cleanup
This commit is contained in:
@ -9,7 +9,7 @@ _Extensible ball and paddle game._
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- Code repository: https://gitlab.com/osgames/ballandpaddle.git (conversion of bzr), http://bzr.savannah.gnu.org/r/ballandpaddle/ (bzr)
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- Code language: C++, Scheme
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- Code license: GPL-3.0
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- Code dependencies: guile, SDL
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- Code dependencies: GNU Guile, SDL
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- Assets license: GPL
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- Developer: Eric P. Hutchins
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@ -6,9 +6,10 @@ _Single exe cross platform game engine using Lua._
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- State: mature
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- Platform: Windows, Linux, macOS
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- Keywords: game engine
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- Code repository: https://github.com/xriss/gamecake.git, https://bitbucket.org/xixs/lua (hg outdated), https://bitbucket.org/xixs/bin (hg)
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- Code repository: https://github.com/xriss/gamecake.git
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- Code language: C, C++, Lua
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- Code license: MIT
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- Developer: Kriss (xriss@GH, xixs@BB)
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## Building
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@ -2,7 +2,7 @@
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_Remake of Story of Seasons series._
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- Home: https://twitter.com/GreentwipHealth
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- Home: https://github.com/greentwip/HarvestMoon
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- State: beta
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- Keywords: remake, commercial content (?), inspired by Story of Seasons series
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- Code repository: https://github.com/greentwip/HarvestMoon.git
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@ -5,7 +5,7 @@ _Clone of Wipeout._
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- Home: http://www.irrgheist.com/games.htm
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- State: mature, inactive since 2015
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- Keywords: sports, clone, inspired by Wipeout, racing
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- Code repository: https://bitbucket.org/mzeilfelder/trunk_hc1 (hg)
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- Code repository: https://github.com/mzeilfelder/hc1.git, https://github.com/mzeilfelder/media_hc1.git (+)
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- Code language: C++
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- Code license: zlib
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- Assets license: Custom (Do not modify or distribute outside this game. See http://www.irrgheist.com/hcraftsource.htm)
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@ -1,6 +1,6 @@
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# Javelin
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_Single-player role-playing game that uses d20 as the rule system. It draws heavy inspiration from Jagged Alliance and Dungeon Crawl Stone Soup to Pokémon and the Final Fantasy series._
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_Role-playing game that uses d20 as the rule system. It draws heavy inspiration from Jagged Alliance and Dungeon Crawl Stone Soup to Pokémon and the Final Fantasy series._
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- Home: https://javelinrl.wordpress.com/, https://www.reddit.com/r/javelinrl/
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- State: mature, inactive since 2016
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@ -10,7 +10,6 @@ _Single-player role-playing game that uses d20 as the rule system. It draws heav
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- Code repository: https://github.com/tukkek/javelin.git
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- Code language: Java
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- Code license: GPL-2.0
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- Code dependencies: AWT
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- Assets license: GPL-2.0
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- Developer: Alex Henry
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@ -8,7 +8,7 @@ _Jigsaw puzzle game from the KDEGames collection._
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- Code repository: https://invent.kde.org/games/palapeli.git
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- Code language: C++
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- Code license: GPL-2.0
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- Code dependencies: KDE libraries, Qt
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- Code dependencies: KDE Frameworks, Qt
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- Developer: Stefan Majewsky
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## Building
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@ -4,7 +4,7 @@ _Post-Apocalyptic RPG._
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- Home: http://blog.parpg.net/, https://sourceforge.net/projects/parpg/
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- State: beta, inactive since 2012
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- Download: http://blog.parpg.net/download/
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- Download: http://blog.parpg.net/download/, http://wiki.parpg.net/Download
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- Keywords: role playing, inspired by Fallout 2, remake
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- Code repository: http://hg.assembla.com/parpg-core (hg), https://gitlab.com/osgames/parpg-core.git (+), http://subversion.assembla.com/svn/parpg-assets/ (svn), http://parpg-trac.cvsdude.com/parpg/browser (svn)
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- Code language: Python
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@ -11,8 +11,8 @@ _1,000 solitaire games._
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- Code repository: (see download)
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- Code language: Python
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- Code license: GPL-2.0
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- Code dependencies: Tk
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- Code dependencies: tkinter
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See also [PySol Fan Club Edition](https://pysolfc.sourceforge.io/) and https://sourceforge.net/projects/pysolfc/ and https://github.com/shlomif/PySolFC.
