Cleaning up.
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a319751d7e
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@ -31,6 +31,9 @@ namespace Ogre
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RegionGeometry(){};
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bool m_bIsEmpty;
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bool m_bContainsSingleMaterialPatch;
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bool m_bContainsMultiMaterialPatch;
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UIntVector3 m_v3dRegionPosition;
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IndexedSurfacePatch* m_patchSingleMaterial;
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IndexedSurfacePatch* m_patchMultiMaterial;
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@ -18,7 +18,7 @@ namespace Ogre
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class SurfacePatchRenderable : public SimpleRenderable
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{
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public:
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SurfacePatchRenderable(IndexedSurfacePatch* patchToRender, const String& material = "BaseWhiteNoLighting");
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SurfacePatchRenderable(const String& name, IndexedSurfacePatch* patchToRender, const String& material = "BaseWhiteNoLighting");
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~SurfacePatchRenderable(void);
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void updateWithNewSurfacePatch(IndexedSurfacePatch* patchToRender);
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@ -26,11 +26,29 @@ namespace Ogre
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Real getSquaredViewDepth(const Camera *cam) const;
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Real getBoundingRadius(void) const;
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virtual const String& getMovableType(void) const;
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protected:
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//void getWorldTransforms(Matrix4 *xform) const;
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const Quaternion &getWorldOrientation(void) const;
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const Vector3 &getWorldPosition(void) const;
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};
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};
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/** Factory object for creating Light instances */
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/*class _OgreExport SimplePatchRenderableFactory : public MovableObjectFactory
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{
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protected:
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MovableObject* createInstanceImpl( const String& name, const NameValuePairList* params);
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public:
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SimplePatchRenderableFactory() {}
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~SimplePatchRenderableFactory() {}
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static String FACTORY_TYPE_NAME;
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const String& getType(void) const;
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void destroyInstance( MovableObject* obj);
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};*/
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}
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#endif /* __SurfacePatchRenderable_H__ */
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@ -118,56 +118,100 @@ namespace Ogre
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for(std::list<RegionGeometry>::iterator iterRegionGeometry = listChangedRegionGeometry.begin(); iterRegionGeometry != listChangedRegionGeometry.end(); iterRegionGeometry++)
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{
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std::string location("");
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location = location + "(" + iterRegionGeometry->m_v3dRegionPosition.x + "," + iterRegionGeometry->m_v3dRegionPosition.y + "," + iterRegionGeometry->m_v3dRegionPosition.z + ")";
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std::stringstream location;
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location << "(" << iterRegionGeometry->m_v3dRegionPosition.x << "," << iterRegionGeometry->m_v3dRegionPosition.y << "," << iterRegionGeometry->m_v3dRegionPosition.z << ")";
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std::stringstream singleMaterialNode;
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singleMaterialNode << "Single Material Node: " << location.str();
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std::stringstream multiMaterialNode;
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multiMaterialNode << "Multi Material Node: " << location.str();
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//LogManager::getSingleton().logMessage(location.str());
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//LogManager::getSingleton().logMessage(singleMaterialNode.str());
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//LogManager::getSingleton().logMessage(multiMaterialNode.str());
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//LogManager::getSingleton().logMessage("/n");
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if(iterRegionGeometry->m_bIsEmpty)
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{
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try
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{
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getRootSceneNode()->removeAndDestroyChild(location);
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}
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catch(...)
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if(hasSceneNode(location.str()))
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{
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getRootSceneNode()->removeAndDestroyChild(location.str());
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}
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}
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else
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{
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//If a SceneNode doesn't exist in this position then create one.
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SceneNode* sceneNode;
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try
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if(hasSceneNode(location.str()))
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{
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sceneNode = dynamic_cast<SceneNode*>(getRootSceneNode()->getChild(location));
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}
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catch(...)
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{
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sceneNode = 0;
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}
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if(sceneNode == 0)
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{
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sceneNode = getRootSceneNode()->createChildSceneNode(location, Vector3(iterRegionGeometry->m_v3dRegionPosition.x*OGRE_REGION_SIDE_LENGTH,iterRegionGeometry->m_v3dRegionPosition.y*OGRE_REGION_SIDE_LENGTH,iterRegionGeometry->m_v3dRegionPosition.z*OGRE_REGION_SIDE_LENGTH));
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SurfacePatchRenderable*singleMaterialSurfacePatchRenderable = new SurfacePatchRenderable(iterRegionGeometry->m_patchSingleMaterial,materialMap->getMaterialAtIndex(1));
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SurfacePatchRenderable*multiMaterialSurfacePatchRenderable = new SurfacePatchRenderable(iterRegionGeometry->m_patchMultiMaterial,materialMap->getMaterialAtIndex(2));
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multiMaterialSurfacePatchRenderable->setRenderQueueGroup(RENDER_QUEUE_3);
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singleMaterialSurfacePatchRenderable->setRenderQueueGroup(RENDER_QUEUE_4);
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sceneNode->attachObject(singleMaterialSurfacePatchRenderable);
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sceneNode->attachObject(multiMaterialSurfacePatchRenderable);
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sceneNode = dynamic_cast<SceneNode*>(getRootSceneNode()->getChild(location.str()));
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}
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else
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{
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sceneNode = getRootSceneNode()->createChildSceneNode(location.str(), Vector3(iterRegionGeometry->m_v3dRegionPosition.x*OGRE_REGION_SIDE_LENGTH,iterRegionGeometry->m_v3dRegionPosition.y*OGRE_REGION_SIDE_LENGTH,iterRegionGeometry->m_v3dRegionPosition.z*OGRE_REGION_SIDE_LENGTH));
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}
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SurfacePatchRenderable* singleMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(sceneNode->getAttachedObject(0));
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SurfacePatchRenderable* multiMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(sceneNode->getAttachedObject(1));
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if(iterRegionGeometry->m_bContainsSingleMaterialPatch)
