developer as full field now, reverse index of originals and developers created
This commit is contained in:
parent
29355829e6
commit
a8012ee2fd
@ -3,11 +3,11 @@
|
||||
**[Dynamic HTML table](https://trilarion.github.io/opensourcegames/)** of the entries / Development **[Blog](https://trilarion.blogspot.com/search/label/osgames)** / **[Statistics](statistics.md#statistics)**
|
||||
|
||||
[comment]: # (start of autogenerated content, do not edit)
|
||||
**[Games](entries/tocs/_games.md#Games)** (1226) - **[Tools](entries/tocs/_tools.md#Tools)** (35) - **[Frameworks](entries/tocs/_frameworks.md#Frameworks)** (78) - **[Libraries](entries/tocs/_libraries.md#Libraries)** (39)
|
||||
**[Games](entries/tocs/_games.md#Games)** (1228) - **[Tools](entries/tocs/_tools.md#Tools)** (35) - **[Frameworks](entries/tocs/_frameworks.md#Frameworks)** (78) - **[Libraries](entries/tocs/_libraries.md#Libraries)** (39)
|
||||
|
||||
By category: **[Action](entries/tocs/_action.md#action)** (222), **[Adventure](entries/tocs/_adventure.md#adventure)** (48), **[Arcade](entries/tocs/_arcade.md#arcade)** (115), **[Board game](entries/tocs/_board-game.md#board-game)** (0), **[Card game](entries/tocs/_card-game.md#card-game)** (0), **[Educational](entries/tocs/_educational.md#educational)** (12), **[Framework](entries/tocs/_framework.md#framework)** (78), **[Game engine](entries/tocs/_game-engine.md#game-engine)** (108), **[Library](entries/tocs/_library.md#library)** (39), **[Music](entries/tocs/_music.md#music)** (14), **[Platform](entries/tocs/_platform.md#platform)** (54), **[Puzzle](entries/tocs/_puzzle.md#puzzle)** (136), **[Remake](entries/tocs/_remake.md#remake)** (492), **[Role playing](entries/tocs/_role-playing.md#role-playing)** (181), **[Simulation](entries/tocs/_simulation.md#simulation)** (106), **[Sports](entries/tocs/_sports.md#sports)** (23), **[Strategy](entries/tocs/_strategy.md#strategy)** (259), **[Tool](entries/tocs/_tool.md#tool)** (35), **[Visual novel](entries/tocs/_visual-novel.md#visual-novel)** (5)
|
||||
By category: **[Action](entries/tocs/_action.md#action)** (222), **[Adventure](entries/tocs/_adventure.md#adventure)** (48), **[Arcade](entries/tocs/_arcade.md#arcade)** (115), **[Board game](entries/tocs/_board-game.md#board-game)** (0), **[Card game](entries/tocs/_card-game.md#card-game)** (0), **[Educational](entries/tocs/_educational.md#educational)** (12), **[Framework](entries/tocs/_framework.md#framework)** (78), **[Game engine](entries/tocs/_game-engine.md#game-engine)** (109), **[Library](entries/tocs/_library.md#library)** (39), **[Music](entries/tocs/_music.md#music)** (14), **[Platform](entries/tocs/_platform.md#platform)** (54), **[Puzzle](entries/tocs/_puzzle.md#puzzle)** (137), **[Remake](entries/tocs/_remake.md#remake)** (492), **[Role playing](entries/tocs/_role-playing.md#role-playing)** (182), **[Simulation](entries/tocs/_simulation.md#simulation)** (106), **[Sports](entries/tocs/_sports.md#sports)** (23), **[Strategy](entries/tocs/_strategy.md#strategy)** (259), **[Tool](entries/tocs/_tool.md#tool)** (35), **[Visual novel](entries/tocs/_visual-novel.md#visual-novel)** (5)
|
||||
|
||||
By platform: **[Windows](entries/tocs/_windows.md#windows)** (420), **[Linux](entries/tocs/_linux.md#linux)** (406), **[macOS](entries/tocs/_macos.md#macos)** (225), **[Android](entries/tocs/_android.md#android)** (65), **[iOS](entries/tocs/_ios.md#ios)** (13), **[Web](entries/tocs/_web.md#web)** (73)
|
||||
By platform: **[Windows](entries/tocs/_windows.md#windows)** (421), **[Linux](entries/tocs/_linux.md#linux)** (408), **[macOS](entries/tocs/_macos.md#macos)** (225), **[Android](entries/tocs/_android.md#android)** (65), **[iOS](entries/tocs/_ios.md#ios)** (13), **[Web](entries/tocs/_web.md#web)** (73)
|
||||
|
||||
[comment]: # (end of autogenerated content)
|
||||
|
||||
|
1185
developer.md
Normal file
1185
developer.md
Normal file
File diff suppressed because it is too large
Load Diff
@ -493,8 +493,8 @@
|
||||
"Remake of Armor Alley",
|
||||
"",
|
||||
"beta / active",
|
||||
"action, inspired by Armor Alley, remake, strategy",
|
||||
"<a href=\"https://github.com/scottschiller/ArmorAlley.git\">Source</a> - JavaScript - CC-BY-NC"
|
||||
"action, content open + non-commercial, inspired by Armor Alley, remake, strategy",
|
||||
"<a href=\"https://github.com/scottschiller/ArmorAlley.git\">Source</a> - JavaScript - CC-BY-NC-3.0"
|
||||
],
|
||||
[
|
||||
"Artillery Duel Reloaded (<a href=\"https://code.google.com/archive/p/artillery-duel-reloaded/\">home</a>, <a href=\"https://github.com/Trilarion/opensourcegames/blob/master/entries/artillery_duel_reloaded.md\">entry</a>)",
|
||||
@ -2278,7 +2278,7 @@
|
||||
"",
|
||||
"mature / active",
|
||||
"adventure, visual novel",
|
||||
"<a href=\"https://gitlab.com/osgames/digitalalovestory.git\">Source</a> - Ren'py - CC-BY-NC-SA"
|
||||
"<a href=\"https://gitlab.com/osgames/digitalalovestory.git\">Source</a> - Ren'py - CC-BY-NC-SA-3.0"
