maintenance of inspirations

This commit is contained in:
Trilarion 2020-09-01 10:57:33 +02:00
parent 881f0c77c5
commit a1ce1809f3
24 changed files with 1079 additions and 974 deletions

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@ -1,5 +1,5 @@
start: entry*
entry: "##" name "(" _NUMBER ")\n" property+
entry: "##" name "[" _NUMBER "]\n" property+
property: "-" _key ":" _values "\n"
_key: /(?! ).+?(?=:)(?<! )/ // key: everything until next ":", not beginning or ending with a space
_values: [_value ("," _value)*]
@ -7,7 +7,7 @@ _value: quoted_value | unquoted_value
quoted_value: /\".+?\"/ // with quotation marks, can contain commas
unquoted_value: /(?![ \"])[^,\n]+(?<![ \"])/ // cannot contain commas, cannot start or end with quotation mark
name: /(?! ).+?(?= \()/ // developer name: everything until " ("
name: /(?! ).+?(?= \[)/ // developer name: everything until " ["
_NUMBER: /[0-9]+/

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@ -4,6 +4,7 @@ stored Git repositories.
"""
import os
import sys
import requests
from bs4 import BeautifulSoup
from utils import constants as c, utils, osg, osg_github
@ -24,7 +25,11 @@ if __name__ == "__main__":
# read developer info
developer_info = osg.read_developer_info()
osg.write_developer_info(developer_info) # write again just to make nice
osg.write_developer_info(developer_info) # write again just to make it nice and as sanity check
sys.exit(0)
# assemble info
entries = osg.assemble_infos()

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@ -1,9 +1,70 @@
from utils import constants as c, utils, osg
"""
Maintenance of inspirations.md and synchronization with the inspirations in the entries.
"""
from utils import constants as c, utils, osg, osg_ui
def duplicate_check():
"""
:param inspirations:
:return:
"""
print('\nduplicate check')
inspiration_names = [x['name'] for x in inspirations]
for index, name in enumerate(inspiration_names):
for other_name in inspiration_names[index+1:]:
if osg.name_similarity(name, other_name) > similarity_threshold:
print(' {} - {} is similar'.format(name, other_name))
if __name__ == "__main__":
similarity_threshold = 0.8
# load inspirations
inspirations = osg.read_inspirations_info()
print('{} inspirations in the inspirations database'.format(len(inspirations)))
osg.write_inspirations_info(inspirations) # write again just to check integrity
osg_ui.run_simple_button_app('Maintenance inspirations', (('Duplicate check', duplicate_check),))
# assemble info
# entries = osg.assemble_infos()
entries = osg.assemble_infos()
# assemble inspirations info from entries
entries_inspirations = {}
for entry in entries:
entry_name = entry['name']
keywords = entry['keywords']
entry_inspirations = [x for x in keywords if x.startswith('inspired by')]
if entry_inspirations:
entry_inspirations = entry_inspirations[0][len('inspired by'):]
entry_inspirations = entry_inspirations.split('+')
entry_inspirations = [x.strip() for x in entry_inspirations]
for entry_inspiration in entry_inspirations:
if entry_inspiration in entries_inspirations:
entries_inspirations[entry_inspiration].append(entry_name)
else:
entries_inspirations[entry_inspiration] = [ entry_name ]
print('{} inspirations in the entries'.format(len(entries_inspirations)))
# first check if all inspiration in entries are also in inspirations
inspiration_names = [x['name'] for x in inspirations]
for inspiration, entries in entries_inspirations.items():
if inspiration not in inspiration_names:
print('new inspiration {} for games {}'.format(inspiration, ', '.join(entries)))
similar_names = [x for x in inspiration_names if osg.name_similarity(inspiration, x) > 0.8]
if similar_names:
print(' similar names {}'.format(', '.join(similar_names)))
# now the other way around
for index, name in enumerate(inspiration_names):
if name not in entries_inspirations:
print('potential removed inspiration {} from games {}'.format(name, inspirations[index]['inspired entries']))
similar_names = [x for x in entries_inspirations.keys() if osg.name_similarity(name, x) > 0.8]
if similar_names:
print(' similar names {}'.format(', '.join(similar_names)))