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{
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SurfacePatchRenderable* singleMaterialSurfacePatchRenderable;
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try
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//if(hasMovableObject(singleMaterialNode.str(),"SimpleRenderable") )
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{
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LogManager::getSingleton().logMessage("FOUND IT!!!!!!!!!!!!!!!!!!!!!!!!!!");
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singleMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(sceneNode->getAttachedObject(singleMaterialNode.str()));
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//singleMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(getMovableObject(singleMaterialNode.str(), "SurfacePatchRenderable"));
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singleMaterialSurfacePatchRenderable->updateWithNewSurfacePatch(iterRegionGeometry->m_patchSingleMaterial);
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}
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catch(Ogre::ItemIdentityException)
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//else
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{
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singleMaterialSurfacePatchRenderable = new SurfacePatchRenderable(singleMaterialNode.str(), iterRegionGeometry->m_patchSingleMaterial,materialMap->getMaterialAtIndex(1));
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singleMaterialSurfacePatchRenderable->setRenderQueueGroup(RENDER_QUEUE_4);
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sceneNode->attachObject(singleMaterialSurfacePatchRenderable);
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}
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}
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else
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{
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try
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{
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sceneNode->detachObject(singleMaterialNode.str());
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}
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catch(...)
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{}
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}
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singleMaterialSurfacePatchRenderable->updateWithNewSurfacePatch(iterRegionGeometry->m_patchSingleMaterial);
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multiMaterialSurfacePatchRenderable->updateWithNewSurfacePatch(iterRegionGeometry->m_patchMultiMaterial);
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if(iterRegionGeometry->m_bContainsMultiMaterialPatch)
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{
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//If a SceneNode doesn't exist in this position then create one.
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SurfacePatchRenderable* multiMaterialSurfacePatchRenderable;
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try
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{
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multiMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(sceneNode->getAttachedObject(multiMaterialNode.str()));
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}
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catch(...)
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{
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multiMaterialSurfacePatchRenderable = 0;
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}
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if(multiMaterialSurfacePatchRenderable == 0)
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{
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SurfacePatchRenderable* multiMaterialSurfacePatchRenderable = new SurfacePatchRenderable(multiMaterialNode.str(), iterRegionGeometry->m_patchMultiMaterial,materialMap->getMaterialAtIndex(2));
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multiMaterialSurfacePatchRenderable->setRenderQueueGroup(RENDER_QUEUE_3);
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sceneNode->attachObject(multiMaterialSurfacePatchRenderable);
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}
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else
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{
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multiMaterialSurfacePatchRenderable->updateWithNewSurfacePatch(iterRegionGeometry->m_patchMultiMaterial);
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}
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}
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else
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{
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try
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{
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sceneNode->detachObject(multiMaterialNode.str());
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}
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catch(...)
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{}
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}
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}
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}
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@ -210,6 +254,8 @@ namespace Ogre
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generateMeshDataForRegion(regionX,regionY,regionZ, regionGeometry.m_patchSingleMaterial, regionGeometry.m_patchMultiMaterial);
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regionGeometry.m_bContainsSingleMaterialPatch = regionGeometry.m_patchSingleMaterial->m_vecVertices.size() > 0;
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regionGeometry.m_bContainsMultiMaterialPatch = regionGeometry.m_patchMultiMaterial->m_vecVertices.size() > 0;
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regionGeometry.m_bIsEmpty = ((regionGeometry.m_patchSingleMaterial->m_vecVertices.size() == 0) && (regionGeometry.m_patchMultiMaterial->m_vecTriangleIndices.size() == 0));
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listChangedRegionGeometry.push_back(regionGeometry);
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@ -8,7 +8,8 @@
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namespace Ogre
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{
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SurfacePatchRenderable::SurfacePatchRenderable(IndexedSurfacePatch* patchToRender, const String& material)
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SurfacePatchRenderable::SurfacePatchRenderable(const String& name, IndexedSurfacePatch* patchToRender, const String& material)
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:SimpleRenderable(name)
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{
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//Set up what we can of the vertex data
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mRenderOp.vertexData = new VertexData();
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@ -164,4 +165,31 @@ namespace Ogre
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{
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return Vector3::ZERO;
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}
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const String& SurfacePatchRenderable::getMovableType(void) const
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{
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static String movType = "SurfacePatchRenderable";
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return movType;
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}
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//-----------------------------------------------------------------------
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/*String LightFactory::FACTORY_TYPE_NAME = "SurfacePatchRenderable";
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//-----------------------------------------------------------------------
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const String& SimplePatchRenderableFactory::getType(void) const
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{
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return FACTORY_TYPE_NAME;
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}
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//-----------------------------------------------------------------------
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MovableObject* SimplePatchRenderableFactory::createInstanceImpl( const String& name,
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const NameValuePairList* params)
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{
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return new SurfacePatchRenderable(name);
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}
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//-----------------------------------------------------------------------
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void SimplePatchRenderableFactory::destroyInstance( MovableObject* obj)
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{
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delete obj;
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}*/
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}
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