Refactoring and optimising Marching Cubes algorithm.
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6da15633e6
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03163404df
@ -56,9 +56,9 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData)
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PolyVox::uint16_t regionStartY = uRegionY * m_uRegionSideLength;
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PolyVox::uint16_t regionStartZ = uRegionZ * m_uRegionSideLength;
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PolyVox::uint16_t regionEndX = regionStartX + m_uRegionSideLength + 1; //Why do we need the '+1' here?
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PolyVox::uint16_t regionEndY = regionStartY + m_uRegionSideLength + 1; //Why do we need the '+1' here?
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PolyVox::uint16_t regionEndZ = regionStartZ + m_uRegionSideLength + 1; //Why do we need the '+1' here?
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PolyVox::uint16_t regionEndX = regionStartX + m_uRegionSideLength; //Why do we need the '+1' here?
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PolyVox::uint16_t regionEndY = regionStartY + m_uRegionSideLength; //Why do we need the '+1' here?
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PolyVox::uint16_t regionEndZ = regionStartZ + m_uRegionSideLength; //Why do we need the '+1' here?
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Vector3DInt32 regLowerCorner(regionStartX, regionStartY, regionStartZ);
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Vector3DInt32 regUpperCorner(regionEndX, regionEndY, regionEndZ);
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@ -72,6 +72,10 @@ int main(int argc, char *argv[])
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createCubeInVolume(volData, Vector3DUint16(midPos+1, minPos, midPos+1), Vector3DUint16(maxPos, midPos-1, maxPos), 0);
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createCubeInVolume(volData, Vector3DUint16(minPos, midPos+1, midPos+1), Vector3DUint16(midPos-1, maxPos, maxPos), 0);
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createCubeInVolume(volData, Vector3DUint16(1, midPos-10, midPos-10), Vector3DUint16(maxPos-1, midPos+10, midPos+10), 255);
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createCubeInVolume(volData, Vector3DUint16(midPos-10, 1, midPos-10), Vector3DUint16(midPos+10, maxPos-1, midPos+10), 255);
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createCubeInVolume(volData, Vector3DUint16(midPos-10, midPos-10 ,1), Vector3DUint16(midPos+10, midPos+10, maxPos-1), 255);
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cout << "Tidying memory...";
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volData.tidyUpMemory(0);
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cout << "done." << endl;
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@ -131,6 +131,8 @@ namespace PolyVox
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float getDiagonalLength(void) const;
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VoxelType getVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos) const;
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VoxelType getVoxelAt(const Vector3DUint16& v3dPos) const;
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VoxelType getVoxelAtWithBoundCheck(int16_t uXPos, int16_t uYPos, int16_t uZPos) const;
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VoxelType getVoxelAtWithBoundCheck(const Vector3DInt16& v3dPos) const;
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void setVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos, VoxelType tValue);
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void setVoxelAt(const Vector3DUint16& v3dPos, VoxelType tValue);
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@ -247,12 +247,27 @@ namespace PolyVox
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template <typename VoxelType>
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VoxelType Volume<VoxelType>::getVoxelAt(const Vector3DUint16& v3dPos) const
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{
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assert(v3dPos.getX() < m_uWidth);
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assert(v3dPos.getY() < m_uHeight);
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assert(v3dPos.getZ() < m_uDepth);
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return getVoxelAt(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ());
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}
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template <typename VoxelType>
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VoxelType Volume<VoxelType>::getVoxelAtWithBoundCheck(int16_t uXPos, int16_t uYPos, int16_t uZPos) const
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{
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if((uXPos >=0) && (uXPos < m_uWidth) && (uYPos >= 0) && (uYPos < m_uHeight) && (uZPos >= 0) && (uZPos < m_uDepth))
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{
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return getVoxelAt(uXPos, uYPos, uZPos);
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}
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else
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{
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return 0;
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}
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}
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template <typename VoxelType>
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VoxelType Volume<VoxelType>::getVoxelAtWithBoundCheck(const Vector3DInt16& v3dPos) const
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{
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return getVoxelAtWithBoundCheck(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ());
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}
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#pragma endregion
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#pragma region Setters
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@ -57,7 +57,9 @@ namespace PolyVox
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bool isValidForRegion(void) const;
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bool moveForwardInRegionXYZ(void);
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void moveForwardInRegionXYZFast(void);
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void moveForwardInRegionXYZFast(void);
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void movePositiveX(void);
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VoxelType peekVoxel1nx1ny1nz(void) const;
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VoxelType peekVoxel1nx1ny0pz(void) const;
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@ -382,6 +382,23 @@ namespace PolyVox
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return true;
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}
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template <typename VoxelType>
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void VolumeIterator<VoxelType>::movePositiveX(void)
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{
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++mXPosInVolume;
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if(mXPosInVolume % mVolume.m_uBlockSideLength == 0)
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{
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//We've hit the block boundary. Just calling setPosition() is the easiest weay to resolve this.
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setPosition(mXPosInVolume, mYPosInVolume, mZPosInVolume);
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}
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else
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{
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//No need to compute new block.
