1448 lines
		
	
	
		
			68 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1448 lines
		
	
	
		
			68 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| 
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|     OpenGL loader generated by glad 0.1.18a0 on Wed Mar  7 00:20:24 2018.
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| 
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|     Language/Generator: C/C++
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|     Specification: gl
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|     APIs: gl=2.1
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|     Profile: compatibility
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|     Extensions:
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|         
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|     Loader: True
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|     Local files: False
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|     Omit khrplatform: False
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| 
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|     Commandline:
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|         --profile="compatibility" --api="gl=2.1" --generator="c" --spec="gl" --extensions=""
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|     Online:
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|         http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D2.1
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| */
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| 
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| #include <stdio.h>
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| #include <stdlib.h>
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| #include <string.h>
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| #include <glad_2\glad.h>
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| 
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| static void* get_proc(const char *namez);
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| 
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| #ifdef _WIN32
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| #include <windows.h>
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| static HMODULE libGL;
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| 
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| typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
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| static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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| 
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| static
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| int open_gl(void) {
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|     libGL = LoadLibraryW(L"opengl32.dll");
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|     if(libGL != NULL) {
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|         gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
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|                 libGL, "wglGetProcAddress");
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|         return gladGetProcAddressPtr != NULL;
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|     }
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| 
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|     return 0;
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| }
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| 
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| static
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| void close_gl(void) {
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|     if(libGL != NULL) {
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|         FreeLibrary((HMODULE) libGL);
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|     libGL = NULL;
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|     }
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| }
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| #else
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| #include <dlfcn.h>
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| static void* libGL;
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| 
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| #ifndef __APPLE__
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| typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
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| static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
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| #endif
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| 
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| static
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| int open_gl(void) {
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| #ifdef __APPLE__
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|     static const char *NAMES[] = {
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|         "../Frameworks/OpenGL.framework/OpenGL",
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|         "/Library/Frameworks/OpenGL.framework/OpenGL",
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|         "/System/Library/Frameworks/OpenGL.framework/OpenGL",
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|         "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
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|     };
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| #else
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|     static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
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| #endif
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| 
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|     unsigned int index = 0;
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|     for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
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|         libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
 | |
| 
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|         if(libGL != NULL) {
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| #ifdef __APPLE__
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|             return 1;
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| #else
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|             gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
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|                 "glXGetProcAddressARB");
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|             return gladGetProcAddressPtr != NULL;
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| #endif
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|         }
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|     }
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| 
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|     return 0;
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| }
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| 
 | |
| static
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| void close_gl(void) {
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|     if(libGL != NULL) {
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|         dlclose(libGL);
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|         libGL = NULL;
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|     }
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| }
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| #endif
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| 
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| static
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| void* get_proc(const char *namez) {
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|     void* result = NULL;
 | |
|     if(libGL == NULL) return NULL;
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| 
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| #ifndef __APPLE__
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|     if(gladGetProcAddressPtr != NULL) {
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|         result = gladGetProcAddressPtr(namez);
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|     }
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| #endif
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|     if(result == NULL) {
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| #ifdef _WIN32
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|         result = (void*)GetProcAddress((HMODULE) libGL, namez);
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| #else
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|         result = dlsym(libGL, namez);
 | |
| #endif
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|     }
 | |
| 
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|     return result;
 | |
| }
 | |
| 
 | |
| int gladLoadGL(void) {
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|     int status = 0;
 | |
| 
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|     if(open_gl()) {
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|         status = gladLoadGLLoader(&get_proc);
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|         close_gl();
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|     }
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| 
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|     return status;
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| }
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| 
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| struct gladGLversionStruct GLVersion;
 | |
| 
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| #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
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| #define _GLAD_IS_SOME_NEW_VERSION 1
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| #endif
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| 
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| static int max_loaded_major;
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| static int max_loaded_minor;
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| 
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| static const char *exts = NULL;
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| static int num_exts_i = 0;
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| static const char **exts_i = NULL;
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| 
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| static int get_exts(void) {
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| #ifdef _GLAD_IS_SOME_NEW_VERSION
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|     if(max_loaded_major < 3) {
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| #endif
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|         exts = (const char *)glGetString(GL_EXTENSIONS);
 | |
| #ifdef _GLAD_IS_SOME_NEW_VERSION
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|     } else {
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|         unsigned int index;
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| 
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|         num_exts_i = 0;