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See also [PySol Fan Club Edition](https://pysolfc.sourceforge.io/) and https://sourceforge.net/projects/pysolfc/ and https://github.com/shlomif/PySolFC
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## Building
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@ -7,8 +7,10 @@ _Remake of Quake._
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- Download: http://quakespasm.sourceforge.net/download.htm, https://sourceforge.net/projects/quakespasm/files/
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- Platform: Windows, Linux, macOS
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- Keywords: action, commercial content, inspired by Quake, remake, requires original content (?), shooter
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- Code repository: https://svn.code.sf.net/p/quakespasm/code (svn active)
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- Code repository: https://git.code.sf.net/p/quakespasm/quakespasm.git, https://svn.code.sf.net/p/quakespasm/code (svn active)
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- Code language: C
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- Code license: GPL-2.0
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See also https://github.com/Shpoike/Quakespasm
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## Building
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@ -2,12 +2,12 @@
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_MMORPG with open world play._
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- Home: https://ryzomcore.atlassian.net/wiki/spaces/RC/overview, https://web.archive.org/web/20160413082305/http://www.ryzomcore.org/
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- Home: https://wiki.ryzom.dev/, https://web.archive.org/web/20160413082305/http://www.ryzomcore.org/
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- Media: https://en.wikipedia.org/wiki/Ryzom
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- State: mature
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- Play: https://www.ryzom.com/ (commercial)
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- Keywords: role playing, inspired by Ryzom, multiplayer massive + online, remake, requires server (?)
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- Code repository: https://bitbucket.org/ryzom/ryzomcore (hg)
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- Code repository: https://github.com/ryzom/ryzomcore.git
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- Code language: C++
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- Code license: AGPL-3.0
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- Assets license: CC
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@ -2,7 +2,7 @@
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_Web-based cross between amazing games like, VGAPlanets, Ascendancy an for example Master of Orion._
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- Home: https://sourceforge.net/projects/skrupel/, http://skrupel.paradyze.org/doku.php (German)
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- Home: https://sourceforge.net/projects/skrupel/
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- State: mature, inactive since 2011
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- Download: https://sourceforge.net/projects/skrupel/files
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- Keywords: strategy
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@ -10,6 +10,7 @@ _4X turn-based, empire-building strategy game on the galactic level._
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- Code language: C#
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- Code license: MS-RL
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- Assets license: CC-BY-SA-2.0
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- Developer: Mike Strobel
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Ms-RL = Microsoft Reciprocal License
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@ -11,6 +11,7 @@ _Networked clone of the classical Bubble Bobble board game._
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- Code language: Python
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- Code license: MIT
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- Code dependencies: pygame
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- Developer: Armin Rigo
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## Building
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@ -9,7 +9,7 @@ _A framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate).
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- Code repository: https://github.com/thousandparsec/tpserver-cpp.git, https://github.com/thousandparsec/tpclient-pywx.git (+), (http://git.thousandparsec.net/ not available right now)
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- Code language: C++, Python
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- Code license: GPL-2.0
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- Code dependencies: NumPy, psyco, py2app, py2exe, pygame, pyOpenSSL, wxPython
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- Code dependencies: NumPy, psyco, pygame, pyOpenSSL, wxPython
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Should this be a game engine instead? Server is written in C++. Client is written in Python.