|
||||
],
|
||||
[
|
||||
"Dingo-Engine (<a href=\"https://github.com/FloppidyDingo/Dingo-Engine\">home</a>, <a href=\"https://github.com/Trilarion/opensourcegames/blob/master/entries/dingo-engine.md\">entry</a>)",
|
||||
@ -2664,6 +2664,14 @@
|
||||
"puzzle",
|
||||
"<a href=\"https://github.com/lksj/einstein-puzzle.git\">Source</a> - C++ - GPL-2.0"
|
||||
],
|
||||
[
|
||||
"Elysium Engine (<a href=\"http://elysium.sourceforge.net/\">home</a>, <a href=\"https://github.com/Trilarion/opensourcegames/blob/master/entries/elysium_engine.md\">entry</a>)",
|
||||
"2D mmorpg maker.",
|
||||
"<a href=\"https://sourceforge.net/projects/elysium/files/\">Link</a>",
|
||||
"beta / inactive since 2006",
|
||||
"role playing, 2D, game engine",
|
||||
"<a href=\"http://elysium.cvs.sourceforge.net\">Source</a> - C - GPL-2.0"
|
||||
],
|
||||
[
|
||||
"Emilia Pinball (<a href=\"http://pinball.sourceforge.net/\">home</a>, <a href=\"https://github.com/Trilarion/opensourcegames/blob/master/entries/emilia_pinball.md\">entry</a>)",
|
||||
"Pinball simulator.",
|
||||
@ -3289,12 +3297,12 @@
|
||||
"<a href=\"https://github.com/freeminer/freeminer.git\">Source</a> - C++, Lua - GPL-3.0"
|
||||
],
|
||||
[
|
||||
"Freenukum Jump'n Run (<a href=\"https://launchpad.net/freenukum\">home</a>, <a href=\"https://github.com/Trilarion/opensourcegames/blob/master/entries/freenukum_jumpn_run.md\">entry</a>)",
|
||||
"Freenukum (<a href=\"https://launchpad.net/freenukum\">home</a>, <a href=\"https://github.com/Trilarion/opensourcegames/blob/master/entries/freenukum.md\">entry</a>)",
|
||||
"Remake of Duke Nukem.",
|
||||
"<a href=\"https://launchpad.net/freenukum/+download\">Link</a>",
|
||||
"beta / inactive since 2009",
|
||||
"remake, inspired by Duke Nukem, shooter",
|
||||
"<a href=\"https://code.launchpad.net/~silwol/freenukum\">Source</a> - C - GPL-3.0"
|
||||
"remake, commercial content, inspired by Duke Nukem, requires original content, shooter",
|
||||
"<a href=\"https://gitlab.com/osgames/freenukum.git\">Source</a> - C - GPL-3.0"
|
||||
],
|
||||
[
|
||||
"FreeOrion (<a href=\"https://www.freeorion.org/index.php/Main_Page\">home</a>, <a href=\"https://github.com/Trilarion/opensourcegames/blob/master/entries/freeorion.md\">entry</a>)",
|
||||
@ -3456,6 +3464,14 @@
|
||||
"role playing",
|
||||
"<a href=\"https://bitbucket.org/thesheep/fujo/src\">Source</a> - Python - CC-BY-SA-4.0"
|
||||
],
|
||||
[
|
||||
"FunLabyrinthe (<a href=\"https://sourceforge.net/projects/funlaby/\">home</a>, <a href=\"https://github.com/Trilarion/opensourcegames/blob/master/entries/funlabyrinthe.md\">entry</a>)",
|
||||
"Maze-game.",
|
||||
"<a href=\"https://sourceforge.net/projects/funlaby/files/\">Link</a>",
|
||||
"mature / inactive since 2012",
|
||||
"puzzle",
|
||||
"Pascal - GPL-2.0"
|
||||
],
|
||||
[
|
||||
"Galaxy Forces V2 (<a href=\"http://www.galaxy-forces.com/\">home</a>, <a href=\"https://github.com/Trilarion/opensourcegames/blob/master/entries/galaxy_forces_v2.md\">entry</a>)",
|
||||
"Remake of Gravity Force.",
|
||||
@ -3950,7 +3966,7 @@
|
||||
"<a href=\"http://gweled.org/download.html\">Link</a>",
|
||||
"mature / active",
|
||||
"puzzle, clone, inspired by Bejeweled, open content",
|
||||
"<a href=\"https://code.launchpad.net/~dnax88/gweled/trunk\">Source</a> - C - GPL-2.0"
|
||||
"<a href=\"https://code.launchpad.net/gweled\">Source</a> - C - GPL-2.0"
|
||||
],
|
||||
[
|
||||
"GZDoom (<a href=\"https://zdoom.org/index\">home</a>, <a href=\"https://github.com/Trilarion/opensourcegames/blob/master/entries/gzdoom.md\">entry</a>)",
|
||||
@ -6190,7 +6206,7 @@
|
||||
"",
|
||||
"beta / active",
|
||||
"remake, commercial content, inspired by Team Fortress 2, modification, multiplayer competitive + online + LAN + co-op + matchmaking",
|
||||
"<a href=\"https://github.com/KaidemonLP/Open-Fortress-Source.git\">Source</a> - C++ - Custom"
|
||||
"<a href=\"https://github.com/KaidemonLP/Open-Fortress-Source.git\">Source</a> - C++ - CC-BY-NC-SA-4.0"
|
||||
],
|
||||
[
|
||||
"Open Game Engine (<a href=\"http://oge.sourceforge.net/wiki/index.php/Main_Page\">home</a>, <a href=\"https://github.com/Trilarion/opensourcegames/blob/master/entries/open_game_engine.md\">entry</a>)",
|
||||
@ -6558,7 +6574,7 @@
|
||||
"<a href=\"https://launchpad.net/openhomm/+download\">Link</a>",
|
||||
"beta / inactive since 2010",
|
||||
"strategy",
|
||||
"<a href=\"https://code.launchpad.net/openhomm\">Source</a> - C++ - GPL-3.0"
|
||||
"<a href=\"https://gitlab.com/osgames/openhomm.git\">Source</a> - C++ - GPL-3.0"
|
||||
],
|
||||
[
|
||||
"OpenHoW (<a href=\"https://github.com/TalonBraveInfo/OpenHoW\">home</a>, <a href=\"https://github.com/Trilarion/opensourcegames/blob/master/entries/openhow.md\">entry</a>)",
|
||||
@ -7741,7 +7757,7 @@
|
||||
"Quadrapassel (formerly a part of GNOME Games) is a GNOME..",
|
||||
"",
|
||||
"mature / active",
|
||||
