This commit is contained in:
Trilarion
2020-08-26 15:53:55 +02:00
parent ef7a527f6c
commit 03a7680429
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@ -9,7 +9,7 @@ _Extensible ball and paddle game._
- Code repository: https://gitlab.com/osgames/ballandpaddle.git (conversion of bzr), http://bzr.savannah.gnu.org/r/ballandpaddle/ (bzr)
- Code language: C++, Scheme
- Code license: GPL-3.0
- Code dependencies: guile, SDL
- Code dependencies: GNU Guile, SDL
- Assets license: GPL
- Developer: Eric P. Hutchins

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@ -6,9 +6,10 @@ _Single exe cross platform game engine using Lua._
- State: mature
- Platform: Windows, Linux, macOS
- Keywords: game engine
- Code repository: https://github.com/xriss/gamecake.git, https://bitbucket.org/xixs/lua (hg outdated), https://bitbucket.org/xixs/bin (hg)
- Code repository: https://github.com/xriss/gamecake.git
- Code language: C, C++, Lua
- Code license: MIT
- Developer: Kriss (xriss@GH, xixs@BB)
## Building

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@ -2,7 +2,7 @@
_Remake of Story of Seasons series._
- Home: https://twitter.com/GreentwipHealth
- Home: https://github.com/greentwip/HarvestMoon
- State: beta
- Keywords: remake, commercial content (?), inspired by Story of Seasons series
- Code repository: https://github.com/greentwip/HarvestMoon.git

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@ -5,7 +5,7 @@ _Clone of Wipeout._
- Home: http://www.irrgheist.com/games.htm
- State: mature, inactive since 2015
- Keywords: sports, clone, inspired by Wipeout, racing
- Code repository: https://bitbucket.org/mzeilfelder/trunk_hc1 (hg)
- Code repository: https://github.com/mzeilfelder/hc1.git, https://github.com/mzeilfelder/media_hc1.git (+)
- Code language: C++
- Code license: zlib
- Assets license: Custom (Do not modify or distribute outside this game. See http://www.irrgheist.com/hcraftsource.htm)

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@ -1,6 +1,6 @@
# Javelin
_Single-player role-playing game that uses d20 as the rule system. It draws heavy inspiration from Jagged Alliance and Dungeon Crawl Stone Soup to Pokémon and the Final Fantasy series._
_Role-playing game that uses d20 as the rule system. It draws heavy inspiration from Jagged Alliance and Dungeon Crawl Stone Soup to Pokémon and the Final Fantasy series._
- Home: https://javelinrl.wordpress.com/, https://www.reddit.com/r/javelinrl/
- State: mature, inactive since 2016
@ -10,7 +10,6 @@ _Single-player role-playing game that uses d20 as the rule system. It draws heav
- Code repository: https://github.com/tukkek/javelin.git
- Code language: Java
- Code license: GPL-2.0
- Code dependencies: AWT
- Assets license: GPL-2.0
- Developer: Alex Henry

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@ -8,7 +8,7 @@ _Jigsaw puzzle game from the KDEGames collection._
- Code repository: https://invent.kde.org/games/palapeli.git
- Code language: C++
- Code license: GPL-2.0
- Code dependencies: KDE libraries, Qt
- Code dependencies: KDE Frameworks, Qt
- Developer: Stefan Majewsky
## Building

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@ -4,7 +4,7 @@ _Post-Apocalyptic RPG._
- Home: http://blog.parpg.net/, https://sourceforge.net/projects/parpg/
- State: beta, inactive since 2012
- Download: http://blog.parpg.net/download/
- Download: http://blog.parpg.net/download/, http://wiki.parpg.net/Download
- Keywords: role playing, inspired by Fallout 2, remake
- Code repository: http://hg.assembla.com/parpg-core (hg), https://gitlab.com/osgames/parpg-core.git (+), http://subversion.assembla.com/svn/parpg-assets/ (svn), http://parpg-trac.cvsdude.com/parpg/browser (svn)
- Code language: Python

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@ -11,8 +11,8 @@ _1,000 solitaire games._
- Code repository: (see download)
- Code language: Python
- Code license: GPL-2.0
- Code dependencies: Tk
- Code dependencies: tkinter
See also [PySol Fan Club Edition](https://pysolfc.sourceforge.io/) and https://sourceforge.net/projects/pysolfc/ and https://github.com/shlomif/PySolFC.
See also [PySol Fan Club Edition](https://pysolfc.sourceforge.io/) and https://sourceforge.net/projects/pysolfc/ and https://github.com/shlomif/PySolFC
## Building

