developer as full field now, reverse index of originals and developers created
This commit is contained in:
@ -9,7 +9,6 @@ _Three dimensional sports game._
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- Code repository: (see home)
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- Code language: C
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||||
- Code license: GPL-2.0
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||||
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||||
Developer: New Breed Software
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- Developer: New Breed Software
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## Building
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@ -10,7 +10,6 @@ _Chess game on 3 boards._
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||||
- Code license: GPL-2.0
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||||
- Code dependencies: libx, libxpm, xaw3dg
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- Assets license: GPL-2.0
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||||
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Developer: Paul Hicks, Bernard Kennedy
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- Developer: Paul Hicks, Bernard Kennedy
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## Building
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@ -9,7 +9,6 @@ _Navigate a 4 dimensional maze._
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- Code language: Java
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- Code license: Public domain
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- Assets license: Public domain
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Developer: John McIntosh
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- Developer: John McIntosh
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## Building
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@ -10,7 +10,6 @@ _Five classic two-dimensional puzzle games extended into three and four dimensio
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- Code license: Custom (a very simple copyleft see http://old.nklein.com/etc/copyright.php)
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- Code dependencies: libpng, SDL, zlib
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- Assets license: Custom (see code license)
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Developer: Patrick Fleckenstein
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- Developer: Patrick Fleckenstein
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## Building
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@ -9,8 +9,7 @@ _C game framework._
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- Code repository: https://github.com/alxm/a2x.git
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- Code language: C, Python, C++
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- Code license: GPL-3.0
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Developer: Alex Margarit
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- Developer: Alex Margarit
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## Building
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||||
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@ -10,7 +10,6 @@ _Arcade space flier._
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- Code language: D
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- Code license: 2-clause BSD
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- Code dependencies: libvorbis, SDL
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Developer: Kenta Cho
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- Developer: Kenta Cho
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## Building
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@ -9,7 +9,6 @@ _Multiplayer flight simulator._
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- Code language: C
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||||
- Code license: GPL-2.0
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||||
- Assets license: GPL-2.0
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||||
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Developer: Riley Rainey
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- Developer: Riley Rainey
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## Building
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@ -10,7 +10,6 @@ _Deep space first-person shooter._
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- Code license: GPL-2.0 (non-free file in the commercial version)
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- Code dependencies: GLUT
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- Assets license: GPL-2.0
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Developer: Mushware Limited (Andy Southgate)
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- Developer: Mushware Limited (Andy Southgate)
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## Building
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@ -12,8 +12,7 @@ _Retro-style platformer._
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- Code license: GPL-2.0
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- Code dependencies: Allegro
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- Assets license: GPL-2.0
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Developer: Johan Peitz (design source code and graphics), Anders Svensson (music and sound effects)
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- Developer: Johan Peitz (design source code and graphics), Anders Svensson (music and sound effects)
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## Building
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@ -10,7 +10,6 @@ _2D platform game._
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- Code license: GPL-2.0
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- Code dependencies: SDL
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- Assets license: GPL
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Developer: Jonas Spillmann, Lukas Löhrer, Patrick J. Naughton, Chris Laurel
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- Developer: Jonas Spillmann, Lukas Löhrer, Patrick J. Naughton, Chris Laurel
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## Building
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@ -9,7 +9,6 @@ _Find as many words as possible in the time available._
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- Code language: C
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- Code license: GPL-2.0
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- Assets license: GPL-2.0
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Developer: Colm Gallagher, Alan Grier, Thomas Plunkett, Toby A. Inkster, Shard
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- Developer: Colm Gallagher, Alan Grier, Thomas Plunkett, Toby A. Inkster, Shard
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## Building
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|
@ -12,7 +12,6 @@ _Fast paced combat with a diverse arsenal._
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- Code license: GPL-3.0
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- Code dependencies: MegaGlest Engine
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- Assets license: CC-BY-SA
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Developer: DelphaDesign
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- Developer: DelphaDesign
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## Building
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@ -10,8 +10,7 @@ _Fly an airplane, fire missiles, drop bombs, destroy enemy buildings and planes.
