Refactoring and optimising Marching Cubes algorithm.

This commit is contained in:
David Williams
2009-05-04 10:28:20 +00:00
parent 6da15633e6
commit 03163404df
7 changed files with 480 additions and 367 deletions

View File

@ -72,6 +72,10 @@ int main(int argc, char *argv[])
createCubeInVolume(volData, Vector3DUint16(midPos+1, minPos, midPos+1), Vector3DUint16(maxPos, midPos-1, maxPos), 0);
createCubeInVolume(volData, Vector3DUint16(minPos, midPos+1, midPos+1), Vector3DUint16(midPos-1, maxPos, maxPos), 0);
createCubeInVolume(volData, Vector3DUint16(1, midPos-10, midPos-10), Vector3DUint16(maxPos-1, midPos+10, midPos+10), 255);
createCubeInVolume(volData, Vector3DUint16(midPos-10, 1, midPos-10), Vector3DUint16(midPos+10, maxPos-1, midPos+10), 255);
createCubeInVolume(volData, Vector3DUint16(midPos-10, midPos-10 ,1), Vector3DUint16(midPos+10, midPos+10, maxPos-1), 255);
cout << "Tidying memory...";
volData.tidyUpMemory(0);
cout << "done." << endl;