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|         glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
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|         if (num_exts_i > 0) {
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|             exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
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|         }
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| 
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|         if (exts_i == NULL) {
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|             return 0;
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|         }
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| 
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|         for(index = 0; index < (unsigned)num_exts_i; index++) {
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|             const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
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|             size_t len = strlen(gl_str_tmp);
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| 
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|             char *local_str = (char*)malloc((len+1) * sizeof(char));
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|             if(local_str != NULL) {
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| #if _MSC_VER >= 1400
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|                 strncpy_s(local_str, len+1, gl_str_tmp, len);
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| #else
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|                 strncpy(local_str, gl_str_tmp, len+1);
 | |
| #endif
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|             }
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|             exts_i[index] = local_str;
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|         }
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|     }
 | |
| #endif
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|     return 1;
 | |
| }
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| 
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| static void free_exts(void) {
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|     if (exts_i != NULL) {
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|         int index;
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|         for(index = 0; index < num_exts_i; index++) {
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|             free((char *)exts_i[index]);
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|         }
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|         free((void *)exts_i);
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|         exts_i = NULL;
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|     }
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| }
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| 
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| static int has_ext(const char *ext) {
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| #ifdef _GLAD_IS_SOME_NEW_VERSION
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|     if(max_loaded_major < 3) {
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| #endif
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|         const char *extensions;
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|         const char *loc;
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|         const char *terminator;
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|         extensions = exts;
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|         if(extensions == NULL || ext == NULL) {
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|             return 0;
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|         }
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| 
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|         while(1) {
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|             loc = strstr(extensions, ext);
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|             if(loc == NULL) {
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|                 return 0;
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|             }
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| 
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|             terminator = loc + strlen(ext);
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|             if((loc == extensions || *(loc - 1) == ' ') &&
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|                 (*terminator == ' ' || *terminator == '\0')) {
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|                 return 1;
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|             }
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|             extensions = terminator;
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|         }
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| #ifdef _GLAD_IS_SOME_NEW_VERSION
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|     } else {
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|         int index;
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|         if(exts_i == NULL) return 0;
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|         for(index = 0; index < num_exts_i; index++) {
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|             const char *e = exts_i[index];
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| 
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|             if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
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|                 return 1;
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|             }
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|         }
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|     }
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| #endif
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| 
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|     return 0;
 | |
| }
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| int GLAD_GL_VERSION_1_0;
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| int GLAD_GL_VERSION_1_1;
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| int GLAD_GL_VERSION_1_2;
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| int GLAD_GL_VERSION_1_3;
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| int GLAD_GL_VERSION_1_4;
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| int GLAD_GL_VERSION_1_5;
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| int GLAD_GL_VERSION_2_0;
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| int GLAD_GL_VERSION_2_1;
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| PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
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| PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
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| PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
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| PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
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| PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
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| PFNGLVERTEX2FVPROC glad_glVertex2fv;
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| PFNGLINDEXIPROC glad_glIndexi;
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| PFNGLRECTDVPROC glad_glRectdv;
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| PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
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| PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
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| PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
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| PFNGLINDEXDPROC glad_glIndexd;
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| PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
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| PFNGLINDEXFPROC glad_glIndexf;
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| PFNGLLINEWIDTHPROC glad_glLineWidth;
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| PFNGLGETMAPFVPROC glad_glGetMapfv;
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| PFNGLINDEXSPROC glad_glIndexs;
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| PFNGLCOMPILESHADERPROC glad_glCompileShader;
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| PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
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| PFNGLINDEXFVPROC glad_glIndexfv;
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| PFNGLFOGIVPROC glad_glFogiv;
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| PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
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| PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
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| PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
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| PFNGLCOLOR4UIPROC glad_glColor4ui;
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| PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
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| PFNGLFOGFVPROC glad_glFogfv;
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| PFNGLVERTEX4IVPROC glad_glVertex4iv;
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| PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
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| PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
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| PFNGLCREATESHADERPROC glad_glCreateShader;
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| PFNGLISBUFFERPROC glad_glIsBuffer;
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| PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
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| PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
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| PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
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| PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
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| PFNGLVERTEX4FVPROC glad_glVertex4fv;
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| PFNGLBINDTEXTUREPROC glad_glBindTexture;
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| PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
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| PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
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| PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
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| PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
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| PFNGLPOINTSIZEPROC glad_glPointSize;
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| PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
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| PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
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| PFNGLCOLOR4BVPROC glad_glColor4bv;
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| PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
