entries with values with comments

This commit is contained in:
Trilarion 2020-09-07 15:48:14 +02:00
parent 6b2edf8f56
commit 8a08425e09
17 changed files with 155 additions and 143 deletions

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@ -3,10 +3,11 @@ title: "#" /(?! ).+(?<! )/ _NL // not starting or ending with a
property: "-" _key ":" _values _NL
_key : /(?! ).+?(?=:)(?<! )/ // key: everything until next ":", not beginning or ending with a space
_values : [_value ("," _value)*]
_value : quoted_value | unquoted_value
quoted_value : /\".+?\"/ // with quotation marks, can contain commas
unquoted_value : /(?![ \"])[^,\n]+(?<![ \"])/ // cannot contain commas, cannot start or end with quotation mark
_values : [value ("," value)*]
value : (quoted_value comment_value?) | (unquoted_value comment_value?)
quoted_value : /\".*?\"/
unquoted_value : /(?![ \"]).+?(?=,|\n| \()/
comment_value : /(?<= )\(.+?\)/
note: /(?![\-#]).*\n/+ // Unstructured text, not starting with - or #

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@ -1,13 +1,14 @@
start: _COMMENT _HEADER entry*
entry: "##" name "[" _NUMBER "]" _NL property+
property: "-" _key ":" _values _NL
_key : /(?! ).+?(?=:)(?<! )/ // key: everything until next ":", not beginning or ending with a space
_key : /(?! ).+?(?= *:)/ // key: everything until next ":", not beginning or ending with a space
_values : [_value ("," _value)*]
_value : quoted_value | unquoted_value
quoted_value : /\".+?\"/ // with quotation marks, can contain commas
unquoted_value : /(?![ \"])[^,\n]+(?<![ \"])/ // cannot contain commas, cannot start or end with quotation mark
quoted_value : /\".*?\"/ // with quotation marks, can contain commas
unquoted_value : /(?![ \"]).+?(?= *,| *\n)/
name: /(?! ).+?(?= \[)/ // developer name: everything until " ["
name: /(?! ).+?(?= +\[)/ // developer name: everything until " ["
_NUMBER: /[0-9]+/
@ -15,9 +16,9 @@ CR : /\r/
LF : /\n/
_NL : CR? LF
WS : (" "|/\t/)+
_EL : /^$\n/m
_EL : /^$\n/m // empty new line
_COMMENT : /^\[comment\]: #.*$\n/m // [comment]: # xxx
_HEADER : /^# .+$\n/m
_HEADER : /^# .+$\n/m // line staring with "# "
%ignore WS
%ignore _EL

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@ -33,11 +33,11 @@ def get_config(key):
generic_comment_string = '[comment]: # (partly autogenerated content, edit with care, read the manual before)'
# these fields have to be present in each entry (in this order)
essential_fields = ('Title', 'Home', 'State', 'Keywords', 'Code repository', 'Code language', 'Code license')
essential_fields = ('File', 'Title', 'Home', 'State', 'Keywords', 'Code repository', 'Code language', 'Code license')
# only these fields can be used currently (in this order)
valid_fields = (
'Title', 'Home', 'Media', 'Inspirations', 'State', 'Play', 'Download', 'Platform', 'Keywords', 'Code repository', 'Code language',
'File', 'Title', 'Home', 'Media', 'Inspirations', 'State', 'Play', 'Download', 'Platform', 'Keywords', 'Code repository', 'Code language',
'Code license', 'Code dependencies', 'Assets license', 'Developer', 'Note', 'Building')
valid_building_fields = ('Build system', 'Build instructions')
@ -93,7 +93,9 @@ general_code_dependencies_without_entry = {'OpenGL': 'https://www.opengl.org/',
# developer information (in the file all fields will be capitalized)
essential_developer_fields = ('Name', 'Games')
valid_developer_fields = essential_developer_fields + ('Contact', 'Home', 'Organization')
url_developer_fields = ('Home',)
# inspiration/original game information (in the file all fields will be capitalized)
essential_inspiration_fields = ('Name', 'Inspired entries')
valid_inspiration_fields = essential_inspiration_fields + ('Media',)
valid_inspiration_fields = essential_inspiration_fields + ('Media',)
url_inspiration_fields = ('Media',)

