float32(e_count) * boxSize.z;
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| 
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| 		u32 count = e_count;
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| 		for (u32 i = 0; i < e_count; ++i)
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| 		{
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| 			u32 j0 = 0, k0 = 0;
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| 			for (u32 j = j0; j < count; ++j)
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| 			{
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| 				for (u32 k = k0; k < count; ++k)
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| 				{
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| 					b3BodyDef bd;
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| 					bd.type = b3BodyType::e_dynamicBody;
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| 					bd.position.x = 1.05f * float32(j) * boxSize.x;
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| 					bd.position.y = 0.0f;
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| 					bd.position.z = 1.05f * float32(k) * boxSize.z;
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| 					bd.position += translation;
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| 
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| 					b3Body* body = m_world.CreateBody(bd);
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| 
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| 					b3HullShape hs;
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| 					hs.m_hull = &b3BoxHull_identity;
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| 
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| 					b3ShapeDef sd;
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| 					sd.shape = &hs;
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| 					sd.density = 0.5f;
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| 					sd.friction = 0.5f;
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| 
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| 					body->CreateShape(sd);
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| 				}
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| 			}
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| 
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| 			// reduce dimension
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| 			++j0;
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| 			++k0;
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| 			--count;
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| 			
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| 			// increment column
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| 			translation.y += 1.5f * boxSize.y;
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| 			// track offset
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| 			translation.x += 0.5f * boxSize.x;
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| 			translation.z += 0.5f * boxSize.z;
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| 		}
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| 	}
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| 
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| 	static Test* Create()
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| 	{
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| 		return new Pyramid();
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| 	}
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| };
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| 
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| #endif
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