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| PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
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| PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
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| PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
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| PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
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| PFNGLCOLOR3BPROC glad_glColor3b;
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| PFNGLEDGEFLAGPROC glad_glEdgeFlag;
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| PFNGLVERTEX3DPROC glad_glVertex3d;
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| PFNGLVERTEX3FPROC glad_glVertex3f;
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| PFNGLVERTEX3IPROC glad_glVertex3i;
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| PFNGLCOLOR3IPROC glad_glColor3i;
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| PFNGLUNIFORM3FPROC glad_glUniform3f;
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| PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
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| PFNGLCOLOR3SPROC glad_glColor3s;
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| PFNGLVERTEX3SPROC glad_glVertex3s;
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| PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
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| PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
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| PFNGLVERTEX2IVPROC glad_glVertex2iv;
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| PFNGLCOLOR3SVPROC glad_glColor3sv;
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| PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
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| PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
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| PFNGLNORMALPOINTERPROC glad_glNormalPointer;
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| PFNGLVERTEX4SVPROC glad_glVertex4sv;
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| PFNGLPASSTHROUGHPROC glad_glPassThrough;
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| PFNGLFOGIPROC glad_glFogi;
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| PFNGLBEGINPROC glad_glBegin;
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| PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
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| PFNGLCOLOR3UBVPROC glad_glColor3ubv;
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| PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
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| PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
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| PFNGLDRAWARRAYSPROC glad_glDrawArrays;
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| PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
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| PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
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| PFNGLLIGHTFVPROC glad_glLightfv;
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| PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
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| PFNGLCLEARPROC glad_glClear;
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| PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
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| PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
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| PFNGLISENABLEDPROC glad_glIsEnabled;
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| PFNGLSTENCILOPPROC glad_glStencilOp;
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| PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
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| PFNGLTRANSLATEFPROC glad_glTranslatef;
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| PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
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| PFNGLTRANSLATEDPROC glad_glTranslated;
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| PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
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| PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
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| PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
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| PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
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| PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
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| PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
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| PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
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| PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
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| PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
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| PFNGLINDEXSVPROC glad_glIndexsv;
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| PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
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| PFNGLVERTEX3IVPROC glad_glVertex3iv;
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| PFNGLBITMAPPROC glad_glBitmap;
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| PFNGLMATERIALIPROC glad_glMateriali;
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| PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
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| PFNGLGETQUERYIVPROC glad_glGetQueryiv;
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| PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
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| PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
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| PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
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| PFNGLMATERIALFPROC glad_glMaterialf;
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| PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
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| PFNGLISSHADERPROC glad_glIsShader;
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| PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
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| PFNGLVERTEX3DVPROC glad_glVertex3dv;
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| PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
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| PFNGLENABLEPROC glad_glEnable;
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| PFNGLCOLOR4FVPROC glad_glColor4fv;
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| PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
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| PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
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| PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
 | |
| PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
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| PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
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| PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
 | |
| PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
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| PFNGLTEXGENFPROC glad_glTexGenf;
 | |
| PFNGLGETPOINTERVPROC glad_glGetPointerv;
 | |
| PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
 | |
| PFNGLNORMAL3FVPROC glad_glNormal3fv;
 | |
| PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
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| PFNGLDEPTHRANGEPROC glad_glDepthRange;
 | |
| PFNGLFRUSTUMPROC glad_glFrustum;
 | |
| PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
 | |
| PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
 | |
| PFNGLPUSHMATRIXPROC glad_glPushMatrix;
 | |
| PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
 | |
| PFNGLORTHOPROC glad_glOrtho;
 | |
| PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
 | |
| PFNGLCLEARINDEXPROC glad_glClearIndex;
 | |
| PFNGLMAP1DPROC glad_glMap1d;
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| PFNGLMAP1FPROC glad_glMap1f;
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| PFNGLFLUSHPROC glad_glFlush;
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| PFNGLINDEXIVPROC glad_glIndexiv;
 | |
| PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
 | |
| PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
 | |
| PFNGLPIXELZOOMPROC glad_glPixelZoom;
 | |
| PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
 | |
| PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
 | |
| PFNGLLIGHTIPROC glad_glLighti;
 | |
| PFNGLLIGHTFPROC glad_glLightf;
 | |
| PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
 | |
| PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
 | |
| PFNGLUNIFORM4IVPROC glad_glUniform4iv;
 | |
| PFNGLCLEARSTENCILPROC glad_glClearStencil;
 | |
| PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
 | |
| PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
 | |
| PFNGLGENTEXTURESPROC glad_glGenTextures;
 | |
| PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
 | |
| PFNGLINDEXPOINTERPROC glad_glIndexPointer;
 | |
| PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
 | |
| PFNGLVERTEX2FPROC glad_glVertex2f;
 | |
| PFNGLVERTEX2DPROC glad_glVertex2d;
 | |
| PFNGLUNIFORM2IPROC glad_glUniform2i;
 | |
| PFNGLMAPGRID2DPROC glad_glMapGrid2d;
 | |
| PFNGLMAPGRID2FPROC glad_glMapGrid2f;
 | |
| PFNGLVERTEX2IPROC glad_glVertex2i;
 | |
| PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
 | |
| PFNGLVERTEX2SPROC glad_glVertex2s;
 | |
| PFNGLNORMAL3BVPROC glad_glNormal3bv;
 | |
| PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
 | |
| PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
 | |
| PFNGLVERTEX3SVPROC glad_glVertex3sv;
 | |
| PFNGLGENQUERIESPROC glad_glGenQueries;
 | |
| PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
 | |
| PFNGLTEXENVFPROC glad_glTexEnvf;
 | |
| PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
 | |
| PFNGLFOGCOORDDPROC glad_glFogCoordd;
 | |
| PFNGLFOGCOORDFPROC glad_glFogCoordf;
 | |
| PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
 | |
| PFNGLTEXENVIPROC glad_glTexEnvi;
 | |
| PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
 | |
| PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
 | |
| PFNGLUNIFORM2IVPROC glad_glUniform2iv;
 | |
| PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
 | |
| PFNGLMATRIXMODEPROC glad_glMatrixMode;
 | |
| PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
 | |
| PFNGLGETMAPIVPROC glad_glGetMapiv;
 | |
| PFNGLGETSHADERIVPROC glad_glGetShaderiv;
 | |
| PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
 | |
| PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
 | |
| PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
 | |
| PFNGLCALLLISTPROC glad_glCallList;
 | |
| PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
 | |
| PFNGLGETDOUBLEVPROC glad_glGetDoublev;
 | |
| PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
 | |
| PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
 | |
| PFNGLLIGHTMODELFPROC glad_glLightModelf;
 | |
| PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
 | |
| PFNGLVERTEX2SVPROC glad_glVertex2sv;
 | |
| PFNGLLIGHTMODELIPROC glad_glLightModeli;
 | |
| PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
 | |
| PFNGLUNIFORM3FVPROC glad_glUniform3fv;
 | |
| PFNGLPIXELSTOREIPROC glad_glPixelStorei;
 | |
| PFNGLCALLLISTSPROC glad_glCallLists;
 | |
| PFNGLMAPBUFFERPROC glad_glMapBuffer;
 | |
| PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
 | |
| PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
 | |
| PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
 | |
| PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
 | |
| PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
 | |
| PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
 | |
| PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
 | |
| PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
 | |
| PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
 | |
| PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
 | |
| PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
 | |
| PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
 | |
| PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
 | |
| PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
 | |
| PFNGLUNIFORM3IVPROC glad_glUniform3iv;
 | |
| PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
 | |
| PFNGLPOLYGONMODEPROC glad_glPolygonMode;
 | |
| PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
 | |
| PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
 | |
| PFNGLISLISTPROC glad_glIsList;
 | |
| PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
 | |
| PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
 | |
| PFNGLCOLOR4SPROC glad_glColor4s;
 | |
| PFNGLUSEPROGRAMPROC glad_glUseProgram;
 | |
| PFNGLLINESTIPPLEPROC glad_glLineStipple;
 | |
| PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
 | |
| PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
 | |
| PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
 | |
| PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
 | |
| PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
 | |
| PFNGLCOLOR4BPROC glad_glColor4b;
 | |
| PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
 | |
| PFNGLCOLOR4FPROC glad_glColor4f;
 | |
| PFNGLCOLOR4DPROC glad_glColor4d;
 | |
| PFNGLCOLOR4IPROC glad_glColor4i;
 | |
| PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
 | |
| PFNGLVERTEX2DVPROC glad_glVertex2dv;
 | |
| PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
 | |
| PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
 | |
| PFNGLFINISHPROC glad_glFinish;
 | |
| PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
 | |
| PFNGLDELETESHADERPROC glad_glDeleteShader;
 | |
| PFNGLDRAWELEMENTSPROC glad_glDrawElements;
 | |
| PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
 | |
| PFNGLGETMAPDVPROC glad_glGetMapdv;
 | |
| PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
 | |
| PFNGLMATERIALFVPROC glad_glMaterialfv;
 | |
| PFNGLVIEWPORTPROC glad_glViewport;
 | |
| PFNGLINDEXDVPROC glad_glIndexdv;
 | |
| PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
 | |
| PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
 | |
| PFNGLCLEARDEPTHPROC glad_glClearDepth;
 | |
| PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
 | |
| PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
 | |
| PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
 | |
| PFNGLPOPNAMEPROC glad_glPopName;
 | |
| PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
 | |
| PFNGLPIXELSTOREFPROC glad_glPixelStoref;
 | |
| PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
 | |
| PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
 | |
| PFNGLRECTIPROC glad_glRecti;
 | |
| PFNGLCOLOR4UBPROC glad_glColor4ub;
 | |
| PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
 | |
| PFNGLRECTFPROC glad_glRectf;
 | |
| PFNGLRECTDPROC glad_glRectd;
 | |
| PFNGLNORMAL3SVPROC glad_glNormal3sv;
 | |
| PFNGLNEWLISTPROC glad_glNewList;
 | |
| PFNGLCOLOR4USPROC glad_glColor4us;
 | |
| PFNGLLINKPROGRAMPROC glad_glLinkProgram;
 | |
| PFNGLHINTPROC glad_glHint;
 | |
| PFNGLRECTSPROC glad_glRects;
 | |
| PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
 | |
| PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
 | |
| PFNGLGETSTRINGPROC glad_glGetString;
 | |
| PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
 | |
| PFNGLDETACHSHADERPROC glad_glDetachShader;
 | |
| PFNGLSCALEFPROC glad_glScalef;
 | |
| PFNGLENDQUERYPROC glad_glEndQuery;
 | |
| PFNGLSCALEDPROC glad_glScaled;
 | |
| PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
 | |
| PFNGLCOPYPIXELSPROC glad_glCopyPixels;
 | |
| PFNGLPOPATTRIBPROC glad_glPopAttrib;
 | |
| PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
 | |
| PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
 | |
| PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
 | |
| PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
 | |
| PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
 | |
| PFNGLINITNAMESPROC glad_glInitNames;
 | |
| PFNGLCOLOR3DVPROC glad_glColor3dv;
 | |
| PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
 | |
| PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
 | |
| PFNGLCOLORMATERIALPROC glad_glColorMaterial;
 | |
| PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
 | |
| PFNGLUNIFORM1FPROC glad_glUniform1f;
 | |
| PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
 | |
| PFNGLRENDERMODEPROC glad_glRenderMode;
 | |
| PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
 | |
| PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
 | |
| PFNGLUNIFORM1IPROC glad_glUniform1i;
 | |
| PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
 | |
| PFNGLUNIFORM3IPROC glad_glUniform3i;
 | |
| PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
 | |
| PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
 | |
| PFNGLDISABLEPROC glad_glDisable;
 | |
| PFNGLLOGICOPPROC glad_glLogicOp;
 | |
| PFNGLEVALPOINT2PROC glad_glEvalPoint2;
 | |
| PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
 | |
| PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
 | |
| PFNGLCOLOR3FPROC glad_glColor3f;
 | |
| PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
 | |
| PFNGLRECTFVPROC glad_glRectfv;
 | |
| PFNGLCULLFACEPROC glad_glCullFace;
 | |
| PFNGLGETLIGHTFVPROC glad_glGetLightfv;
 | |
| PFNGLCOLOR3DPROC glad_glColor3d;
 | |
| PFNGLTEXGENDPROC glad_glTexGend;
 | |
| PFNGLTEXGENIPROC glad_glTexGeni;
 | |
| PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
 | |
| PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
 | |
| PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
 | |
| PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
 | |
| PFNGLATTACHSHADERPROC glad_glAttachShader;
 | |
| PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
 | |
| PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
 | |
| PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
 | |
| PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
 | |
| PFNGLTEXGENIVPROC glad_glTexGeniv;
 | |
| PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
 | |
| PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
 | |
| PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
 | |
| PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
 | |
| PFNGLTEXENVFVPROC glad_glTexEnvfv;
 | |
| PFNGLREADBUFFERPROC glad_glReadBuffer;
 | |
| PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
 | |
| PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
 | |
| PFNGLDELETELISTSPROC glad_glDeleteLists;
 | |
| PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
 | |
| PFNGLVERTEX4DVPROC glad_glVertex4dv;
 | |
| PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
 | |
| PFNGLPOPMATRIXPROC glad_glPopMatrix;
 | |
| PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
 | |
| PFNGLCOLOR4IVPROC glad_glColor4iv;
 | |
| PFNGLINDEXUBVPROC glad_glIndexubv;
 | |
| PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
 | |
| PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
 | |
| PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
 | |
| PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
 | |
| PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
 | |
| PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
 | |
| PFNGLVERTEX3FVPROC glad_glVertex3fv;
 | |
| PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
 | |
| PFNGLMATERIALIVPROC glad_glMaterialiv;
 | |
| PFNGLISPROGRAMPROC glad_glIsProgram;
 | |
| PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
 | |
| PFNGLVERTEX4SPROC glad_glVertex4s;
 | |
| PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
 | |
| PFNGLNORMAL3DVPROC glad_glNormal3dv;
 | |
| PFNGLUNIFORM4IPROC glad_glUniform4i;
 | |
| PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
 | |
| PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
 | |
| PFNGLROTATEDPROC glad_glRotated;
 | |
| PFNGLROTATEFPROC glad_glRotatef;
 | |
| PFNGLVERTEX4IPROC glad_glVertex4i;
 | |
| PFNGLREADPIXELSPROC glad_glReadPixels;
 | |
| PFNGLLOADNAMEPROC glad_glLoadName;
 | |
| PFNGLUNIFORM4FPROC glad_glUniform4f;
 | |
| PFNGLSHADEMODELPROC glad_glShadeModel;
 | |
| PFNGLMAPGRID1DPROC glad_glMapGrid1d;
 | |
| PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
 | |
| PFNGLMAPGRID1FPROC glad_glMapGrid1f;
 | |
| PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
 | |
| PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
 | |
| PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
 | |
| PFNGLALPHAFUNCPROC glad_glAlphaFunc;
 | |
| PFNGLUNIFORM1IVPROC glad_glUniform1iv;
 | |
| PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
 | |
| PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
 | |
| PFNGLSTENCILFUNCPROC glad_glStencilFunc;
 | |
| PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
 | |
| PFNGLCOLOR4UIVPROC glad_glColor4uiv;
 | |
| PFNGLRECTIVPROC glad_glRectiv;
 | |
| PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
 | |
| PFNGLEVALMESH2PROC glad_glEvalMesh2;
 | |
| PFNGLEVALMESH1PROC glad_glEvalMesh1;
 | |
| PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
 | |
| PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
 | |
| PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
 | |
| PFNGLCOLOR4UBVPROC glad_glColor4ubv;
 | |
| PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
 | |
| PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
 | |
| PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
 | |
| PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
 | |
| PFNGLTEXENVIVPROC glad_glTexEnviv;
 | |
| PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
 | |
| PFNGLGENBUFFERSPROC glad_glGenBuffers;
 | |
| PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
 | |
| PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
 | |
| PFNGLPUSHATTRIBPROC glad_glPushAttrib;
 | |
| PFNGLBLENDFUNCPROC glad_glBlendFunc;
 | |
| PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
 | |
| PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
 | |
| PFNGLLIGHTIVPROC glad_glLightiv;
 | |
| PFNGLTEXGENFVPROC glad_glTexGenfv;
 | |
| PFNGLENDPROC glad_glEnd;
 | |
| PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
 | |
| PFNGLSCISSORPROC glad_glScissor;
 | |
| PFNGLCLIPPLANEPROC glad_glClipPlane;
 | |
| PFNGLPUSHNAMEPROC glad_glPushName;
 | |
| PFNGLTEXGENDVPROC glad_glTexGendv;
 | |
| PFNGLINDEXUBPROC glad_glIndexub;
 | |
| PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
