maintenance of inspirations
This commit is contained in:
parent
881f0c77c5
commit
a1ce1809f3
@ -1,5 +1,5 @@
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start: entry*
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entry: "##" name "(" _NUMBER ")\n" property+
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entry: "##" name "[" _NUMBER "]\n" property+
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property: "-" _key ":" _values "\n"
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_key: /(?! ).+?(?=:)(?<! )/ // key: everything until next ":", not beginning or ending with a space
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_values: [_value ("," _value)*]
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@ -7,7 +7,7 @@ _value: quoted_value | unquoted_value
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quoted_value: /\".+?\"/ // with quotation marks, can contain commas
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unquoted_value: /(?![ \"])[^,\n]+(?<![ \"])/ // cannot contain commas, cannot start or end with quotation mark
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name: /(?! ).+?(?= \()/ // developer name: everything until " ("
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name: /(?! ).+?(?= \[)/ // developer name: everything until " ["
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_NUMBER: /[0-9]+/
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@ -4,6 +4,7 @@ stored Git repositories.
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"""
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import os
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import sys
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import requests
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from bs4 import BeautifulSoup
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from utils import constants as c, utils, osg, osg_github
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@ -24,7 +25,11 @@ if __name__ == "__main__":
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# read developer info
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developer_info = osg.read_developer_info()
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osg.write_developer_info(developer_info) # write again just to make nice
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osg.write_developer_info(developer_info) # write again just to make it nice and as sanity check
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sys.exit(0)
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# assemble info
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entries = osg.assemble_infos()
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@ -1,9 +1,70 @@
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from utils import constants as c, utils, osg
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"""
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Maintenance of inspirations.md and synchronization with the inspirations in the entries.
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"""
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from utils import constants as c, utils, osg, osg_ui
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def duplicate_check():
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"""
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:param inspirations:
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:return:
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"""
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print('\nduplicate check')
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inspiration_names = [x['name'] for x in inspirations]
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for index, name in enumerate(inspiration_names):
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for other_name in inspiration_names[index+1:]:
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if osg.name_similarity(name, other_name) > similarity_threshold:
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print(' {} - {} is similar'.format(name, other_name))
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if __name__ == "__main__":
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similarity_threshold = 0.8
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# load inspirations
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inspirations = osg.read_inspirations_info()
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print('{} inspirations in the inspirations database'.format(len(inspirations)))
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osg.write_inspirations_info(inspirations) # write again just to check integrity
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osg_ui.run_simple_button_app('Maintenance inspirations', (('Duplicate check', duplicate_check),))
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# assemble info
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# entries = osg.assemble_infos()
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entries = osg.assemble_infos()
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# assemble inspirations info from entries
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entries_inspirations = {}
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for entry in entries:
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entry_name = entry['name']
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keywords = entry['keywords']
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entry_inspirations = [x for x in keywords if x.startswith('inspired by')]
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if entry_inspirations:
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entry_inspirations = entry_inspirations[0][len('inspired by'):]
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entry_inspirations = entry_inspirations.split('+')
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entry_inspirations = [x.strip() for x in entry_inspirations]
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for entry_inspiration in entry_inspirations:
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if entry_inspiration in entries_inspirations:
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entries_inspirations[entry_inspiration].append(entry_name)
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else:
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entries_inspirations[entry_inspiration] = [ entry_name ]
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print('{} inspirations in the entries'.format(len(entries_inspirations)))
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# first check if all inspiration in entries are also in inspirations
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inspiration_names = [x['name'] for x in inspirations]
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for inspiration, entries in entries_inspirations.items():
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if inspiration not in inspiration_names:
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print('new inspiration {} for games {}'.format(inspiration, ', '.join(entries)))
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similar_names = [x for x in inspiration_names if osg.name_similarity(inspiration, x) > 0.8]
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if similar_names:
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print(' similar names {}'.format(', '.join(similar_names)))
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# now the other way around
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for index, name in enumerate(inspiration_names):
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if name not in entries_inspirations:
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print('potential removed inspiration {} from games {}'.format(name, inspirations[index]['inspired entries']))
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similar_names = [x for x in entries_inspirations.keys() if osg.name_similarity(name, x) > 0.8]
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if similar_names:
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print(' similar names {}'.format(', '.join(similar_names)))
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@ -92,4 +92,4 @@ general_code_dependencies_without_entry = {'OpenGL': 'https://www.opengl.org/',
