bounce/examples/testbed/tests/convex_cast.h
2020-01-30 18:42:47 +00:00

282 lines
5.7 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef CONVEX_CAST_H
#define CONVEX_CAST_H
class ConvexCast : public Test
{
public:
ConvexCast()
{
{
b3BodyDef bdef;
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &m_groundHull;
b3ShapeDef sdef;
sdef.shape = &hs;
b3Shape* shape = body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.position.Set(0.0f, 2.0f, 0.0f);
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &b3BoxHull_identity;
b3ShapeDef sdef;
sdef.shape = &hs;
m_shape = body->CreateShape(sdef);
}
{
m_grid.BuildTree();
m_grid.BuildAdjacency();
b3BodyDef bdef;
bdef.position.Set(-10.0f, 5.0f, -2.0f);
bdef.orientation = b3QuatRotationZ(0.25f * B3_PI);
b3Body* body = m_world.CreateBody(bdef);
b3MeshShape hs;
hs.m_mesh = &m_grid;
hs.m_scale.Set(-1.0f, -1.0f, -2.0f);
b3ShapeDef sdef;
sdef.shape = &hs;
b3Shape* shape = body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.position.Set(0.0f, 2.0f, 10.0f);
bdef.orientation = b3QuatRotationY(0.25f * B3_PI);
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &b3BoxHull_identity;
b3ShapeDef sdef;
sdef.shape = &hs;
b3Shape* shape = body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.position.Set(-10.0f, 6.0f, -10.0f);
bdef.orientation = b3QuatRotationY(0.25f * B3_PI);
b3Body* body = m_world.CreateBody(bdef);
static b3BoxHull boxHull(2.0f, 4.0f, 0.5f);
b3HullShape hs;
hs.m_hull = &boxHull;
b3ShapeDef sdef;
sdef.shape = &hs;
b3Shape* shape = body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.position.Set(10.0f, 2.0f, 0.0f);
bdef.orientation = b3QuatRotationY(0.20f * B3_PI);
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &b3BoxHull_identity;
b3ShapeDef sdef;
sdef.shape = &hs;
b3Shape* shape = body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.position.Set(-10.0f, 2.0f, 14.0f);
bdef.orientation = b3QuatRotationY(0.05f * B3_PI);
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &b3BoxHull_identity;
b3ShapeDef sdef;
sdef.shape = &hs;
b3Shape* shape = body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.position.Set(-14.0f, 2.0f, 5.0f);
bdef.orientation = b3QuatRotationY(-0.05f * B3_PI);
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &b3BoxHull_identity;
b3ShapeDef sdef;
sdef.shape = &hs;
b3Shape* shape = body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.position.Set(20.0f, 2.0f, 5.0f);
bdef.orientation = b3QuatRotationY(-0.05f * B3_PI);
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &b3BoxHull_identity;
b3ShapeDef sdef;
sdef.shape = &hs;
b3Shape* shape = body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.position.Set(12.0f, 2.0f, 5.0f);
bdef.orientation = b3QuatRotationY(-0.35f * B3_PI);
b3Body* body = m_world.CreateBody(bdef);
b3SphereShape hs;
hs.m_center.SetZero();
hs.m_radius = 2.5f;
b3ShapeDef sdef;
sdef.shape = &hs;
b3Shape* shape = body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.position.Set(0.0f, 1.0f, -12.0f);
b3Body* body = m_world.CreateBody(bdef);
b3CapsuleShape hs;
hs.m_vertex1.Set(0.0f, 1.0f, 0.0f);
hs.m_vertex2.Set(0.0f, -1.0f, 0.0f);
hs.m_radius = 3.0f;
b3ShapeDef sdef;
sdef.shape = &hs;
b3Shape* shape = body->CreateShape(sdef);
}
m_d.Set(-50.0f, 2.0f, 0.0f);
}
void CastConvex() const
{
class ConvexCastFilter : public b3ConvexCastFilter
{
public:
bool ShouldConvexCast(b3Shape* shape)
{
return true;
}
};
ConvexCastFilter filter;
b3Body* body = m_shape->GetBody();
b3Transform xf = body->GetTransform();
m_world.DrawSolidShape(xf, m_shape, b3Color_red);
b3Vec3 p1 = xf.translation;
b3Vec3 p2 = p1 + m_d;
b3ConvexCastSingleOutput out;
if (m_world.ConvexCastSingle(&out, &filter, m_shape, m_d))
{
g_draw->DrawPoint(out.point, 4.0f, b3Color_red);
g_draw->DrawSegment(out.point, out.point + out.normal, b3Color_white);
b3Transform xft;
xft.rotation = xf.rotation;
xft.translation = xf.translation + out.fraction * m_d;
m_world.DrawShape(xft, m_shape, b3Color_red);
g_draw->DrawSegment(p1, xft.translation, b3Color_green);
}
else
{
g_draw->DrawSegment(p1, p2, b3Color_green);
b3Transform xf1;
xf1.rotation = xf.rotation;
xf1.translation = xf.translation + m_d;
m_world.DrawShape(xf1, m_shape, b3Color_red);
}
}
void Step()
{
scalar dt = g_testSettings->inv_hertz;
b3Quat q = b3QuatRotationY(0.05f * B3_PI * dt);
m_d = b3Mul(q, m_d);
CastConvex();
Test::Step();
}
static Test* Create()
{
return new ConvexCast();
}
b3GridMesh<5, 5> m_grid;
b3Shape* m_shape;
b3Vec3 m_d;
};
#endif