Work on IndexedSurfacePatch

This commit is contained in:
David Williams 2008-07-05 22:11:09 +00:00
parent 75d1136d96
commit 0d3a215637
8 changed files with 93 additions and 443 deletions

View File

@ -39,25 +39,22 @@ namespace PolyVox
IndexedSurfacePatch();
~IndexedSurfacePatch();
void addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2);
void fillVertexAndIndexData(std::vector<SurfaceVertex>& vecVertices, std::vector<uint32>& vecIndices);
const std::vector<SurfaceVertex>& getVertices(void) const;
std::vector<SurfaceVertex>& getVertices(void); //FIXME - non const version should be removed.
const std::vector<uint32>& getIndices(void) const;
uint32 getNoOfIndices(void) const;
uint32 getNoOfNonUniformTrianges(void) const;
uint32 getNoOfUniformTrianges(void) const;
uint32 getNoOfVertices(void) const;
std::vector<SurfaceVertex>& getRawVertexData(void); //FIXME - this shoudl be removed
const std::vector<SurfaceVertex>& getVertices(void) const;
const uint32 getNoOfIndices(void) const;
const uint32 getNoOfVertices(void) const;
void addTriangle(uint32 index0, uint32 index1, uint32 index2);
uint32 addVertex(const SurfaceVertex& vertex);
void clear(void);
const bool isEmpty(void) const;
unsigned short getNoNonUniformTrianges(void);
unsigned short getNoUniformTrianges(void);
Vector3DInt32 m_v3dRegionPosition;
Vector3DInt32 m_v3dRegionPosition; //FIXME - remove this?
public:
private:
std::vector<uint32> m_vecTriangleIndices;
std::vector<SurfaceVertex> m_vecVertices;
};

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@ -39,10 +39,6 @@ namespace PolyVox
uint32 computeDecimatedBitmaskForSliceFromPrevious(BlockVolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8 *bitmask, uint8 *previousBitmask);
void generateDecimatedIndicesForSlice(BlockVolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8* bitmask0, uint8* bitmask1, int32 vertexIndicesX0[],int32 vertexIndicesY0[],int32 vertexIndicesZ0[], int32 vertexIndicesX1[],int32 vertexIndicesY1[],int32 vertexIndicesZ1[]);
void generateDecimatedVerticesForSlice(BlockVolumeIterator<uint8>& volIter, uint8 uLevel, Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32 vertexIndicesX[],int32 vertexIndicesY[],int32 vertexIndicesZ[]);
void generateDecimatedMeshDataForRegionSlow(BlockVolume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
Vector3DFloat computeDecimatedNormal(BlockVolume<uint8>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod);
}
#endif

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@ -10,7 +10,7 @@ namespace PolyVox
{
POLYVOX_API void computeNormalsForVertices(BlockVolume<uint8>* volumeData, IndexedSurfacePatch& isp, NormalGenerationMethod normalGenerationMethod)
{
std::vector<SurfaceVertex>& vecVertices = isp.m_vecVertices;
std::vector<SurfaceVertex>& vecVertices = isp.getRawVertexData();
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
while(iterSurfaceVertex != vecVertices.end())
{