View File

@ -300,28 +300,32 @@ def read_developers():
grammar_file = os.path.join(code_path, 'grammar_listing.lark')
developers = osg_parse.read_and_parse(developer_file, grammar_file, osg_parse.ListingTransformer)
# now transform a bit more
for index, dev in enumerate(developers):
# check for valid keys
for field in dev.keys():
if field not in valid_developer_fields:
raise RuntimeError('Unknown developer field "{}" for developer: {}.'.format(field, dev['Name']))
# strip from name or organization (just in case)
for field in ('Name', ):
if field in dev:
dev[field] = dev[field].strip()
# split games, contact (are lists)
for field in ('Games', 'Contact'):
if field in dev:
content = dev[field]
content = [x.strip() for x in content]
dev[field] = content
# now developers is a list of dictionaries for every entry with some properties
# check for duplicate names entries
names = [dev['Name'] for dev in developers]
duplicate_names = (name for name in names if names.count(name) > 1)
duplicate_names = set(duplicate_names) # to avoid duplicates in duplicate_names
if duplicate_names:
print('Warning: duplicate developer names: {}'.format(', '.join(duplicate_names)))
# check for essential, valid fields
for dev in developers:
# check that essential fields are existing
for field in essential_developer_fields:
if field not in dev:
raise RuntimeError('Essential field "{}" missing in developer {}'.format(field, dev['Name']))
# check that all fields are valid fields
for field in dev.keys():
if field not in valid_developer_fields:
raise RuntimeError('Invalid field "{}" in developer {}.'.format(field, dev['Name']))
# url fields
for field in url_developer_fields:
if field in dev:
content = dev[field]
if any(not (x.startswith('http://') or x.startswith('https://')) for x in content):
raise RuntimeError('Invalid URL in field "{}" in developer {}.'.format(field, dev['Name']))
return developers
@ -343,7 +347,7 @@ def write_developers(developers):
for dev in developers:
keys = list(dev.keys())
# developer name
content += '## {} [{}]\n\n'.format(dev['Name'], len(dev['games']))
content += '## {} [{}]\n\n'.format(dev['Name'], len(dev['Games']))
keys.remove('Name')
# all the remaining in alphabetical order, but 'games' first
@ -352,7 +356,6 @@ def write_developers(developers):
keys = ['Games'] + keys
for field in keys:
value = dev[field]
field = field.capitalize()
# lists get special treatment
if isinstance(value, list):
value.sort(key=str.casefold)
@ -377,20 +380,7 @@ def read_inspirations():
grammar_file = os.path.join(code_path, 'grammar_listing.lark')
inspirations = osg_parse.read_and_parse(inspirations_file, grammar_file, osg_parse.ListingTransformer)
# now inspirations is a list of dictionaries for every entry with keys (valid_developers_fields)
# now transform a bit more
for inspiration in inspirations:
# check that keys are valid keys
for field in inspiration.keys():
if field not in valid_inspiration_fields:
raise RuntimeError('Unknown field "{}" for inspiration: {}.'.format(field, inspiration['Name']))
# split lists
for field in ('Inspired entries',):
if field in inspiration:
content = inspiration[field]
content = [x.strip() for x in content]
inspiration[field] = content
# now inspirations is a list of dictionaries for every entry with some properties
# check for duplicate names entries
names = [inspiration['Name'] for inspiration in inspirations]
@ -399,6 +389,23 @@ def read_inspirations():
if duplicate_names:
raise RuntimeError('Duplicate inspiration names: {}'.format(', '.join(duplicate_names)))
# check for essential, valid fields
for inspiration in inspirations:
# check that essential fields are existing
for field in essential_inspiration_fields:
if field not in inspiration:
raise RuntimeError('Essential field "{}" missing in inspiration {}'.format(field, inspiration['Name']))
# check that all fields are valid fields
for field in inspiration.keys():
if field not in valid_inspiration_fields:
raise RuntimeError('Invalid field "{}" in inspiration {}.'.format(field, inspiration['Name']))
# url fields
for field in url_inspiration_fields:
if field in inspiration:
content = inspiration[field]
if any(not (x.startswith('http://') or x.startswith('https://')) for x in content):
raise RuntimeError('Invalid URL in field "{}" in inspiration {}.'.format(field, inspiration['Name']))
# convert to dictionary
inspirations = {x['Name']: x for x in inspirations}
@ -417,7 +424,7 @@ def write_inspirations(inspirations):
# comment
content = '{}\n'.format(generic_comment_string)
# number of developer
# updated number of inspirations
content += '# Inspirations [{}]\n\n'.format(len(inspirations))
# sort by name
@ -436,7 +443,6 @@ def write_inspirations(inspirations):
keys = ['Inspired entries'] + keys
for field in keys:
value = inspiration[field]
field = field.capitalize()
# lists get special treatment
if isinstance(value, list):
value.sort(key=str.casefold) # sorted alphabetically
@ -472,15 +478,12 @@ def read_entries():
# parse and transform entry content
try:
entry = parse(content)
# add file information
entry['File'] = file
check_entry(entry)
post_process(entry)
entry = [('File', file),] + entry # add file information to the beginning
entry = check_and_process_entry(entry)
except Exception as e:
print('{} - {}'.format(file, e))
exception_happened = True
# raise RuntimeError(e)
continue
# add to list
@ -490,47 +493,44 @@ def read_entries():
return entries
def post_process(entry):
"""
:param entry:
:return:
"""
# remove all parentheses from developers
if 'Developer' in entry:
devs = entry['Developer']
devs = [re.sub(r'\([^)]*\)', '', x).strip() for x in devs]
if any(not x for x in devs):
raise RuntimeError('Empty developer')
entry['Developer'] = devs
def check_entry(entry):
"""
:param entry:
:return:
"""
def check_and_process_entry(entry):
message = ''
file = entry['File']
# check that all fields are valid fields and are existing in that order
index = 0
for e in entry:
field = e[0]
while index < len(valid_fields) and field != valid_fields[index]:
index += 1
if index == len(valid_fields): # must be valid fields and must be in the right order
message += 'Field "{}" either misspelled or in wrong order\n'.format(field)
# check canonical file name
canonical_file_name = canonical_entry_name(entry['Title']) + '.md'
# we also allow -X with X =2..9 as possible extension (because of duplicate canonical file names)
if canonical_file_name != file and canonical_file_name != file[:-5] + '.md':
message += 'file name should be {}\n'.format(canonical_file_name)
# order is fine we can convert to dictionary
d = {}
for field, value in entry:
if field in d:
message += 'Field "{}" appears twice\n'.format(field)
d[field] = value
entry = d
# check for essential fields
for field in essential_fields:
if field not in entry:
message += 'essential property "{}" missing\n'.format(field)
# check canonical file name
file = entry['File']
canonical_file_name = canonical_entry_name(entry['Title']) + '.md'
# we also allow -X with X =2..9 as possible extension (because of duplicate canonical file names)
if canonical_file_name != file and canonical_file_name != file[:-5] + '.md':
message += 'file name should be {}\n'.format(canonical_file_name)
if message:
raise RuntimeError(message)
return entry
def write_entries(entries):
"""

