tested grammar for reading entries (parsing quite slow)
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@ -13,4 +13,3 @@ _Space browsergame framework._
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- Developer: Jan-Otto Kröpke, Ozan Kurt, Hilarious001
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## Building
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@ -18,7 +18,7 @@ _Boost provides free peer-reviewed portable C++ source libraries._
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Uses its own Build process
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2017-11 (1.65.1)
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- Much is header only, but some parts require building
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- Follow [Getting started on Windows](https://www.boost.org/doc/libs/1_65_1/more/getting_started/windows.html) or [Getting started on Unix variants](https://www.boost.org/doc/libs/1_65_1/more/getting_started/unix-variants.html)
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- Building on Windows with MSVC 2017 requires a workaround (see [issue #13197](https://svn.boost.org/trac10/ticket/13197))
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- With MSVC 2015 run "bootstrap vc14" followed by "b2 toolset=msvc-14.0 stage"
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Much is header only, but some parts require building
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Follow [Getting started on Windows](https://www.boost.org/doc/libs/1_65_1/more/getting_started/windows.html) or [Getting started on Unix variants](https://www.boost.org/doc/libs/1_65_1/more/getting_started/unix-variants.html)
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Building on Windows with MSVC 2017 requires a workaround (see [issue #13197](https://svn.boost.org/trac10/ticket/13197))
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With MSVC 2015 run "bootstrap vc14" followed by "b2 toolset=msvc-14.0 stage"
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@ -1,6 +1,6 @@
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# C-evo
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_C-evo is a freeware empire building game for Windows._
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_Empire building game._
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- Home: http://www.c-evo.org/
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- Media: https://en.wikipedia.org/wiki/C-evo
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@ -9,6 +9,6 @@ _C-evo is a freeware empire building game for Windows._
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- Keywords: strategy, clone, inspired by Civilization II, turn-based
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- Code repository: https://github.com/vn971/cevo.git (and also download http://c-evo.org/files/cevosrc.zip)
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- Code language: Pascal
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- Code license: Public domain (original project), GPL-3.0 (Github project)
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- Code license: Public domain (original project), GPL-3.0 (Github project)
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## Building
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@ -5,7 +5,7 @@ _Remake of Commander Keen Series._
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- Home: http://clonekeenplus.sourceforge.net/, https://sourceforge.net/projects/clonekeenplus/
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- State: mature
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- Download: http://clonekeenplus.sourceforge.net/download.php
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. Platform: Windows, Linux, Android
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- Platform: Windows, Linux, Android
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- Keywords: action, inspired by Commander Keen Series, remake
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- Code repository: https://gitlab.com/Dringgstein/Commander-Genius.git, https://github.com/albertz/commandergenius.git (+), https://github.com/pelya/commandergenius.git (+), https://github.com/gerstrong/Commander-Genius.git (+)
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- Code language: C, C++
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@ -4,7 +4,7 @@ _Remake of Space Invaders and other small arcade games._
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- Home: https://github.com/Hopson97/Hopson-Arcade
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- State: mature
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- Platform. Linux
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- Platform: Linux
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- Keywords: arcade, inspired by Space Invaders, open content, remake
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- Code repository: https://github.com/Hopson97/Hopson-Arcade.git
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- Code language: C++
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@ -16,5 +16,5 @@ _libpng is the official PNG reference library._
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## Building
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2017-12
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- On Windows CMake fails with "No CMAKE_ASM_COMPILER could be found." on "project(.. ASM)" with MSVC 2015 as generator
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On Windows CMake fails with "No CMAKE_ASM_COMPILER could be found." on "project(.. ASM)" with MSVC 2015 as generator
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@ -1,6 +1,6 @@
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# Micropolis
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_Micropolis is the open source version of SimCity Classic from Maxis._
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_Remake of SimCity._
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- Home: https://micropolisonline.com/
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- Media: <https://en.wikipedia.org/wiki/SimCity_(1989_video_game)#Micropolis>
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@ -14,4 +14,5 @@ _Micropolis is the open source version of SimCity Classic from Maxis._
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## Building
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- Build system: setup.py
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Many various parts
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Many various parts
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@ -1,6 +1,6 @@
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# Open Legend RPG
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_A tabletop roleplaying game (or RPG) in which the players play the part of mighty heroes and wicked villains in order to tell stories of epic proportion._
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_The players play mighty heroes and wicked villains in order to tell stories of epic proportion._
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- Home: https://openlegendrpg.com
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- State: mature
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@ -9,4 +9,4 @@ _A tabletop roleplaying game (or RPG) in which the players play the part of migh
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- Code language: None
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- Code license: Custom (Open Legend Community License: https://github.com/openlegend/core-rules/blob/master/LICENSE.md)
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## Building
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@ -11,5 +11,3 @@ _Simple game about matching a pathogen molecular structure on a hexagonal grid._
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- Developer: Jetro Lauha
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## Building
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Build system:
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@ -12,4 +12,7 @@ _Shooting game which uses a 3d engine but allows 2d gameplay._
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- Code dependencies: SDL
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- Developer: Matthew Sarnoff (Game Creation Society), Chris DeLeon (Game Creation Society), John Nesky (Game Creation Society), Gregory Peng (Game Creation Society), Jeff Thoene (Game Creation Society), Tuscan Knox (music, Game Creation Society), Michael Weber (Game Creation Society)
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## Building system: VisualStudio
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## Building
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- Build system: VisualStudio
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@ -20,5 +20,4 @@ Does not contain tests.