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valid_developer_fields = ('name', 'games', 'contact', 'organization', 'home')
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# inspiration/original game information (in the file all fields will be capitalized)
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valid_inspiration_fields = ('name', 'inspired entries')
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valid_inspiration_fields = ('name', 'inspired entries', 'media')
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@ -399,14 +399,13 @@ def read_developer_info():
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if field not in valid_developer_fields:
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raise RuntimeError('Unknown developer field "{}" for developer: {}.'.format(field, dev['name']))
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# strip from name or organization (just in case)
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for field in ('name', 'organization'):
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for field in ('name', ):
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if field in dev:
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dev[field] = dev[field].strip()
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# split games, contact (are lists)
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for field in ('games', 'contact'):
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if field in dev:
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content = dev[field]
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content = content.split(',')
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content = [x.strip() for x in content]
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dev[field] = content
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# check for duplicate names entries
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@ -427,28 +426,31 @@ def write_developer_info(developers):
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content = '{}\n'.format(generic_comment_string)
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# number of developer
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content += '# Developer ({})\n\n'.format(len(developers))
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content += '# Developer [{}]\n\n'.format(len(developers))
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# sort by name
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developers.sort(key=lambda x: str.casefold(x['name']))
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# iterate over them
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for dev in developers:
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keys = list(dev.keys())
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# developer name
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content += '## {} ({})\n\n'.format(dev['name'], len(dev['games']))
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content += '## {} [{}]\n\n'.format(dev['name'], len(dev['games']))
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keys.remove('name')
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# games
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content += '- Games: {}\n'.format(', '.join(sorted(dev['games'], key=str.casefold)))
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# all the remaining in alphabetical order
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for field in sorted(dev.keys()):
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if field not in ('name', 'games'):
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value = dev[field]
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field = field.capitalize()
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if isinstance(value, str):
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content += '- {}: {}\n'.format(field, value)
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else:
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content += '- {}: {}\n'.format(field, ', '.join(sorted(value, key=str.casefold)))
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# all the remaining in alphabetical order, but 'games' first
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keys.remove('games')
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keys.sort()
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keys = ['games'] + keys
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for field in keys:
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value = dev[field]
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field = field.capitalize()
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# lists get special treatment
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if isinstance(value, list):
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value.sort(key=str.casefold)
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value = [x if not ',' in x else '"{}"'.format(x) for x in value] # surround those with a comma with quotation marks
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value = ', '.join(value)
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content += '- {}: {}\n'.format(field, value)
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content += '\n'
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# write
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@ -502,29 +504,31 @@ def write_inspirations_info(inspirations):
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content = '{}\n'.format(generic_comment_string)
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# number of developer
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content += '# Inspirations ({})\n\n'.format(len(inspirations))
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content += '# Inspirations [{}]\n\n'.format(len(inspirations))
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# sort by name
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inspirations.sort(key=lambda x: str.casefold(x['name']))
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# iterate over them
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for inspiration in inspirations:
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keys = list(inspiration.keys())
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# inspiration name
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content += '## {} ({})\n\n'.format(inspiration['name'], len(inspiration['inspired entries']))
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content += '## {} [{}]\n\n'.format(inspiration['name'], len(inspiration['inspired entries']))
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keys.remove('name')
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# games
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content += '- Inspired entries: {}\n'.format(
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', '.join(sorted(inspiration['inspired entries'], key=str.casefold)))
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# all the remaining in alphabetical order
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for field in sorted(inspiration.keys()):
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if field not in ('name', 'inspired entries'):
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value = inspiration[field]
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field = field.capitalize()
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if isinstance(value, str):
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content += '- {}: {}\n'.format(field, value)
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else:
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content += '- {}: {}\n'.format(field, ', '.join(sorted(value, key=str.casefold)))
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# all the remaining in alphabetical order, but "inspired entries" first
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keys.remove('inspired entries')
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keys.sort()
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keys = ['inspired entries'] + keys
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for field in keys:
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value = inspiration[field]
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field = field.capitalize()
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# lists get special treatment