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@ -17,7 +17,7 @@ class ListingTransformer(lark.Transformer):
return x[0].value
def quoted_value(self, x):
return x[0].value[1:-1] # remove quotation marks
return x[0].value[1:-1].strip() # remove quotation marks and strip whitespaces
def property(self, x):
"""
@ -61,13 +61,23 @@ class EntryTransformer(lark.Transformer):
def quoted_value(self, x):
return x[0].value[1:-1] # remove quotation marks
def comment_value(self, x):
return x[0].value[1:-1] # remove parenthesis
def value(self, x):
if len(x) == 1:
v = ValueWithComment(value=x[0])
else:
v = ValueWithComment(value=x[0], comment=x[1])
return v
def property(self, x):
"""
The key of a property will be converted to lower case and the value part is the second part
:param x:
:return:
"""
return x[0], x[1:]
return x[0].value, x[1:]
def title(self, x):
return 'Title', x[0].value
@ -83,33 +93,33 @@ class EntryTransformer(lark.Transformer):
return 'Note', ''.join((x.value for x in x))
def building(self, x):
d = {}
for key, value in x:
if key in d:
raise RuntimeError('Key in entry appears twice')
d[key] = value
return 'Building', d
return 'Building', x
def start(self, x):
# we do the essential fields and valid fields checks right here
fields = [x[0] for x in x]
# check for essential fields
for field in c.essential_fields:
if field not in fields:
raise RuntimeError('Essential field "{}" is missing'.format(field))
# check for valid fields (in that order)
index = 0
for field in fields:
while index < len(c.valid_fields) and field != c.valid_fields[index]:
index += 1
if index == len(c.valid_fields):
raise RuntimeError('Field "{}" either not valid or in wrong order'.format(field))
d = {}
for key, value in x:
if key in d:
raise RuntimeError('Key in entry appears twice')
d[key] = value
return d
return x
class ValueWithComment:
"""
All our property values can have (optional) comments. This is the class that represents them to us and implements
equality and 'in' operator functionality purely on the value.
"""
def __init__(self, value, comment=None):
self.value = value
self.comment = comment
def __contains__(self, item):
return item in self.value
def __eq__(self, other):
return self.value == other
def __repr__(self):
if self.comment:
return '{} ({})'.format(self.value, self.comment)
else:
return '{}'.format(self.value)
def parse(parser, transformer, content):