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@ -92,4 +92,4 @@ general_code_dependencies_without_entry = {'OpenGL': 'https://www.opengl.org/',
valid_developer_fields = ('name', 'games', 'contact', 'organization', 'home')
# inspiration/original game information (in the file all fields will be capitalized)
valid_inspiration_fields = ('name', 'inspired entries')
valid_inspiration_fields = ('name', 'inspired entries', 'media')

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@ -399,14 +399,13 @@ def read_developer_info():
if field not in valid_developer_fields:
raise RuntimeError('Unknown developer field "{}" for developer: {}.'.format(field, dev['name']))
# strip from name or organization (just in case)
for field in ('name', 'organization'):
for field in ('name', ):
if field in dev:
dev[field] = dev[field].strip()
# split games, contact (are lists)
for field in ('games', 'contact'):
if field in dev:
content = dev[field]
content = content.split(',')
content = [x.strip() for x in content]
dev[field] = content
# check for duplicate names entries
@ -427,28 +426,31 @@ def write_developer_info(developers):
content = '{}\n'.format(generic_comment_string)
# number of developer
content += '# Developer ({})\n\n'.format(len(developers))
content += '# Developer [{}]\n\n'.format(len(developers))
# sort by name
developers.sort(key=lambda x: str.casefold(x['name']))
# iterate over them
for dev in developers:
keys = list(dev.keys())
# developer name
content += '## {} ({})\n\n'.format(dev['name'], len(dev['games']))
content += '## {} [{}]\n\n'.format(dev['name'], len(dev['games']))
keys.remove('name')
# games
content += '- Games: {}\n'.format(', '.join(sorted(dev['games'], key=str.casefold)))
# all the remaining in alphabetical order
for field in sorted(dev.keys()):
if field not in ('name', 'games'):
value = dev[field]
field = field.capitalize()
if isinstance(value, str):
content += '- {}: {}\n'.format(field, value)
else:
content += '- {}: {}\n'.format(field, ', '.join(sorted(value, key=str.casefold)))
# all the remaining in alphabetical order, but 'games' first
keys.remove('games')
keys.sort()
keys = ['games'] + keys
for field in keys:
value = dev[field]
field = field.capitalize()
# lists get special treatment
if isinstance(value, list):
value.sort(key=str.casefold)
value = [x if not ',' in x else '"{}"'.format(x) for x in value] # surround those with a comma with quotation marks
value = ', '.join(value)
content += '- {}: {}\n'.format(field, value)
content += '\n'
# write
@ -502,29 +504,31 @@ def write_inspirations_info(inspirations):
content = '{}\n'.format(generic_comment_string)
# number of developer
content += '# Inspirations ({})\n\n'.format(len(inspirations))
content += '# Inspirations [{}]\n\n'.format(len(inspirations))
# sort by name
inspirations.sort(key=lambda x: str.casefold(x['name']))
# iterate over them
for inspiration in inspirations:
keys = list(inspiration.keys())
# inspiration name
content += '## {} ({})\n\n'.format(inspiration['name'], len(inspiration['inspired entries']))
content += '## {} [{}]\n\n'.format(inspiration['name'], len(inspiration['inspired entries']))
keys.remove('name')
# games
content += '- Inspired entries: {}\n'.format(
', '.join(sorted(inspiration['inspired entries'], key=str.casefold)))
# all the remaining in alphabetical order
for field in sorted(inspiration.keys()):
if field not in ('name', 'inspired entries'):
value = inspiration[field]
field = field.capitalize()
if isinstance(value, str):
content += '- {}: {}\n'.format(field, value)
else:
content += '- {}: {}\n'.format(field, ', '.join(sorted(value, key=str.casefold)))
# all the remaining in alphabetical order, but "inspired entries" first
keys.remove('inspired entries')
keys.sort()
keys = ['inspired entries'] + keys
for field in keys:
value = inspiration[field]
field = field.capitalize()
# lists get special treatment
if isinstance(value, list):
value.sort(key=str.casefold)
value = [x if not ',' in x else '"{}"'.format(x) for x in value] # surround those with a comma with quotation marks
value = ', '.join(value)
content += '- {}: {}\n'.format(field, value)
content += '\n'
# write