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@ -7,8 +7,10 @@ _Remake of Quake._
- Download: http://quakespasm.sourceforge.net/download.htm, https://sourceforge.net/projects/quakespasm/files/
- Platform: Windows, Linux, macOS
- Keywords: action, commercial content, inspired by Quake, remake, requires original content (?), shooter
- Code repository: https://svn.code.sf.net/p/quakespasm/code (svn active)
- Code repository: https://git.code.sf.net/p/quakespasm/quakespasm.git, https://svn.code.sf.net/p/quakespasm/code (svn active)
- Code language: C
- Code license: GPL-2.0
See also https://github.com/Shpoike/Quakespasm
## Building

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@ -2,12 +2,12 @@
_MMORPG with open world play._
- Home: https://ryzomcore.atlassian.net/wiki/spaces/RC/overview, https://web.archive.org/web/20160413082305/http://www.ryzomcore.org/
- Home: https://wiki.ryzom.dev/, https://web.archive.org/web/20160413082305/http://www.ryzomcore.org/
- Media: https://en.wikipedia.org/wiki/Ryzom
- State: mature
- Play: https://www.ryzom.com/ (commercial)
- Keywords: role playing, inspired by Ryzom, multiplayer massive + online, remake, requires server (?)
- Code repository: https://bitbucket.org/ryzom/ryzomcore (hg)
- Code repository: https://github.com/ryzom/ryzomcore.git
- Code language: C++
- Code license: AGPL-3.0
- Assets license: CC

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@ -2,7 +2,7 @@
_Web-based cross between amazing games like, VGAPlanets, Ascendancy an for example Master of Orion._
- Home: https://sourceforge.net/projects/skrupel/, http://skrupel.paradyze.org/doku.php (German)
- Home: https://sourceforge.net/projects/skrupel/
- State: mature, inactive since 2011
- Download: https://sourceforge.net/projects/skrupel/files
- Keywords: strategy

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@ -10,6 +10,7 @@ _4X turn-based, empire-building strategy game on the galactic level._
- Code language: C#
- Code license: MS-RL
- Assets license: CC-BY-SA-2.0
- Developer: Mike Strobel
Ms-RL = Microsoft Reciprocal License

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@ -11,6 +11,7 @@ _Networked clone of the classical Bubble Bobble board game._
- Code language: Python
- Code license: MIT
- Code dependencies: pygame
- Developer: Armin Rigo
## Building

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@ -9,7 +9,7 @@ _A framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate).
- Code repository: https://github.com/thousandparsec/tpserver-cpp.git, https://github.com/thousandparsec/tpclient-pywx.git (+), (http://git.thousandparsec.net/ not available right now)
- Code language: C++, Python
- Code license: GPL-2.0
- Code dependencies: NumPy, psyco, py2app, py2exe, pygame, pyOpenSSL, wxPython
- Code dependencies: NumPy, psyco, pygame, pyOpenSSL, wxPython
Should this be a game engine instead? Server is written in C++. Client is written in Python.

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@ -1,7 +1,7 @@
[comment]: # (autogenerated content, do not edit)
# Games
- **[0 A.D.](../0_ad.md)** (C, C++, Javascript, GPL-2.0, beta)
- **[0 A.D.](../0_ad.md)** (C, C++, JavaScript, GPL-2.0, beta)
- **[1oom](../1oom.md)** (C, GPL-2.0, mature)
- **[2006-rebotted](../2006-rebotted.md)** (Java, 2-clause BSD, mature)
- **[2048](../2048.md)** (JavaScript, MIT, mature)

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@ -1,7 +1,7 @@
[comment]: # (autogenerated content, do not edit)
# Linux
- **[0 A.D.](../0_ad.md)** (C, C++, Javascript, GPL-2.0, beta)
- **[0 A.D.](../0_ad.md)** (C, C++, JavaScript, GPL-2.0, beta)
- **[1oom](../1oom.md)** (C, GPL-2.0, mature)
- **[3D Pong](../3d_pong.md)** (C, GPL-2.0, beta, inactive since 2004)
- **[4D-TRIS](../4d-tris.md)** (C, GPL-2.0, mature, inactive since 2012)

