Work on IndexedSurfacePatch
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@ -39,25 +39,22 @@ namespace PolyVox
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IndexedSurfacePatch();
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~IndexedSurfacePatch();
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void addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2);
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void fillVertexAndIndexData(std::vector<SurfaceVertex>& vecVertices, std::vector<uint32>& vecIndices);
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const std::vector<SurfaceVertex>& getVertices(void) const;
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std::vector<SurfaceVertex>& getVertices(void); //FIXME - non const version should be removed.
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const std::vector<uint32>& getIndices(void) const;
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uint32 getNoOfIndices(void) const;
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uint32 getNoOfNonUniformTrianges(void) const;
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uint32 getNoOfUniformTrianges(void) const;
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uint32 getNoOfVertices(void) const;
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std::vector<SurfaceVertex>& getRawVertexData(void); //FIXME - this shoudl be removed
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const std::vector<SurfaceVertex>& getVertices(void) const;
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const uint32 getNoOfIndices(void) const;
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const uint32 getNoOfVertices(void) const;
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void addTriangle(uint32 index0, uint32 index1, uint32 index2);
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uint32 addVertex(const SurfaceVertex& vertex);
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void clear(void);
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const bool isEmpty(void) const;
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unsigned short getNoNonUniformTrianges(void);
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unsigned short getNoUniformTrianges(void);
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Vector3DInt32 m_v3dRegionPosition;
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Vector3DInt32 m_v3dRegionPosition; //FIXME - remove this?
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public:
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private:
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std::vector<uint32> m_vecTriangleIndices;
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std::vector<SurfaceVertex> m_vecVertices;
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};
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@ -39,10 +39,6 @@ namespace PolyVox
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uint32 computeDecimatedBitmaskForSliceFromPrevious(BlockVolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8 *bitmask, uint8 *previousBitmask);
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void generateDecimatedIndicesForSlice(BlockVolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8* bitmask0, uint8* bitmask1, int32 vertexIndicesX0[],int32 vertexIndicesY0[],int32 vertexIndicesZ0[], int32 vertexIndicesX1[],int32 vertexIndicesY1[],int32 vertexIndicesZ1[]);
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void generateDecimatedVerticesForSlice(BlockVolumeIterator<uint8>& volIter, uint8 uLevel, Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32 vertexIndicesX[],int32 vertexIndicesY[],int32 vertexIndicesZ[]);
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void generateDecimatedMeshDataForRegionSlow(BlockVolume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
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Vector3DFloat computeDecimatedNormal(BlockVolume<uint8>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod);
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}
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#endif
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@ -10,7 +10,7 @@ namespace PolyVox
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{
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POLYVOX_API void computeNormalsForVertices(BlockVolume<uint8>* volumeData, IndexedSurfacePatch& isp, NormalGenerationMethod normalGenerationMethod)
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{
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std::vector<SurfaceVertex>& vecVertices = isp.m_vecVertices;
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std::vector<SurfaceVertex>& vecVertices = isp.getRawVertexData();
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std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
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while(iterSurfaceVertex != vecVertices.end())
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{
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@ -33,65 +33,20 @@ namespace PolyVox
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{
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}
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void IndexedSurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2)
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{
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m_vecVertices.push_back(v0);
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m_vecTriangleIndices.push_back(m_vecVertices.size()-1);
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m_vecVertices.push_back(v1);
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m_vecTriangleIndices.push_back(m_vecVertices.size()-1);
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m_vecVertices.push_back(v2);
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m_vecTriangleIndices.push_back(m_vecVertices.size()-1);
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}
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void IndexedSurfacePatch::fillVertexAndIndexData(std::vector<SurfaceVertex>& vecVertices, std::vector<uint32>& vecIndices)
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{
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vecVertices.resize(m_vecVertices.size());
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std::copy(m_vecVertices.begin(), m_vecVertices.end(), vecVertices.begin());
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vecIndices.resize(m_vecTriangleIndices.size());
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std::copy(m_vecTriangleIndices.begin(), m_vecTriangleIndices.end(), vecIndices.begin());
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/*for(std::vector<SurfaceVertexIterator>::iterator iterVertices = m_vecTriangleIndices.begin(); iterVertices != m_vecTriangleIndices.end(); ++iterVertices)
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{
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std::vector<SurfaceVertex>::iterator iterVertex = lower_bound(vecVertices.begin(), vecVertices.end(), **iterVertices);
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vecIndices.push_back(iterVertex - vecVertices.begin());
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}*/
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}
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const std::vector<SurfaceVertex>& IndexedSurfacePatch::getVertices(void) const
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{
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return m_vecVertices;
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}
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std::vector<SurfaceVertex>& IndexedSurfacePatch::getVertices(void)
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{
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return m_vecVertices;
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}
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const std::vector<uint32>& IndexedSurfacePatch::getIndices(void) const
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{
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return m_vecTriangleIndices;