32
code/utils/osg_ui.py Normal file
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@ -0,0 +1,32 @@
"""
Simple UI helpers with PyQt
"""
from PyQt5 import QtCore, QtGui, QtWidgets
def run_simple_button_app(title, actions):
"""
:param title:
:param actions:
:return:
"""
# create app
app = QtWidgets.QApplication([])
# create single widget
widget = QtWidgets.QWidget()
widget.setWindowTitle(title)
widget.setMinimumSize(200, 400)
# add actions
layout = QtWidgets.QVBoxLayout(widget)
for name, action in actions:
button = QtWidgets.QPushButton(name)
button.clicked.connect(action)
layout.addWidget(button)
# execute app
widget.show()
return app.exec_()

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@ -6,7 +6,7 @@ _Clone of Achtung, die Kurve!, a simple skill game._
- State: mature
- Play: https://kurve.se/
- Platform: Web
- Keywords: action, clone, inspired by Achtung die Kurve!, multiplayer local, open content
- Keywords: action, clone, inspired by "Achtung, die Kurve!", multiplayer local, open content
- Code repository: https://github.com/SimonAlling/kurve.git
- Code language: JavaScript
- Code license: AGPL-3.0

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@ -4,7 +4,7 @@ _Remake of Battlecity._
- Home: https://battlecity.org/
- State: mature, inactive since 2013
- Keywords: action, inspired by Battlecity, remake, strategy
- Keywords: action, inspired by Battle City, remake, strategy
- Code repository: https://github.com/Deceth/Battle-City.git
- Code language: C, C++, Pascal
- Code license: GPL-3.0

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@ -5,7 +5,7 @@ _A DOOM clone engine._
- Home: https://github.com/amroibrahim/DIYDoom
- State: beta
- Platform: Windows
- Keywords: game engine, inspired by DOOM, remake
- Keywords: game engine, inspired by Doom, remake
- Code repository: https://github.com/amroibrahim/DIYDoom.git
- Code language: C++
- Code license: MIT

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@ -1,12 +1,12 @@
# FreeOrion
_Turn-based space empire and galactic conquest (4X) computer game._
_Turn-based space empire and galactic conquest game._
- Home: https://www.freeorion.org/index.php/Main_Page, https://sourceforge.net/projects/freeorion/
- Media: https://en.wikipedia.org/wiki/Master_of_Orion#External_links
- State: beta
- Download: https://www.freeorion.org/index.php/Download
- Keywords: strategy, inspired by Master of Orion 1 + Master of Orion 2, open content, remake, turn-based
- Keywords: strategy, inspired by Master of Orion + Master of Orion 2, open content, remake, turn-based
- Code repository: https://github.com/freeorion/freeorion.git, https://svn.code.sf.net/p/freeorion/code (svn)
- Code language: C++, Python
- Code license: GPL-2.0

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@ -6,7 +6,7 @@ _Remake of Cube 2: Sauerbraten._
- Media: <https://en.wikipedia.org/wiki/Ace_of_Spades_(video_game)>
- State: beta, inactive since 2018
- Keywords: remake, inspired by Cube 2: Sauerbraten
- Code repository: https://github.com/inexorgame/inexor-core.git (archived)
- Code repository: https://github.com/inexorgame/vulkan-renderer.git, https://github.com/inexorgame/inexor-core.git (+) (archived)
- Code language: C++, JavaScript
- Code license: zlib
- Code dependencies: Cube 2

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@ -5,7 +5,7 @@ _Bungeon builder._
- Home: https://keeperrl.com/, https://miki151.itch.io/keeperrl
- State: beta
- Platform: Windows
- Keywords: simulation, game engine, inspired by Dungeon Keeper II, requires original content
- Keywords: simulation, game engine, inspired by Dungeon Keeper 2, requires original content
- Code repository: https://github.com/miki151/keeperrl.git
- Code language: C, C++
- Code license: GPL-2.0

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@ -1,6 +1,6 @@
# Moria
_Roguelike computer game inspired by J. R. R. Tolkien's novel The Lord of the Rings._
_Roguelike inspired by Tolkien's novel The Lord of the Rings._
- Home: https://umoria.org/, http://beej.us/moria/
- Media: <https://en.wikipedia.org/wiki/Moria_(video_game)>

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@ -4,7 +4,7 @@ _Remake of Achtung, die Kurve!._
- Home: https://pwmarcz.pl/netacka/
- State: mature
- Keywords: remake, inspired by Achtung die Kurve!, skill
- Keywords: remake, inspired by "Achtung, die Kurve!", skill
- Code repository: https://github.com/pwmarcz/netacka.git
- Code language: C
- Code license: MIT