"puzzle, clone, inspired by tetris, open content, tetris-like",
|
||||
"puzzle, clone, inspired by Tetris, open content, tetris-like",
|
||||
"<a href=\"https://gitlab.gnome.org/GNOME/quadrapassel.git\">Source</a> - Vala - GPL-2.0"
|
||||
],
|
||||
[
|
||||
@ -8926,7 +8942,7 @@
|
||||
"<a href=\"http://www.mediafire.com/file/jog3fcfxgsyd03f/Astraea_Rio-1.05-all.zip\">Link</a>",
|
||||
"mature / active",
|
||||
"adventure, for adults, visual novel",
|
||||
"Ren'py - CC-BY-NC"
|
||||
"Ren'py - MIT"
|
||||
],
|
||||
[
|
||||
"Star Ruler 2 (<a href=\"http://starruler2.com/\">home</a>, <a href=\"https://github.com/Trilarion/opensourcegames/blob/master/entries/star_ruler_2.md\">entry</a>)",
|
||||
@ -9062,7 +9078,7 @@
|
||||
"<a href=\"https://sourceforge.net/projects/stuntcarremake/files/\">Link</a>",
|
||||
"beta / inactive since 2012",
|
||||
"simulation, inspired by Stunt Car Racer, racing, remake",
|
||||
"<a href=\"https://git.code.sf.net/p/stuntcarremake/code\">Source</a> - C++ - BSD"
|
||||
"<a href=\"https://git.code.sf.net/p/stuntcarremake/code\">Source</a> - C++ - Proprietary"
|
||||
],
|
||||
[
|
||||
"Stunt Rally (<a href=\"https://stuntrally.tuxfamily.org/\">home</a>, <a href=\"https://github.com/Trilarion/opensourcegames/blob/master/entries/stunt_rally.md\">entry</a>)",
|
||||
|
@ -9,7 +9,6 @@ _Three dimensional sports game._
|
||||
- Code repository: (see home)
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Developer: New Breed Software
|
||||
- Developer: New Breed Software
|
||||
|
||||
## Building
|
||||
|
@ -10,7 +10,6 @@ _Chess game on 3 boards._
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: libx, libxpm, xaw3dg
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Paul Hicks, Bernard Kennedy
|
||||
- Developer: Paul Hicks, Bernard Kennedy
|
||||
|
||||
## Building
|
||||
|
@ -9,7 +9,6 @@ _Navigate a 4 dimensional maze._
|
||||
- Code language: Java
|
||||
- Code license: Public domain
|
||||
- Assets license: Public domain
|
||||
|
||||
Developer: John McIntosh
|
||||
- Developer: John McIntosh
|
||||
|
||||
## Building
|
||||
|
@ -10,7 +10,6 @@ _Five classic two-dimensional puzzle games extended into three and four dimensio
|
||||
- Code license: Custom (a very simple copyleft see http://old.nklein.com/etc/copyright.php)
|
||||
- Code dependencies: libpng, SDL, zlib
|
||||
- Assets license: Custom (see code license)
|
||||
|
||||
Developer: Patrick Fleckenstein
|
||||
- Developer: Patrick Fleckenstein
|
||||
|
||||
## Building
|
||||
|
@ -9,8 +9,7 @@ _C game framework._
|
||||
- Code repository: https://github.com/alxm/a2x.git
|
||||
- Code language: C, Python, C++
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Developer: Alex Margarit
|
||||
- Developer: Alex Margarit
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -10,7 +10,6 @@ _Arcade space flier._
|
||||
- Code language: D
|
||||
- Code license: 2-clause BSD
|
||||
- Code dependencies: libvorbis, SDL
|
||||
|
||||
Developer: Kenta Cho
|
||||
- Developer: Kenta Cho
|
||||
|
||||
## Building
|
||||
|
@ -9,7 +9,6 @@ _Multiplayer flight simulator._
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Riley Rainey
|
||||
- Developer: Riley Rainey
|
||||
|
||||
## Building
|
||||
|
@ -10,7 +10,6 @@ _Deep space first-person shooter._
|
||||
- Code license: GPL-2.0 (non-free file in the commercial version)
|
||||
- Code dependencies: GLUT
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Mushware Limited (Andy Southgate)
|
||||
- Developer: Mushware Limited (Andy Southgate)
|
||||
|
||||
## Building
|
||||
|
@ -12,8 +12,7 @@ _Retro-style platformer._
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: Allegro
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Johan Peitz (design source code and graphics), Anders Svensson (music and sound effects)
|
||||
- Developer: Johan Peitz (design source code and graphics), Anders Svensson (music and sound effects)
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -10,7 +10,6 @@ _2D platform game._
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: GPL
|
||||
|
||||
Developer: Jonas Spillmann, Lukas Löhrer, Patrick J. Naughton, Chris Laurel
|
||||
- Developer: Jonas Spillmann, Lukas Löhrer, Patrick J. Naughton, Chris Laurel
|
||||
|
||||
## Building
|
||||
|
@ -9,7 +9,6 @@ _Find as many words as possible in the time available._
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Colm Gallagher, Alan Grier, Thomas Plunkett, Toby A. Inkster, Shard
|
||||
- Developer: Colm Gallagher, Alan Grier, Thomas Plunkett, Toby A. Inkster, Shard
|
||||
|
||||
## Building
|
||||
|
@ -12,7 +12,6 @@ _Fast paced combat with a diverse arsenal._
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: MegaGlest Engine
|
||||
- Assets license: CC-BY-SA
|
||||
|
||||
Developer: DelphaDesign
|
||||
- Developer: DelphaDesign
|
||||
|
||||
## Building
|
||||
|
@ -10,8 +10,7 @@ _Fly an airplane, fire missiles, drop bombs, destroy enemy buildings and planes.
