191 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
 | |
| *
 | |
| * This software is provided 'as-is', without any express or implied
 | |
| * warranty.  In no event will the authors be held liable for any damages
 | |
| * arising from the use of this software.
 | |
| * Permission is granted to anyone to use this software for any purpose,
 | |
| * including commercial applications, and to alter it and redistribute it
 | |
| * freely, subject to the following restrictions:
 | |
| * 1. The origin of this software must not be misrepresented; you must not
 | |
| * claim that you wrote the original software. If you use this software
 | |
| * in a product, an acknowledgment in the product documentation would be
 | |
| * appreciated but is not required.
 | |
| * 2. Altered source versions must be plainly marked as such, and must not be
 | |
| * misrepresented as being the original software.
 | |
| * 3. This notice may not be removed or altered from any source distribution.
 | |
| */
 | |
| 
 | |
| #ifndef BEAM_H
 | |
| #define BEAM_H
 | |
| 
 | |
| class Beam : public Test
 | |
| {
 | |
| public:
 | |
| 	enum
 | |
| 	{
 | |
| 		e_w = 5,
 | |
| 		e_h = 2,
 | |
| 		e_d = 2
 | |
| 	};
 | |
| 
 | |
| 	Beam()
 | |
| 	{
 | |
| 		m_E0 = 1000.0f;
 | |
| 		m_E = m_E0;
 | |
| 
 | |
| 		// Create soft body
 | |
| 		b3SoftBodyDef def;
 | |
| 		def.mesh = &m_mesh;
 | |
| 		def.density = 0.2f;
 | |
| 		def.E = m_E0;
 | |
| 		def.nu = 0.33f;
 | |
| 		def.radius = 0.2f;
 | |
| 		def.friction = 0.6f;
 | |
| 
 | |
| 		m_body = new b3SoftBody(def);
 | |
| 
 | |
| 		b3Vec3 gravity(0.0f, -9.8f, 0.0f);
 | |
| 		m_body->SetGravity(gravity);
 | |
| 
 | |
| 		// Create body
 | |
| 		{
 | |
| 			b3BodyDef bd;
 | |
| 			bd.type = e_staticBody;
 | |
| 			bd.position.x = -3.5f;
 | |
| 
 | |
| 			b3Body* b = m_world.CreateBody(bd);
 | |
| 
 | |
| 			m_wallHull.SetExtents(1.0f, 5.0f, 5.0f);
 | |
| 
 | |
| 			b3HullShape wallShape;
 | |
| 			wallShape.m_hull = &m_wallHull;
 | |
| 
 | |
| 			b3ShapeDef sd;
 | |
| 			sd.shape = &wallShape;
 | |
| 
 | |
| 			b3Shape* wall = b->CreateShape(sd);
 | |
| 
 | |
| 			b3SoftBodyWorldShapeDef ssd;
 | |
| 			ssd.shape = wall;
 | |
| 
 | |
| 			m_body->CreateWorldShape(ssd);
 | |
| 		}
 | |
| 
 | |
| 		for (u32 i = 0; i < e_h + 1; ++i)
 | |
| 		{
 | |
| 			for (u32 k = 0; k < e_d + 1; ++k)
 | |
| 			{
 | |
| 				u32 v = m_mesh.GetVertex(i, 0, k);
 | |
| 
 | |
| 				b3SoftBodyNode* n = m_body->GetNode(v);
 | |
| 				n->SetType(e_staticSoftBodyNode);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		m_bodyDragger = new b3SoftBodyDragger(&m_ray, m_body);
 | |
| 	}
 | |
| 
 | |
| 	~Beam()
 | |
| 	{
 | |
| 		delete m_bodyDragger;
 | |
| 		delete m_body;
 | |
| 	}
 | |
| 
 | |
| 	void Step()
 | |
| 	{
 | |
| 		Test::Step();
 | |
| 
 | |
| 		if (m_bodyDragger->IsDragging())
 | |
| 		{
 | |
| 			m_bodyDragger->Drag();
 | |
| 		}
 | |
| 
 | |
| 		m_body->Step(g_testSettings->inv_hertz, g_testSettings->velocityIterations, g_testSettings->positionIterations);
 | |
| 
 | |
| 		m_body->Draw();
 | |
| 
 | |
| 		if (m_bodyDragger->IsDragging())
 | |
| 		{
 | |
| 			b3Vec3 pA = m_bodyDragger->GetPointA();
 | |
| 			b3Vec3 pB = m_bodyDragger->GetPointB();
 | |
| 
 | |
| 			g_draw->DrawPoint(pA, 4.0f, b3Color_green);
 | |
| 
 | |
| 			g_draw->DrawPoint(pB, 4.0f, b3Color_green);
 | |
| 
 | |
| 			g_draw->DrawSegment(pA, pB, b3Color_white);
 | |
| 		}
 | |
| 
 | |
| 		extern u32 b3_softBodySolverIterations;
 | |
| 		g_draw->DrawString(b3Color_white, "Iterations = %d", b3_softBodySolverIterations);
 | |
| 
 | |
| 		scalar E = m_body->GetEnergy();
 | |
| 		g_draw->DrawString(b3Color_white, "E = %f", E);
 | |
| 		
 | |
| 		g_draw->DrawString(b3Color_white, "Up/Down - Young Modulus (%f)", m_E);
 | |
| 	}
 | |
| 
 | |
| 	void MouseMove(const b3Ray3& pw)
 | |
| 	{
 | |
| 		Test::MouseMove(pw);
 | |
| 	}
 | |
| 
 | |
| 	void MouseLeftDown(const b3Ray3& pw)
 | |
| 	{
 | |
| 		Test::MouseLeftDown(pw);
 | |
| 
 | |
| 		if (m_bodyDragger->IsDragging() == false)
 | |
| 		{
 | |
| 			m_bodyDragger->StartDragging();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void MouseLeftUp(const b3Ray3& pw)
 | |
| 	{
 | |
| 		Test::MouseLeftUp(pw);
 | |
| 
 | |
| 		if (m_bodyDragger->IsDragging() == true)
 | |
| 		{
 | |
| 			m_bodyDragger->StopDragging();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	void KeyDown(int button)
 | |
| 	{
 | |
| 		if (button == GLFW_KEY_UP)
 | |
| 		{
 | |
| 			m_E = b3Clamp(m_E + scalar(10), scalar(0), m_E0);
 | |
| 			for (u32 i = 0; i < m_mesh.tetrahedronCount; ++i)
 | |
| 			{
 | |
| 				m_body->GetElement(i)->SetE(m_E);
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		if (button == GLFW_KEY_DOWN)
 | |
| 		{
 | |
| 			m_E = b3Clamp(m_E - scalar(10), scalar(10), m_E0);
 | |
| 			for (u32 i = 0; i < m_mesh.tetrahedronCount; ++i)
 | |
| 			{
 | |
| 				m_body->GetElement(i)->SetE(m_E);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	static Test* Create()
 | |
| 	{
 | |
| 		return new Beam();
 | |
| 	}
 | |
| 
 | |
| 	b3BlockSoftBodyMesh<e_w, e_h, e_d> m_mesh;
 | |
| 	
 | |
| 	scalar m_E0;
 | |
| 	scalar m_E;
 | |
| 
 | |
| 	b3SoftBody* m_body;
 | |
| 	b3SoftBodyDragger* m_bodyDragger;
 | |
| 	
 | |
| 	b3BoxHull m_wallHull;
 | |
| };
 | |
| 
 | |
| #endif |