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@ -33,65 +33,20 @@ namespace PolyVox
{
}
void IndexedSurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2)
{
m_vecVertices.push_back(v0);
m_vecTriangleIndices.push_back(m_vecVertices.size()-1);
m_vecVertices.push_back(v1);
m_vecTriangleIndices.push_back(m_vecVertices.size()-1);
m_vecVertices.push_back(v2);
m_vecTriangleIndices.push_back(m_vecVertices.size()-1);
}
void IndexedSurfacePatch::fillVertexAndIndexData(std::vector<SurfaceVertex>& vecVertices, std::vector<uint32>& vecIndices)
{
vecVertices.resize(m_vecVertices.size());
std::copy(m_vecVertices.begin(), m_vecVertices.end(), vecVertices.begin());
vecIndices.resize(m_vecTriangleIndices.size());
std::copy(m_vecTriangleIndices.begin(), m_vecTriangleIndices.end(), vecIndices.begin());
/*for(std::vector<SurfaceVertexIterator>::iterator iterVertices = m_vecTriangleIndices.begin(); iterVertices != m_vecTriangleIndices.end(); ++iterVertices)
{
std::vector<SurfaceVertex>::iterator iterVertex = lower_bound(vecVertices.begin(), vecVertices.end(), **iterVertices);
vecIndices.push_back(iterVertex - vecVertices.begin());
}*/
}
const std::vector<SurfaceVertex>& IndexedSurfacePatch::getVertices(void) const
{
return m_vecVertices;
}
std::vector<SurfaceVertex>& IndexedSurfacePatch::getVertices(void)
{
return m_vecVertices;
}
const std::vector<uint32>& IndexedSurfacePatch::getIndices(void) const
{
return m_vecTriangleIndices;
}
const uint32 IndexedSurfacePatch::getNoOfIndices(void) const
uint32 IndexedSurfacePatch::getNoOfIndices(void) const
{
return m_vecTriangleIndices.size();
}
}
const uint32 IndexedSurfacePatch::getNoOfVertices(void) const
uint32 IndexedSurfacePatch::getNoOfNonUniformTrianges(void) const
{
return m_vecVertices.size();
}
const bool IndexedSurfacePatch::isEmpty(void) const
{
return (getNoOfVertices() == 0) || (getNoOfIndices() == 0);
}
unsigned short IndexedSurfacePatch::getNoNonUniformTrianges(void)
{
unsigned short result = 0;
for(int i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
uint32 result = 0;
for(uint32 i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
{
if((m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+1]].getMaterial())
&& (m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+2]].getMaterial()))
@ -105,10 +60,10 @@ namespace PolyVox
return result;
}
unsigned short IndexedSurfacePatch::getNoUniformTrianges(void)
uint32 IndexedSurfacePatch::getNoOfUniformTrianges(void) const
{
unsigned short result = 0;
for(int i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
uint32 result = 0;
for(uint32 i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
{
if((m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+1]].getMaterial())
&& (m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+2]].getMaterial()))
@ -118,4 +73,45 @@ namespace PolyVox
}
return result;
}
uint32 IndexedSurfacePatch::getNoOfVertices(void) const
{
return m_vecVertices.size();
}
std::vector<SurfaceVertex>& IndexedSurfacePatch::getRawVertexData(void)
{
return m_vecVertices;
}
const std::vector<SurfaceVertex>& IndexedSurfacePatch::getVertices(void) const
{
return m_vecVertices;
}
void IndexedSurfacePatch::addTriangle(uint32 index0, uint32 index1, uint32 index2)
{
m_vecTriangleIndices.push_back(index0);
m_vecTriangleIndices.push_back(index1);
m_vecTriangleIndices.push_back(index2);
}
uint32 IndexedSurfacePatch::addVertex(const SurfaceVertex& vertex)
{
m_vecVertices.push_back(vertex);
return m_vecVertices.size() - 1;
}
void IndexedSurfacePatch::clear(void)
{
m_vecVertices.clear();
m_vecTriangleIndices.clear();
}
const bool IndexedSurfacePatch::isEmpty(void) const
{
return (getNoOfVertices() == 0) || (getNoOfIndices() == 0);
}
}