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}
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const uint32 IndexedSurfacePatch::getNoOfIndices(void) const
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uint32 IndexedSurfacePatch::getNoOfIndices(void) const
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{
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return m_vecTriangleIndices.size();
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}
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}
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const uint32 IndexedSurfacePatch::getNoOfVertices(void) const
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uint32 IndexedSurfacePatch::getNoOfNonUniformTrianges(void) const
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{
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return m_vecVertices.size();
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}
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const bool IndexedSurfacePatch::isEmpty(void) const
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{
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return (getNoOfVertices() == 0) || (getNoOfIndices() == 0);
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}
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unsigned short IndexedSurfacePatch::getNoNonUniformTrianges(void)
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{
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unsigned short result = 0;
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for(int i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
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uint32 result = 0;
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for(uint32 i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
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{
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if((m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+1]].getMaterial())
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&& (m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+2]].getMaterial()))
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@ -105,10 +60,10 @@ namespace PolyVox
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return result;
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}
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unsigned short IndexedSurfacePatch::getNoUniformTrianges(void)
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uint32 IndexedSurfacePatch::getNoOfUniformTrianges(void) const
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{
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unsigned short result = 0;
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for(int i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
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uint32 result = 0;
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for(uint32 i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
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{
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if((m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+1]].getMaterial())
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&& (m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+2]].getMaterial()))
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@ -118,4 +73,45 @@ namespace PolyVox
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}
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return result;
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}
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uint32 IndexedSurfacePatch::getNoOfVertices(void) const
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{
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return m_vecVertices.size();
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}
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std::vector<SurfaceVertex>& IndexedSurfacePatch::getRawVertexData(void)
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{
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return m_vecVertices;
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}
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const std::vector<SurfaceVertex>& IndexedSurfacePatch::getVertices(void) const
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{
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return m_vecVertices;
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}
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void IndexedSurfacePatch::addTriangle(uint32 index0, uint32 index1, uint32 index2)
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{
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m_vecTriangleIndices.push_back(index0);
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m_vecTriangleIndices.push_back(index1);
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m_vecTriangleIndices.push_back(index2);
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}
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uint32 IndexedSurfacePatch::addVertex(const SurfaceVertex& vertex)
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{
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m_vecVertices.push_back(vertex);
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return m_vecVertices.size() - 1;
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}
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void IndexedSurfacePatch::clear(void)
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{
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m_vecVertices.clear();
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m_vecTriangleIndices.clear();
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}
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const bool IndexedSurfacePatch::isEmpty(void) const
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{
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return (getNoOfVertices() == 0) || (getNoOfIndices() == 0);
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}
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}
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@ -41,8 +41,7 @@ namespace PolyVox
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void extractDecimatedSurfaceImpl(BlockVolume<uint8>* volumeData, uint8 uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch)
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{
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singleMaterialPatch->m_vecVertices.clear();
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singleMaterialPatch->m_vecTriangleIndices.clear();
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singleMaterialPatch->clear();
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//For edge indices
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int32* vertexIndicesX0 = new int32[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
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@ -459,8 +458,8 @@ namespace PolyVox
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const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f,0.0,0.0);
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const uint8 uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesX[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
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uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
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vertexIndicesX[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = uLastVertexIndex;
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}
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}
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if (edgeTable[iCubeIndex] & 8)
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@ -473,8 +472,8 @@ namespace PolyVox
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const Vector3DFloat v3dNormal(0.0,v000 > v010 ? 1.0f : -1.0f,0.0);
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const uint8 uMaterial = v000 | v010; //Because one of these is 0, the or operation takes the max.