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++mVoxelIndexInBlock;
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++mCurrentVoxel;
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}
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}
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#pragma endregion
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#pragma region Peekers
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@ -48,7 +48,7 @@ namespace PolyVox
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//When generating the mesh for a region we actually look one voxel outside it in the
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// back, bottom, right direction. Protect against access violations by cropping region here
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Region regVolume = volumeData->getEnclosingRegion();
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regVolume.setUpperCorner(regVolume.getUpperCorner() - Vector3DInt32(1,1,1));
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//regVolume.setUpperCorner(regVolume.getUpperCorner() - Vector3DInt32(1,1,1));
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region.cropTo(regVolume);
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//Offset from volume corner
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@ -57,7 +57,7 @@ namespace PolyVox
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//Create a region corresponding to the first slice
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Region regSlice0(region);
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regSlice0.setUpperCorner(Vector3DInt32(regSlice0.getUpperCorner().getX(),regSlice0.getUpperCorner().getY(),regSlice0.getLowerCorner().getZ()));
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//Iterator to access the volume data
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VolumeIterator<uint8_t> volIter(*volumeData);
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@ -69,7 +69,7 @@ namespace PolyVox
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generateRoughVerticesForSlice(volIter,regSlice0, offset, bitmask0, singleMaterialPatch, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0);
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}
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for(uint32_t uSlice = 0; ((uSlice <= region.depth()-1) && (uSlice + offset.getZ() < region.getUpperCorner().getZ())); ++uSlice)
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for(uint32_t uSlice = 0; ((uSlice < region.depth()) && (uSlice + offset.getZ() < region.getUpperCorner().getZ())); ++uSlice)
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{
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Region regSlice1(regSlice0);
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regSlice1.shift(Vector3DInt32(0,0,1));
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@ -115,147 +115,177 @@ namespace PolyVox
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uint32_t uNoOfNonEmptyCells = 0;
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//Iterate over each cell in the region
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volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
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volIter.setValidRegion(regSlice);
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do
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{
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//Current position
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const uint16_t x = volIter.getPosX() - offset.getX();
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const uint16_t y = volIter.getPosY() - offset.getY();
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for(uint16_t uYVolSpace = regSlice.getLowerCorner().getY(); uYVolSpace <= regSlice.getUpperCorner().getY(); uYVolSpace++)
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{
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for(uint16_t uXVolSpace = regSlice.getLowerCorner().getX(); uXVolSpace <= regSlice.getUpperCorner().getX(); uXVolSpace++)
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{
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uint16_t uZVolSpace = regSlice.getLowerCorner().getZ();
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volIter.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
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//Current position
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const uint16_t uXRegSpace = volIter.getPosX() - offset.getX();
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const uint16_t uYRegSpace = volIter.getPosY() - offset.getY();
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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uint8_t iCubeIndex = 0;
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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uint8_t iCubeIndex = 0;
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if((x==0) && (y==0))
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{
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const uint8_t v000 = volIter.getVoxel();
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const uint8_t v100 = volIter.peekVoxel1px0py0pz();
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const uint8_t v010 = volIter.peekVoxel0px1py0pz();
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const uint8_t v110 = volIter.peekVoxel1px1py0pz();
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if((uXVolSpace < volIter.getVolume().getWidth()-1) &&
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(uYVolSpace < volIter.getVolume().getHeight()-1) &&
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(uZVolSpace < volIter.getVolume().getDepth()-1))
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{
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const uint8_t v001 = volIter.peekVoxel0px0py1pz();
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const uint8_t v101 = volIter.peekVoxel1px0py1pz();
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const uint8_t v011 = volIter.peekVoxel0px1py1pz();
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const uint8_t v111 = volIter.peekVoxel1px1py1pz();
