bounce/examples/testbed/tests/time_of_impact.h
2020-01-30 18:42:47 +00:00

237 lines
5.7 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef TIME_OF_IMPACT_H
#define TIME_OF_IMPACT_H
class TimeOfImpact : public Test
{
public:
TimeOfImpact()
{
m_shapeA.m_hull = &b3BoxHull_identity;
m_shapeA.m_radius = 0.0f;
m_shapeB.m_hull = &b3BoxHull_identity;
m_shapeB.m_radius = 0.0f;
m_sweepA.localCenter.SetZero();
m_sweepA.worldCenter0.Set(0.0f, 0.0f, 5.0f);
m_sweepA.worldCenter.Set(0.0f, 0.0f, -5.0f);
m_sweepA.orientation0.SetIdentity();
m_sweepA.orientation.SetIdentity();
m_sweepB.localCenter.SetZero();
m_sweepB.worldCenter0.Set(5.0f, 0.0f, 0.0f);
m_sweepB.worldCenter.Set(-5.0f, 0.0f, 0.0f);
m_sweepB.orientation0.SetIdentity();
m_sweepB.orientation.SetIdentity();
m_proxyA.Set(&m_shapeA, 0);
m_proxyB.Set(&m_shapeB, 0);
m_time = 0.0f;
}
void Step()
{
b3Color colorA0(1.0f, 0.0f, 0.0f, 1.0f);
b3Color colorB0(0.0f, 1.0f, 0.0f, 1.0f);
// t0
b3Transform xfA0 = m_sweepA.GetTransform(0.0f);
b3Transform xfB0 = m_sweepB.GetTransform(0.0f);
g_draw->DrawTransform(xfA0);
g_draw->DrawTransform(xfB0);
m_world.DrawShape(xfA0, &m_shapeA, b3Color_black);
m_world.DrawShape(xfB0, &m_shapeB, b3Color_black);
m_world.DrawSolidShape(xfA0, &m_shapeA, colorA0);
m_world.DrawSolidShape(xfB0, &m_shapeB, colorB0);
// t1
b3Transform xfA1 = m_sweepA.GetTransform(1.0f);
b3Transform xfB1 = m_sweepB.GetTransform(1.0f);
g_draw->DrawTransform(xfA1);
g_draw->DrawTransform(xfB1);
m_world.DrawShape(xfA1, &m_shapeA, b3Color_black);
m_world.DrawShape(xfB1, &m_shapeB, b3Color_black);
m_world.DrawSolidShape(xfA1, &m_shapeA, colorA0);
m_world.DrawSolidShape(xfB1, &m_shapeB, colorB0);
// time
b3Color colorAt(1.0f, 0.0f, 0.0f, 0.5f);
b3Color colorBt(0.0f, 1.0f, 0.0f, 0.5f);
b3Transform xfAx = m_sweepA.GetTransform(m_time);
b3Transform xfBx = m_sweepB.GetTransform(m_time);
g_draw->DrawTransform(xfAx);
g_draw->DrawTransform(xfBx);
m_world.DrawShape(xfAx, &m_shapeA, b3Color_black);
m_world.DrawShape(xfBx, &m_shapeB, b3Color_black);
m_world.DrawSolidShape(xfAx, &m_shapeA, colorAt);
m_world.DrawSolidShape(xfBx, &m_shapeB, colorBt);
b3TOIInput input;
input.proxyA = m_proxyA;
input.sweepA = m_sweepA;
input.proxyB = m_proxyB;
input.sweepB = m_sweepB;
input.tMax = 1.0f;
b3TOIOutput output = b3TimeOfImpact(input);
if (output.state == b3TOIOutput::e_touching)
{
b3Transform xfAt = m_sweepA.GetTransform(output.t);
b3Transform xfBt = m_sweepB.GetTransform(output.t);
m_world.DrawShape(xfAt, &m_shapeA, b3Color_black);
m_world.DrawShape(xfBt, &m_shapeB, b3Color_black);
}
g_draw->DrawString(b3Color_white, "Left/Right/Up/Down Arrow/W/S - Translate shape");
g_draw->DrawString(b3Color_white, "X/Y/Z - Rotate shape");
g_draw->DrawString(b3Color_white, "F/B - Advance Time Forwards/Backwards");
g_draw->DrawString(b3Color_white, "Iterations = %d", output.iterations);
if (output.state == b3TOIOutput::e_failed)
{
g_draw->DrawString(b3Color_white, "State = Failed");
}
else if (output.state == b3TOIOutput::e_overlapped)
{
g_draw->DrawString(b3Color_white, "State = Overlapped");
}
else if (output.state == b3TOIOutput::e_separated)
{
g_draw->DrawString(b3Color_white, "State = Separated!");
}
else if (output.state == b3TOIOutput::e_touching)
{
g_draw->DrawString(b3Color_white, "State = Touching!");
}
g_draw->DrawString(b3Color_white, m_sweepA.worldCenter0, "t0");
g_draw->DrawString(b3Color_white, m_sweepA.worldCenter, "t1");
g_draw->DrawString(b3Color_white, m_sweepB.worldCenter0, "t0");
g_draw->DrawString(b3Color_white, m_sweepB.worldCenter, "t1");
}
void KeyDown(int key)
{
const scalar dt = 0.01f;
const scalar d = 0.15f;
const scalar theta = 0.05f * B3_PI;
if (key == GLFW_KEY_F)
{
m_time += dt;
if (m_time > 1.0f)
{
m_time = 0.0f;
}
}
if (key == GLFW_KEY_B)
{
m_time -= dt;
if (m_time < 0.0f)
{
m_time = 1.0f;
}
}
if (key == GLFW_KEY_LEFT)
{
m_sweepB.worldCenter0.x -= d;
}
if (key == GLFW_KEY_RIGHT)
{
m_sweepB.worldCenter0.x += d;
}
if (key == GLFW_KEY_UP)
{
m_sweepB.worldCenter0.y += d;
}
if (key == GLFW_KEY_DOWN)
{
m_sweepB.worldCenter0.y -= d;
}
if (key == GLFW_KEY_S)
{
m_sweepB.worldCenter0.z += d;
}
if (key == GLFW_KEY_W)
{
m_sweepB.worldCenter0.z -= d;
}
if (key == GLFW_KEY_X)
{
b3Quat qx = b3QuatRotationX(theta);
m_sweepB.orientation0 = m_sweepB.orientation0 * qx;
}
if (key == GLFW_KEY_Y)
{
b3Quat qy = b3QuatRotationY(theta);
m_sweepB.orientation0 = m_sweepB.orientation0 * qy;
}
if (key == GLFW_KEY_Z)
{
b3Quat qz = b3QuatRotationZ(theta);
m_sweepB.orientation0 = m_sweepB.orientation0 * qz;
}
}
static Test* Create()
{
return new TimeOfImpact();
}
scalar m_time;
b3HullShape m_shapeA;
b3Sweep m_sweepA;
b3ShapeGJKProxy m_proxyA;
b3HullShape m_shapeB;
b3Sweep m_sweepB;
b3ShapeGJKProxy m_proxyB;
};
#endif