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- Code license: GPL-2.0
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- Code dependencies: SDL
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- Assets license: GPL
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Developer: Mark Snellgrove, Mark Harman
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- Developer: Mark Snellgrove, Mark Harman
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## Building
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@ -12,7 +12,6 @@ _3D Space Combat Game._
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- Code license: GPL-3.0
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- Code dependencies: jMonkeyEngine
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- Assets license: (See relevant asset folders)
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Developer: Stephen Carlyle-Smith
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- Developer: Stephen Carlyle-Smith
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## Building
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@ -5,9 +5,10 @@ _Remake of Armor Alley_
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- Home: http://www.schillmania.com/armor-alley/
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- State: beta
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- Platform: Web
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- Keywords: action, inspired by Armor Alley, remake, strategy
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- Keywords: action, content open + non-commercial, inspired by Armor Alley, remake, strategy
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- Code repository: https://github.com/scottschiller/ArmorAlley.git
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- Code language: JavaScript
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- Code license: CC-BY-NC
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- Code license: CC-BY-NC-3.0 (https://github.com/scottschiller/ArmorAlley/blob/master/LICENSE.txt)
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- Assets license: ISC, CC-BY-NC-3.0 (sounds, https://github.com/scottschiller/ArmorAlley/blob/master/CREDITS.txt)
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## Building
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@ -9,8 +9,7 @@ _3D space scroll-shooter with spaceship upgrade possibilities._
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- Code repository: https://github.com/viewizard/astromenace.git
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- Code language: C++, C
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- Code license: GPL-3.0
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Developer: Mikkhail Kurin (Viewizard)
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- Developer: Mikkhail Kurin (Viewizard)
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## Building
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||||
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@ -12,8 +12,7 @@ _Scorched Earth clone similar to the Worms series._
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- Code license: GPL-2.0
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- Code dependencies: Allegro
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- Assets license: GPL
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Developer: Jesse Smith, Juraj Michalek, Thomas Hudson
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- Developer: Jesse Smith, Juraj Michalek, Thomas Hudson
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## Building
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||||
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@ -12,8 +12,7 @@ _Metroidvania with vector graphics._
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- Code license: GPL-3.0
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- Code dependencies: SDL
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- Assets license: GPL-3.0
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Developer: Matthew D. Steele
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- Developer: Matthew D. Steele
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## Building
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||||
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@ -11,8 +11,7 @@ _Multiplayer shooter in Zero Gravity._
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- Code language: C++
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||||
- Code license: GPL-2.0
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- Assets license: GPL
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||||
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||||
Developer: Bjørn Hansen, Reuben Lord
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- Developer: Bjørn Hansen, Reuben Lord
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## Building
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||||
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@ -11,7 +11,6 @@ _Extensible ball and paddle game._
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- Code license: GPL-3.0
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- Code dependencies: SDL
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- Assets license: GPL
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||||
Developer: Eric P. Hutchins
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- Developer: Eric P. Hutchins
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||||
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## Building
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||||
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@ -9,8 +9,7 @@ _Simple ncurses-based Tetris clone using a special algorithm to give you the wor
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- Code language: C++
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||||
- Code license: GPL-2.0
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||||
- Assets license: no assets
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Developer: Federico Poloni
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- Developer: Federico Poloni
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Based on Petris (until v0.43)
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@ -9,8 +9,7 @@ _Battleship game._
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- Code repository: https://gitlab.com/osgames/batnav.git (import of cvs), http://batnav.cvs.sourceforge.net (cvs)
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- Code language: C
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- Code license: GPL-2.0
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||||
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||||
Developer: Ricardo Quesada
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- Developer: Ricardo Quesada
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||||
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||||
## Building
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||||
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||||
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@ -9,7 +9,6 @@ _Control an airplane in a top-down view and shoot down enemy planes, helicopters
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- Code repository: https://github.com/GaidamakUA/BatteryReborn.git (new approach)
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- Code language: Java
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- Code license: EPL-2.0 (new approach), Custom (old see _README.txt)
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Developer: Maxim Markaitis
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- Developer: Maxim Markaitis
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||||
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||||
## Building
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||||
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@ -10,7 +10,6 @@ _Shoot'em'up with focus on timing, sound and smooth 2D visuals._
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- Code license: GPL-2.0
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||||
- Code dependencies: pygame, PyOpenGL
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||||
- Assets license: CC-BY 3.0
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||||
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||||
Developer: Olli Etuaho
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- Developer: Olli Etuaho
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||||
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||||
## Building
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||||
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@ -11,7 +11,6 @@ _Puzzle game._
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- Code license: ? (really PD)
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- Code dependencies: SDL
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- Assets license: Public domain
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||||
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||||
Developer: Jason Rohrer
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||||
- Developer: Jason Rohrer
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||||
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||||
## Building
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||||
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@ -10,8 +10,7 @@ _Cue sports simulator aiming for physical accuracy and simplicity._
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- Code repository: https://gitlab.com/osgames/billiards.git (import of cvs), http://cvs.savannah.nongnu.org:/sources/billiards (cvs)
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- Code language: Lua, Objective-C
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||||
- Code license: GPL-3.0
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||||
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||||
Developer: Dimitris Papavasiliou
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- Developer: Dimitris Papavasiliou
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||||
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||||
## Building
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||||
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||||
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@ -9,7 +9,6 @@ _Biogenesis is an artificial life simulator, simulating organisms, their working
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- Code repository: https://git.code.sf.net/p/biogenesis/git
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- Code language: Java
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||||
- Code license: GPL-2.0
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||||
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||||
Developer: Joan Queralt Molina
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||||
- Developer: Joan Queralt Molina
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||||
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||||
## Building
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||||
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@ -8,7 +8,6 @@ _Black Shades Elite is a fork of the game Black Shades._
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||||
- Code repository: (none)
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||||
- Code language: ?