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if((uXRegSpace==0) && (uYRegSpace==0))
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{
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const uint8_t v000 = volIter.getVoxel();
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const uint8_t v100 = volIter.peekVoxel1px0py0pz();
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const uint8_t v010 = volIter.peekVoxel0px1py0pz();
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const uint8_t v110 = volIter.peekVoxel1px1py0pz();
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if (v000 == 0) iCubeIndex |= 1;
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if (v100 == 0) iCubeIndex |= 2;
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if (v110 == 0) iCubeIndex |= 4;
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if (v010 == 0) iCubeIndex |= 8;
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if (v001 == 0) iCubeIndex |= 16;
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if (v101 == 0) iCubeIndex |= 32;
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if (v111 == 0) iCubeIndex |= 64;
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if (v011 == 0) iCubeIndex |= 128;
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}
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else if((x>0) && y==0)
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{
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const uint8_t v100 = volIter.peekVoxel1px0py0pz();
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const uint8_t v110 = volIter.peekVoxel1px1py0pz();
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const uint8_t v001 = volIter.peekVoxel0px0py1pz();
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const uint8_t v101 = volIter.peekVoxel1px0py1pz();
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const uint8_t v011 = volIter.peekVoxel0px1py1pz();
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const uint8_t v111 = volIter.peekVoxel1px1py1pz();
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const uint8_t v101 = volIter.peekVoxel1px0py1pz();
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const uint8_t v111 = volIter.peekVoxel1px1py1pz();
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if (v000 == 0) iCubeIndex |= 1;
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if (v100 == 0) iCubeIndex |= 2;
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if (v110 == 0) iCubeIndex |= 4;
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if (v010 == 0) iCubeIndex |= 8;
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if (v001 == 0) iCubeIndex |= 16;
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if (v101 == 0) iCubeIndex |= 32;
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if (v111 == 0) iCubeIndex |= 64;
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if (v011 == 0) iCubeIndex |= 128;
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}
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else if((uXRegSpace>0) && uYRegSpace==0)
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{
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const uint8_t v100 = volIter.peekVoxel1px0py0pz();
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const uint8_t v110 = volIter.peekVoxel1px1py0pz();
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//x
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uint8_t iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
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uint8_t srcBit6 = iPreviousCubeIndexX & 64;
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uint8_t destBit7 = srcBit6 << 1;
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uint8_t srcBit5 = iPreviousCubeIndexX & 32;
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uint8_t destBit4 = srcBit5 >> 1;
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const uint8_t v101 = volIter.peekVoxel1px0py1pz();
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const uint8_t v111 = volIter.peekVoxel1px1py1pz();
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uint8_t srcBit2 = iPreviousCubeIndexX & 4;
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uint8_t destBit3 = srcBit2 << 1;
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uint8_t srcBit1 = iPreviousCubeIndexX & 2;
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uint8_t destBit0 = srcBit1 >> 1;
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//x
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uint8_t iPreviousCubeIndexX = bitmask[getIndex(uXRegSpace-1,uYRegSpace, regSlice.width()+1)];
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uint8_t srcBit6 = iPreviousCubeIndexX & 64;
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uint8_t destBit7 = srcBit6 << 1;
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iCubeIndex |= destBit0;
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if (v100 == 0) iCubeIndex |= 2;
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if (v110 == 0) iCubeIndex |= 4;
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iCubeIndex |= destBit3;
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iCubeIndex |= destBit4;
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if (v101 == 0) iCubeIndex |= 32;
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if (v111 == 0) iCubeIndex |= 64;
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iCubeIndex |= destBit7;
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}
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else if((x==0) && (y>0))
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{
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const uint8_t v010 = volIter.peekVoxel0px1py0pz();
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const uint8_t v110 = volIter.peekVoxel1px1py0pz();
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uint8_t srcBit5 = iPreviousCubeIndexX & 32;
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uint8_t destBit4 = srcBit5 >> 1;
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const uint8_t v011 = volIter.peekVoxel0px1py1pz();
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const uint8_t v111 = volIter.peekVoxel1px1py1pz();
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uint8_t srcBit2 = iPreviousCubeIndexX & 4;