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@ -32,7 +32,7 @@
## Alex Margarit [1]
- Games: faur
- Games: Faur
## Alexander Lang [1]
@ -590,7 +590,7 @@
- Games: Hack
## Jean-Baptiste Lamy / Nekeme Prod. [1]
## Jean-Baptiste "Jiba" Lamy [1]
- Games: Slune

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@ -5,7 +5,7 @@
- Inspirations: Ballerburg
- State: mature
- Keywords: action, artillery, remake
- Code repository: https://git.tuxfamily.org/baller/baller.git, https://gitlab.com/osgames/ballerburg.git (+) (import of original source downloads)
- Code repository: https://git.tuxfamily.org/baller/baller.git, https://gitlab.com/osgames/ballerburg.git (@add, import of original source downloads)
- Code language: C
- Code license: GPL-3.0
- Code dependencies: SDL2

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@ -9,7 +9,7 @@
- Code language: Python
- Code license: GPL-2.0
- Code dependencies: pyglet
- Assets license: CC (caprica-letters and all the music in the latest version
- Assets license: CC (caprica-letters and all the music in the latest version)
Dual n-back brain training exercise.

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@ -4,7 +4,7 @@
- State: mature, inactive since 2014
- Download: https://sourceforge.net/projects/e-adventure/files/
- Keywords: adventure, game engine
- Code repository: https://github.com/e-ucm/eAdventure-legacy.git, https://github.com/e-ucm/eAdventure.git (+), https://github.com/e-ucm/uAdventure.git (+), https://gitlab.com/osgames/e-adventure.git (+) (conversion of svn), https://svn.code.sf.net/p/e-adventure/code (svn)
- Code repository: https://github.com/e-ucm/eAdventure-legacy.git, https://github.com/e-ucm/eAdventure.git (+), https://github.com/e-ucm/uAdventure.git (+), https://gitlab.com/osgames/e-adventure.git (@add, conversion of svn), https://svn.code.sf.net/p/e-adventure/code (svn)
- Code language: Java
- Code license: GPL-3.0

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@ -1,15 +1,12 @@
# Inexor
- Home: https://inexor.org/
- Media: <https://en.wikipedia.org/wiki/Ace_of_Spades_(video_game)>
- Inspirations: Cube 2: Sauerbraten
- State: beta, inactive since 2018
- Keywords: remake
- Code repository: https://github.com/inexorgame/vulkan-renderer.git, https://github.com/inexorgame/inexor-core.git (+) (archived)
- Keywords: remake, first person, shooter
- Code repository: https://github.com/inexorgame/vulkan-renderer.git, https://github.com/inexorgame/inexor-core.git (@add, @archived)
- Code language: C++, JavaScript
- Code license: zlib
- Code dependencies: Cube 2
Remake of Cube 2: Sauerbraten.
## Building

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@ -8,7 +8,7 @@
- Code repository: https://github.com/miki151/keeperrl.git
- Code language: C, C++
- Code license: GPL-2.0
- Assets license: Proprietary (partly), CC-BY (partly) (see https://github.com/miki151/keeperrl/blob/master/COPYING-MEDIA.txt)
- Assets license: Proprietary (@partly), CC-BY (@partly, see https://github.com/miki151/keeperrl/blob/master/COPYING-MEDIA.txt)
Bungeon builder.

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@ -8,7 +8,7 @@
- Code repository: https://github.com/lexica/lexica.git
- Code language: Java
- Code license: GPL-3.0
- Assets license: Apache-2.0 (word lists), CC-BY-4.0 (icons) (see https://github.com/lexica/lexica/blob/master/LICENSES)
- Assets license: Apache-2.0 (word lists), CC-BY-4.0 (icons, see https://github.com/lexica/lexica/blob/master/LICENSES)
Find as many words as possible on a grid of random letters.