 | |
| PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
 | |
| PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
 | |
| PFNGLCLEARCOLORPROC glad_glClearColor;
 | |
| PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
 | |
| PFNGLNORMAL3SPROC glad_glNormal3s;
 | |
| PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
 | |
| PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
 | |
| PFNGLBLENDCOLORPROC glad_glBlendColor;
 | |
| PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
 | |
| PFNGLCOLOR4DVPROC glad_glColor4dv;
 | |
| PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
 | |
| PFNGLUNIFORM2FVPROC glad_glUniform2fv;
 | |
| PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
 | |
| PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
 | |
| PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
 | |
| PFNGLNORMAL3IVPROC glad_glNormal3iv;
 | |
| PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
 | |
| PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
 | |
| PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
 | |
| PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
 | |
| PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
 | |
| PFNGLCOLOR3USPROC glad_glColor3us;
 | |
| PFNGLCOLOR3UIVPROC glad_glColor3uiv;
 | |
| PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
 | |
| PFNGLGETLIGHTIVPROC glad_glGetLightiv;
 | |
| PFNGLDEPTHFUNCPROC glad_glDepthFunc;
 | |
| PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
 | |
| PFNGLLISTBASEPROC glad_glListBase;
 | |
| PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
 | |
| PFNGLCOLOR3UBPROC glad_glColor3ub;
 | |
| PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
 | |
| PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
 | |
| PFNGLCOLOR3UIPROC glad_glColor3ui;
 | |
| PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
 | |
| PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
 | |
| PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
 | |
| PFNGLCOLORMASKPROC glad_glColorMask;
 | |
| PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
 | |
| PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
 | |
| PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
 | |
| PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
 | |
| PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
 | |
| PFNGLCOLOR4SVPROC glad_glColor4sv;
 | |
| PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
 | |
| PFNGLFOGFPROC glad_glFogf;
 | |
| PFNGLCOLOR3IVPROC glad_glColor3iv;
 | |
| PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
 | |
| PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
 | |
| PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
 | |
| PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
 | |
| PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
 | |
| PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
 | |
| PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
 | |
| PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
 | |
| PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
 | |
| PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
 | |
| PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
 | |
| PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
 | |
| PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
 | |
| PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
 | |
| PFNGLGENLISTSPROC glad_glGenLists;
 | |
| PFNGLCOLOR3BVPROC glad_glColor3bv;
 | |
| PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
 | |
| PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
 | |
| PFNGLENDLISTPROC glad_glEndList;
 | |
| PFNGLCOLOR3USVPROC glad_glColor3usv;
 | |
| PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
 | |
| PFNGLINDEXMASKPROC glad_glIndexMask;
 | |
| PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
 | |
| PFNGLSHADERSOURCEPROC glad_glShaderSource;
 | |
| PFNGLCLEARACCUMPROC glad_glClearAccum;
 | |
| PFNGLUNIFORM2FPROC glad_glUniform2f;
 | |
| PFNGLBEGINQUERYPROC glad_glBeginQuery;
 | |
| PFNGLBINDBUFFERPROC glad_glBindBuffer;
 | |
| PFNGLMAP2DPROC glad_glMap2d;
 | |
| PFNGLMAP2FPROC glad_glMap2f;
 | |
| PFNGLVERTEX4DPROC glad_glVertex4d;
 | |
| PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
 | |
| PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
 | |
| PFNGLBUFFERDATAPROC glad_glBufferData;
 | |
| PFNGLEVALPOINT1PROC glad_glEvalPoint1;
 | |
| PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
 | |
| PFNGLGETERRORPROC glad_glGetError;
 | |
| PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
 | |
| PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
 | |
| PFNGLGETFLOATVPROC glad_glGetFloatv;
 | |
| PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
 | |
| PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
 | |
| PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
 | |
| PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
 | |
| PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
 | |
| PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
 | |
| PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
 | |
| PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
 | |
| PFNGLGETINTEGERVPROC glad_glGetIntegerv;
 | |
| PFNGLACCUMPROC glad_glAccum;
 | |
| PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
 | |
| PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
 | |
| PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
 | |
| PFNGLISQUERYPROC glad_glIsQuery;
 | |
| PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
 | |
| PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
 | |
| PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
 | |
| PFNGLSTENCILMASKPROC glad_glStencilMask;
 | |
| PFNGLDRAWPIXELSPROC glad_glDrawPixels;
 | |
| PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
 | |
| PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
 | |
| PFNGLISTEXTUREPROC glad_glIsTexture;
 | |
| PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
 | |
| PFNGLUNIFORM1FVPROC glad_glUniform1fv;
 | |
| PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
 | |
| PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
 | |
| PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
 | |
| PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
 | |
| PFNGLVERTEX4FPROC glad_glVertex4f;
 | |
| PFNGLRECTSVPROC glad_glRectsv;
 | |
| PFNGLCOLOR4USVPROC glad_glColor4usv;
 | |
| PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
 | |
| PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
 | |
| PFNGLNORMAL3IPROC glad_glNormal3i;
 | |
| PFNGLNORMAL3FPROC glad_glNormal3f;
 | |
| PFNGLNORMAL3DPROC glad_glNormal3d;
 | |
| PFNGLNORMAL3BPROC glad_glNormal3b;
 | |
| PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
 | |
| PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
 | |
| PFNGLARRAYELEMENTPROC glad_glArrayElement;
 | |
| PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
 | |
| PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
 | |
| PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
 | |
| PFNGLDEPTHMASKPROC glad_glDepthMask;
 | |
| PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
 | |
| PFNGLCOLOR3FVPROC glad_glColor3fv;
 | |
| PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
 | |
| PFNGLUNIFORM4FVPROC glad_glUniform4fv;
 | |
| PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
 | |
| PFNGLCOLORPOINTERPROC glad_glColorPointer;
 | |
| PFNGLFRONTFACEPROC glad_glFrontFace;
 | |
| static void load_GL_VERSION_1_0(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_1_0) return;
 | |
| 	glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
 | |
| 	glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
 | |
| 	glad_glHint = (PFNGLHINTPROC)load("glHint");
 | |
| 	glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
 | |
| 	glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
 | |
| 	glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
 | |
| 	glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
 | |
| 	glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
 | |
| 	glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
 | |
| 	glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
 | |
| 	glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
 | |
| 	glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
 | |
| 	glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
 | |
| 	glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
 | |
| 	glad_glClear = (PFNGLCLEARPROC)load("glClear");
 | |
| 	glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
 | |
| 	glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
 | |
| 	glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
 | |
| 	glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
 | |
| 	glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
 | |
| 	glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
 | |
| 	glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
 | |
| 	glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
 | |
| 	glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
 | |
| 	glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
 | |
| 	glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
 | |
| 	glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
 | |
| 	glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
 | |
| 	glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
 | |
| 	glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
 | |
| 	glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
 | |
| 	glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
 | |
| 	glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
 | |
| 	glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
 | |
| 	glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
 | |
| 	glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
 | |
| 	glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
 | |
| 	glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
 | |
| 	glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
 | |
| 	glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
 | |
| 	glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
 | |
| 	glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
 | |
| 	glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
 | |
| 	glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
 | |
| 	glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
 | |
| 	glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
 | |
| 	glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
 | |
| 	glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
 | |
| 	glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
 | |
| 	glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
 | |
| 	glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
 | |
| 	glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
 | |
| 	glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
 | |
| 	glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
 | |
| 	glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
 | |
| 	glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
 | |
| 	glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
 | |
| 	glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
 | |
| 	glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
 | |
| 	glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
 | |
| 	glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
 | |
| 	glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
 | |