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uint8_t destBit3 = srcBit2 << 1;
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//y
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uint8_t iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
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uint8_t srcBit7 = iPreviousCubeIndexY & 128;
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uint8_t destBit4 = srcBit7 >> 3;
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uint8_t srcBit6 = iPreviousCubeIndexY & 64;
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uint8_t destBit5 = srcBit6 >> 1;
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uint8_t srcBit1 = iPreviousCubeIndexX & 2;
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uint8_t destBit0 = srcBit1 >> 1;
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uint8_t srcBit3 = iPreviousCubeIndexY & 8;
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uint8_t destBit0 = srcBit3 >> 3;
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uint8_t srcBit2 = iPreviousCubeIndexY & 4;
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uint8_t destBit1 = srcBit2 >> 1;
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iCubeIndex |= destBit0;
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if (v100 == 0) iCubeIndex |= 2;
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if (v110 == 0) iCubeIndex |= 4;
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iCubeIndex |= destBit3;
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iCubeIndex |= destBit4;
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if (v101 == 0) iCubeIndex |= 32;
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if (v111 == 0) iCubeIndex |= 64;
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iCubeIndex |= destBit7;
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}
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else if((uXRegSpace==0) && (uYRegSpace>0))
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{
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const uint8_t v010 = volIter.peekVoxel0px1py0pz();
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const uint8_t v110 = volIter.peekVoxel1px1py0pz();
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iCubeIndex |= destBit0;
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iCubeIndex |= destBit1;
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if (v110 == 0) iCubeIndex |= 4;
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if (v010 == 0) iCubeIndex |= 8;
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iCubeIndex |= destBit4;
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iCubeIndex |= destBit5;
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if (v111 == 0) iCubeIndex |= 64;
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if (v011 == 0) iCubeIndex |= 128;
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}
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else
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{
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const uint8_t v110 = volIter.peekVoxel1px1py0pz();
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const uint8_t v011 = volIter.peekVoxel0px1py1pz();
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const uint8_t v111 = volIter.peekVoxel1px1py1pz();
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const uint8_t v111 = volIter.peekVoxel1px1py1pz();
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//y
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uint8_t iPreviousCubeIndexY = bitmask[getIndex(uXRegSpace,uYRegSpace-1, regSlice.width()+1)];
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uint8_t srcBit7 = iPreviousCubeIndexY & 128;
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uint8_t destBit4 = srcBit7 >> 3;
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//y
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uint8_t iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
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uint8_t srcBit7 = iPreviousCubeIndexY & 128;
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uint8_t destBit4 = srcBit7 >> 3;
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uint8_t srcBit6 = iPreviousCubeIndexY & 64;
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uint8_t destBit5 = srcBit6 >> 1;
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uint8_t srcBit6 = iPreviousCubeIndexY & 64;
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uint8_t destBit5 = srcBit6 >> 1;
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uint8_t srcBit3 = iPreviousCubeIndexY & 8;
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uint8_t destBit0 = srcBit3 >> 3;
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uint8_t srcBit2 = iPreviousCubeIndexY & 4;
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uint8_t destBit1 = srcBit2 >> 1;
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uint8_t srcBit3 = iPreviousCubeIndexY & 8;
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uint8_t destBit0 = srcBit3 >> 3;
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//x
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uint8_t iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
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srcBit6 = iPreviousCubeIndexX & 64;
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uint8_t destBit7 = srcBit6 << 1;
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uint8_t srcBit2 = iPreviousCubeIndexY & 4;
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uint8_t destBit1 = srcBit2 >> 1;
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srcBit2 = iPreviousCubeIndexX & 4;
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uint8_t destBit3 = srcBit2 << 1;
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iCubeIndex |= destBit0;
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iCubeIndex |= destBit1;
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if (v110 == 0) iCubeIndex |= 4;
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if (v010 == 0) iCubeIndex |= 8;
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iCubeIndex |= destBit4;
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iCubeIndex |= destBit5;