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||||
- Code license: ? (GPL-2.0)
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||||
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||||
Developer: David Rosen
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||||
- Developer: David Rosen
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||||
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||||
## Building
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||||
|
@ -11,7 +11,6 @@ _Blasphemer is an FPS project whose initial goal is to serve as a Free data pack
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||||
- Code license: None (only assets)
|
||||
- Code dependencies: Heretic-based
|
||||
- Assets license: 3-clause BSD
|
||||
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||||
Developer: G. Wessner, Jute Gyte
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||||
- Developer: G. Wessner, Jute Gyte
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||||
|
||||
## Building
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||||
|
@ -10,8 +10,7 @@ _Blinken is the KDE implementation of the memory game Simon Says._
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||||
- Code license: GPL-2.0
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||||
- Code dependencies: KDE libraries
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||||
- Assets license: GPL-2.0, GFDL (documentation)
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||||
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||||
Developer: Albert Astals Cid, artwork and documentation by Danny Allen, a font by Steve Jordi
|
||||
- Developer: Albert Astals Cid, Danny Allen (artwork and documentation), Steve Jordi (a font)
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||||
|
||||
## Building
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||||
|
||||
|
@ -11,7 +11,6 @@ _Blob Wars: Blob And Conquer is a 3D action game created by Parallel Realities u
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||||
- Code license: GPL (http://www.parallelrealities.co.uk/about/)
|
||||
- Code dependencies: SDL
|
||||
- Assets license: commercial
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||||
|
||||
Developer: Parallel Realities
|
||||
- Developer: Parallel Realities
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||||
|
||||
## Building
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||||
|
@ -10,7 +10,6 @@ _Bloodmasters is a top-down Arcade shooter written by Pascal vd Heiden. The late
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||||
- Code language: C#
|
||||
- Code license: GPL
|
||||
- Code dependencies: DirectX, Microsoft .NET
|
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|
||||
Developer: Pascal v.d. Heiden
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- Developer: Pascal v.d. Heiden
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||||
|
||||
## Building
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||||
|
@ -11,8 +11,7 @@ _BomberClone is an AtomicBomberMan clone started by Steffen Pohle. Both data and
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- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: GPL
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||||
|
||||
Developer: Steffen Pohle
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||||
- Developer: Steffen Pohle
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||||
|
||||
## Building
|
||||
|
||||
|
@ -10,7 +10,6 @@ _Hide and move game in a garden with vegetables for kids._
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: pygame
|
||||
- Assets license: GPL
|
||||
|
||||
Developer: Richard T. Jones
|
||||
- Developer: Richard T. Jones
|
||||
|
||||
## Building
|
||||
|
@ -12,8 +12,7 @@ _Brikx is a puzzle game with the goal to clear levels navigating your way around
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Bokorn
|
||||
- Developer: Bokorn
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||||
|
||||
## Building
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||||
|
||||
|
@ -12,9 +12,8 @@ _British Bingo is a 90-ball bingo game with 3 by 9 boards._
|
||||
- Code language: JavaScript
|
||||
- Code license: GPL-3.0
|
||||
- Assets license: GPL-3.0
|
||||
- Developer: Bert Beckwith
|
||||
|
||||
The computer simulates your opponents who act like elderly people, e. g. by making mistakes and chatting. The number of players and the speed of the game is configurable.
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||||
|
||||
Developer: Bert Beckwith
|
||||
|
||||
## Building
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||||
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@ -10,7 +10,6 @@ _buggyGame is a single-player side-scrolling survival-exploration game where a m
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: pygame
|
||||
- Assets license: Free Art License
|
||||
|
||||
Developer: Chris Hopp
|
||||
- Developer: Chris Hopp
|
||||
|
||||
## Building
|
||||
|
@ -11,7 +11,6 @@ _Cannon Smash is a table tennis game._
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: OpenGL
|
||||
|
||||
Developer: Kanna Yoshihiro
|
||||
- Developer: Kanna Yoshihiro
|
||||
|
||||
## Building
|
||||
|
@ -11,7 +11,6 @@ _Karaoke game._
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: GStreamer, Soya3D
|
||||
- Assets license: GPL-2.0 (fonts)