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@ -1,7 +1,7 @@
[comment]: # (autogenerated content, do not edit)
# macOS
- **[0 A.D.](../0_ad.md)** (C, C++, Javascript, GPL-2.0, beta)
- **[0 A.D.](../0_ad.md)** (C, C++, JavaScript, GPL-2.0, beta)
- **[3D Pong](../3d_pong.md)** (C, GPL-2.0, beta, inactive since 2004)
- **[4D-TRIS](../4d-tris.md)** (C, GPL-2.0, mature, inactive since 2012)
- **[Abe's Amazing Adventure](../abes_amazing_adventure.md)** (C, GPL-2.0, mature, inactive since 2005)

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@ -1,7 +1,7 @@
[comment]: # (autogenerated content, do not edit)
# Strategy
- **[0 A.D.](../0_ad.md)** (C, C++, Javascript, GPL-2.0, beta)
- **[0 A.D.](../0_ad.md)** (C, C++, JavaScript, GPL-2.0, beta)
- **[1oom](../1oom.md)** (C, GPL-2.0, mature)
- **[2Moons Browsergame Engine](../2moons_browsergame_engine.md)** (PHP, JavaScript, MIT, mature)
- **[A Planet's Revenge](../a_planets_revenge.md)** (Python, GPL-3.0, beta, inactive since 2008)

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@ -1,7 +1,7 @@
[comment]: # (autogenerated content, do not edit)
# Windows
- **[0 A.D.](../0_ad.md)** (C, C++, Javascript, GPL-2.0, beta)
- **[0 A.D.](../0_ad.md)** (C, C++, JavaScript, GPL-2.0, beta)
- **[1oom](../1oom.md)** (C, GPL-2.0, mature)
- **[4D-TRIS](../4d-tris.md)** (C, GPL-2.0, mature, inactive since 2012)
- **[Abe's Amazing Adventure](../abes_amazing_adventure.md)** (C, GPL-2.0, mature, inactive since 2005)

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@ -10,6 +10,6 @@ _Remake of Marble Madness._
- Code repository: https://github.com/trackballs/trackballs.git
- Code language: C++, Scheme
- Code license: GPL-2.0
- Code dependencies: Guile, SDL2
- Code dependencies: GNU Guile, SDL2
## Building

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@ -10,7 +10,7 @@ _Abstract 2D shooter game._
- Code repository: (see download) http://transcend.cvs.sourceforge.net (cvs)
- Code language: C++, Dia
- Code license: ? (GPL, Public domain)
- Code dependencies: GLUT, X
- Code dependencies: GLUT
- Assets license: ? (GPL)
- Developer: Jason Rohrer

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@ -10,7 +10,7 @@ _A 2D real time strategy simulation with an emphasis on economy and city buildin
- Code repository: https://github.com/unknown-horizons/unknown-horizons.git, https://github.com/unknown-horizons/godot-port.git (+)
- Code language: Python
- Code license: GPL-2.0
- Code dependencies: FIFE, Pillow, yaml
- Code dependencies: FIFE, Pillow
Uses the FIFE engine. Godot port: https://github.com/unknown-horizons/godot-port

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@ -9,6 +9,7 @@ _J-RPG (Based on the Hero of Allacrost engine)._
- Code repository: https://github.com/ValyriaTear/ValyriaTear.git
- Code language: Lua, C++, C
- Code license: GPL-2.0
- Code dependencies: Hero of Allacrost engine
- Assets license: GPL-2.0, CC-BY-SA-3.0 (see https://github.com/ValyriaTear/ValyriaTear/blob/master/LICENSES.txt)
## Building

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@ -9,6 +9,7 @@ _Cross platform 2D and 3D .NET framework._
- Code repository: https://github.com/amerkoleci/vortice.git
- Code language: C#
- Code license: MIT
- Developer: Amer Koleci (amerkoleci@GH)
## Building

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@ -10,7 +10,8 @@ _Simple card strategy, based on Magic: The Gathering rules._
- Code repository: https://github.com/chubakur/wizards-magic.git, https://github.com/chubakur/wizards-magic2.git (+), https://code.google.com/archive/p/wizards-magic/source
- Code language: Python
- Code license: GPL-2.0
- Code dependencies: pygame, simplejson
- Code dependencies: pygame
- Developer: Андрей Питько (chubakur@GH, chubakur@BB)
## Building