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if (v111 == 0) iCubeIndex |= 64;
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if (v011 == 0) iCubeIndex |= 128;
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}
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else
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{
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const uint8_t v110 = volIter.peekVoxel1px1py0pz();
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iCubeIndex |= destBit0;
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iCubeIndex |= destBit1;
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if (v110 == 0) iCubeIndex |= 4;
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iCubeIndex |= destBit3;
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iCubeIndex |= destBit4;
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iCubeIndex |= destBit5;
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if (v111 == 0) iCubeIndex |= 64;
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iCubeIndex |= destBit7;
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}
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const uint8_t v111 = volIter.peekVoxel1px1py1pz();
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//Save the bitmask
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bitmask[getIndex(x,y, regSlice.width()+1)] = iCubeIndex;
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//y
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uint8_t iPreviousCubeIndexY = bitmask[getIndex(uXRegSpace,uYRegSpace-1, regSlice.width()+1)];
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uint8_t srcBit7 = iPreviousCubeIndexY & 128;
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uint8_t destBit4 = srcBit7 >> 3;
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if(edgeTable[iCubeIndex] != 0)
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{
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++uNoOfNonEmptyCells;
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}
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}while(volIter.moveForwardInRegionXYZ());//For each cell
|
||||
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8_t destBit5 = srcBit6 >> 1;
|
||||
|
||||
uint8_t srcBit3 = iPreviousCubeIndexY & 8;
|
||||
uint8_t destBit0 = srcBit3 >> 3;
|
||||
|
||||
uint8_t srcBit2 = iPreviousCubeIndexY & 4;
|
||||
uint8_t destBit1 = srcBit2 >> 1;
|
||||
|
||||
//x
|
||||
uint8_t iPreviousCubeIndexX = bitmask[getIndex(uXRegSpace-1,uYRegSpace, regSlice.width()+1)];
|
||||
srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8_t destBit7 = srcBit6 << 1;
|
||||
|
||||
srcBit2 = iPreviousCubeIndexX & 4;
|
||||
uint8_t destBit3 = srcBit2 << 1;
|
||||
|
||||
iCubeIndex |= destBit0;
|
||||
iCubeIndex |= destBit1;
|
||||
if (v110 == 0) iCubeIndex |= 4;
|
||||
iCubeIndex |= destBit3;
|
||||
iCubeIndex |= destBit4;
|
||||
iCubeIndex |= destBit5;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
iCubeIndex |= destBit7;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const uint8_t v000 = volIter.getVoxel();
|
||||
const uint8_t v100 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace+1, uYVolSpace , uZVolSpace );
|
||||
const uint8_t v010 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace , uYVolSpace+1, uZVolSpace );
|
||||
const uint8_t v110 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace+1, uYVolSpace+1, uZVolSpace );
|
||||
|
||||
const uint8_t v001 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace , uYVolSpace , uZVolSpace+1);
|
||||
const uint8_t v101 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace+1, uYVolSpace , uZVolSpace+1);
|
||||
const uint8_t v011 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace , uYVolSpace+1, uZVolSpace+1);
|
||||
const uint8_t v111 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace+1, uYVolSpace+1, uZVolSpace+1);
|
||||
|
||||
if (v000 == 0) iCubeIndex |= 1;
|
||||
if (v100 == 0) iCubeIndex |= 2;
|
||||
if (v110 == 0) iCubeIndex |= 4;
|
||||
if (v010 == 0) iCubeIndex |= 8;
|
||||
if (v001 == 0) iCubeIndex |= 16;
|
||||
if (v101 == 0) iCubeIndex |= 32;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
if (v011 == 0) iCubeIndex |= 128;
|
||||
}
|
||||
|
||||
//Save the bitmask
|
||||
bitmask[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)] = iCubeIndex;
|
||||
|
||||
if(edgeTable[iCubeIndex] != 0)
|
||||
{
|
||||
++uNoOfNonEmptyCells;
|
||||
}
|
||||
|
||||
}//while(volIter.moveForwardInRegionXYZ());//For each cell
|
||||
}
|
||||
|
||||
return uNoOfNonEmptyCells;
|
||||
}
|
||||
@ -265,113 +295,134 @@ namespace PolyVox
|
||||
uint32_t uNoOfNonEmptyCells = 0;
|
||||
|
||||
//Iterate over each cell in the region
|
||||
volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
|
||||
volIter.setValidRegion(regSlice);
|
||||
do
|
||||
{
|
||||
//Current position
|
||||
const uint16_t x = volIter.getPosX() - offset.getX();
|
||||
const uint16_t y = volIter.getPosY() - offset.getY();
|
||||
for(uint16_t uYVolSpace = regSlice.getLowerCorner().getY(); uYVolSpace <= regSlice.getUpperCorner().getY(); uYVolSpace++)
|
||||
{
|
||||
for(uint16_t uXVolSpace = regSlice.getLowerCorner().getX(); uXVolSpace <= regSlice.getUpperCorner().getX(); uXVolSpace++)
|
||||
{
|
||||
uint16_t uZVolSpace = regSlice.getLowerCorner().getZ();
|
||||
volIter.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
|
||||
//Current position
|
||||
const uint16_t uXRegSpace = volIter.getPosX() - offset.getX();
|
||||
const uint16_t uYRegSpace = volIter.getPosY() - offset.getY();
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8_t iCubeIndex = 0;
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8_t iCubeIndex = 0;
|
||||
|
||||
if((x==0) && (y==0))
|
||||
{
|
||||
const uint8_t v001 = volIter.peekVoxel0px0py1pz();
|
||||
const uint8_t v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8_t v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
|
||||
if((uXVolSpace < volIter.getVolume().getWidth()-1) &&
|
||||
(uYVolSpace < volIter.getVolume().getHeight()-1) &&
|
||||
(uZVolSpace < volIter.getVolume().getDepth()-1))
|
||||
{
|
||||
|
||||
//z
|
||||
uint8_t iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
if((uXRegSpace==0) && (uYRegSpace==0))
|
||||
{
|
||||
const uint8_t v001 = volIter.peekVoxel0px0py1pz();
|