| 	glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
 | |
| 	glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
 | |
| 	glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
 | |
| 	glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
 | |
| 	glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
 | |
| 	glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
 | |
| 	glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
 | |
| 	glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
 | |
| 	glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
 | |
| 	glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
 | |
| 	glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
 | |
| 	glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
 | |
| 	glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
 | |
| 	glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
 | |
| 	glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
 | |
| 	glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
 | |
| 	glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
 | |
| 	glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
 | |
| 	glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
 | |
| 	glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
 | |
| 	glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
 | |
| 	glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
 | |
| 	glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
 | |
| 	glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
 | |
| 	glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
 | |
| 	glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
 | |
| 	glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
 | |
| 	glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
 | |
| 	glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
 | |
| 	glad_glEnd = (PFNGLENDPROC)load("glEnd");
 | |
| 	glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
 | |
| 	glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
 | |
| 	glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
 | |
| 	glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
 | |
| 	glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
 | |
| 	glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
 | |
| 	glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
 | |
| 	glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
 | |
| 	glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
 | |
| 	glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
 | |
| 	glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
 | |
| 	glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
 | |
| 	glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
 | |
| 	glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
 | |
| 	glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
 | |
| 	glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
 | |
| 	glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
 | |
| 	glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
 | |
| 	glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
 | |
| 	glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
 | |
| 	glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
 | |
| 	glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
 | |
| 	glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
 | |
| 	glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
 | |
| 	glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
 | |
| 	glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
 | |
| 	glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
 | |
| 	glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
 | |
| 	glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
 | |
| 	glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
 | |
| 	glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
 | |
| 	glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
 | |
| 	glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
 | |
| 	glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
 | |
| 	glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
 | |
| 	glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
 | |
| 	glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
 | |
| 	glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
 | |
| 	glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
 | |
| 	glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
 | |
| 	glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
 | |
| 	glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
 | |
| 	glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
 | |
| 	glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
 | |
| 	glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
 | |
| 	glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
 | |
| 	glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
 | |
| 	glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
 | |
| 	glad_glRects = (PFNGLRECTSPROC)load("glRects");
 | |
| 	glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
 | |
| 	glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
 | |
| 	glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
 | |
| 	glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
 | |
| 	glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
 | |
| 	glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
 | |
| 	glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
 | |
| 	glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
 | |
| 	glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
 | |
| 	glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
 | |
| 	glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
 | |
| 	glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
 | |
| 	glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
 | |
| 	glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
 | |
| 	glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
 | |
| 	glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
 | |
| 	glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
 | |
| 	glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
 | |
| 	glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
 | |
| 	glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
 | |
| 	glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
 | |
| 	glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
 | |
| 	glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
 | |
| 	glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
 | |
| 	glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
 | |
| 	glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
 | |
| 	glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
 | |
| 	glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
 | |
| 	glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
 | |
| 	glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
 | |
| 	glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
 | |
| 	glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
 | |
| 	glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
 | |
| 	glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
 | |
| 	glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
 | |
| 	glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
 | |
| 	glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
 | |
| 	glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
 | |
| 	glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
 | |
| 	glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
 | |
| 	glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
 | |
| 	glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
 | |
| 	glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
 | |
| 	glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
 | |
| 	glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
 | |
| 	glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
 | |
| 	glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
 | |
| 	glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
 | |
| 	glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
 | |
| 	glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
 | |
| 	glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
 | |
| 	glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
 | |
| 	glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
 | |
| 	glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
 | |
| 	glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
 | |
| 	glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
 | |
| 	glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
 | |
| 	glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
 | |
| 	glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
 | |
| 	glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
 | |
| 	glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
 | |
| 	glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
 | |
| 	glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
 | |
| 	glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
 | |
| 	glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
 | |
| 	glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
 | |
| 	glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
 | |
| 	glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
 | |
| 	glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
 | |
| 	glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
 | |
| 	glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
 | |
| 	glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
 | |
| 	glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
 | |
| 	glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
 | |
| 	glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
 | |
| 	glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
 | |
| 	glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
 | |
| 	glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
 | |
| 	glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
 | |
| 	glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
 | |
| 	glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
 | |
| 	glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
 | |
| 	glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
 | |
| 	glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
 | |
| 	glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
 | |
| 	glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
 | |
| 	glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
 | |
| 	glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
 | |
| 	glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
 | |
| 	glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
 | |
| 	glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
 | |
| 	glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
 | |
| 	glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
 | |
| 	glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
 | |
| 	glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
 | |
| 	glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
 | |
| 	glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
 | |
| 	glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
 | |
| 	glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
 | |
| 	glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
 | |
| 	glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
 | |
| 	glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
 | |
| 	glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
