89 lines
4.9 KiB
Markdown
89 lines
4.9 KiB
Markdown
# Games that could easily be improved
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Beta or nearly mature games that are unfortunately inactive often can be improved a lot with relatively little effort.
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The same is true for mature games with a few unfortunate bugs or other shortcomings. The common trait is that they could
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be much better with doing relatively small adjustments. This would include bug fixes, additional content/scenarios/maps,
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additonal game modes or options, tweaking of the game mechanics. Play testing and summarizing bug reports are a way of
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indentifying possible candidates.
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Please add or modify entries in the alphabetically sorted list below. Change the update date accordingly.
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## [Dungeon Crawl Stone Soup](entries/dungeon_crawl_stone_soup.md)
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The game is complete and very active actually. I am not aware of any problems. I played countless hours with it. The only
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bugs I reported were minor text-related ones that were fixed quickly. It's definitely not in “beta” anymore. The problem
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is more a psychological one: There's no version 1.0. The [developers refuse](https://crawl.develz.org/wordpress/faq#version)
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to ever release a version named “1.0”. This may be unfortunate. They are making themselves smaller than they should be.
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DCSS should just release 1.0. Never underestimate the psychological power of just calling your release 1.0.
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Last update: 2019-11
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## [Cubosphere](entries/cubosphere.md)
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Honestly, I have no idea why Cubosphere 0.3 beta is not called 1.0 already. Spent countless hours playing it, huge amount
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of levels. But the main dev disappeared a long time ago. Should probably need to look at bugtracker. But sadly doesn't
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quality as “true” FOSS because many textures are just “randomly grabbed off the Internet” (said the developer), so that's
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certainly a copyright problem.
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Last update: 2019-11
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## [GCompris](entries/gcompris.md)
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Partly commercial. Evaluate and if not yet existing create a completely free (code and content) version
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Last update: 2019-12
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## [Hedgewars](entries/hedgewars.md)
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Actually this is on 1.0.0 already (so low priority IMO). But I feel singleplayer mode could need more content.
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There already is a healthy amount of content, but the difficulty is all over the place; more content could balance that out.
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More campaigns, missions, challenges, that stuff. There is a large documentation about how to add these things.
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Lots of smaller ideas are in the bugtracker.
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Last update: 2019-11
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## [OpenArena](entries/openarena.md)
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OpenArena 0.8.8 is basically finished, but the main menu is buggy and in-game there are some weird (but harmless) warning
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messages about missing sounds. Complete this. AFAIK this was dropped in favor of developing OpenArena 3 which seems to be
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a full graphical overhaul but I have no idea bout its progress and didn't hear news for years. OpenArena 3 also seems to be
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almost like a fork. So it makes sense to bring OpenArena (the original) to 1.0.0, independently of OpenArena 3.
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Last update: 2019-11
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## [Pingus](entries/pingus.md)
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Pingus 0.7.1 is a fully playable game, has lots of levels, but with poor structuring of levels. The game has a main story
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line that starts on “Tutorial Island” but it ends right there. Tutorial Island has a hand-painted level selection screen.
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Other level set's don't have that. The other levels are pretty unstructured and don't continue the story. There are
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a few level sets, but a lot of user levels are only accessible through the level editor and very chaotic.
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Completing Pingus would require restructuring the way how you select levels and making all levels more accessible to play.
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Basically, make the whole level selection more logical. Another idea I had was to even drop the main storyline and maybe
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even the special Tutorial Island screen (at least for now) and just put everything into simple level sets/level lists
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just to make “releasing 1.0” easier. It's highly unlikely we'll find an artist to draw grapical selection screens for
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every level set anytime soon.
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Last update: 2019-11
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## [Stunt Rally](entries/stunt_rally.md)
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This is very very mature (way beyond 2.0) but also has some important issues: 1) Various non-free textures that await
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replacement (sadly, not trivial at all). 2) Trees sometimes intersect pipes. 3) Multiplayer should be playtested more.
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Last update: 2019-11
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# Games suitable for replacing proprietary artwork by free artwork
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Idea is to have more games under completely open code and content. The license status of the artwork should be cleared
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and artwork with unknown or proprietary license (including artwork under a non-commercial license) should be replaced by
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open content. Games where this task is rather easy or popular games, where the task is worthwhile are preferred.
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Please add or modify entries in the alphabetically sorted list below. Change the update date accordingly.
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## [Stunt Rally](entries/stunt_rally.md)
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[List of questionable artwork](https://forum.freegamedev.net/viewtopic.php?f=79&t=6911)
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Last update: 2019-11
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