||||
const uint8_t v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8_t v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//z
|
||||
uint8_t iPreviousCubeIndexZ = previousBitmask[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
if (v001 == 0) iCubeIndex |= 16;
|
||||
if (v101 == 0) iCubeIndex |= 32;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
if (v011 == 0) iCubeIndex |= 128;
|
||||
}
|
||||
else if((uXRegSpace>0) && uYRegSpace==0)
|
||||
{
|
||||
const uint8_t v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//z
|
||||
uint8_t iPreviousCubeIndexZ = previousBitmask[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
//x
|
||||
uint8_t iPreviousCubeIndexX = bitmask[getIndex(uXRegSpace-1,uYRegSpace, regSlice.width()+1)];
|
||||
uint8_t srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8_t destBit7 = srcBit6 << 1;
|
||||
|
||||
uint8_t srcBit5 = iPreviousCubeIndexX & 32;
|
||||
uint8_t destBit4 = srcBit5 >> 1;
|
||||
|
||||
iCubeIndex |= destBit4;
|
||||
if (v101 == 0) iCubeIndex |= 32;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
iCubeIndex |= destBit7;
|
||||
}
|
||||
else if((uXRegSpace==0) && (uYRegSpace>0))
|
||||
{
|
||||
const uint8_t v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//z
|
||||
uint8_t iPreviousCubeIndexZ = previousBitmask[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
//y
|
||||
uint8_t iPreviousCubeIndexY = bitmask[getIndex(uXRegSpace,uYRegSpace-1, regSlice.width()+1)];
|
||||
uint8_t srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8_t destBit4 = srcBit7 >> 3;
|
||||
|
||||
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8_t destBit5 = srcBit6 >> 1;
|
||||
|
||||
iCubeIndex |= destBit4;
|
||||
iCubeIndex |= destBit5;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
if (v011 == 0) iCubeIndex |= 128;
|
||||
}
|
||||
else
|
||||
{
|
||||
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//z
|
||||
uint8_t iPreviousCubeIndexZ = previousBitmask[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
//y
|
||||
uint8_t iPreviousCubeIndexY = bitmask[getIndex(uXRegSpace,uYRegSpace-1, regSlice.width()+1)];
|
||||
uint8_t srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8_t destBit4 = srcBit7 >> 3;
|
||||
|
||||
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8_t destBit5 = srcBit6 >> 1;
|
||||
|
||||
//x
|
||||
uint8_t iPreviousCubeIndexX = bitmask[getIndex(uXRegSpace-1,uYRegSpace, regSlice.width()+1)];
|
||||
srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8_t destBit7 = srcBit6 << 1;
|
||||
|
||||
iCubeIndex |= destBit4;
|
||||
iCubeIndex |= destBit5;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
iCubeIndex |= destBit7;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const uint8_t v001 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace , uYVolSpace , uZVolSpace+1);
|
||||
const uint8_t v101 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace+1, uYVolSpace , uZVolSpace+1);
|
||||
const uint8_t v011 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace , uYVolSpace+1, uZVolSpace+1);
|
||||
const uint8_t v111 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace+1, uYVolSpace+1, uZVolSpace+1);
|
||||
|
||||
if (v001 == 0) iCubeIndex |= 16;
|
||||
if (v101 == 0) iCubeIndex |= 32;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
if (v011 == 0) iCubeIndex |= 128;
|
||||
}
|
||||
|
||||
//Save the bitmask
|
||||
bitmask[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)] = iCubeIndex;
|
||||
|
||||
if(edgeTable[iCubeIndex] != 0)
|
||||
{
|
||||
++uNoOfNonEmptyCells;
|
||||
}
|
||||
|
||||
if (v001 == 0) iCubeIndex |= 16;
|
||||
if (v101 == 0) iCubeIndex |= 32;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
if (v011 == 0) iCubeIndex |= 128;
|
||||
}
|
||||
else if((x>0) && y==0)
|
||||
{
|
||||
const uint8_t v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//z
|
||||
uint8_t iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
//x
|
||||
uint8_t iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
|
||||
uint8_t srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8_t destBit7 = srcBit6 << 1;
|
||||
|
||||
uint8_t srcBit5 = iPreviousCubeIndexX & 32;
|
||||
uint8_t destBit4 = srcBit5 >> 1;
|
||||
|
||||
iCubeIndex |= destBit4;
|
||||
if (v101 == 0) iCubeIndex |= 32;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
iCubeIndex |= destBit7;
|
||||
}
|
||||
else if((x==0) && (y>0))
|
||||
{
|
||||
const uint8_t v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//z
|
||||
uint8_t iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
//y
|
||||
uint8_t iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
|
||||
uint8_t srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8_t destBit4 = srcBit7 >> 3;
|
||||
|
||||
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8_t destBit5 = srcBit6 >> 1;
|
||||
|
||||
iCubeIndex |= destBit4;
|
||||
iCubeIndex |= destBit5;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
if (v011 == 0) iCubeIndex |= 128;
|
||||
}
|
||||
else
|
||||
{
|
||||
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//z
|
||||
uint8_t iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
//y
|
||||
uint8_t iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
|
||||
uint8_t srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8_t destBit4 = srcBit7 >> 3;
|
||||
|
||||
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8_t destBit5 = srcBit6 >> 1;
|
||||
|
||||
//x
|
||||
uint8_t iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
|
||||
srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8_t destBit7 = srcBit6 << 1;
|
||||
|
||||
iCubeIndex |= destBit4;
|
||||
iCubeIndex |= destBit5;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
iCubeIndex |= destBit7;
|
||||
}
|
||||
|
||||
//Save the bitmask
|
||||
bitmask[getIndex(x,y, regSlice.width()+1)] = iCubeIndex;
|
||||
|
||||
if(edgeTable[iCubeIndex] != 0)
|
||||
{
|
||||
++uNoOfNonEmptyCells;
|
||||
}
|
||||
|
||||
}while(volIter.moveForwardInRegionXYZ());//For each cell
|
||||
}
|
||||
|
||||
return uNoOfNonEmptyCells;
|
||||
}
|
||||
@ -379,165 +430,187 @@ namespace PolyVox
|
||||
void generateRoughVerticesForSlice(VolumeIterator<uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32_t vertexIndicesX[],int32_t vertexIndicesY[],int32_t vertexIndicesZ[])
|
||||
{
|
||||
//Iterate over each cell in the region