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@ -1,12 +1,12 @@
# OpenGothic
_Engine remake of Gothic 2: Night of the raven._
_Engine remake of Gothic II._
- Home: https://github.com/Try/OpenGothic
- State: beta
- Download: https://github.com/Try/OpenGothic/releases
- Platform: Windows
- Keywords: role playing, commercial content, game engine, inspired by Gothic + Gothic 2, remake, requires original content
- Keywords: role playing, commercial content, game engine, inspired by Gothic + Gothic II, remake, requires original content
- Code repository: https://github.com/Try/OpenGothic.git
- Code language: C++
- Code license: MIT

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@ -3,7 +3,6 @@
_Remake of Hogs of War._
- Home: https://github.com/TalonBraveInfo/OpenHoW
- Media: https://en.wikipedia.org/wiki/Hogs_of_War
- State: beta
- Platform: Windows, Linux
- Keywords: strategy, commercial content, inspired by Hogs of War, remake, requires original content, turn-based

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@ -1,6 +1,6 @@
# OpenKeeper
_Remake of the Dungeon Keeper II engine._
_Remake of the Dungeon Keeper 2 engine._
- Home: https://github.com/tonihele/OpenKeeper
- State: beta

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@ -1,11 +1,11 @@
# REGoth
_Reimplementation of the zEngine, used by the game "Gothic" and "Gothic II"._
_Reimplementation of the zEngine, used by the games Gothic and Gothic II._
- Home: https://regoth-project.github.io/REGoth-bs/index.html, https://github.com/REGoth-project/REGoth/wiki
- State: mature
- Download: https://github.com/REGoth-project/REGoth/releases
- Keywords: role playing, commercial content, inspired by Gothic + Gothic II, remake, requires original content (Gothic 1 and Gothic 2)
- Keywords: role playing, commercial content, inspired by Gothic + Gothic II, remake, requires original content
- Code repository: https://github.com/REGoth-project/REGoth-bs.git, https://github.com/REGoth-project/REGoth.git (+)
- Code language: C++
- Code license: GPL-3.0, MIT (https://github.com/REGoth-project/REGoth-bs/blob/master/LICENSE)

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@ -1,6 +1,6 @@
# SDL Asylum
_C port of the computer game Asylum, which was written by Andy Southgate in 1994 for the Acorn Archimedes and is now public domain._
_C port of Asylum._
- Home: http://sdl-asylum.sourceforge.net/, https://sourceforge.net/projects/sdl-asylum/
- Media: http://asylum.acornarcade.com/
@ -16,6 +16,7 @@ _C port of the computer game Asylum, which was written by Andy Southgate in 1994
- Developer: Andy Southgate, Hugh Robinson
[Successor of Asylum](http://asylum.acornarcade.com/) from 1994.
Asylum was written by Andy Southgate in 1994 for the Acorn Archimedes and is now public domain.
## Building

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@ -1,6 +1,6 @@
# xu4
_A remake of the computer game Ultima IV._
_A remake of Ultima IV._
- Home: http://xu4.sourceforge.net/, https://sourceforge.net/projects/xu4/
- Media: <https://en.wikipedia.org/wiki/Ultima_IV:_Quest_of_the_Avatar#Ultima_IV_on_modern_operating_systems>

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@ -6,7 +6,7 @@ _Remake of a 2D multiplayer game similar to the Tron movie-themed light cycle ga
- State: beta, inactive since 2007
- Download: http://zatacka.sourceforge.net/index.php?id=download, https://sourceforge.net/projects/zatacka/files/
- Platform: Windows, Linux
- Keywords: arcade, 2D, inspired by Achtung die Kurve, multiplayer
- Keywords: arcade, 2D, inspired by "Achtung, die Kurve!", multiplayer
- Code repository: http://zatacka.cvs.sourceforge.net (cvs)
- Code language: C, C++
- Code license: GPL-2.0

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@ -4,7 +4,7 @@ _Remake of Achtung, die Kurve!._
- Home: https://github.com/simenheg/zatackax
- State: beta
- Keywords: action, inspired by Achtung die Kurve!, remake
- Keywords: action, inspired by "Achtung, die Kurve!", remake
- Code repository: https://github.com/simenheg/zatackax.git
- Code language: C
- Code license: GPL-3.0

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