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if isinstance(value, list):
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value.sort(key=str.casefold)
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value = [x if not ',' in x else '"{}"'.format(x) for x in value] # surround those with a comma with quotation marks
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value = ', '.join(value)
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content += '- {}: {}\n'.format(field, value)
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content += '\n'
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# write
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32
code/utils/osg_ui.py
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32
code/utils/osg_ui.py
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"""
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Simple UI helpers with PyQt
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"""
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from PyQt5 import QtCore, QtGui, QtWidgets
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def run_simple_button_app(title, actions):
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"""
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:param title:
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:param actions:
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:return:
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"""
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# create app
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app = QtWidgets.QApplication([])
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# create single widget
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widget = QtWidgets.QWidget()
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widget.setWindowTitle(title)
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widget.setMinimumSize(200, 400)
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# add actions
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layout = QtWidgets.QVBoxLayout(widget)
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for name, action in actions:
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button = QtWidgets.QPushButton(name)
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button.clicked.connect(action)
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layout.addWidget(button)
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# execute app
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widget.show()
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return app.exec_()
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746
developer.md
746
developer.md
File diff suppressed because it is too large
Load Diff
@ -6,7 +6,7 @@ _Clone of Achtung, die Kurve!, a simple skill game._
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- State: mature
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- Play: https://kurve.se/
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- Platform: Web
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- Keywords: action, clone, inspired by Achtung die Kurve!, multiplayer local, open content
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- Keywords: action, clone, inspired by "Achtung, die Kurve!", multiplayer local, open content
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- Code repository: https://github.com/SimonAlling/kurve.git
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- Code language: JavaScript
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- Code license: AGPL-3.0
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@ -4,7 +4,7 @@ _Remake of Battlecity._
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- Home: https://battlecity.org/
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- State: mature, inactive since 2013
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- Keywords: action, inspired by Battlecity, remake, strategy
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- Keywords: action, inspired by Battle City, remake, strategy
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- Code repository: https://github.com/Deceth/Battle-City.git
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- Code language: C, C++, Pascal
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- Code license: GPL-3.0
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@ -5,7 +5,7 @@ _A DOOM clone engine._
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- Home: https://github.com/amroibrahim/DIYDoom
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- State: beta
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- Platform: Windows
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- Keywords: game engine, inspired by DOOM, remake
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- Keywords: game engine, inspired by Doom, remake
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- Code repository: https://github.com/amroibrahim/DIYDoom.git
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- Code language: C++
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- Code license: MIT
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@ -1,12 +1,12 @@
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# FreeOrion
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_Turn-based space empire and galactic conquest (4X) computer game._
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_Turn-based space empire and galactic conquest game._
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- Home: https://www.freeorion.org/index.php/Main_Page, https://sourceforge.net/projects/freeorion/
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- Media: https://en.wikipedia.org/wiki/Master_of_Orion#External_links
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- State: beta
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- Download: https://www.freeorion.org/index.php/Download
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- Keywords: strategy, inspired by Master of Orion 1 + Master of Orion 2, open content, remake, turn-based
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- Keywords: strategy, inspired by Master of Orion + Master of Orion 2, open content, remake, turn-based
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- Code repository: https://github.com/freeorion/freeorion.git, https://svn.code.sf.net/p/freeorion/code (svn)
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- Code language: C++, Python
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- Code license: GPL-2.0
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@ -6,7 +6,7 @@ _Remake of Cube 2: Sauerbraten._
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- Media: <https://en.wikipedia.org/wiki/Ace_of_Spades_(video_game)>
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- State: beta, inactive since 2018
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- Keywords: remake, inspired by Cube 2: Sauerbraten
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- Code repository: https://github.com/inexorgame/inexor-core.git (archived)
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- Code repository: https://github.com/inexorgame/vulkan-renderer.git, https://github.com/inexorgame/inexor-core.git (+) (archived)
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- Code language: C++, JavaScript
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- Code license: zlib
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- Code dependencies: Cube 2
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@ -5,7 +5,7 @@ _Bungeon builder._
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- Home: https://keeperrl.com/, https://miki151.itch.io/keeperrl
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- State: beta
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- Platform: Windows
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- Keywords: simulation, game engine, inspired by Dungeon Keeper II, requires original content
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- Keywords: simulation, game engine, inspired by Dungeon Keeper 2, requires original content
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- Code repository: https://github.com/miki151/keeperrl.git
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- Code language: C, C++
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- Code license: GPL-2.0