|
||||
volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
|
||||
volIter.setValidRegion(regSlice);
|
||||
//while(volIter.moveForwardInRegionXYZ())
|
||||
do
|
||||
{
|
||||
//Current position
|
||||
const uint16_t x = volIter.getPosX() - offset.getX();
|
||||
const uint16_t y = volIter.getPosY() - offset.getY();
|
||||
const uint16_t z = volIter.getPosZ() - offset.getZ();
|
||||
for(uint16_t uYVolSpace = regSlice.getLowerCorner().getY(); uYVolSpace <= regSlice.getUpperCorner().getY(); uYVolSpace++)
|
||||
{
|
||||
for(uint16_t uXVolSpace = regSlice.getLowerCorner().getX(); uXVolSpace <= regSlice.getUpperCorner().getX(); uXVolSpace++)
|
||||
{
|
||||
uint16_t uZVolSpace = regSlice.getLowerCorner().getZ();
|
||||
volIter.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
|
||||
|
||||
const uint8_t v000 = volIter.getVoxel();
|
||||
//Current position
|
||||
const uint16_t uXRegSpace = volIter.getPosX() - offset.getX();
|
||||
const uint16_t uYRegSpace = volIter.getPosY() - offset.getY();
|
||||
const uint16_t uZRegSpace = volIter.getPosZ() - offset.getZ();
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8_t iCubeIndex = bitmask[getIndex(x,y, regSlice.width()+1)];
|
||||
const uint8_t v000 = volIter.getVoxel();
|
||||
|
||||
/* Cube is entirely in/out of the surface */
|
||||
if (edgeTable[iCubeIndex] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8_t iCubeIndex = bitmask[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)];
|
||||
|
||||
/* Find the vertices where the surface intersects the cube */
|
||||
if (edgeTable[iCubeIndex] & 1)
|
||||
{
|
||||
if((x + offset.getX()) != regSlice.getUpperCorner().getX())
|
||||
/* Cube is entirely in/out of the surface */
|
||||
if (edgeTable[iCubeIndex] == 0)
|
||||
{
|
||||
const uint8_t v100 = volIter.peekVoxel1px0py0pz();
|
||||
const Vector3DFloat v3dPosition(x + 0.5f, y, z);
|
||||
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f, 0.0f, 0.0f);
|
||||
const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
|
||||
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
vertexIndicesX[getIndex(x,y, regSlice.width()+1)] = uLastVertexIndex;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 8)
|
||||
{
|
||||
if((y + offset.getY()) != regSlice.getUpperCorner().getY())
|
||||
|
||||
/* Find the vertices where the surface intersects the cube */
|
||||
if (edgeTable[iCubeIndex] & 1)
|
||||
{
|
||||
const uint8_t v010 = volIter.peekVoxel0px1py0pz();
|
||||
const Vector3DFloat v3dPosition(x, y + 0.5f, z);
|
||||
const Vector3DFloat v3dNormal(0.0f, v000 > v010 ? 1.0f : -1.0f, 0.0f);
|
||||
const uint8_t uMaterial = v000 | v010;
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
vertexIndicesY[getIndex(x,y, regSlice.width()+1)] = uLastVertexIndex;
|
||||
if((uXRegSpace + offset.getX()) != regSlice.getUpperCorner().getX())
|
||||
{
|
||||
const uint8_t v100 = volIter.peekVoxel1px0py0pz();
|
||||
const Vector3DFloat v3dPosition(uXRegSpace + 0.5f, uYRegSpace, uZRegSpace);
|
||||
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f, 0.0f, 0.0f);
|
||||
const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
|
||||
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
vertexIndicesX[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)] = uLastVertexIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 256)
|
||||
{
|
||||
//if((z + offset.getZ()) != upperCorner.getZ())
|
||||
if (edgeTable[iCubeIndex] & 8)
|
||||
{
|
||||
const uint8_t v001 = volIter.peekVoxel0px0py1pz();
|
||||
const Vector3DFloat v3dPosition(x, y, z + 0.5f);
|
||||
if((uYRegSpace + offset.getY()) != regSlice.getUpperCorner().getY())
|
||||
{
|
||||
const uint8_t v010 = volIter.peekVoxel0px1py0pz();
|
||||
const Vector3DFloat v3dPosition(uXRegSpace, uYRegSpace + 0.5f, uZRegSpace);
|
||||
const Vector3DFloat v3dNormal(0.0f, v000 > v010 ? 1.0f : -1.0f, 0.0f);
|
||||
const uint8_t uMaterial = v000 | v010;
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
vertexIndicesY[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)] = uLastVertexIndex;
|
||||
}
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 256)
|
||||
{
|
||||
uint8_t v001;
|
||||
if((uZRegSpace + offset.getZ()) != regSlice.getUpperCorner().getZ())
|
||||
{
|
||||
uint8_t v001 = volIter.peekVoxel0px0py1pz();
|
||||
}
|
||||
else
|
||||
{
|
||||
v001 = volIter.getVolume().getVoxelAtWithBoundCheck(uXVolSpace,uYVolSpace,uZVolSpace+1);
|
||||
}
|
||||
const Vector3DFloat v3dPosition(uXRegSpace, uYRegSpace, uZRegSpace + 0.5f);
|
||||
const Vector3DFloat v3dNormal(0.0f, 0.0f, v000 > v001 ? 1.0f : -1.0f);
|
||||
const uint8_t uMaterial = v000 | v001;
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
vertexIndicesZ[getIndex(x,y, regSlice.width()+1)] = uLastVertexIndex;
|
||||
vertexIndicesZ[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)] = uLastVertexIndex;
|
||||
}
|
||||
}
|
||||
}while(volIter.moveForwardInRegionXYZ());//For each cell
|
||||
}
|
||||
}
|
||||
|
||||
void generateRoughIndicesForSlice(VolumeIterator<uint8_t>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, int32_t vertexIndicesX0[],int32_t vertexIndicesY0[],int32_t vertexIndicesZ0[], int32_t vertexIndicesX1[],int32_t vertexIndicesY1[],int32_t vertexIndicesZ1[])
|
||||
{
|
||||
uint32_t indlist[12];
|
||||
|
||||
Region regCroppedSlice(regSlice);
|
||||
regCroppedSlice.setUpperCorner(regCroppedSlice.getUpperCorner() - Vector3DInt32(1,1,0));
|
||||
//Iterate over each cell in the region
|
||||
for(uint16_t uYVolSpace = regSlice.getLowerCorner().getY(); uYVolSpace < regSlice.getUpperCorner().getY(); uYVolSpace++)
|
||||
{
|
||||
for(uint16_t uXVolSpace = regSlice.getLowerCorner().getX(); uXVolSpace < regSlice.getUpperCorner().getX(); uXVolSpace++)
|
||||
{
|
||||
uint16_t uZVolSpace = regSlice.getLowerCorner().getZ();
|
||||
volIter.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
|
||||
|
||||
volIter.setPosition(regCroppedSlice.getLowerCorner().getX(),regCroppedSlice.getLowerCorner().getY(), regCroppedSlice.getLowerCorner().getZ());
|
||||
volIter.setValidRegion(regCroppedSlice);
|
||||
do
|
||||
{
|
||||
//Current position
|
||||
const uint16_t x = volIter.getPosX() - offset.getX();
|
||||
const uint16_t y = volIter.getPosY() - offset.getY();
|
||||
const uint16_t z = volIter.getPosZ() - offset.getZ();
|
||||
//Current position