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesY[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
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uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
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vertexIndicesY[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = uLastVertexIndex;
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}
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}
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if (edgeTable[iCubeIndex] & 256)
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@ -487,8 +486,8 @@ namespace PolyVox
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const Vector3DFloat v3dNormal(0.0,0.0,v000 > v001 ? 1.0f : -1.0f);
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const uint8 uMaterial = v000 | v001; //Because one of these is 0, the or operation takes the max.
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const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesZ[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
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uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
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vertexIndicesZ[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = uLastVertexIndex;
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}
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}
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}//For each cell
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@ -584,329 +583,9 @@ namespace PolyVox
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uint32 ind1 = indlist[triTable[iCubeIndex][i+1]];
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uint32 ind2 = indlist[triTable[iCubeIndex][i+2]];
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singleMaterialPatch->m_vecTriangleIndices.push_back(ind0);
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singleMaterialPatch->m_vecTriangleIndices.push_back(ind1);
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singleMaterialPatch->m_vecTriangleIndices.push_back(ind2);
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singleMaterialPatch->addTriangle(ind0, ind1, ind2);
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}//For each triangle
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}//For each cell
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}
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}
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void generateDecimatedMeshDataForRegionSlow(BlockVolume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
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{
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//When generating the mesh for a region we actually look one voxel outside it in the
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// back, bottom, right direction. Protect against access violations by cropping region here
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Region regVolume = volumeData->getEnclosingRegion();
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//regVolume.setUpperCorner(regVolume.getUpperCorner() - Vector3DInt32(1,1,1));
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region.cropTo(regVolume);
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region.setUpperCorner(region.getUpperCorner() - Vector3DInt32(1,1,1));
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//Offset from lower block corner
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const Vector3DFloat offset = static_cast<Vector3DFloat>(region.getLowerCorner());
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Vector3DFloat vertlist[12];
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Vector3DFloat normlist[12];
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uint8 vertMaterials[12];
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BlockVolumeIterator<uint8> volIter(*volumeData);
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volIter.setValidRegion(region);
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//////////////////////////////////////////////////////////////////////////
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//Get mesh data
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//////////////////////////////////////////////////////////////////////////
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//Iterate over each cell in the region
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//volIter.setPosition(region.getLowerCorner().getX(),region.getLowerCorner().getY(), region.getLowerCorner().getZ());
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for(uint16 z = region.getLowerCorner().getZ(); z <= region.getUpperCorner().getZ(); z += 2)
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{
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for(uint16 y = region.getLowerCorner().getY(); y <= region.getUpperCorner().getY(); y += 2)
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{
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for(uint16 x = region.getLowerCorner().getX(); x <= region.getUpperCorner().getX(); x += 2)
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{
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//while(volIter.moveForwardInRegionXYZ())
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//{
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volIter.setPosition(x,y,z);
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const uint8 v000 = volIter.getSubSampledVoxel(1);
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volIter.setPosition(x+2,y,z);
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const uint8 v100 = volIter.getSubSampledVoxel(1);
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volIter.setPosition(x,y+2,z);
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const uint8 v010 = volIter.getSubSampledVoxel(1);
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volIter.setPosition(x+2,y+2,z);
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const uint8 v110 = volIter.getSubSampledVoxel(1);
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volIter.setPosition(x,y,z+2);
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const uint8 v001 = volIter.getSubSampledVoxel(1);
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volIter.setPosition(x+2,y,z+2);
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const uint8 v101 = volIter.getSubSampledVoxel(1);
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volIter.setPosition(x,y+2,z+2);
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const uint8 v011 = volIter.getSubSampledVoxel(1);
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volIter.setPosition(x+2,y+2,z+2);
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const uint8 v111 = volIter.getSubSampledVoxel(1);
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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uint8 iCubeIndex = 0;
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if (v000 == 0) iCubeIndex |= 1;
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if (v100 == 0) iCubeIndex |= 2;
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if (v110 == 0) iCubeIndex |= 4;
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if (v010 == 0) iCubeIndex |= 8;
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if (v001 == 0) iCubeIndex |= 16;
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if (v101 == 0) iCubeIndex |= 32;
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if (v111 == 0) iCubeIndex |= 64;
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if (v011 == 0) iCubeIndex |= 128;
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/* Cube is entirely in/out of the surface */
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if (edgeTable[iCubeIndex] == 0)
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{
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continue;
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}
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/* Find the vertices where the surface intersects the cube */
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if (edgeTable[iCubeIndex] & 1)
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{
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vertlist[0].setX(x + 0.5f * 2.0f);
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vertlist[0].setY(y);
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vertlist[0].setZ(z);
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normlist[0] = Vector3DFloat(v000 - v100,0.0,0.0);
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vertMaterials[0] = v000 | v100; //Because one of these is 0, the or operation takes the max.