|
||||
|
||||
Developer: Andreas Kattner, Stefan Huchler, Felix Rodriguez Lopez
|
||||
- Developer: Andreas Kattner, Stefan Huchler, Felix Rodriguez Lopez
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||||
|
||||
## Building
|
||||
|
@ -12,7 +12,6 @@ _Caph is a physics simulation puzzle game in which the player has to get a red a
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: GPL-3.0
|
||||
|
||||
Developer: Roman Belov
|
||||
- Developer: Roman Belov
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||||
|
||||
## Building
|
||||
|
@ -10,7 +10,6 @@ _Card Stories is an online multiplayer HTML5 based game of cards that promotes c
|
||||
- Code license: AGPL-3.0
|
||||
- Code dependencies: Twisted
|
||||
- Assets license: CC-BY-SA-3.0
|
||||
|
||||
Developer: Farsides
|
||||
- Developer: Farsides
|
||||
|
||||
## Building
|
||||
|
@ -10,8 +10,7 @@ _3D-engine (C++/DirectX9) and a fully playable prototype of a 3rd person action/
|
||||
- Code repository: https://gitlab.com/osgames/catmother.git (import of svn), https://svn.code.sf.net/p/catmother/code (svn)
|
||||
- Code language: C++
|
||||
- Code license: 3-clause BSD, GPL-2.0 (not sure which of them actually)
|
||||
|
||||
Developer: Olli Sorjonen, Sami Sorjonen, Jani Kajala, Toni Aittoniemi
|
||||
- Developer: Olli Sorjonen, Sami Sorjonen, Jani Kajala, Toni Aittoniemi
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -9,7 +9,6 @@ _CAVEZ of PHEAR is an arcade action game based on ASCII graphics._
|
||||
- Code language: C
|
||||
- Code license: GPL-3.0
|
||||
- Assets license: GPL-3.0
|
||||
|
||||
Developer: Tom Rune Flo
|
||||
- Developer: Tom Rune Flo
|
||||
|
||||
## Building
|
||||
|
@ -10,7 +10,6 @@ _CBoard is a text-mode chess game front-end and editor for PGN (Portable Game No
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: ncurses
|
||||
- Assets license: None (no media)
|
||||
|
||||
Developer: Ben Kibbey
|
||||
- Developer: Ben Kibbey
|
||||
|
||||
## Building
|
||||
|
@ -11,7 +11,6 @@ _Chess3D is a HTML/WebGL 3D chess game with AI._
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: WebGL
|
||||
- Assets license: GPL-3.0
|
||||
|
||||
Developer: FrenchYann
|
||||
- Developer: FrenchYann
|
||||
|
||||
## Building
|
||||
|
@ -9,9 +9,9 @@ _Role-playing game created by Jeff Vogel of Spiderweb Software._
|
||||
- Code repository: https://github.com/calref/cboe.git
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
- Developer: Spiderweb Software
|
||||
|
||||
Started as a commercial project. Part of the Exile series and released in 1997 by Spiderweb Software.
|
||||
Developer: Spiderweb Software
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -10,11 +10,10 @@ _Real-time strategy game, where you can program your units (bots) in a language
|
||||
- Code language: C++
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: SDL2
|
||||
- Developer: Daniel Roux (Epsitec), TerranovaTeam
|
||||
|
||||
Updated version of the Colobot original source code.
|
||||
|
||||
Developer: Daniel Roux at Epsitec, TerranovaTeam
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: CMake
|
||||
|
@ -9,11 +9,10 @@ _Original Colossal Caves adventure game, but in Python 3._
|
||||
- Code repository: https://github.com/brandon-rhodes/python-adventure.git
|
||||
- Code language: Python
|
||||
- Code license: Apache-2.0
|
||||
- Developer: William Crowther, Don Woods, Jim Gilloghy (C port)
|
||||
|
||||
More repositories?
|
||||
|
||||
Developer: William Crowther, Don Woods; C port by Jim Gilloghy
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: setup.py
|
||||
|
@ -11,7 +11,6 @@ _Consomaton is a puzzle game revolving around cellular automata._
|
||||
- Code language: TypeScript
|
||||
- Code license: MIT
|
||||
- Code dependencies: Node.js
|
||||
|
||||
Developer: Kenta Cho (ABA)
|
||||
- Developer: Kenta Cho (ABA)
|
||||
|
||||
## Building
|
||||
|
@ -8,8 +8,7 @@ _Construction game._
|
||||
- Code repository: https://github.com/Construo/construo.git
|
||||
- Code language: C++
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Developer: Ingo Ruhnke
|
||||
- Developer: Ingo Ruhnke
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -10,8 +10,7 @@ _Life and evolution simulator._
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
|
||||
Developer: Bob Winckelmans
|
||||
- Developer: Bob Winckelmans
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -10,8 +10,7 @@ _Based on the rules of Scrabble._
|
||||
- Code repository: https://git.code.sf.net/p/xwords/git, https://svn.code.sf.net/p/xwords/svn (svn)
|
||||
- Code language: Java
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Developer: Eric House
|
||||
- Developer: Eric House
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -11,7 +11,6 @@ _Cultivation is a 2D life simulation game created by Jason Rohrer._
|
||||
- Code language: C++
|
||||
- Code license: ? (Public domain)
|
||||
- Code dependencies: GLUT
|
||||
|
||||
Developer: Jason Rohrer
|
||||
- Developer: Jason Rohrer
|
||||
|
||||
## Building
|
||||
|
@ -9,7 +9,6 @@ _Maze puzzle game._
|
||||
- Code language: C++
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: Qt
|
||||
|
||||
Developer: Graeme Gott
|
||||
- Developer: Graeme Gott
|
||||
|
||||
## Building
|
||||
|
@ -10,8 +10,7 @@ _Cuyo is a Puyo Puyo-style puzzle game._
|
||||
- Code repository: https://gitlab.com/osgames/cuyo.git (import of cvs), http://cvs.savannah.nongnu.org:/sources/cuyo (cvs)