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: GPL
|
||||
|
||||
Developer: Mark Snellgrove, Mark Harman
|
||||
- Developer: Mark Snellgrove, Mark Harman
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -12,7 +12,6 @@ _3D Space Combat Game._
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: jMonkeyEngine
|
||||
- Assets license: (See relevant asset folders)
|
||||
|
||||
Developer: Stephen Carlyle-Smith
|
||||
- Developer: Stephen Carlyle-Smith
|
||||
|
||||
## Building
|
||||
|
@ -5,9 +5,10 @@ _Remake of Armor Alley_
|
||||
- Home: http://www.schillmania.com/armor-alley/
|
||||
- State: beta
|
||||
- Platform: Web
|
||||
- Keywords: action, inspired by Armor Alley, remake, strategy
|
||||
- Keywords: action, content open + non-commercial, inspired by Armor Alley, remake, strategy
|
||||
- Code repository: https://github.com/scottschiller/ArmorAlley.git
|
||||
- Code language: JavaScript
|
||||
- Code license: CC-BY-NC
|
||||
- Code license: CC-BY-NC-3.0 (https://github.com/scottschiller/ArmorAlley/blob/master/LICENSE.txt)
|
||||
- Assets license: ISC, CC-BY-NC-3.0 (sounds, https://github.com/scottschiller/ArmorAlley/blob/master/CREDITS.txt)
|
||||
|
||||
## Building
|
||||
|
@ -9,8 +9,7 @@ _3D space scroll-shooter with spaceship upgrade possibilities._
|
||||
- Code repository: https://github.com/viewizard/astromenace.git
|
||||
- Code language: C++, C
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Developer: Mikkhail Kurin (Viewizard)
|
||||
- Developer: Mikkhail Kurin (Viewizard)
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -12,8 +12,7 @@ _Scorched Earth clone similar to the Worms series._
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: Allegro
|
||||
- Assets license: GPL
|
||||
|
||||
Developer: Jesse Smith, Juraj Michalek, Thomas Hudson
|
||||
- Developer: Jesse Smith, Juraj Michalek, Thomas Hudson
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -12,8 +12,7 @@ _Metroidvania with vector graphics._
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: GPL-3.0
|
||||
|
||||
Developer: Matthew D. Steele
|
||||
- Developer: Matthew D. Steele
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -11,8 +11,7 @@ _Multiplayer shooter in Zero Gravity._
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: GPL
|
||||
|
||||
Developer: Bjørn Hansen, Reuben Lord
|
||||
- Developer: Bjørn Hansen, Reuben Lord
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -11,7 +11,6 @@ _Extensible ball and paddle game._
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: GPL
|
||||
|
||||
Developer: Eric P. Hutchins
|
||||
- Developer: Eric P. Hutchins
|
||||
|
||||
## Building
|
||||
|
@ -9,8 +9,7 @@ _Simple ncurses-based Tetris clone using a special algorithm to give you the wor
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: no assets
|
||||
|
||||
Developer: Federico Poloni
|
||||
- Developer: Federico Poloni
|
||||
|
||||
Based on Petris (until v0.43)
|
||||
|
||||
|
@ -9,8 +9,7 @@ _Battleship game._
|
||||
- Code repository: https://gitlab.com/osgames/batnav.git (import of cvs), http://batnav.cvs.sourceforge.net (cvs)
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Developer: Ricardo Quesada
|
||||
- Developer: Ricardo Quesada
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -9,7 +9,6 @@ _Control an airplane in a top-down view and shoot down enemy planes, helicopters
|
||||
- Code repository: https://github.com/GaidamakUA/BatteryReborn.git (new approach)
|
||||
- Code language: Java
|
||||
- Code license: EPL-2.0 (new approach), Custom (old see _README.txt)
|
||||
|
||||
Developer: Maxim Markaitis
|
||||
- Developer: Maxim Markaitis
|
||||
|
||||
## Building
|
||||
|
@ -10,7 +10,6 @@ _Shoot'em'up with focus on timing, sound and smooth 2D visuals._
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: pygame, PyOpenGL
|
||||
- Assets license: CC-BY 3.0
|
||||
|
||||
Developer: Olli Etuaho
|
||||
- Developer: Olli Etuaho
|
||||
|
||||
## Building
|
||||
|
@ -11,7 +11,6 @@ _Puzzle game._
|
||||
- Code license: ? (really PD)
|
||||
- Code dependencies: SDL
|
||||
- Assets license: Public domain
|
||||
|
||||
Developer: Jason Rohrer
|
||||
- Developer: Jason Rohrer
|
||||
|
||||
## Building
|
||||
|
@ -10,8 +10,7 @@ _Cue sports simulator aiming for physical accuracy and simplicity._
|
||||
- Code repository: https://gitlab.com/osgames/billiards.git (import of cvs), http://cvs.savannah.nongnu.org:/sources/billiards (cvs)
|
||||
- Code language: Lua, Objective-C
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Developer: Dimitris Papavasiliou
|
||||
- Developer: Dimitris Papavasiliou
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -9,7 +9,6 @@ _Biogenesis is an artificial life simulator, simulating organisms, their working
|
||||
- Code repository: https://git.code.sf.net/p/biogenesis/git
|
||||
- Code language: Java
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Developer: Joan Queralt Molina
|
||||
- Developer: Joan Queralt Molina
|
||||
|
||||
## Building
|
||||
|
@ -8,7 +8,6 @@ _Black Shades Elite is a fork of the game Black Shades._
|
||||
- Code repository: (none)
|
||||
- Code language: ?
|
||||
- Code license: ? (GPL-2.0)
|
||||
|
||||
Developer: David Rosen
|
||||
- Developer: David Rosen
|
||||
|
||||
## Building
|
||||
|
@ -11,7 +11,6 @@ _Blasphemer is an FPS project whose initial goal is to serve as a Free data pack
|
||||
- Code license: None (only assets)
|
||||
- Code dependencies: Heretic-based
|
||||
- Assets license: 3-clause BSD
|
||||
|
||||
Developer: G. Wessner, Jute Gyte
|
||||
- Developer: G. Wessner, Jute Gyte
|
||||
|
||||
## Building
|
||||
|
@ -10,8 +10,7 @@ _Blinken is the KDE implementation of the memory game Simon Says._
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: KDE libraries
|
||||
- Assets license: GPL-2.0, GFDL (documentation)
|
||||
|
||||
Developer: Albert Astals Cid, artwork and documentation by Danny Allen, a font by Steve Jordi
|
||||
- Developer: Albert Astals Cid, Danny Allen (artwork and documentation), Steve Jordi (a font)
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -11,7 +11,6 @@ _Blob Wars: Blob And Conquer is a 3D action game created by Parallel Realities u
|
||||
- Code license: GPL (http://www.parallelrealities.co.uk/about/)
|
||||
- Code dependencies: SDL
|
||||
- Assets license: commercial
|
||||
|
||||
Developer: Parallel Realities
|
||||
- Developer: Parallel Realities
|
||||
|
||||
## Building
|
||||
|
@ -10,7 +10,6 @@ _Bloodmasters is a top-down Arcade shooter written by Pascal vd Heiden. The late
|
||||
- Code language: C#
|
||||
- Code license: GPL
|
||||
- Code dependencies: DirectX, Microsoft .NET
|
||||
|
||||
Developer: Pascal v.d. Heiden
|
||||
- Developer: Pascal v.d. Heiden
|
||||
|
||||
## Building
|
||||
|
@ -11,8 +11,7 @@ _BomberClone is an AtomicBomberMan clone started by Steffen Pohle. Both data and
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: GPL
|
||||
|
||||
Developer: Steffen Pohle
|
||||
- Developer: Steffen Pohle
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -10,7 +10,6 @@ _Hide and move game in a garden with vegetables for kids._
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: pygame
|
||||
- Assets license: GPL
|
||||
|
||||
Developer: Richard T. Jones
|
||||
- Developer: Richard T. Jones
|
||||
|
||||
## Building
|
||||
|
@ -12,8 +12,7 @@ _Brikx is a puzzle game with the goal to clear levels navigating your way around
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Bokorn
|
||||
- Developer: Bokorn
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -12,9 +12,8 @@ _British Bingo is a 90-ball bingo game with 3 by 9 boards._
|
||||
- Code language: JavaScript
|
||||
- Code license: GPL-3.0
|
||||
- Assets license: GPL-3.0
|
||||
- Developer: Bert Beckwith
|
||||
|
||||
The computer simulates your opponents who act like elderly people, e. g. by making mistakes and chatting. The number of players and the speed of the game is configurable.