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@ -1,6 +1,6 @@
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# Moria
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_Roguelike computer game inspired by J. R. R. Tolkien's novel The Lord of the Rings._
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_Roguelike inspired by Tolkien's novel The Lord of the Rings._
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- Home: https://umoria.org/, http://beej.us/moria/
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- Media: <https://en.wikipedia.org/wiki/Moria_(video_game)>
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@ -4,7 +4,7 @@ _Remake of Achtung, die Kurve!._
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- Home: https://pwmarcz.pl/netacka/
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- State: mature
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- Keywords: remake, inspired by Achtung die Kurve!, skill
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- Keywords: remake, inspired by "Achtung, die Kurve!", skill
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- Code repository: https://github.com/pwmarcz/netacka.git
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- Code language: C
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- Code license: MIT
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@ -1,12 +1,12 @@
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# OpenGothic
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_Engine remake of Gothic 2: Night of the raven._
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_Engine remake of Gothic II._
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- Home: https://github.com/Try/OpenGothic
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- State: beta
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- Download: https://github.com/Try/OpenGothic/releases
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- Platform: Windows
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- Keywords: role playing, commercial content, game engine, inspired by Gothic + Gothic 2, remake, requires original content
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- Keywords: role playing, commercial content, game engine, inspired by Gothic + Gothic II, remake, requires original content
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- Code repository: https://github.com/Try/OpenGothic.git
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- Code language: C++
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- Code license: MIT
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@ -3,7 +3,6 @@
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_Remake of Hogs of War._
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- Home: https://github.com/TalonBraveInfo/OpenHoW
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- Media: https://en.wikipedia.org/wiki/Hogs_of_War
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- State: beta
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- Platform: Windows, Linux
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- Keywords: strategy, commercial content, inspired by Hogs of War, remake, requires original content, turn-based
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@ -1,6 +1,6 @@
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# OpenKeeper
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_Remake of the Dungeon Keeper II engine._
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_Remake of the Dungeon Keeper 2 engine._
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- Home: https://github.com/tonihele/OpenKeeper
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- State: beta
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@ -1,11 +1,11 @@
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# REGoth
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_Reimplementation of the zEngine, used by the game "Gothic" and "Gothic II"._
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_Reimplementation of the zEngine, used by the games Gothic and Gothic II._
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- Home: https://regoth-project.github.io/REGoth-bs/index.html, https://github.com/REGoth-project/REGoth/wiki
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- State: mature
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- Download: https://github.com/REGoth-project/REGoth/releases
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||||
- Keywords: role playing, commercial content, inspired by Gothic + Gothic II, remake, requires original content (Gothic 1 and Gothic 2)
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- Keywords: role playing, commercial content, inspired by Gothic + Gothic II, remake, requires original content
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- Code repository: https://github.com/REGoth-project/REGoth-bs.git, https://github.com/REGoth-project/REGoth.git (+)
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- Code language: C++
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- Code license: GPL-3.0, MIT (https://github.com/REGoth-project/REGoth-bs/blob/master/LICENSE)
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@ -1,6 +1,6 @@
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# SDL Asylum
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_C port of the computer game Asylum, which was written by Andy Southgate in 1994 for the Acorn Archimedes and is now public domain._
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_C port of Asylum._
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- Home: http://sdl-asylum.sourceforge.net/, https://sourceforge.net/projects/sdl-asylum/
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- Media: http://asylum.acornarcade.com/
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@ -16,6 +16,7 @@ _C port of the computer game Asylum, which was written by Andy Southgate in 1994
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- Developer: Andy Southgate, Hugh Robinson
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[Successor of Asylum](http://asylum.acornarcade.com/) from 1994.
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Asylum was written by Andy Southgate in 1994 for the Acorn Archimedes and is now public domain.
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## Building
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@ -1,6 +1,6 @@
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# xu4
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_A remake of the computer game Ultima IV._
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_A remake of Ultima IV._
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- Home: http://xu4.sourceforge.net/, https://sourceforge.net/projects/xu4/
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- Media: <https://en.wikipedia.org/wiki/Ultima_IV:_Quest_of_the_Avatar#Ultima_IV_on_modern_operating_systems>
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@ -6,7 +6,7 @@ _Remake of a 2D multiplayer game similar to the Tron movie-themed light cycle ga
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- State: beta, inactive since 2007
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- Download: http://zatacka.sourceforge.net/index.php?id=download, https://sourceforge.net/projects/zatacka/files/
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- Platform: Windows, Linux
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- Keywords: arcade, 2D, inspired by Achtung die Kurve, multiplayer
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- Keywords: arcade, 2D, inspired by "Achtung, die Kurve!", multiplayer
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- Code repository: http://zatacka.cvs.sourceforge.net (cvs)
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- Code language: C, C++
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||||
- Code license: GPL-2.0
|
||||
|
@ -4,7 +4,7 @@ _Remake of Achtung, die Kurve!._
|
||||
|
||||
- Home: https://github.com/simenheg/zatackax
|
||||
- State: beta
|
||||
- Keywords: action, inspired by Achtung die Kurve!, remake
|
||||
- Keywords: action, inspired by "Achtung, die Kurve!", remake
|
||||
- Code repository: https://github.com/simenheg/zatackax.git
|
||||
- Code language: C
|
||||
- Code license: GPL-3.0
|
||||
|
1093
inspirations.md
1093
inspirations.md
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