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}
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if (edgeTable[iCubeIndex] & 2)
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{
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vertlist[1].setX(x + 1.0f * 2.0f);
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vertlist[1].setY(y + 0.5f * 2.0f);
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vertlist[1].setZ(z);
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vertMaterials[1] = v100 | v110;
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normlist[1] = Vector3DFloat(0.0,v100 - v110,0.0);
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}
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if (edgeTable[iCubeIndex] & 4)
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{
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vertlist[2].setX(x + 0.5f * 2.0f);
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vertlist[2].setY(y + 1.0f * 2.0f);
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vertlist[2].setZ(z);
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vertMaterials[2] = v010 | v110;
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normlist[2] = Vector3DFloat(v010 - v110,0.0,0.0);
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}
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if (edgeTable[iCubeIndex] & 8)
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{
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vertlist[3].setX(x);
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vertlist[3].setY(y + 0.5f * 2.0f);
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vertlist[3].setZ(z);
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vertMaterials[3] = v000 | v010;
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normlist[3] = Vector3DFloat(0.0,v000 - v010,0.0);
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}
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if (edgeTable[iCubeIndex] & 16)
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{
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vertlist[4].setX(x + 0.5f * 2.0f);
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vertlist[4].setY(y);
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vertlist[4].setZ(z + 1.0f * 2.0f);
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vertMaterials[4] = v001 | v101;
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normlist[4] = Vector3DFloat(v001 - v101,0.0,0.0);
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}
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if (edgeTable[iCubeIndex] & 32)
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{
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vertlist[5].setX(x + 1.0f * 2.0f);
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vertlist[5].setY(y + 0.5f * 2.0f);
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vertlist[5].setZ(z + 1.0f * 2.0f);
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vertMaterials[5] = v101 | v111;
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normlist[5] = Vector3DFloat(0.0,v101 - v111,0.0);
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}
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if (edgeTable[iCubeIndex] & 64)
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{
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vertlist[6].setX(x + 0.5f * 2.0f);
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vertlist[6].setY(y + 1.0f * 2.0f);
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vertlist[6].setZ(z + 1.0f * 2.0f);
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vertMaterials[6] = v011 | v111;
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normlist[6] = Vector3DFloat(v011 - v111,0.0,0.0);
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}
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if (edgeTable[iCubeIndex] & 128)
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{
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vertlist[7].setX(x);
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vertlist[7].setY(y + 0.5f * 2.0f);
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vertlist[7].setZ(z + 1.0f * 2.0f);
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vertMaterials[7] = v001 | v011;
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normlist[7] = Vector3DFloat(0.0,v001 - v011,0.0);
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}
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if (edgeTable[iCubeIndex] & 256)
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{
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vertlist[8].setX(x);
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vertlist[8].setY(y);
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vertlist[8].setZ(z + 0.5f * 2.0f);