|
||||
const uint16_t uXRegSpace = volIter.getPosX() - offset.getX();
|
||||
const uint16_t uYRegSpace = volIter.getPosY() - offset.getY();
|
||||
const uint16_t uZRegSpace = volIter.getPosZ() - offset.getZ();
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8_t iCubeIndex = bitmask0[getIndex(x,y, regSlice.width()+1)];
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8_t iCubeIndex = bitmask0[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)];
|
||||
|
||||
/* Cube is entirely in/out of the surface */
|
||||
if (edgeTable[iCubeIndex] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
/* Cube is entirely in/out of the surface */
|
||||
if (edgeTable[iCubeIndex] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Find the vertices where the surface intersects the cube */
|
||||
if (edgeTable[iCubeIndex] & 1)
|
||||
{
|
||||
indlist[0] = vertexIndicesX0[getIndex(x,y, regSlice.width()+1)];
|
||||
assert(indlist[0] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 2)
|
||||
{
|
||||
indlist[1] = vertexIndicesY0[getIndex(x+1,y, regSlice.width()+1)];
|
||||
assert(indlist[1] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 4)
|
||||
{
|
||||
indlist[2] = vertexIndicesX0[getIndex(x,y+1, regSlice.width()+1)];
|
||||
assert(indlist[2] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 8)
|
||||
{
|
||||
indlist[3] = vertexIndicesY0[getIndex(x,y, regSlice.width()+1)];
|
||||
assert(indlist[3] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 16)
|
||||
{
|
||||
indlist[4] = vertexIndicesX1[getIndex(x,y, regSlice.width()+1)];
|
||||
assert(indlist[4] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 32)
|
||||
{
|
||||
indlist[5] = vertexIndicesY1[getIndex(x+1,y, regSlice.width()+1)];
|
||||
assert(indlist[5] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 64)
|
||||
{
|
||||
indlist[6] = vertexIndicesX1[getIndex(x,y+1, regSlice.width()+1)];
|
||||
assert(indlist[6] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 128)
|
||||
{
|
||||
indlist[7] = vertexIndicesY1[getIndex(x,y, regSlice.width()+1)];
|
||||
assert(indlist[7] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 256)
|
||||
{
|
||||
indlist[8] = vertexIndicesZ0[getIndex(x,y, regSlice.width()+1)];
|
||||
assert(indlist[8] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 512)
|
||||
{
|
||||
indlist[9] = vertexIndicesZ0[getIndex(x+1,y, regSlice.width()+1)];
|
||||
assert(indlist[9] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 1024)
|
||||
{
|
||||
indlist[10] = vertexIndicesZ0[getIndex(x+1,y+1, regSlice.width()+1)];
|
||||
assert(indlist[10] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 2048)
|
||||
{
|
||||
indlist[11] = vertexIndicesZ0[getIndex(x,y+1, regSlice.width()+1)];
|
||||
assert(indlist[11] != -1);
|
||||
}
|
||||
/* Find the vertices where the surface intersects the cube */
|
||||
if (edgeTable[iCubeIndex] & 1)
|
||||
{
|
||||
indlist[0] = vertexIndicesX0[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)];
|
||||
assert(indlist[0] != -1);
|
||||
assert(indlist[0] < 10000);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 2)
|
||||
{
|
||||
indlist[1] = vertexIndicesY0[getIndex(uXRegSpace+1,uYRegSpace, regSlice.width()+1)];
|
||||
assert(indlist[1] != -1);
|
||||
assert(indlist[1] < 10000);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 4)
|
||||
{
|
||||
indlist[2] = vertexIndicesX0[getIndex(uXRegSpace,uYRegSpace+1, regSlice.width()+1)];
|
||||
assert(indlist[2] != -1);
|
||||
assert(indlist[2] < 10000);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 8)
|
||||
{
|
||||
indlist[3] = vertexIndicesY0[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)];
|
||||
assert(indlist[3] != -1);
|
||||
assert(indlist[3] < 10000);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 16)
|
||||
{
|
||||
indlist[4] = vertexIndicesX1[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)];
|
||||
assert(indlist[4] != -1);
|
||||
assert(indlist[4] < 10000);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 32)
|
||||
{
|
||||
indlist[5] = vertexIndicesY1[getIndex(uXRegSpace+1,uYRegSpace, regSlice.width()+1)];
|
||||
assert(indlist[5] != -1);
|
||||
assert(indlist[5] < 10000);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 64)
|
||||
{
|
||||
indlist[6] = vertexIndicesX1[getIndex(uXRegSpace,uYRegSpace+1, regSlice.width()+1)];
|
||||
assert(indlist[6] != -1);
|
||||
assert(indlist[6] < 10000);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 128)
|
||||
{
|
||||
indlist[7] = vertexIndicesY1[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)];
|
||||
assert(indlist[7] != -1);
|
||||
assert(indlist[7] < 10000);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 256)
|
||||
{
|
||||
indlist[8] = vertexIndicesZ0[getIndex(uXRegSpace,uYRegSpace, regSlice.width()+1)];
|
||||
assert(indlist[8] != -1);
|
||||
assert(indlist[8] < 10000);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 512)
|
||||
{
|
||||
indlist[9] = vertexIndicesZ0[getIndex(uXRegSpace+1,uYRegSpace, regSlice.width()+1)];
|
||||
assert(indlist[9] != -1);
|
||||
assert(indlist[9] < 10000);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 1024)
|
||||
{
|
||||
indlist[10] = vertexIndicesZ0[getIndex(uXRegSpace+1,uYRegSpace+1, regSlice.width()+1)];
|
||||
assert(indlist[10] != -1);
|
||||
assert(indlist[10] < 10000);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 2048)
|
||||
{
|
||||
indlist[11] = vertexIndicesZ0[getIndex(uXRegSpace,uYRegSpace+1, regSlice.width()+1)];
|
||||
assert(indlist[11] != -1);
|
||||
assert(indlist[11] < 10000);
|
||||
}
|
||||
|
||||
for (int i=0;triTable[iCubeIndex][i]!=-1;i+=3)
|
||||
{
|
||||
uint32_t ind0 = indlist[triTable[iCubeIndex][i ]];
|
||||
uint32_t ind1 = indlist[triTable[iCubeIndex][i+1]];
|
||||
uint32_t ind2 = indlist[triTable[iCubeIndex][i+2]];
|
||||
for (int i=0;triTable[iCubeIndex][i]!=-1;i+=3)
|
||||
{
|
||||
uint32_t ind0 = indlist[triTable[iCubeIndex][i ]];
|
||||
uint32_t ind1 = indlist[triTable[iCubeIndex][i+1]];
|
||||
uint32_t ind2 = indlist[triTable[iCubeIndex][i+2]];
|
||||
|
||||
singleMaterialPatch->addTriangle(ind0, ind1, ind2);
|
||||
}//For each triangle
|
||||
}while(volIter.moveForwardInRegionXYZ());//For each cell
|
||||
singleMaterialPatch->addTriangle(ind0, ind1, ind2);
|
||||
}//For each triangle
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user