View File

@ -41,8 +41,7 @@ namespace PolyVox
void extractDecimatedSurfaceImpl(BlockVolume<uint8>* volumeData, uint8 uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch)
{
singleMaterialPatch->m_vecVertices.clear();
singleMaterialPatch->m_vecTriangleIndices.clear();
singleMaterialPatch->clear();
//For edge indices
int32* vertexIndicesX0 = new int32[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
@ -459,8 +458,8 @@ namespace PolyVox
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f,0.0,0.0);
const uint8 uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesX[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
vertexIndicesX[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = uLastVertexIndex;
}
}
if (edgeTable[iCubeIndex] & 8)
@ -473,8 +472,8 @@ namespace PolyVox
const Vector3DFloat v3dNormal(0.0,v000 > v010 ? 1.0f : -1.0f,0.0);
const uint8 uMaterial = v000 | v010; //Because one of these is 0, the or operation takes the max.
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesY[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
vertexIndicesY[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = uLastVertexIndex;
}
}
if (edgeTable[iCubeIndex] & 256)
@ -487,8 +486,8 @@ namespace PolyVox
const Vector3DFloat v3dNormal(0.0,0.0,v000 > v001 ? 1.0f : -1.0f);
const uint8 uMaterial = v000 | v001; //Because one of these is 0, the or operation takes the max.
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesZ[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
vertexIndicesZ[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = uLastVertexIndex;
}
}
}//For each cell
@ -584,329 +583,9 @@ namespace PolyVox
uint32 ind1 = indlist[triTable[iCubeIndex][i+1]];
uint32 ind2 = indlist[triTable[iCubeIndex][i+2]];
singleMaterialPatch->m_vecTriangleIndices.push_back(ind0);
singleMaterialPatch->m_vecTriangleIndices.push_back(ind1);
singleMaterialPatch->m_vecTriangleIndices.push_back(ind2);
singleMaterialPatch->addTriangle(ind0, ind1, ind2);
}//For each triangle
}//For each cell
}
}
void generateDecimatedMeshDataForRegionSlow(BlockVolume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
{
//When generating the mesh for a region we actually look one voxel outside it in the
// back, bottom, right direction. Protect against access violations by cropping region here
Region regVolume = volumeData->getEnclosingRegion();
//regVolume.setUpperCorner(regVolume.getUpperCorner() - Vector3DInt32(1,1,1));
region.cropTo(regVolume);
region.setUpperCorner(region.getUpperCorner() - Vector3DInt32(1,1,1));
//Offset from lower block corner
const Vector3DFloat offset = static_cast<Vector3DFloat>(region.getLowerCorner());
Vector3DFloat vertlist[12];
Vector3DFloat normlist[12];
uint8 vertMaterials[12];
BlockVolumeIterator<uint8> volIter(*volumeData);
volIter.setValidRegion(region);
//////////////////////////////////////////////////////////////////////////
//Get mesh data
//////////////////////////////////////////////////////////////////////////
//Iterate over each cell in the region
//volIter.setPosition(region.getLowerCorner().getX(),region.getLowerCorner().getY(), region.getLowerCorner().getZ());
for(uint16 z = region.getLowerCorner().getZ(); z <= region.getUpperCorner().getZ(); z += 2)
{
for(uint16 y = region.getLowerCorner().getY(); y <= region.getUpperCorner().getY(); y += 2)
{
for(uint16 x = region.getLowerCorner().getX(); x <= region.getUpperCorner().getX(); x += 2)
{
//while(volIter.moveForwardInRegionXYZ())
//{
volIter.setPosition(x,y,z);
const uint8 v000 = volIter.getSubSampledVoxel(1);
volIter.setPosition(x+2,y,z);
const uint8 v100 = volIter.getSubSampledVoxel(1);
volIter.setPosition(x,y+2,z);
const uint8 v010 = volIter.getSubSampledVoxel(1);
volIter.setPosition(x+2,y+2,z);
const uint8 v110 = volIter.getSubSampledVoxel(1);
volIter.setPosition(x,y,z+2);
const uint8 v001 = volIter.getSubSampledVoxel(1);
volIter.setPosition(x+2,y,z+2);
const uint8 v101 = volIter.getSubSampledVoxel(1);
volIter.setPosition(x,y+2,z+2);
const uint8 v011 = volIter.getSubSampledVoxel(1);
volIter.setPosition(x+2,y+2,z+2);
const uint8 v111 = volIter.getSubSampledVoxel(1);
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8 iCubeIndex = 0;