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vertMaterials[8] = v000 | v001;
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normlist[8] = Vector3DFloat(0.0,0.0,v000 - v001);
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}
|
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if (edgeTable[iCubeIndex] & 512)
|
||||
{
|
||||
vertlist[9].setX(x + 1.0f * 2.0f);
|
||||
vertlist[9].setY(y);
|
||||
vertlist[9].setZ(z + 0.5f * 2.0f);
|
||||
vertMaterials[9] = v100 | v101;
|
||||
normlist[9] = Vector3DFloat(0.0,0.0,v100 - v101);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 1024)
|
||||
{
|
||||
vertlist[10].setX(x + 1.0f * 2.0f);
|
||||
vertlist[10].setY(y + 1.0f * 2.0f);
|
||||
vertlist[10].setZ(z + 0.5f * 2.0f);
|
||||
vertMaterials[10] = v110 | v111;
|
||||
normlist[10] = Vector3DFloat(0.0,0.0,v110 - v111);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 2048)
|
||||
{
|
||||
vertlist[11].setX(x);
|
||||
vertlist[11].setY(y + 1.0f * 2.0f);
|
||||
vertlist[11].setZ(z + 0.5f * 2.0f);
|
||||
vertMaterials[11] = v010 | v011;
|
||||
normlist[11] = Vector3DFloat(0.0,0.0,v010 - v011);
|
||||
}
|
||||
|
||||
for (int i=0;triTable[iCubeIndex][i]!=-1;i+=3)
|
||||
{
|
||||
//The three vertices forming a triangle
|
||||
Vector3DFloat vertex0 = vertlist[triTable[iCubeIndex][i ]] - offset;
|
||||
Vector3DFloat vertex1 = vertlist[triTable[iCubeIndex][i+1]] - offset;
|
||||
Vector3DFloat vertex2 = vertlist[triTable[iCubeIndex][i+2]] - offset;
|
||||
|
||||
Vector3DFloat normal0 = normlist[triTable[iCubeIndex][i ]];
|
||||
Vector3DFloat normal1 = normlist[triTable[iCubeIndex][i+1]];
|
||||
Vector3DFloat normal2 = normlist[triTable[iCubeIndex][i+2]];
|
||||
|
||||
normal0.normalise();
|
||||
normal1.normalise();
|
||||
normal2.normalise();
|
||||
|
||||
vertex0 += (normal0);
|
||||
vertex1 += (normal1);
|
||||
vertex2 += (normal2);
|
||||
|
||||
//Cast to floats and divide by two.
|
||||
//const Vector3DFloat vertex0AsFloat = (static_cast<Vector3DFloat>(vertex0) / 2.0f) - offset;
|
||||
//const Vector3DFloat vertex1AsFloat = (static_cast<Vector3DFloat>(vertex1) / 2.0f) - offset;
|
||||
//const Vector3DFloat vertex2AsFloat = (static_cast<Vector3DFloat>(vertex2) / 2.0f) - offset;
|
||||
|
||||
const uint8 material0 = vertMaterials[triTable[iCubeIndex][i ]];
|
||||
const uint8 material1 = vertMaterials[triTable[iCubeIndex][i+1]];
|
||||
const uint8 material2 = vertMaterials[triTable[iCubeIndex][i+2]];
|
||||
|
||||
|
||||
//If all the materials are the same, we just need one triangle for that material with all the alphas set high.
|
||||
SurfaceVertex surfaceVertex0Alpha1(vertex0,material0 + 0.1f);
|
||||
surfaceVertex0Alpha1.setNormal(normal0);
|
||||
SurfaceVertex surfaceVertex1Alpha1(vertex1,material1 + 0.1f);
|
||||
surfaceVertex1Alpha1.setNormal(normal1);
|
||||
SurfaceVertex surfaceVertex2Alpha1(vertex2,material2 + 0.1f);
|
||||
surfaceVertex2Alpha1.setNormal(normal2);
|
||||
singleMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
|
||||
}//For each triangle
|
||||
//}//For each cell
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//FIXME - can it happen that we have no vertices or triangles? Should exit early?
|
||||
|
||||
|
||||
//for(std::map<uint8, IndexedSurfacePatch*>::iterator iterPatch = surfacePatchMapResult.begin(); iterPatch != surfacePatchMapResult.end(); ++iterPatch)
|
||||
{
|
||||
|
||||
/*std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->getVertices().begin();
|
||||
while(iterSurfaceVertex != singleMaterialPatch->getVertices().end())
|
||||
{
|
||||
Vector3DFloat tempNormal = computeNormal(volumeData, static_cast<Vector3DFloat>(iterSurfaceVertex->getPosition() + offset), SIMPLE);
|
||||
const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
|
||||
++iterSurfaceVertex;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
Vector3DFloat computeDecimatedNormal(BlockVolume<uint8>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod)
|
||||
{
|
||||
const float posX = position.getX();
|
||||
const float posY = position.getY();
|
||||
const float posZ = position.getZ();
|
||||
|
||||
const uint16 floorX = static_cast<uint16>(posX);
|
||||
const uint16 floorY = static_cast<uint16>(posY);
|
||||
const uint16 floorZ = static_cast<uint16>(posZ);
|
||||
|
||||
//Check all corners are within the volume, allowing a boundary for gradient estimation
|
||||
bool lowerCornerInside = volumeData->containsPoint(Vector3DInt32(floorX, floorY, floorZ),1);
|
||||
bool upperCornerInside = volumeData->containsPoint(Vector3DInt32(floorX+1, floorY+1, floorZ+1),1);
|
||||
if((!lowerCornerInside) || (!upperCornerInside))
|
||||
{
|
||||
normalGenerationMethod = SIMPLE;
|
||||
}
|
||||
|
||||
Vector3DFloat result;
|
||||
|
||||
BlockVolumeIterator<uint8> volIter(*volumeData); //FIXME - save this somewhere - could be expensive to create?