|
||||
|
||||
Developer: Bert Beckwith
|
||||
|
||||
## Building
|
||||
|
@ -10,7 +10,6 @@ _buggyGame is a single-player side-scrolling survival-exploration game where a m
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: pygame
|
||||
- Assets license: Free Art License
|
||||
|
||||
Developer: Chris Hopp
|
||||
- Developer: Chris Hopp
|
||||
|
||||
## Building
|
||||
|
@ -11,7 +11,6 @@ _Cannon Smash is a table tennis game._
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: OpenGL
|
||||
|
||||
Developer: Kanna Yoshihiro
|
||||
- Developer: Kanna Yoshihiro
|
||||
|
||||
## Building
|
||||
|
@ -11,7 +11,6 @@ _Karaoke game._
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: GStreamer, Soya3D
|
||||
- Assets license: GPL-2.0 (fonts)
|
||||
|
||||
Developer: Andreas Kattner, Stefan Huchler, Felix Rodriguez Lopez
|
||||
- Developer: Andreas Kattner, Stefan Huchler, Felix Rodriguez Lopez
|
||||
|
||||
## Building
|
||||
|
@ -12,7 +12,6 @@ _Caph is a physics simulation puzzle game in which the player has to get a red a
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: GPL-3.0
|
||||
|
||||
Developer: Roman Belov
|
||||
- Developer: Roman Belov
|
||||
|
||||
## Building
|
||||
|
@ -10,7 +10,6 @@ _Card Stories is an online multiplayer HTML5 based game of cards that promotes c
|
||||
- Code license: AGPL-3.0
|
||||
- Code dependencies: Twisted
|
||||
- Assets license: CC-BY-SA-3.0
|
||||
|
||||
Developer: Farsides
|
||||
- Developer: Farsides
|
||||
|
||||
## Building
|
||||
|
@ -10,8 +10,7 @@ _3D-engine (C++/DirectX9) and a fully playable prototype of a 3rd person action/
|
||||
- Code repository: https://gitlab.com/osgames/catmother.git (import of svn), https://svn.code.sf.net/p/catmother/code (svn)
|
||||
- Code language: C++
|
||||
- Code license: 3-clause BSD, GPL-2.0 (not sure which of them actually)
|
||||
|
||||
Developer: Olli Sorjonen, Sami Sorjonen, Jani Kajala, Toni Aittoniemi
|
||||
- Developer: Olli Sorjonen, Sami Sorjonen, Jani Kajala, Toni Aittoniemi
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -9,7 +9,6 @@ _CAVEZ of PHEAR is an arcade action game based on ASCII graphics._
|
||||
- Code language: C
|
||||
- Code license: GPL-3.0
|
||||
- Assets license: GPL-3.0
|
||||
|
||||
Developer: Tom Rune Flo
|
||||
- Developer: Tom Rune Flo
|
||||
|
||||
## Building
|
||||
|
@ -10,7 +10,6 @@ _CBoard is a text-mode chess game front-end and editor for PGN (Portable Game No
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: ncurses
|
||||
- Assets license: None (no media)
|
||||
|
||||
Developer: Ben Kibbey
|
||||
- Developer: Ben Kibbey
|
||||
|
||||
## Building
|
||||
|
@ -11,7 +11,6 @@ _Chess3D is a HTML/WebGL 3D chess game with AI._
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: WebGL
|
||||
- Assets license: GPL-3.0
|
||||
|
||||
Developer: FrenchYann
|
||||
- Developer: FrenchYann
|
||||
|
||||
## Building
|
||||
|
@ -9,9 +9,9 @@ _Role-playing game created by Jeff Vogel of Spiderweb Software._
|
||||
- Code repository: https://github.com/calref/cboe.git
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
- Developer: Spiderweb Software
|
||||
|
||||
Started as a commercial project. Part of the Exile series and released in 1997 by Spiderweb Software.
|
||||
Developer: Spiderweb Software
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -10,11 +10,10 @@ _Real-time strategy game, where you can program your units (bots) in a language
|
||||
- Code language: C++
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: SDL2
|
||||
- Developer: Daniel Roux (Epsitec), TerranovaTeam
|
||||
|
||||
Updated version of the Colobot original source code.
|
||||
|
||||
Developer: Daniel Roux at Epsitec, TerranovaTeam
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: CMake
|
||||
|
@ -9,11 +9,10 @@ _Original Colossal Caves adventure game, but in Python 3._
|
||||
- Code repository: https://github.com/brandon-rhodes/python-adventure.git
|
||||
- Code language: Python
|
||||
- Code license: Apache-2.0
|
||||
- Developer: William Crowther, Don Woods, Jim Gilloghy (C port)
|
||||
|
||||
More repositories?