if (v000 == 0) iCubeIndex |= 1;
if (v100 == 0) iCubeIndex |= 2;
if (v110 == 0) iCubeIndex |= 4;
if (v010 == 0) iCubeIndex |= 8;
if (v001 == 0) iCubeIndex |= 16;
if (v101 == 0) iCubeIndex |= 32;
if (v111 == 0) iCubeIndex |= 64;
if (v011 == 0) iCubeIndex |= 128;
/* Cube is entirely in/out of the surface */
if (edgeTable[iCubeIndex] == 0)
{
continue;
}
/* Find the vertices where the surface intersects the cube */
if (edgeTable[iCubeIndex] & 1)
{
vertlist[0].setX(x + 0.5f * 2.0f);
vertlist[0].setY(y);
vertlist[0].setZ(z);
normlist[0] = Vector3DFloat(v000 - v100,0.0,0.0);
vertMaterials[0] = v000 | v100; //Because one of these is 0, the or operation takes the max.
}
if (edgeTable[iCubeIndex] & 2)
{
vertlist[1].setX(x + 1.0f * 2.0f);
vertlist[1].setY(y + 0.5f * 2.0f);
vertlist[1].setZ(z);
vertMaterials[1] = v100 | v110;
normlist[1] = Vector3DFloat(0.0,v100 - v110,0.0);
}
if (edgeTable[iCubeIndex] & 4)
{
vertlist[2].setX(x + 0.5f * 2.0f);
vertlist[2].setY(y + 1.0f * 2.0f);
vertlist[2].setZ(z);
vertMaterials[2] = v010 | v110;
normlist[2] = Vector3DFloat(v010 - v110,0.0,0.0);
}
if (edgeTable[iCubeIndex] & 8)
{
vertlist[3].setX(x);
vertlist[3].setY(y + 0.5f * 2.0f);
vertlist[3].setZ(z);
vertMaterials[3] = v000 | v010;
normlist[3] = Vector3DFloat(0.0,v000 - v010,0.0);
}
if (edgeTable[iCubeIndex] & 16)
{
vertlist[4].setX(x + 0.5f * 2.0f);
vertlist[4].setY(y);
vertlist[4].setZ(z + 1.0f * 2.0f);
vertMaterials[4] = v001 | v101;
normlist[4] = Vector3DFloat(v001 - v101,0.0,0.0);
}
if (edgeTable[iCubeIndex] & 32)
{
vertlist[5].setX(x + 1.0f * 2.0f);
vertlist[5].setY(y + 0.5f * 2.0f);
vertlist[5].setZ(z + 1.0f * 2.0f);
vertMaterials[5] = v101 | v111;
normlist[5] = Vector3DFloat(0.0,v101 - v111,0.0);
}
if (edgeTable[iCubeIndex] & 64)
{
vertlist[6].setX(x + 0.5f * 2.0f);
vertlist[6].setY(y + 1.0f * 2.0f);
vertlist[6].setZ(z + 1.0f * 2.0f);
vertMaterials[6] = v011 | v111;
normlist[6] = Vector3DFloat(v011 - v111,0.0,0.0);
}
if (edgeTable[iCubeIndex] & 128)
{
vertlist[7].setX(x);
vertlist[7].setY(y + 0.5f * 2.0f);
vertlist[7].setZ(z + 1.0f * 2.0f);
vertMaterials[7] = v001 | v011;
normlist[7] = Vector3DFloat(0.0,v001 - v011,0.0);
}
if (edgeTable[iCubeIndex] & 256)
{
vertlist[8].setX(x);
vertlist[8].setY(y);
vertlist[8].setZ(z + 0.5f * 2.0f);
vertMaterials[8] = v000 | v001;
normlist[8] = Vector3DFloat(0.0,0.0,v000 - v001);
}
if (edgeTable[iCubeIndex] & 512)
{
vertlist[9].setX(x + 1.0f * 2.0f);
vertlist[9].setY(y);
vertlist[9].setZ(z + 0.5f * 2.0f);
vertMaterials[9] = v100 | v101;
normlist[9] = Vector3DFloat(0.0,0.0,v100 - v101);
}
if (edgeTable[iCubeIndex] & 1024)
{
vertlist[10].setX(x + 1.0f * 2.0f);
vertlist[10].setY(y + 1.0f * 2.0f);
vertlist[10].setZ(z + 0.5f * 2.0f);
vertMaterials[10] = v110 | v111;
normlist[10] = Vector3DFloat(0.0,0.0,v110 - v111);
}
if (edgeTable[iCubeIndex] & 2048)
{
vertlist[11].setX(x);
vertlist[11].setY(y + 1.0f * 2.0f);
vertlist[11].setZ(z + 0.5f * 2.0f);
vertMaterials[11] = v010 | v011;
normlist[11] = Vector3DFloat(0.0,0.0,v010 - v011);
}
for (int i=0;triTable[iCubeIndex][i]!=-1;i+=3)
{
//The three vertices forming a triangle
Vector3DFloat vertex0 = vertlist[triTable[iCubeIndex][i ]] - offset;
Vector3DFloat vertex1 = vertlist[triTable[iCubeIndex][i+1]] - offset;
Vector3DFloat vertex2 = vertlist[triTable[iCubeIndex][i+2]] - offset;
Vector3DFloat normal0 = normlist[triTable[iCubeIndex][i ]];
Vector3DFloat normal1 = normlist[triTable[iCubeIndex][i+1]];
Vector3DFloat normal2 = normlist[triTable[iCubeIndex][i+2]];
normal0.normalise();
normal1.normalise();
normal2.normalise();
vertex0 += (normal0);
vertex1 += (normal1);
vertex2 += (normal2);
//Cast to floats and divide by two.
//const Vector3DFloat vertex0AsFloat = (static_cast<Vector3DFloat>(vertex0) / 2.0f) - offset;
//const Vector3DFloat vertex1AsFloat = (static_cast<Vector3DFloat>(vertex1) / 2.0f) - offset;
//const Vector3DFloat vertex2AsFloat = (static_cast<Vector3DFloat>(vertex2) / 2.0f) - offset;
const uint8 material0 = vertMaterials[triTable[iCubeIndex][i ]];
const uint8 material1 = vertMaterials[triTable[iCubeIndex][i+1]];
const uint8 material2 = vertMaterials[triTable[iCubeIndex][i+2]];