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
|
||||
Developer: Immanuel Halupczok
|
||||
- Developer: Immanuel Halupczok
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -9,8 +9,7 @@ _DarkCity is a MMORPG game, in text mode on the Internet._
|
||||
- Code repository: https://gitlab.com/osgames/darkcity.git (backup of svn), https://svn.code.sf.net/p/darkcity/code (svn)
|
||||
- Code language: PHP
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Developer: Philippe Bousquet (darken33)
|
||||
- Developer: Philippe Bousquet (darken33)
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -11,7 +11,6 @@ _Deer Portal is a hybrid board/card game for four players driven by the four cla
|
||||
- Code license: zlib
|
||||
- Code dependencies: SFML
|
||||
- Assets license: CC-BY 4.0
|
||||
|
||||
Developer: Rafal Zawadzki, Katia Zawadzka
|
||||
- Developer: Rafal Zawadzki, Katia Zawadzka
|
||||
|
||||
## Building
|
||||
|
@ -2,14 +2,15 @@
|
||||
|
||||
_A computer mystery/romance set five minutes into the future of 1988._
|
||||
|
||||
- Home: http://scoutshonour.com/digital/, https://web.archive.org/web/20160507142946/https://lgdb.org/game/digital_love_story
|
||||
- Home: http://scoutshonour.com/digital/
|
||||
- Media: https://web.archive.org/web/20160507142946/https://lgdb.org/game/digital_love_story
|
||||
- State: mature
|
||||
- Download: (see home)
|
||||
- Platform: Windows, Linux, macOS
|
||||
- Keywords: adventure, visual novel
|
||||
- Code repository: https://gitlab.com/osgames/digitalalovestory.git (copy of version 1.1)
|
||||
- Code language: Ren'py
|
||||
- Code license: CC-BY-NC-SA
|
||||
- Code license: CC-BY-NC-SA-3.0 (see home)
|
||||
|
||||
See also http://loveconquersallgam.es/tagged/digital%3A-a-love-story
|
||||
|
||||
|
@ -9,7 +9,6 @@ _Domino is a natural deduction visualization in the form of a game of unusual do
|
||||
- Code language: Java
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Matthias S. Benkmann
|
||||
- Developer: Matthias S. Benkmann
|
||||
|
||||
## Building
|
||||
|
@ -10,4 +10,6 @@ _Updated emulator of Forgotten Realms: Unlimited Adventures._
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
|
||||
See also http://ua.reonis.com/index.php?topic=139.0
|
||||
|
||||
## Building
|
||||
|
@ -9,8 +9,7 @@ _Third game in the dungeon monkey series._
|
||||
- Code language: Python
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: pygame, pyglet
|
||||
|
||||
Developer: Joseph Hewitt (jwvhewitt)
|
||||
- Developer: Joseph Hewitt (jwvhewitt)
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -9,7 +9,6 @@ _Dunnet is a text adventure game included in Emacs._
|
||||
- Code repository: (http://git.savannah.gnu.org/cgit/emacs.git/tree/lisp/play/dunnet.el?h=emacs-25)
|
||||
- Code language: Emacs Lisp
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Developer: Ron Schnell
|
||||
- Developer: Ron Schnell
|
||||
|
||||
## Building
|
||||
|
15
entries/elysium_engine.md
Normal file
15
entries/elysium_engine.md
Normal file
@ -0,0 +1,15 @@
|
||||
# Elysium Engine
|
||||
|
||||
_2D mmorpg maker._
|
||||
|
||||
- Home: http://elysium.sourceforge.net/, https://sourceforge.net/projects/elysium/
|
||||
- State: beta (alpha?), inactive since 2006
|
||||
- Download: https://sourceforge.net/projects/elysium/files/
|
||||
- Platform: Linux
|
||||
- Keywords: role playing, 2D, game engine
|
||||
- Code repository: http://elysium.cvs.sourceforge.net (cvs)
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
|
||||
## Building
|
||||
|
@ -10,7 +10,6 @@ _Top down shooter._
|
||||
- Code language: C++
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL2
|
||||
|
||||
Developer: Alan Witkowski
|
||||
- Developer: Alan Witkowski
|
||||
|
||||
## Building
|
||||
|
@ -10,7 +10,6 @@ _Fairy-Max is a xboard compatible chess engine for playing user defined chess va
|
||||
- Code repository: (http://hgm.nubati.net/cgi-bin/gitweb.cgi?p=fairymax.git)
|
||||
- Code language: C
|
||||
- Code license: Custom (permissive)
|
||||
|
||||
Developer: Harm Geert Muller
|
||||
- Developer: Harm Geert Muller
|
||||
|
||||
## Building
|
||||
|
@ -10,7 +10,6 @@ _Falcon's Eye is a graphical isometric version of NetHack written by Jaakko Tapa
|
||||
- Code repository: (see download)
|
||||
- Code language: C
|
||||
- Code license: NetHack General Public License
|
||||
|
||||
Developer: Jaakko Tapani Peltonen
|
||||
- Developer: Jaakko Tapani Peltonen
|
||||
|
||||
## Building
|
||||
|
@ -8,7 +8,6 @@ _Flight simulator that does not simulate real aircraft or historical war scenari
|
||||
- Code repository: https://svn.code.sf.net/p/facsimulation/code (svn)
|
||||
- Code language: C, C++
|
||||
- Code license: GPL-3.0
|
||||
|
||||
Developer: Horst Kevin (horstkevin), Stefan Aldinger
|
||||
- Developer: Horst Kevin (horstkevin), Stefan Aldinger
|
||||
|
||||
## Building
|
||||
|
@ -11,7 +11,6 @@ _Simple arcade game where you control a guy who is trying to sort the garbage fa
|
||||
- Code license: LGPL-2.1
|
||||
- Code dependencies: FLTK, libpng
|
||||
- Assets license: LGPL
|
||||
|
||||
Developer: Yuri D'Elia (wave++)
|
||||
- Developer: Yuri D'Elia (wave++)
|
||||
|
||||
## Building
|
||||
|
@ -11,11 +11,10 @@ _3D billiard game._
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: GLUT, SDL
|
||||
- Developer: Holger Schäkel (holger110462)
|
||||
|
||||
Based on [FooBillard](foobillard.md).