|
||||
|
||||
Developer: William Crowther, Don Woods; C port by Jim Gilloghy
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: setup.py
|
||||
|
@ -11,7 +11,6 @@ _Consomaton is a puzzle game revolving around cellular automata._
|
||||
- Code language: TypeScript
|
||||
- Code license: MIT
|
||||
- Code dependencies: Node.js
|
||||
|
||||
Developer: Kenta Cho (ABA)
|
||||
- Developer: Kenta Cho (ABA)
|
||||
|
||||
## Building
|
||||
|
@ -8,8 +8,7 @@ _Construction game._
|
||||
- Code repository: https://github.com/Construo/construo.git
|
||||
- Code language: C++
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Developer: Ingo Ruhnke
|
||||
- Developer: Ingo Ruhnke
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -10,8 +10,7 @@ _Life and evolution simulator._
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
|
||||
Developer: Bob Winckelmans
|
||||
- Developer: Bob Winckelmans
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -10,8 +10,7 @@ _Based on the rules of Scrabble._
|
||||
- Code repository: https://git.code.sf.net/p/xwords/git, https://svn.code.sf.net/p/xwords/svn (svn)
|
||||
- Code language: Java
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Developer: Eric House
|
||||
- Developer: Eric House
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -11,7 +11,6 @@ _Cultivation is a 2D life simulation game created by Jason Rohrer._
|
||||
- Code language: C++
|
||||
- Code license: ? (Public domain)
|
||||
- Code dependencies: GLUT
|
||||
|
||||
Developer: Jason Rohrer
|
||||
- Developer: Jason Rohrer
|
||||
|
||||
## Building
|
||||
|
@ -9,7 +9,6 @@ _Maze puzzle game._
|
||||
- Code language: C++
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: Qt
|
||||
|
||||
Developer: Graeme Gott
|
||||
- Developer: Graeme Gott
|
||||
|
||||
## Building
|
||||
|
@ -10,8 +10,7 @@ _Cuyo is a Puyo Puyo-style puzzle game._
|
||||
- Code repository: https://gitlab.com/osgames/cuyo.git (import of cvs), http://cvs.savannah.nongnu.org:/sources/cuyo (cvs)
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Developer: Immanuel Halupczok
|
||||
- Developer: Immanuel Halupczok
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -9,8 +9,7 @@ _DarkCity is a MMORPG game, in text mode on the Internet._
|
||||
- Code repository: https://gitlab.com/osgames/darkcity.git (backup of svn), https://svn.code.sf.net/p/darkcity/code (svn)
|
||||
- Code language: PHP
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Developer: Philippe Bousquet (darken33)
|
||||
- Developer: Philippe Bousquet (darken33)
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -11,7 +11,6 @@ _Deer Portal is a hybrid board/card game for four players driven by the four cla
|
||||
- Code license: zlib
|
||||
- Code dependencies: SFML
|
||||
- Assets license: CC-BY 4.0
|
||||
|
||||
Developer: Rafal Zawadzki, Katia Zawadzka
|
||||
- Developer: Rafal Zawadzki, Katia Zawadzka
|
||||
|
||||
## Building
|
||||
|
@ -2,14 +2,15 @@
|
||||
|
||||
_A computer mystery/romance set five minutes into the future of 1988._
|
||||
|
||||
- Home: http://scoutshonour.com/digital/, https://web.archive.org/web/20160507142946/https://lgdb.org/game/digital_love_story
|
||||
- Home: http://scoutshonour.com/digital/
|
||||
- Media: https://web.archive.org/web/20160507142946/https://lgdb.org/game/digital_love_story
|
||||
- State: mature
|
||||
- Download: (see home)
|
||||
- Platform: Windows, Linux, macOS
|
||||
- Keywords: adventure, visual novel
|
||||
- Code repository: https://gitlab.com/osgames/digitalalovestory.git (copy of version 1.1)
|
||||
- Code language: Ren'py
|
||||
- Code license: CC-BY-NC-SA
|
||||
- Code license: CC-BY-NC-SA-3.0 (see home)
|
||||
|
||||
See also http://loveconquersallgam.es/tagged/digital%3A-a-love-story
|
||||
|
||||
|
@ -9,7 +9,6 @@ _Domino is a natural deduction visualization in the form of a game of unusual do
|
||||
- Code language: Java
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Matthias S. Benkmann
|
||||
- Developer: Matthias S. Benkmann
|
||||
|
||||
## Building
|
||||
|
@ -10,4 +10,6 @@ _Updated emulator of Forgotten Realms: Unlimited Adventures._
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
|
||||
See also http://ua.reonis.com/index.php?topic=139.0
|
||||
|
||||
## Building
|
||||
|
@ -9,8 +9,7 @@ _Third game in the dungeon monkey series._
|
||||
- Code language: Python
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: pygame, pyglet
|
||||
|
||||
Developer: Joseph Hewitt (jwvhewitt)
|
||||
- Developer: Joseph Hewitt (jwvhewitt)
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -9,7 +9,6 @@ _Dunnet is a text adventure game included in Emacs._
|
||||
- Code repository: (http://git.savannah.gnu.org/cgit/emacs.git/tree/lisp/play/dunnet.el?h=emacs-25)
|
||||
- Code language: Emacs Lisp
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Developer: Ron Schnell
|
||||
- Developer: Ron Schnell
|
||||
|
||||
## Building
|
||||
|
15
entries/elysium_engine.md
Normal file
15
entries/elysium_engine.md
Normal file
@ -0,0 +1,15 @@
|
||||
# Elysium Engine
|
||||
|
||||
_2D mmorpg maker._
|
||||
|
||||
- Home: http://elysium.sourceforge.net/, https://sourceforge.net/projects/elysium/
|
||||
- State: beta (alpha?), inactive since 2006
|
||||
- Download: https://sourceforge.net/projects/elysium/files/
|
||||
- Platform: Linux
|
||||
- Keywords: role playing, 2D, game engine
|
||||
- Code repository: http://elysium.cvs.sourceforge.net (cvs)
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
|
||||
## Building
|
||||
|
@ -10,7 +10,6 @@ _Top down shooter._
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL2
|
||||
|
||||
Developer: Alan Witkowski
|
||||
- Developer: Alan Witkowski
|
||||
|
||||
## Building
|
||||
|
@ -10,7 +10,6 @@ _Fairy-Max is a xboard compatible chess engine for playing user defined chess va
|
||||
- Code repository: (http://hgm.nubati.net/cgi-bin/gitweb.cgi?p=fairymax.git)
|
||||
- Code language: C
|
||||
- Code license: Custom (permissive)
|
||||
|
||||
Developer: Harm Geert Muller
|
||||
- Developer: Harm Geert Muller
|
||||
|
||||
## Building
|
||||
|
@ -10,7 +10,6 @@ _Falcon's Eye is a graphical isometric version of NetHack written by Jaakko Tapa
|
||||
- Code repository: (see download)
|
||||
- Code language: C
|
||||
- Code license: NetHack General Public License
|
||||
|
||||
Developer: Jaakko Tapani Peltonen
|
||||
- Developer: Jaakko Tapani Peltonen
|
||||
|
||||
## Building
|
||||
|
@ -8,7 +8,6 @@ _Flight simulator that does not simulate real aircraft or historical war scenari
|
||||
- Code repository: https://svn.code.sf.net/p/facsimulation/code (svn)
|
||||
- Code language: C, C++
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Developer: Horst Kevin (horstkevin), Stefan Aldinger
|
||||
- Developer: Horst Kevin (horstkevin), Stefan Aldinger
|
||||
|
||||
## Building
|
||||
|
@ -11,7 +11,6 @@ _Simple arcade game where you control a guy who is trying to sort the garbage fa
|
||||
- Code license: LGPL-2.1
|
||||
- Code dependencies: FLTK, libpng
|
||||
- Assets license: LGPL
|
||||
|
||||
Developer: Yuri D'Elia (wave++)
|
||||
- Developer: Yuri D'Elia (wave++)
|
||||
|
||||
## Building
|
||||
|
@ -11,11 +11,10 @@ _3D billiard game._
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: GLUT, SDL
|
||||
- Developer: Holger Schäkel (holger110462)
|
||||
|
||||
Based on [FooBillard](foobillard.md).