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@ -5,7 +5,7 @@
- State: beta, inactive since 2005
- Download: https://sourceforge.net/projects/microracers/files/microracers/
- Keywords: remake, 2D, racing
- Code repository: https://github.com/rpmcruz/microracers.git, https://gitlab.com/osgames/microracers.git (+) (conversion of cvs), http://microracers.cvs.sourceforge.net (cvs)
- Code repository: https://github.com/rpmcruz/microracers.git, https://gitlab.com/osgames/microracers.git (@add, conversion of cvs), http://microracers.cvs.sourceforge.net (cvs)
- Code language: C, C++
- Code license: GPL-2.0
- Developer: Ricardo Cruz

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@ -5,7 +5,7 @@
- State: mature
- Download: http://rpg.hamsterrepublic.com/ohrrpgce/Downloads
- Keywords: framework
- Code repository: https://bitbucket.org/rbv/ohrrpgce-svn.git (mirror), https://github.com/ohrrpgce/ohrrpgce.git (+) (mirror), https://rpg.hamsterrepublic.com/source/wip (+) (svn)
- Code repository: https://bitbucket.org/rbv/ohrrpgce-svn.git (@mirror), https://github.com/ohrrpgce/ohrrpgce.git (@add, @mirror), https://rpg.hamsterrepublic.com/source/wip (@add, svn)
- Code language: Basic
- Code license: GPL-2.0

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@ -5,7 +5,7 @@
- Download: https://sourceforge.net/projects/osgg/files/
- Platform: Windows, Linux
- Keywords: arcade, open content, side-scrolling
- Code repository: https://github.com/DusteDdk/osgg.git, https://gitlab.com/osgames/osgg.git (+) (conversion of svn), https://svn.code.sf.net/p/osgg/code (svn)
- Code repository: https://github.com/DusteDdk/osgg.git, https://gitlab.com/osgames/osgg.git (@add, conversion of svn), https://svn.code.sf.net/p/osgg/code (svn)
- Code language: C++
- Code license: GPL-3.0
- Code dependencies: OpenGL, SDL

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@ -8,7 +8,7 @@
- Code language: Python
- Code license: GPL-2.0
- Code dependencies: Cal3D, GLEW, OpenGL, Py2Play, SDL
- Developer: Jean-Baptiste Lamy (Jiba) / Nekeme Prod.
- Developer: Jean-Baptiste "Jiba" Lamy (Nekeme Prod.)
Action game.