|
||||
|
||||
Developer: Holger Schäkel (holger110462)
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Autoconf
|
@ -11,11 +11,10 @@ _3D billiard game._
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: GLUT, SDL
|
||||
- Developer: Florian Berger
|
||||
|
||||
http://foobillardplus.sourceforge.net/, https://packages.debian.org/search?keywords=foobillardplus
|
||||
|
||||
Developer: Florian Berger
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Autoconf
|
@ -10,8 +10,7 @@ _Tennis game._
|
||||
- Code language: OCaml
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Maurizio Colucci
|
||||
- Developer: Maurizio Colucci
|
||||
|
||||
## Building
|
||||
|
||||
|
16
entries/freenukum.md
Normal file
16
entries/freenukum.md
Normal file
@ -0,0 +1,16 @@
|
||||
# Freenukum
|
||||
|
||||
_Remake of Duke Nukem._
|
||||
|
||||
- Home: https://launchpad.net/freenukum
|
||||
- State: beta, inactive since 2009
|
||||
- Download: https://launchpad.net/freenukum/+download
|
||||
- Platform: Linux
|
||||
- Keywords: remake, commercial content (?), inspired by Duke Nukem, requires original content, shooter
|
||||
- Code repository: https://gitlab.com/osgames/freenukum.git (conversion of bzr), https://code.launchpad.net/~silwol/freenukum (bzr)
|
||||
- Code language: C
|
||||
- Code license: GPL-3.0
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Make
|
@ -1,13 +0,0 @@
|
||||
# Freenukum Jump'n Run
|
||||
|
||||
_Remake of Duke Nukem._
|
||||
|
||||
- Home: https://launchpad.net/freenukum
|
||||
- State: beta, inactive since 2009
|
||||
- Download: https://launchpad.net/freenukum/+download
|
||||
- Keywords: remake, inspired by Duke Nukem, shooter
|
||||
- Code repository: https://code.launchpad.net/~silwol/freenukum (bzr)
|
||||
- Code language: C
|
||||
- Code license: GPL-3.0
|
||||
|
||||
## Building
|
14
entries/funlabyrinthe.md
Normal file
14
entries/funlabyrinthe.md
Normal file
@ -0,0 +1,14 @@
|
||||
# FunLabyrinthe
|
||||
|
||||
_Maze-game._
|
||||
|
||||
- Home: https://sourceforge.net/projects/funlaby/
|
||||
- State: mature, inactive since 2012
|
||||
- Download: https://sourceforge.net/projects/funlaby/files/
|
||||
- Platform: Windows
|
||||
- Keywords: puzzle
|
||||
- Code repository: (see download)
|
||||
- Code language: Pascal
|
||||
- Code license: GPL-2.0
|
||||
|
||||
## Building
|
@ -10,7 +10,6 @@ _Math game similar to BSD's "arithmetic" or TuxMath._
|
||||
- Code license: LGPL-2.1
|
||||
- Code dependencies: GLUT
|
||||
- Assets license: LGPL
|
||||
|
||||
Developer: Yuri D'Elia (wave++)
|
||||
- Developer: Yuri D'Elia (wave++)
|
||||
|
||||
## Building
|
||||
|
@ -9,10 +9,9 @@ _Roguelike mecha RPG series._
|
||||
- Code repository: https://github.com/jwvhewitt/gearhead-1.git, https://svn.code.sf.net/p/gearhead/code (svn)
|
||||
- Code language: Pascal
|
||||
- Code license: LGPL-2.1, Apache-2.0
|
||||
- Developer: Joseph Hewitt
|
||||
|
||||
There are several successors.