|
||||
|
||||
|
||||
if(normalGenerationMethod == SOBEL)
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ));
|
||||
const Vector3DFloat gradFloor = computeSobelGradient(volIter);
|
||||
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX+1.0),static_cast<uint16>(posY),static_cast<uint16>(posZ));
|
||||
}
|
||||
if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY+1.0),static_cast<uint16>(posZ));
|
||||
}
|
||||
if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ+1.0));
|
||||
}
|
||||
const Vector3DFloat gradCeil = computeSobelGradient(volIter);
|
||||
result = ((gradFloor + gradCeil) * -1.0f);
|
||||
if(result.lengthSquared() < 0.0001)
|
||||
{
|
||||
//Operation failed - fall back on simple gradient estimation
|
||||
normalGenerationMethod = SIMPLE;
|
||||
}
|
||||
}
|
||||
if(normalGenerationMethod == CENTRAL_DIFFERENCE)
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ));
|
||||
const Vector3DFloat gradFloor = computeCentralDifferenceGradient(volIter);
|
||||
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX+1.0),static_cast<uint16>(posY),static_cast<uint16>(posZ));
|
||||
}
|
||||
if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY+1.0),static_cast<uint16>(posZ));
|
||||
}
|
||||
if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ+1.0));
|
||||
}
|
||||
const Vector3DFloat gradCeil = computeCentralDifferenceGradient(volIter);
|
||||
result = ((gradFloor + gradCeil) * -1.0f);
|
||||
if(result.lengthSquared() < 0.0001)
|
||||
{
|
||||
//Operation failed - fall back on simple gradient estimation
|
||||
normalGenerationMethod = SIMPLE;
|
||||
}
|
||||
}
|
||||
if(normalGenerationMethod == SIMPLE)
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ));
|
||||
const uint8 uFloor = volIter.getVoxel() > 0 ? 1 : 0;
|
||||
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
uint8 uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0;
|
||||
result = Vector3DFloat(static_cast<float>(uFloor - uCeil),0.0,0.0);
|
||||
}
|
||||
else if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
uint8 uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0;
|
||||
result = Vector3DFloat(0.0,static_cast<float>(uFloor - uCeil),0.0);
|
||||
}
|
||||
else if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
uint8 uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0;
|
||||
result = Vector3DFloat(0.0, 0.0,static_cast<float>(uFloor - uCeil));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
@ -31,8 +31,7 @@ namespace PolyVox
|
||||
|
||||
void extractFastSurfaceImpl(BlockVolume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
|
||||
{
|
||||
singleMaterialPatch->m_vecVertices.clear();
|
||||
singleMaterialPatch->m_vecTriangleIndices.clear();
|
||||
singleMaterialPatch->clear();
|
||||
|
||||
//For edge indices
|
||||
int32* vertexIndicesX0 = new int32[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
|
||||
@ -411,8 +410,8 @@ namespace PolyVox
|
||||
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f, 0.0f, 0.0f);
|
||||
const uint8 uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
|
||||
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
|
||||
vertexIndicesX[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
|
||||
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
vertexIndicesX[getIndex(x,y)] = uLastVertexIndex;
|
||||
}
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 8)
|
||||
@ -424,8 +423,8 @@ namespace PolyVox
|
||||
const Vector3DFloat v3dNormal(0.0f, v000 > v010 ? 1.0f : -1.0f, 0.0f);
|
||||
const uint8 uMaterial = v000 | v010;
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
|
||||
vertexIndicesY[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
|
||||
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
vertexIndicesY[getIndex(x,y)] = uLastVertexIndex;
|
||||
}
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 256)
|
||||
@ -437,8 +436,8 @@ namespace PolyVox
|
||||
const Vector3DFloat v3dNormal(0.0f, 0.0f, v000 > v001 ? 1.0f : -1.0f);
|
||||
const uint8 uMaterial = v000 | v001;
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
|
||||