 | |
| 	glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
 | |
| 	glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
 | |
| 	glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
 | |
| 	glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
 | |
| 	glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
 | |
| 	glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
 | |
| 	glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
 | |
| 	glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
 | |
| 	glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
 | |
| 	glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
 | |
| 	glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
 | |
| 	glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
 | |
| 	glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
 | |
| 	glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
 | |
| 	glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
 | |
| 	glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
 | |
| 	glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
 | |
| 	glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
 | |
| 	glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
 | |
| 	glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
 | |
| 	glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
 | |
| 	glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
 | |
| 	glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
 | |
| 	glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
 | |
| 	glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
 | |
| 	glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
 | |
| 	glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
 | |
| 	glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
 | |
| 	glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
 | |
| 	glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
 | |
| 	glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
 | |
| 	glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
 | |
| 	glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
 | |
| 	glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
 | |
| 	glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
 | |
| 	glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
 | |
| 	glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
 | |
| 	glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
 | |
| 	glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
 | |
| 	glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
 | |
| 	glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
 | |
| 	glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
 | |
| 	glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
 | |
| 	glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
 | |
| 	glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
 | |
| 	glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
 | |
| 	glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
 | |
| 	glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
 | |
| 	glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
 | |
| 	glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
 | |
| 	glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
 | |
| 	glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
 | |
| 	glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
 | |
| 	glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
 | |
| 	glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
 | |
| 	glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
 | |
| 	glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
 | |
| 	glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
 | |
| 	glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
 | |
| 	glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
 | |
| 	glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
 | |
| 	glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
 | |
| }
 | |
| static void load_GL_VERSION_1_1(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_1_1) return;
 | |
| 	glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
 | |
| 	glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
 | |
| 	glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
 | |
| 	glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
 | |
| 	glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
 | |
| 	glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
 | |
| 	glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
 | |
| 	glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
 | |
| 	glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
 | |
| 	glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
 | |
| 	glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
 | |
| 	glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
 | |
| 	glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
 | |
| 	glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
 | |
| 	glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
 | |
| 	glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
 | |
| 	glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
 | |
| 	glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
 | |
| 	glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
 | |
| 	glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
 | |
| 	glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
 | |
| 	glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
 | |
| 	glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
 | |
| 	glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
 | |
| 	glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
 | |
| 	glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
 | |
| 	glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
 | |
| 	glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
 | |
| 	glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
 | |
| 	glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
 | |
| }
 | |
| static void load_GL_VERSION_1_2(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_1_2) return;
 | |
| 	glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
 | |
| 	glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
 | |
| 	glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
 | |
| 	glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
 | |
| }
 | |
| static void load_GL_VERSION_1_3(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_1_3) return;
 | |
| 	glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
 | |
| 	glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
 | |
| 	glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
 | |
| 	glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
 | |
| 	glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
 | |
| 	glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
 | |
| 	glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
 | |
| 	glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
 | |
| 	glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
 | |
| 	glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
 | |
| 	glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
 | |
| 	glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
 | |
| 	glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
 | |
| 	glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
 | |
| 	glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
 | |
| 	glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
 | |
| 	glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
 | |
| 	glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
 | |
| 	glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
 | |
| 	glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
 | |
| 	glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
 | |
| 	glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
 | |
| 	glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
 | |
| 	glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
 | |
| 	glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
 | |
| 	glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
 | |
| 	glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
 | |
| 	glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
 | |
| 	glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
 | |
| 	glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
 | |
| 	glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
 | |
| 	glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
 | |
| 	glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
 | |
| 	glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
 | |
| 	glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
 | |
| 	glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
 | |
| 	glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
 | |
| 	glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
 | |
| 	glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
 | |
| 	glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
 | |
| 	glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
 | |
| 	glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
 | |
| 	glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
 | |
| 	glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
 | |
| 	glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
 | |
| 	glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
 | |
| }
 | |
| static void load_GL_VERSION_1_4(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_1_4) return;
 | |
| 	glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
 | |
| 	glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
 | |
| 	glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
 | |
| 	glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
 | |
| 	glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
 | |
| 	glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
 | |
| 	glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
 | |
| 	glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
 | |
| 	glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
 | |
| 	glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
 | |
| 	glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
 | |
| 	glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
 | |
| 	glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
 | |
| 	glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
 | |
| 	glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
 | |
| 	glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
 | |
| 	glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
 | |
| 	glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
 | |
| 	glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
 | |
| 	glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
 | |
| 	glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
 | |
| 	glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
 | |
| 	glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
 | |
| 	glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
 | |
| 	glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
 | |
| 	glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
 | |
| 	glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
 | |
| 	glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
 | |
| 	glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
 | |
| 	glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
 | |
| 	glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
 | |
| 	glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