|
||||
|
||||
Developer: Joseph Hewitt
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -10,7 +10,6 @@ _Futuristic roguelike, sequel to GearHead._
|
||||
- Code language: Pascal
|
||||
- Code license: LGPL-2.0
|
||||
- Assets license: ? (LGPL)
|
||||
|
||||
Developer: Joseph Hewitt
|
||||
- Developer: Joseph Hewitt
|
||||
|
||||
## Building
|
||||
|
@ -11,7 +11,6 @@ _Fast puzzle game. Placing gems in vertical lines destroys them and ultimately l
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
|
||||
Developer: Bill Kendrick (New Breed Software)
|
||||
- Developer: Bill Kendrick (New Breed Software)
|
||||
|
||||
## Building
|
||||
|
@ -10,7 +10,6 @@ _UI extension for MonoGame-based projects._
|
||||
- Code language: C#
|
||||
- Code license: MIT
|
||||
- Code dependencies: MonoGame
|
||||
|
||||
Developer: Ronen Ness
|
||||
- Developer: Ronen Ness
|
||||
|
||||
## Building
|
||||
|
@ -12,8 +12,7 @@ _2D platform game._
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: Electro L.I.B, SDL
|
||||
- Assets license: GPL-3.0
|
||||
|
||||
Developer: Daniel Champagne (Electro L.I.B)
|
||||
- Developer: Daniel Champagne (Electro L.I.B)
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -9,8 +9,7 @@ _Sokoban-style game, in which the player controls a robot called GJID. The robot
|
||||
- Code language: C++
|
||||
- Code license: MIT
|
||||
- Assets license: MIT
|
||||
|
||||
Developer: Mike Sharov
|
||||
- Developer: Mike Sharov
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -12,8 +12,7 @@ _Combat flight simulator._
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: GLUT, SDL
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Thomas Drexl, Jean-Marc Le Peuvedic, Eugene Andreeschev, Eric Cheung, Piotr Pawlow, Louens Veen, Arne Reiners, Norbert Drexl, James Stone, Bernhard Kaindl, Cedric Delfosse, others
|
||||
- Developer: Thomas Drexl, Jean-Marc Le Peuvedic, Eugene Andreeschev, Eric Cheung, Piotr Pawlow, Louens Veen, Arne Reiners, Norbert Drexl, James Stone, Bernhard Kaindl, Cedric Delfosse
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -11,7 +11,6 @@ _Implementation of the popular Parchis game, which is played with a dice and 4 p
|
||||
- Code language: Python
|
||||
- Code license: GPL-3.0
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Mariano Muñoz
|
||||
- Developer: Mariano Muñoz
|
||||
|
||||
## Building
|
||||
|
@ -11,11 +11,10 @@ _2D chess game for GNOME desktop. It automatically detects installed chess engin
|
||||
- Code language: Vala
|
||||
- Code license: GPL-3.0
|
||||
- Assets license: GPL-3.0
|
||||
- Developer: Gnome
|
||||
|
||||
Formerly a part of GNOME Games.
|
||||
|
||||
Developer: Gnome
|
||||
|
||||
## Building
|
||||
|
||||
- Build system: Meson
|
@ -14,9 +14,7 @@ _Chess game._
|
||||
- Assets license: None
|
||||
|
||||
Can be used together with a graphical frontend such as XBoard.
|
||||
Windows binaries via https://sourceforge.net/projects/gnuwin32/
|
||||
|
||||
Developer: Chua Kong Sian, Stuart Cracraft, Lukas Geyer, Simon Waters
|
||||
Windows binaries via https://sourceforge.net/projects/gnuwin32/-Developer:: Chua Kong Sian, Stuart Cracraft, Lukas Geyer, Simon Waters
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -14,8 +14,9 @@ _Dink Smallwood is an adventure/role-playing game, similar to Zelda (2D top view
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: CC-BY, CC-BY-SA, Free Art, GPL-3.0, Open Audio, WTFPL, zlib
|
||||
- Developer: Sylvain Beucler
|
||||
|
||||
Developer: Sylvain Beucler, based on RTSoft and Dan Walma works
|
||||
Based on RTSoft and Dan Walma works.