vertexIndicesZ[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
|
||||
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
vertexIndicesZ[getIndex(x,y)] = uLastVertexIndex;
|
||||
}
|
||||
}
|
||||
}while(volIter.moveForwardInRegionXYZ());//For each cell
|
||||
@ -537,9 +536,7 @@ namespace PolyVox
|
||||
uint32 ind1 = indlist[triTable[iCubeIndex][i+1]];
|
||||
uint32 ind2 = indlist[triTable[iCubeIndex][i+2]];
|
||||
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(ind0);
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(ind1);
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(ind2);
|
||||
singleMaterialPatch->addTriangle(ind0, ind1, ind2);
|
||||
}//For each triangle
|
||||
}while(volIter.moveForwardInRegionXYZ());//For each cell
|
||||
}
|
||||
|
@ -245,43 +245,28 @@ namespace PolyVox
|
||||
SurfaceVertex v1(vertex1, normal1, material1 + 0.1f);
|
||||
SurfaceVertex v2(vertex2, normal2, material2 + 0.1f);
|
||||
|
||||
//singleMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
|
||||
|
||||
int32 index = getIndexFor(v0.getPosition(), vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
if(index == -1)
|
||||
int32 index0 = getIndexFor(v0.getPosition(), vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
if(index0 == -1)
|
||||
{
|
||||
singleMaterialPatch->m_vecVertices.push_back(v0);
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(singleMaterialPatch->m_vecVertices.size()-1);
|
||||
setIndexFor(v0.getPosition(), singleMaterialPatch->m_vecVertices.size()-1, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(index);
|
||||
index0 = singleMaterialPatch->addVertex(v0);
|
||||
setIndexFor(v0.getPosition(), index0, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
}
|
||||
|
||||
index = getIndexFor(v1.getPosition(), vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
if(index == -1)
|
||||
int32 index1 = getIndexFor(v1.getPosition(), vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
if(index1 == -1)
|
||||
{
|
||||
singleMaterialPatch->m_vecVertices.push_back(v1);
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(singleMaterialPatch->m_vecVertices.size()-1);
|
||||
setIndexFor(v1.getPosition(), singleMaterialPatch->m_vecVertices.size()-1, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(index);
|
||||
index1 = singleMaterialPatch->addVertex(v1);
|
||||
setIndexFor(v1.getPosition(), index1, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
}
|
||||
|
||||
index = getIndexFor(v2.getPosition(), vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
if(index == -1)
|
||||
int32 index2 = getIndexFor(v2.getPosition(), vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
if(index2 == -1)
|
||||
{
|
||||
singleMaterialPatch->m_vecVertices.push_back(v2);
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(singleMaterialPatch->m_vecVertices.size()-1);
|
||||
setIndexFor(v2.getPosition(), singleMaterialPatch->m_vecVertices.size()-1, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(index);
|
||||
index2 = singleMaterialPatch->addVertex(v2);
|
||||
setIndexFor(v2.getPosition(), index2, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
}
|
||||
|
||||
singleMaterialPatch->addTriangle(index0, index1, index2);
|
||||
}//For each triangle
|
||||
}//For each cell
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace PolyVox
|
||||
|
||||
BlockVolumeIterator<uint8> volIter(*volumeData);
|
||||
|
||||
std::vector<SurfaceVertex>& vecVertices = isp.m_vecVertices;
|
||||
std::vector<SurfaceVertex>& vecVertices = isp.getRawVertexData();
|
||||
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
|
||||
while(iterSurfaceVertex != vecVertices.end())
|
||||
{
|
||||
@ -80,7 +80,7 @@ namespace PolyVox
|
||||
{
|
||||
BlockVolumeIterator<uint8> volIter(*volumeData);
|
||||
|
||||
std::vector<SurfaceVertex>& vecVertices = isp.m_vecVertices;
|
||||
std::vector<SurfaceVertex>& vecVertices = isp.getRawVertexData();
|
||||
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
|
||||
while(iterSurfaceVertex != vecVertices.end())
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user