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Includes precompiled libraries for various compilers in source folder _extlibs_.
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2017-12
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- Windows, CMake, MSVC 2015 builds
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Windows, CMake, MSVC 2015 builds
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@ -20,9 +20,9 @@ _Simple DirectMedia Layer is a cross-platform development library designed to pr
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2017-11 (2.0.7)
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+ SDL 2.0.7 with MSVC 2015 via CMake 3.9 works
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## Projects
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Projects
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+ [SDL_ttf 2.0](https://www.libsdl.org/projects/SDL_ttf/)
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+ [SDL_net 2.0](https://www.libsdl.org/projects/SDL_net/)
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+ [SDL_image 2.0](https://www.libsdl.org/projects/SDL_image/)
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+ [SDL_mixer 2.0](https://www.libsdl.org/projects/SDL_mixer/)
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+ [SDL_mixer 2.0](https://www.libsdl.org/projects/SDL_mixer/)
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@ -13,11 +13,10 @@ _A community developed, multiplayer round-based role playing game, where players
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Uses the [Byond engine]() which is closed source!
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Open source versions:
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- https://tgstation13.org/ https://github.com/tgstation/tgstation
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- https://baystation12.net/ https://github.com/Baystation12/Baystation12/
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- https://www.paradisestation.org/forum/ https://github.com/ParadiseSS13/Paradise
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- https://github.com/ss13remake/ss13remake
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- https://github.com/griefly/griefly (not using Byond?)
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+ https://tgstation13.org/ https://github.com/tgstation/tgstation
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+ https://baystation12.net/ https://github.com/Baystation12/Baystation12/
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+ https://www.paradisestation.org/forum/ https://github.com/ParadiseSS13/Paradise
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+ https://github.com/ss13remake/ss13remake
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+ https://github.com/griefly/griefly (not using Byond?)
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## Building
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@ -9,4 +9,4 @@ _Remake of Space Station 13._
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- Code language: C#
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- Code license: GPL-3.0
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## Building
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## Building
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@ -11,3 +11,4 @@ _Multiplayer realtime team-based 2D combat._
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- Code language: Java
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- Code license: MIT
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## Building
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@ -15,4 +15,4 @@ Quite a few [VASSAL modules](http://www.vassalengine.org/wiki/Category:Modules).
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https://git.code.sf.net/p/vassalengine/listbridge, https://git.code.sf.net/p/vassalengine/site, https://git.code.sf.net/p/vassalengine/site-src, https://git.code.sf.net/p/vassalengine/vassal4-demo
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## Building
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## Building
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@ -1,6 +1,6 @@
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# Wargamer
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_Open source development of the game Wargamer:Napoleon 1813 originally developed by Steven Green/Greenius, and published in 1999 by Empire Interactive._
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_Remake of Wargamer:Napoleon 1813._
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- Home: https://sourceforge.net/projects/wargamer/, http://wargamer.sourceforge.net/
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- State: mature, inactive since 2003
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@ -11,5 +11,6 @@ _Open source development of the game Wargamer:Napoleon 1813 originally developed
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- Code license: GPL-2.0
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May require original files?
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Wargamer: Napoleon 1813 originally developed by Steven Green/Greenius, and published in 1999 by Empire Interactive.
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## Building
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## Building
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@ -14,4 +14,4 @@ _Multi-player 2D space game._
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See also [XPilot5](http://www.buckosoft.com/xpilot/xpilot5/), [JXPilot](https://sourceforge.net/projects/jxpilot/) or [XPilot-AI](/http://xpilot-ai.org/).
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## Building
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## Building
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