 | |
| 	glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
 | |
| 	glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
 | |
| 	glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
 | |
| 	glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
 | |
| 	glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
 | |
| 	glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
 | |
| 	glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
 | |
| 	glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
 | |
| 	glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
 | |
| 	glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
 | |
| 	glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
 | |
| 	glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
 | |
| 	glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
 | |
| 	glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
 | |
| 	glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
 | |
| }
 | |
| static void load_GL_VERSION_1_5(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_1_5) return;
 | |
| 	glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
 | |
| 	glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
 | |
| 	glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
 | |
| 	glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
 | |
| 	glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
 | |
| 	glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
 | |
| 	glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
 | |
| 	glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
 | |
| 	glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
 | |
| 	glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
 | |
| 	glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
 | |
| 	glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
 | |
| 	glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
 | |
| 	glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
 | |
| 	glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
 | |
| 	glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
 | |
| 	glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
 | |
| 	glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
 | |
| 	glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
 | |
| }
 | |
| static void load_GL_VERSION_2_0(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_2_0) return;
 | |
| 	glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
 | |
| 	glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
 | |
| 	glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
 | |
| 	glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
 | |
| 	glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
 | |
| 	glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
 | |
| 	glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
 | |
| 	glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
 | |
| 	glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
 | |
| 	glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
 | |
| 	glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
 | |
| 	glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
 | |
| 	glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
 | |
| 	glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
 | |
| 	glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
 | |
| 	glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
 | |
| 	glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
 | |
| 	glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
 | |
| 	glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
 | |
| 	glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
 | |
| 	glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
 | |
| 	glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
 | |
| 	glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
 | |
| 	glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
 | |
| 	glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
 | |
| 	glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
 | |
| 	glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
 | |
| 	glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
 | |
| 	glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
 | |
| 	glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
 | |
| 	glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
 | |
| 	glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
 | |
| 	glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
 | |
| 	glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
 | |
| 	glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
 | |
| 	glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
 | |
| 	glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
 | |
| 	glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
 | |
| 	glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
 | |
| 	glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
 | |
| 	glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
 | |
| 	glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
 | |
| 	glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
 | |
| 	glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
 | |
| 	glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
 | |
| 	glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
 | |
| 	glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
 | |
| 	glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
 | |
| 	glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
 | |
| 	glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
 | |
| 	glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
 | |
| 	glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
 | |
| 	glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
 | |
| 	glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
 | |
| 	glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
 | |
| 	glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
 | |
| 	glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
 | |
| 	glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
 | |
| 	glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
 | |
| 	glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
 | |
| 	glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
 | |
| 	glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
 | |
| 	glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
 | |
| 	glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
 | |
| 	glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
 | |
| 	glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
 | |
| 	glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
 | |
| 	glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
 | |
| 	glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
 | |
| 	glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
 | |
| 	glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
 | |
| 	glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
 | |
| 	glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
 | |
| 	glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
 | |
| 	glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
 | |
| 	glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
 | |
| 	glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
 | |
| 	glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
 | |
| 	glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
 | |
| 	glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
 | |
| 	glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
 | |
| 	glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
 | |
| 	glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
 | |
| 	glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
 | |
| 	glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
 | |
| 	glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
 | |
| 	glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
 | |
| 	glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
 | |
| 	glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
 | |
| 	glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
 | |
| 	glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
 | |
| 	glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
 | |
| 	glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
 | |
| }
 | |
| static void load_GL_VERSION_2_1(GLADloadproc load) {
 | |
| 	if(!GLAD_GL_VERSION_2_1) return;
 | |
| 	glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
 | |
| 	glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
 | |
| 	glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
 | |
| 	glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
 | |
| 	glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
 | |
| 	glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
 | |
| }
 | |
| static int find_extensionsGL(void) {
 | |
| 	if (!get_exts()) return 0;
 | |
| 	(void)&has_ext;
 | |
| 	free_exts();
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| static void find_coreGL(void) {
 | |
| 
 | |
|     /* Thank you @elmindreda
 | |
|      * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
 | |
|      * https://github.com/glfw/glfw/blob/master/src/context.c#L36
 | |
|      */
 | |
|     int i, major, minor;
 | |
| 
 | |
|     const char* version;
 | |
|     const char* prefixes[] = {
 | |
|         "OpenGL ES-CM ",
 | |
|         "OpenGL ES-CL ",
 | |
|         "OpenGL ES ",
 | |
|         NULL
 | |
|     };
 | |
| 
 | |
|     version = (const char*) glGetString(GL_VERSION);
 | |
|     if (!version) return;
 | |
| 
 | |
|     for (i = 0;  prefixes[i];  i++) {
 | |
|         const size_t length = strlen(prefixes[i]);
 | |
|         if (strncmp(version, prefixes[i], length) == 0) {
 | |
|             version += length;
 | |
|             break;
 | |
|         }
 | |
|     }
 | |
| 
 | |
| /* PR #18 */
 | |
| #ifdef _MSC_VER
 | |
|     sscanf_s(version, "%d.%d", &major, &minor);
 | |
| #else
 | |
|     sscanf(version, "%d.%d", &major, &minor);
 | |
| #endif
 | |
| 
 | |
|     GLVersion.major = major; GLVersion.minor = minor;
 | |
|     max_loaded_major = major; max_loaded_minor = minor;
 | |
| 	GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
 | |
| 	GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
 | |
| 	GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
 | |
| 	GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
 | |
| 	GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
 | |
| 	GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
 | |
| 	GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
 | |
| 	GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
 | |
| 	if (GLVersion.major > 2 || (GLVersion.major >= 2 && GLVersion.minor >= 1)) {
 | |
| 		max_loaded_major = 2;
 | |
| 		max_loaded_minor = 1;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int gladLoadGLLoader(GLADloadproc load) {
 | |
| 	GLVersion.major = 0; GLVersion.minor = 0;
 | |
| 	glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
 | |
| 	if(glGetString == NULL) return 0;
 | |
| 	if(glGetString(GL_VERSION) == NULL) return 0;
 | |
| 	find_coreGL();
 | |
| 	load_GL_VERSION_1_0(load);
 | |
| 	load_GL_VERSION_1_1(load);
 | |
| 	load_GL_VERSION_1_2(load);
 | |
| 	load_GL_VERSION_1_3(load);
 | |
| 	load_GL_VERSION_1_4(load);
 | |
| 	load_GL_VERSION_1_5(load);
 | |
| 	load_GL_VERSION_2_0(load);
 | |
| 	load_GL_VERSION_2_1(load);
 | |
| 
 | |
| 	if (!find_extensionsGL()) return 0;
 | |
| 	return GLVersion.major != 0 || GLVersion.minor != 0;
 | |
| }
 | |
| 
 |