138 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef VARYING_RESTITUTION_H
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| #define VARYING_RESTITUTION_H
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| 
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| class VaryingRestitution : public Test
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| {
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| public:
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| 	VaryingRestitution()
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| 	{
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| 		{
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| 			b3BodyDef bd;
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| 			b3Body* ground = m_world.CreateBody(bd);
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| 
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| 			b3HullShape hs;
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| 			hs.m_hull = &m_groundHull;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &hs;
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| 			
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| 			ground->CreateShape(sd);
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| 		}
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| 
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| 		{
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| 			b3BodyDef bd;
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| 			bd.type = b3BodyType::e_dynamicBody;
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| 			bd.position.Set(-10.0f, 10.0f, 0.0f);
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| 			b3Body* body = m_world.CreateBody(bd);
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| 
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| 			b3SphereShape ball;
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| 			ball.m_center.SetZero();
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| 			ball.m_radius = 1.0f;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &ball;
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| 			sd.density = 1.0f;
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| 			sd.restitution = 0.2f;
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| 			
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| 			body->CreateShape(sd);
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| 		}
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| 
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| 		{
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| 			b3BodyDef bd;
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| 			bd.type = b3BodyType::e_dynamicBody;
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| 			bd.position.Set(-5.0f, 10.0f, 0.0f);
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| 			b3Body* body = m_world.CreateBody(bd);
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| 
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| 			b3SphereShape ball;
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| 			ball.m_center.SetZero();
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| 			ball.m_radius = 1.0f;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &ball;
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| 			sd.density = 1.0f;
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| 			sd.restitution = 0.4f;
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| 
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| 			body->CreateShape(sd);
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| 		}
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| 
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| 		{
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| 			b3BodyDef bd;
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| 			bd.type = b3BodyType::e_dynamicBody;
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| 			bd.position.Set(0.0f, 10.0f, 0.0f);
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| 			b3Body* body = m_world.CreateBody(bd);
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| 
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| 			b3SphereShape ball;
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| 			ball.m_center.SetZero();
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| 			ball.m_radius = 1.0f;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &ball;
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| 			sd.density = 1.0f;
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| 			sd.restitution = 0.6f;
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| 
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| 			body->CreateShape(sd);
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| 		}
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| 
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| 		{
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| 			b3BodyDef bd;
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| 			bd.type = b3BodyType::e_dynamicBody;
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| 			bd.position.Set(5.0f, 10.0f, 0.0f);
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| 			b3Body* body = m_world.CreateBody(bd);
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| 
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| 			b3SphereShape ball;
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| 			ball.m_center.SetZero();
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| 			ball.m_radius = 1.0f;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &ball;
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| 			sd.density = 1.0f;
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| 			sd.restitution = 0.8f;
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| 
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| 			body->CreateShape(sd);
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| 		}
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| 
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| 		{
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| 			b3BodyDef bd;
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| 			bd.type = b3BodyType::e_dynamicBody;
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| 			bd.position.Set(10.0f, 10.0f, 0.0f);
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| 			b3Body* body = m_world.CreateBody(bd);
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| 
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| 			b3SphereShape ball;
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| 			ball.m_center.SetZero();
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| 			ball.m_radius = 1.0f;
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| 
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| 			b3ShapeDef sd;
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| 			sd.shape = &ball;
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| 			sd.density = 1.0f;
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| 			sd.restitution = 1.0f;
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| 
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| 			body->CreateShape(sd);
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| 		}
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| 	}
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| 
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| 	static Test* Create()
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| 	{
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| 		return new VaryingRestitution();
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| 	}
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| };
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| 
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| #endif
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