bounce/examples/testbed/tests/triangle_contact_test.h
2020-01-30 18:42:47 +00:00

70 lines
1.8 KiB
C++

/*
* Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef TRIANGLE_CONTACT_TEST_H
#define TRIANGLE_CONTACT_TEST_H
class TriangleContactTest : public Test
{
public:
TriangleContactTest()
{
{
b3BodyDef bdef;
bdef.type = b3BodyType::e_staticBody;
b3Body* body = m_world.CreateBody(bdef);
b3TriangleShape ts;
ts.m_vertex1.Set(-5.0f, 0.0f, 5.0f);
ts.m_vertex2.Set(5.0f, 0.0f, 5.0f);
ts.m_vertex3.Set(0.0f, 0.0f, -5.0f);
b3ShapeDef sdef;
sdef.shape = &ts;
sdef.friction = 1.0f;
body->CreateShape(sdef);
}
{
b3BodyDef bdef;
bdef.type = b3BodyType::e_dynamicBody;
bdef.position.Set(0.0f, 5.0f, 0.0f);
b3Body* body = m_world.CreateBody(bdef);
b3HullShape hs;
hs.m_hull = &b3BoxHull_identity;
b3ShapeDef sdef;
sdef.density = 0.1f;
sdef.friction = 0.1f;
sdef.shape = &hs;
body->CreateShape(sdef);
}
}
static Test* Create()
{
return new TriangleContactTest();
}
};
#endif