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -12,7 +12,6 @@ _Go Ollie! is a mouse controlled platformer about an earth worm._
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: CC-BY-SA-3.0
|
||||
|
||||
Developer: Tony Oakden (Charlie Dog Games)
|
||||
- Developer: Tony Oakden (Charlie Dog Games)
|
||||
|
||||
## Building
|
||||
|
@ -10,9 +10,8 @@ _Tetris-like game._
|
||||
- Code language: C++
|
||||
- Code license: GPL
|
||||
- Code dependencies: Qt
|
||||
- Developer: Graeme Gott
|
||||
|
||||
See also https://launchpad.net/~gottcode/+archive/ubuntu/gcppa
|
||||
|
||||
Developer: Graeme Gott
|
||||
|
||||
## Building
|
||||
|
@ -12,7 +12,6 @@ _Second autobiographical game by Jason Rohrer._
|
||||
- Code license: Public domain
|
||||
- Code dependencies: SDL
|
||||
- Assets license: Public domain
|
||||
|
||||
Developer: Jason Rohrer
|
||||
- Developer: Jason Rohrer
|
||||
|
||||
## Building
|
||||
|
@ -7,7 +7,7 @@ _Clone of Bejeweled._
|
||||
- Download: http://gweled.org/download.html
|
||||
- Platform: Linux
|
||||
- Keywords: puzzle, clone, inspired by Bejeweled, open content
|
||||
- Code repository: https://code.launchpad.net/~dnax88/gweled/trunk (bzr)
|
||||
- Code repository: https://code.launchpad.net/gweled (bzr)
|
||||
- Code language: C
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: GTK
|
||||
|
@ -9,7 +9,6 @@ _Roguelike game. It served as the inspiration for NetHack._
|
||||
- Code repository: (see debian bsdgames)
|
||||
- Code language: C
|
||||
- Code license: BSD
|
||||
|
||||
Developer: Jay Fenlason
|
||||
- Developer: Jay Fenlason
|
||||
|
||||
## Building
|
||||
|
@ -12,7 +12,6 @@ _Child-oriented arcade game, cross between Pacman and the Dizzy game "Fastfood".
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: GPL-2.0
|
||||
|
||||
Developer: Stephen Branley
|
||||
- Developer: Stephen Branley
|
||||
|
||||
## Building
|
||||
|
@ -5,7 +5,7 @@ _A free, turn-based strategy game where you have to guide a hero through a fanta
|
||||
- Home: https://launchpad.net/heroesofwesnoth, https://sourceforge.net/projects/heroesofwesnoth/
|
||||
- State: beta, inactive since 2010
|
||||
- Keywords: strategy, turn-based
|
||||
- Code repository: https://code.launchpad.net/heroesofwesnoth (bzr)
|
||||
- Code repository: https://code.launchpad.net/heroesofwesnoth (bzr), https://svn.code.sf.net/p/heroesofwesnoth/code (svn)
|
||||
- Code language: C++
|
||||
- Code license: GPL-3.0
|
||||
|
||||
|
@ -11,8 +11,7 @@ _Hexagonal tiles based puzzle game._
|
||||
- Code license: GPL-2.0
|
||||
- Code dependencies: SDL
|
||||
- Assets license: CC-BY-SA, GPL-2.0, Sounds: Creative Commons Sampling Plus
|
||||
|
||||
Developer: Tom Beaumont, Paul Wise, Ari Mustonen
|
||||
- Developer: Tom Beaumont, Paul Wise, Ari Mustonen
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -9,7 +9,6 @@ _Implementation of a Norse board game. It supports Hnefatafl 11x11, 13x13, and T
|
||||
- Code language: C
|
||||
- Code license: ISC
|
||||
- Assets license: ? (GPL-3.0)
|
||||
|
||||
Developer: Alexander Söderlund
|
||||
- Developer: Alexander Söderlund
|
||||
|
||||
## Building
|
||||
|
@ -12,7 +12,6 @@ _Holtz is a collection of board games that can be played against the computer or
|
||||
- Code license: GPL
|
||||
- Code dependencies: wxWidgets
|
||||
- Assets license: GPL
|
||||
|
||||
Developer: Florian Fischer, Martin Trautmann
|
||||
- Developer: Florian Fischer, Martin Trautmann
|
||||
|
||||
## Building
|
||||
|
@ -9,8 +9,7 @@ _Hypercube is a golf-like puzzle game around a tesseract (4D hypercube)._
|
||||
- Code language: Java
|
||||
- Code license: GPL-2.0
|
||||
- Assets license: LGPL
|
||||
|
||||
Developer: Harmen van der Wal
|
||||
- Developer: Harmen van der Wal
|
||||
|
||||
## Building
|
||||
|
||||
|
@ -11,7 +11,6 @@ _Real-time multiplayer programming game. You control your creatures using the Lu
|
||||
- Code license: GPL
|
||||
- Code dependencies: SDL
|
||||
- Assets license: GPL
|
||||
|
||||
Developer: Florian Wesch
|
||||
- Developer: Florian Wesch
|
||||
|
||||
## Building
|
||||
|
@ -11,7 +11,6 @@ _Intricacy is a multiplayer lock-picking puzzle game, in which players design lo
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: curses, SDL
|
||||
- Assets license: GPL-3.0
|
||||
|
||||
Developer: mbays
|
||||
- Developer: mbays
|
||||
|
||||
## Building
|
||||
|
@ -9,8 +9,7 @@ _2D/3D client for playing the MMORPG Ultima Online on Freeshards._
|
||||
- Code language: C, C++, Lua
|
||||
- Code license: GPL-3.0
|
||||
- Code dependencies: Ogre
|
||||
|
||||
Developer: SiENcE, Ghoulsblade, Hagish
|
||||
- Developer: SiENcE, Ghoulsblade, Hagish
|
||||
|
||||
## Building
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user