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@ -1,7 +1,7 @@
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[comment]: # (autogenerated content, do not edit)
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# Games
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- **[0 A.D.](../0_ad.md)** (C, C++, Javascript, GPL-2.0, beta)
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- **[0 A.D.](../0_ad.md)** (C, C++, JavaScript, GPL-2.0, beta)
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- **[1oom](../1oom.md)** (C, GPL-2.0, mature)
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- **[2006-rebotted](../2006-rebotted.md)** (Java, 2-clause BSD, mature)
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- **[2048](../2048.md)** (JavaScript, MIT, mature)
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@ -1,7 +1,7 @@
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[comment]: # (autogenerated content, do not edit)
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# Linux
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- **[0 A.D.](../0_ad.md)** (C, C++, Javascript, GPL-2.0, beta)
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- **[0 A.D.](../0_ad.md)** (C, C++, JavaScript, GPL-2.0, beta)
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- **[1oom](../1oom.md)** (C, GPL-2.0, mature)
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- **[3D Pong](../3d_pong.md)** (C, GPL-2.0, beta, inactive since 2004)
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- **[4D-TRIS](../4d-tris.md)** (C, GPL-2.0, mature, inactive since 2012)
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@ -1,7 +1,7 @@
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[comment]: # (autogenerated content, do not edit)
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# macOS
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- **[0 A.D.](../0_ad.md)** (C, C++, Javascript, GPL-2.0, beta)
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- **[0 A.D.](../0_ad.md)** (C, C++, JavaScript, GPL-2.0, beta)
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- **[3D Pong](../3d_pong.md)** (C, GPL-2.0, beta, inactive since 2004)
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- **[4D-TRIS](../4d-tris.md)** (C, GPL-2.0, mature, inactive since 2012)
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- **[Abe's Amazing Adventure](../abes_amazing_adventure.md)** (C, GPL-2.0, mature, inactive since 2005)
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@ -1,7 +1,7 @@
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[comment]: # (autogenerated content, do not edit)
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# Strategy
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- **[0 A.D.](../0_ad.md)** (C, C++, Javascript, GPL-2.0, beta)
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- **[0 A.D.](../0_ad.md)** (C, C++, JavaScript, GPL-2.0, beta)
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- **[1oom](../1oom.md)** (C, GPL-2.0, mature)
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- **[2Moons Browsergame Engine](../2moons_browsergame_engine.md)** (PHP, JavaScript, MIT, mature)
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- **[A Planet's Revenge](../a_planets_revenge.md)** (Python, GPL-3.0, beta, inactive since 2008)
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@ -1,7 +1,7 @@
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[comment]: # (autogenerated content, do not edit)
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# Windows
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- **[0 A.D.](../0_ad.md)** (C, C++, Javascript, GPL-2.0, beta)
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- **[0 A.D.](../0_ad.md)** (C, C++, JavaScript, GPL-2.0, beta)
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- **[1oom](../1oom.md)** (C, GPL-2.0, mature)
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- **[4D-TRIS](../4d-tris.md)** (C, GPL-2.0, mature, inactive since 2012)
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- **[Abe's Amazing Adventure](../abes_amazing_adventure.md)** (C, GPL-2.0, mature, inactive since 2005)
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@ -10,6 +10,6 @@ _Remake of Marble Madness._
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- Code repository: https://github.com/trackballs/trackballs.git
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- Code language: C++, Scheme
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- Code license: GPL-2.0
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- Code dependencies: Guile, SDL2
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- Code dependencies: GNU Guile, SDL2
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## Building
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@ -10,7 +10,7 @@ _Abstract 2D shooter game._
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- Code repository: (see download) http://transcend.cvs.sourceforge.net (cvs)
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- Code language: C++, Dia
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- Code license: ? (GPL, Public domain)
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- Code dependencies: GLUT, X
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- Code dependencies: GLUT
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- Assets license: ? (GPL)
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- Developer: Jason Rohrer
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@ -10,7 +10,7 @@ _A 2D real time strategy simulation with an emphasis on economy and city buildin
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- Code repository: https://github.com/unknown-horizons/unknown-horizons.git, https://github.com/unknown-horizons/godot-port.git (+)
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- Code language: Python
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- Code license: GPL-2.0
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- Code dependencies: FIFE, Pillow, yaml
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- Code dependencies: FIFE, Pillow
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Uses the FIFE engine. Godot port: https://github.com/unknown-horizons/godot-port
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@ -9,6 +9,7 @@ _J-RPG (Based on the Hero of Allacrost engine)._
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- Code repository: https://github.com/ValyriaTear/ValyriaTear.git
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- Code language: Lua, C++, C
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- Code license: GPL-2.0
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- Code dependencies: Hero of Allacrost engine
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- Assets license: GPL-2.0, CC-BY-SA-3.0 (see https://github.com/ValyriaTear/ValyriaTear/blob/master/LICENSES.txt)
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## Building
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@ -9,6 +9,7 @@ _Cross platform 2D and 3D .NET framework._
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- Code repository: https://github.com/amerkoleci/vortice.git
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- Code language: C#
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- Code license: MIT
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- Developer: Amer Koleci (amerkoleci@GH)
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## Building
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@ -10,7 +10,8 @@ _Simple card strategy, based on Magic: The Gathering rules._
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- Code repository: https://github.com/chubakur/wizards-magic.git, https://github.com/chubakur/wizards-magic2.git (+), https://code.google.com/archive/p/wizards-magic/source
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- Code language: Python
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- Code license: GPL-2.0
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- Code dependencies: pygame, simplejson
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- Code dependencies: pygame
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- Developer: Андрей Питько (chubakur@GH, chubakur@BB)
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## Building
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Reference in New Issue
Block a user