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@ -12,7 +12,7 @@
## Abuse [1]
- Inspired entries: Abuse
- Media: <https://en.wikipedia.org/wiki/Abuse_(video_game)>
- Media: https://en.wikipedia.org/wiki/Abuse_(video_game)
## Ace Combat: Assault Horizon [1]
@ -22,7 +22,7 @@
## Ace of Spades [3]
- Inspired entries: BetterSpades, Iceball, OpenSpades
- Media: <https://en.wikipedia.org/wiki/Ace_of_Spades_(video_game)>
- Media: https://en.wikipedia.org/wiki/Ace_of_Spades_(video_game)
## Achtung, die Kurve! [4]
@ -37,7 +37,7 @@
## Age of Empires [2]
- Inspired entries: 0 A.D., openage
- Media: <https://en.wikipedia.org/wiki/Age_of_Empires_(video_game)>
- Media: https://en.wikipedia.org/wiki/Age_of_Empires_(video_game)
## Age of Empires II [2]
@ -56,7 +56,7 @@
## Allegiance [1]
- Inspired entries: Free Allegiance
- Media: <https://en.wikipedia.org/wiki/Allegiance_(video_game)>
- Media: https://en.wikipedia.org/wiki/Allegiance_(video_game)
## Anno (series) [1]
@ -297,7 +297,7 @@
## Cadaver [1]
- Inspired entries: Cadaver
- Media: <https://en.wikipedia.org/wiki/Cadaver_(video_game)>
- Media: https://en.wikipedia.org/wiki/Cadaver_(video_game)
## Caesar 3 [2]
@ -462,6 +462,7 @@
## Cube 2: Sauerbraten [2]
- Inspired entries: Inexor, Open Cube
- Media: https://en.wikipedia.org/wiki/Cube_2:_Sauerbraten
## CUBE engine [1]
@ -614,7 +615,7 @@
## E.T. the Extra-Terrestrial [1]
- Inspired entries: javascript-E.T.
- Media: <https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game)>
- Media: https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game)
## Eat The Whistle [1]
@ -737,7 +738,7 @@
## Freelancer [1]
- Inspired entries: Librelancer
- Media: <https://en.wikipedia.org/wiki/Freelancer_(video_game)>
- Media: https://en.wikipedia.org/wiki/Freelancer_(video_game)
## Freeserf [1]
@ -778,7 +779,7 @@
## GoldenEye 007 [2]
- Inspired entries: ges-code, GoldenEye: Source
- Media: <https://en.wikipedia.org/wiki/GoldenEye_007_(1997_video_game)>
- Media: https://en.wikipedia.org/wiki/GoldenEye_007_(1997_video_game)
## Gorillas [2]
@ -944,7 +945,7 @@
## Krush Kill 'n' Destroy [1]
- Inspired entries: KKnD
- Media: <https://en.wikipedia.org/wiki/KKnD_(video_game)>
- Media: https://en.wikipedia.org/wiki/KKnD_(video_game)
## Kula World [1]
@ -981,7 +982,7 @@
## Lemmings [5]
- Inspired entries: Lemmings.ts, Lemmini, Lix, Pingus, Rabbit Escape
- Media: <https://en.wikipedia.org/wiki/Lemmings_(video_game)>
- Media: https://en.wikipedia.org/wiki/Lemmings_(video_game)
## Liero [4]
@ -1056,7 +1057,7 @@
## Marathon [1]
- Inspired entries: Aleph One
- Media: <https://marathongame.fandom.com/wiki/Marathon_(Game)>
- Media: https://marathongame.fandom.com/wiki/Marathon_(Game)
## Marathon 2 [1]
@ -1507,7 +1508,7 @@
## Seven Kingdoms: Ancient Adversaries [1]
- Inspired entries: Seven Kingdoms: Ancient Adversaries
- Media: <https://en.wikipedia.org/wiki/Seven_Kingdoms_(video_game)>
- Media: https://en.wikipedia.org/wiki/Seven_Kingdoms_(video_game)
## sfxr [1]
@ -1528,17 +1529,17 @@
## Ship Simulator 2006 [1]
- Inspired entries: Bridge Command
- Media: <https://en.wikipedia.org/wiki/Ship_Simulator_(video_game)>
- Media: https://en.wikipedia.org/wiki/Ship_Simulator_(video_game)
## Ship Simulator 2008 [1]
- Inspired entries: Bridge Command
- Media: <https://en.wikipedia.org/wiki/Ship_Simulator_(video_game)>
- Media: https://en.wikipedia.org/wiki/Ship_Simulator_(video_game)
## Ship Simulator Extremes [1]
- Inspired entries: Bridge Command
- Media: <https://en.wikipedia.org/wiki/Ship_Simulator_(video_game)>
- Media: https://en.wikipedia.org/wiki/Ship_Simulator_(video_game)
## Shobon Action [1]
@ -1571,7 +1572,7 @@
## SimCity [9]
- Inspired entries: 3d.city, Citybound, Cytopia, Divercity, Lincity, LinCity-NG, Micropolis, micropolisJS, OpenCity
- Media: <https://en.wikipedia.org/wiki/SimCity_(1989_video_game)>
- Media: https://en.wikipedia.org/wiki/SimCity_(1989_video_game)
## SimCity 2000 [1]
@ -1783,7 +1784,7 @@
## Super Monkey Ball [4]
- Inspired entries: irrlamb, Neverball, Nuncabola, Veraball
- Media: <https://en.wikipedia.org/wiki/Super_Monkey_Ball_(video_game)>
- Media: https://en.wikipedia.org/wiki/Super_Monkey_Ball_(video_game)
## Super Smash Bros. [3]
@ -2010,7 +2011,7 @@
## Turmoil [1]
- Inspired entries: Data Storm
- Media: <https://en.wikipedia.org/wiki/Turmoil_(1984_video_game)>
- Media: https://en.wikipedia.org/wiki/Turmoil_(1984_video_game)
## Turok [1]
@ -2146,7 +2147,7 @@
## Warlords II [2]
- Inspired entries: FreeLords, LordsAWar!
- Media: <https://en.wikipedia.org/wiki/Warlords_(game_series)>
- Media: https://en.wikipedia.org/wiki/Warlords_(game_series)
## Warrior Kings [1]