1.2 KiB
1.2 KiB
Thousand Parsec
- Home: https://web.archive.org/web/20180516211349/http://www.thousandparsec.net/tp/, https://sourceforge.net/projects/thousandparsec/
- State: beta, inactive since 2012
- Download: https://web.archive.org/web/20180523204730/http://www.thousandparsec.net/tp/download-instructions.php
- Keyword: framework, strategy, 4X, space
- Code repository: https://github.com/thousandparsec/tpserver-cpp.git (@created 2010, @stars 8, @forks 3), https://github.com/thousandparsec/tpclient-pywx.git @add (@created 2010, @stars 9, @forks 6), http://git.thousandparsec.net/ (not available right now)
- Code language: C++, Python
- Code license: GPL-2.0
- Code dependency: NumPy, psyco, pygame, pyOpenSSL, wxPython
- Developer: Lee Begg, Aaron Mavrinac, Tim 'mithro' Ansell, Aqua Fox, James Gardner, Greywhind, Krzysztof Sobolewski, Jotham, Jure Repinc, Matthew Draper, Michael Winslow, nash, niphree, Tyler, Tim Ansell, Alan P. Laudicina, Brett Nash, Joel Stanley, Paul Schulz
A framework for turn-based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree. Should this be a game engine instead? Server is written in C++. Client is written in Python.