|
||||
|
||||
Developer: Holger Schäkel (holger110462)
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Autoconf
|
@ -11,11 +11,10 @@ _3D billiard game._
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: GLUT, SDL
|
||||
- Developer: Florian Berger
|
||||
|
||||
http://foobillardplus.sourceforge.net/, https://packages.debian.org/search?keywords=foobillardplus
|
||||
|
||||
Developer: Florian Berger
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Autoconf
|
@ -10,8 +10,7 @@ _Tennis game._
|
||||
- Code language: OCaml
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Maurizio Colucci
|
||||
- Developer: Maurizio Colucci
|
||||
|
||||
## Building
|
||||
|
||||
|
16
entries/freenukum.md
Normal file
16
entries/freenukum.md
Normal file
@ -0,0 +1,16 @@
|
||||
# Freenukum
|
||||
|
||||
_Remake of Duke Nukem._
|
||||
|
||||
- Home: https://launchpad.net/freenukum
|
||||
- State: beta, inactive since 2009
|
||||
- Download: https://launchpad.net/freenukum/+download
|
||||
- Platform: Linux
|
||||
- Keywords: remake, commercial content (?), inspired by Duke Nukem, requires original content, shooter
|
||||
- Code repository: https://gitlab.com/osgames/freenukum.git (conversion of bzr), https://code.launchpad.net/~silwol/freenukum (bzr)
|
||||
- Code language: C
|
||||
- Code license: GPL-3.0
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
@ -1,13 +0,0 @@
|
||||
# Freenukum Jump'n Run
|
||||
|
||||
_Remake of Duke Nukem._
|
||||
|
||||
- Home: https://launchpad.net/freenukum
|
||||
- State: beta, inactive since 2009
|
||||
- Download: https://launchpad.net/freenukum/+download
|
||||
- Keywords: remake, inspired by Duke Nukem, shooter
|
||||
- Code repository: https://code.launchpad.net/~silwol/freenukum (bzr)
|
||||
- Code language: C
|
||||
- Code license: GPL-3.0
|
||||
|
||||
## Building
|
14
entries/funlabyrinthe.md
Normal file
14
entries/funlabyrinthe.md
Normal file
@ -0,0 +1,14 @@
|
||||
# FunLabyrinthe
|
||||
|
||||
_Maze-game._
|
||||
|
||||
- Home: https://sourceforge.net/projects/funlaby/
|
||||
- State: mature, inactive since 2012
|
||||
- Download: https://sourceforge.net/projects/funlaby/files/
|
||||
- Platform: Windows
|
||||
- Keywords: puzzle
|
||||
- Code repository: (see download)
|
||||
- Code language: Pascal
|
||||
- Code license: GPL-2.0
|
||||
|
||||
## Building
|
@ -10,7 +10,6 @@ _Math game similar to BSD's "arithmetic" or TuxMath._
|
||||
- Code license: LGPL-2.1
|
||||
- Code dependencies: GLUT
|
||||
- Assets license: LGPL
|
||||
|
||||
Developer: Yuri D'Elia (wave++)
|
||||
- Developer: Yuri D'Elia (wave++)
|
||||
|
||||
## Building
|
||||
|
@ -9,10 +9,9 @@ _Roguelike mecha RPG series._
|
||||
- Code repository: https://github.com/jwvhewitt/gearhead-1.git, https://svn.code.sf.net/p/gearhead/code (svn)
|
||||
- Code language: Pascal
|
||||
- Code license: LGPL-2.1, Apache-2.0
|
||||
- Developer: Joseph Hewitt
|
||||
|
||||
There are several successors.
|
||||
|
||||
Developer: Joseph Hewitt
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -10,7 +10,6 @@ _Futuristic roguelike, sequel to GearHead._
|
||||
- Code language: Pascal
|
||||
- Code license: LGPL-2.0
|
||||
- Assets license: ? (LGPL)
|
||||
|
||||
Developer: Joseph Hewitt
|
||||
- Developer: Joseph Hewitt
|
||||
|
||||
## Building
|
||||
|
@ -11,7 +11,6 @@ _Fast puzzle game. Placing gems in vertical lines destroys them and ultimately l
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
|
||||
Developer: Bill Kendrick (New Breed Software)
|
||||
- Developer: Bill Kendrick (New Breed Software)
|
||||
|
||||
## Building
|
||||
|
@ -10,7 +10,6 @@ _UI extension for MonoGame-based projects._
|
||||
- Code language: C#
|
||||
- Code license: MIT
|
||||
- Code dependencies: MonoGame
|
||||
|
||||
Developer: Ronen Ness
|
||||
- Developer: Ronen Ness
|
||||
|
||||
## Building
|
||||
|
@ -12,8 +12,7 @@ _2D platform game._
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: Electro L.I.B, SDL
|
||||
- Assets license: GPL-3.0
|
||||
|
||||
Developer: Daniel Champagne (Electro L.I.B)
|
||||
- Developer: Daniel Champagne (Electro L.I.B)
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -9,8 +9,7 @@ _Sokoban-style game, in which the player controls a robot called GJID. The robot
|
||||
- Code language: C++
|
||||
- Code license: MIT
|
||||
- Assets license: MIT
|
||||
|
||||
Developer: Mike Sharov
|
||||
- Developer: Mike Sharov
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -12,8 +12,7 @@ _Combat flight simulator._
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: GLUT, SDL
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Thomas Drexl, Jean-Marc Le Peuvedic, Eugene Andreeschev, Eric Cheung, Piotr Pawlow, Louens Veen, Arne Reiners, Norbert Drexl, James Stone, Bernhard Kaindl, Cedric Delfosse, others
|
||||
- Developer: Thomas Drexl, Jean-Marc Le Peuvedic, Eugene Andreeschev, Eric Cheung, Piotr Pawlow, Louens Veen, Arne Reiners, Norbert Drexl, James Stone, Bernhard Kaindl, Cedric Delfosse
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -11,7 +11,6 @@ _Implementation of the popular Parchis game, which is played with a dice and 4 p
|
||||
- Code language: Python
|
||||
- Code license: GPL-3.0
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Mariano Muñoz
|
||||
- Developer: Mariano Muñoz
|
||||
|
||||
## Building
|
||||
|
@ -11,11 +11,10 @@ _2D chess game for GNOME desktop. It automatically detects installed chess engin
|
||||
- Code language: Vala
|
||||
- Code license: GPL-3.0
|
||||
- Assets license: GPL-3.0
|
||||
- Developer: Gnome
|
||||
|
||||
Formerly a part of GNOME Games.
|
||||
|
||||
Developer: Gnome
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Meson
|
@ -14,9 +14,7 @@ _Chess game._
|
||||
- Assets license: None
|
||||
|
||||
Can be used together with a graphical frontend such as XBoard.
|
||||
Windows binaries via https://sourceforge.net/projects/gnuwin32/
|
||||
|
||||
Developer: Chua Kong Sian, Stuart Cracraft, Lukas Geyer, Simon Waters
|
||||
Windows binaries via https://sourceforge.net/projects/gnuwin32/-Developer:: Chua Kong Sian, Stuart Cracraft, Lukas Geyer, Simon Waters
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -14,8 +14,9 @@ _Dink Smallwood is an adventure/role-playing game, similar to Zelda (2D top view
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: CC-BY, CC-BY-SA, Free Art, GPL-3.0, Open Audio, WTFPL, zlib
|
||||
- Developer: Sylvain Beucler
|
||||
|
||||
Developer: Sylvain Beucler, based on RTSoft and Dan Walma works
|
||||
Based on RTSoft and Dan Walma works.
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -12,7 +12,6 @@ _Go Ollie! is a mouse controlled platformer about an earth worm._
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: CC-BY-SA-3.0
|
||||
|
||||
Developer: Tony Oakden (Charlie Dog Games)
|
||||
- Developer: Tony Oakden (Charlie Dog Games)
|
||||
|
||||
## Building
|
||||
|
@ -10,9 +10,8 @@ _Tetris-like game._
|
||||
- Code language: C++
|
||||
- Code license: GPL
|
||||
- Code dependencies: Qt
|
||||
- Developer: Graeme Gott
|
||||
|
||||
See also https://launchpad.net/~gottcode/+archive/ubuntu/gcppa
|
||||
|
||||
Developer: Graeme Gott
|
||||
|
||||
## Building
|
||||
|
@ -12,7 +12,6 @@ _Second autobiographical game by Jason Rohrer._
|
||||
- Code license: Public domain
|
||||
- Code dependencies: SDL
|
||||
- Assets license: Public domain
|
||||
|
||||
Developer: Jason Rohrer
|
||||
- Developer: Jason Rohrer
|
||||
|
||||
## Building
|
||||
|
@ -7,7 +7,7 @@ _Clone of Bejeweled._
|
||||
- Download: http://gweled.org/download.html
|
||||
- Platform: Linux
|
||||
- Keywords: puzzle, clone, inspired by Bejeweled, open content
|
||||
- Code repository: https://code.launchpad.net/~dnax88/gweled/trunk (bzr)
|
||||
- Code repository: https://code.launchpad.net/gweled (bzr)
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: GTK
|
||||
|
@ -9,7 +9,6 @@ _Roguelike game. It served as the inspiration for NetHack._
|
||||
- Code repository: (see debian bsdgames)
|
||||
- Code language: C
|
||||
- Code license: BSD
|
||||
|
||||
Developer: Jay Fenlason
|
||||
- Developer: Jay Fenlason
|
||||
|
||||
## Building
|
||||
|
@ -12,7 +12,6 @@ _Child-oriented arcade game, cross between Pacman and the Dizzy game "Fastfood".
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Stephen Branley
|
||||
- Developer: Stephen Branley
|
||||
|
||||
## Building
|
||||
|
@ -5,7 +5,7 @@ _A free, turn-based strategy game where you have to guide a hero through a fanta
|
||||
- Home: https://launchpad.net/heroesofwesnoth, https://sourceforge.net/projects/heroesofwesnoth/
|
||||
- State: beta, inactive since 2010
|
||||
- Keywords: strategy, turn-based
|
||||
- Code repository: https://code.launchpad.net/heroesofwesnoth (bzr)
|
||||
- Code repository: https://code.launchpad.net/heroesofwesnoth (bzr), https://svn.code.sf.net/p/heroesofwesnoth/code (svn)
|
||||
- Code language: C++
|
||||
- Code license: GPL-3.0
|
||||
|
||||
|
@ -11,8 +11,7 @@ _Hexagonal tiles based puzzle game._
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: CC-BY-SA, GPL-2.0, Sounds: Creative Commons Sampling Plus
|
||||
|
||||
Developer: Tom Beaumont, Paul Wise, Ari Mustonen
|
||||
- Developer: Tom Beaumont, Paul Wise, Ari Mustonen
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -9,7 +9,6 @@ _Implementation of a Norse board game. It supports Hnefatafl 11x11, 13x13, and T
|
||||
- Code language: C
|
||||
- Code license: ISC
|
||||
- Assets license: ? (GPL-3.0)
|
||||
|
||||
Developer: Alexander Söderlund
|
||||
- Developer: Alexander Söderlund
|
||||
|
||||
## Building
|
||||
|
@ -12,7 +12,6 @@ _Holtz is a collection of board games that can be played against the computer or
|
||||
- Code license: GPL
|
||||
- Code dependencies: wxWidgets
|
||||
- Assets license: GPL
|
||||
|
||||
Developer: Florian Fischer, Martin Trautmann
|
||||
- Developer: Florian Fischer, Martin Trautmann
|
||||
|
||||
## Building
|
||||
|
@ -9,8 +9,7 @@ _Hypercube is a golf-like puzzle game around a tesseract (4D hypercube)._
|
||||
- Code language: Java
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: LGPL
|
||||
|
||||
Developer: Harmen van der Wal
|
||||
- Developer: Harmen van der Wal
|
||||
|
||||
## Building
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user