//If all the materials are the same, we just need one triangle for that material with all the alphas set high.
SurfaceVertex surfaceVertex0Alpha1(vertex0,material0 + 0.1f);
surfaceVertex0Alpha1.setNormal(normal0);
SurfaceVertex surfaceVertex1Alpha1(vertex1,material1 + 0.1f);
surfaceVertex1Alpha1.setNormal(normal1);
SurfaceVertex surfaceVertex2Alpha1(vertex2,material2 + 0.1f);
surfaceVertex2Alpha1.setNormal(normal2);
singleMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
}//For each triangle
//}//For each cell
}
}
}
//FIXME - can it happen that we have no vertices or triangles? Should exit early?
//for(std::map<uint8, IndexedSurfacePatch*>::iterator iterPatch = surfacePatchMapResult.begin(); iterPatch != surfacePatchMapResult.end(); ++iterPatch)
{
/*std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->getVertices().begin();
while(iterSurfaceVertex != singleMaterialPatch->getVertices().end())
{
Vector3DFloat tempNormal = computeNormal(volumeData, static_cast<Vector3DFloat>(iterSurfaceVertex->getPosition() + offset), SIMPLE);
const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
++iterSurfaceVertex;
}*/
}
}
Vector3DFloat computeDecimatedNormal(BlockVolume<uint8>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod)
{
const float posX = position.getX();
const float posY = position.getY();
const float posZ = position.getZ();
const uint16 floorX = static_cast<uint16>(posX);
const uint16 floorY = static_cast<uint16>(posY);
const uint16 floorZ = static_cast<uint16>(posZ);
//Check all corners are within the volume, allowing a boundary for gradient estimation
bool lowerCornerInside = volumeData->containsPoint(Vector3DInt32(floorX, floorY, floorZ),1);
bool upperCornerInside = volumeData->containsPoint(Vector3DInt32(floorX+1, floorY+1, floorZ+1),1);
if((!lowerCornerInside) || (!upperCornerInside))
{
normalGenerationMethod = SIMPLE;
}
Vector3DFloat result;
BlockVolumeIterator<uint8> volIter(*volumeData); //FIXME - save this somewhere - could be expensive to create?
if(normalGenerationMethod == SOBEL)
{
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ));
const Vector3DFloat gradFloor = computeSobelGradient(volIter);
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint16>(posX+1.0),static_cast<uint16>(posY),static_cast<uint16>(posZ));
}
if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY+1.0),static_cast<uint16>(posZ));
}
if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ+1.0));
}
const Vector3DFloat gradCeil = computeSobelGradient(volIter);
result = ((gradFloor + gradCeil) * -1.0f);
if(result.lengthSquared() < 0.0001)
{
//Operation failed - fall back on simple gradient estimation
normalGenerationMethod = SIMPLE;
}
}
if(normalGenerationMethod == CENTRAL_DIFFERENCE)
{
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ));
const Vector3DFloat gradFloor = computeCentralDifferenceGradient(volIter);
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint16>(posX+1.0),static_cast<uint16>(posY),static_cast<uint16>(posZ));
}
if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY+1.0),static_cast<uint16>(posZ));
}
if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ+1.0));
}
const Vector3DFloat gradCeil = computeCentralDifferenceGradient(volIter);
result = ((gradFloor + gradCeil) * -1.0f);
if(result.lengthSquared() < 0.0001)
{
//Operation failed - fall back on simple gradient estimation
normalGenerationMethod = SIMPLE;
}
}
if(normalGenerationMethod == SIMPLE)
{
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ));
const uint8 uFloor = volIter.getVoxel() > 0 ? 1 : 0;
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
{
uint8 uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0;
result = Vector3DFloat(static_cast<float>(uFloor - uCeil),0.0,0.0);
}
else if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
{
uint8 uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0;
result = Vector3DFloat(0.0,static_cast<float>(uFloor - uCeil),0.0);
}
else if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
{
uint8 uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0;
result = Vector3DFloat(0.0, 0.0,static_cast<float>(uFloor - uCeil));
}
}
return result;
}
}

View File

@ -31,8 +31,7 @@ namespace PolyVox
void extractFastSurfaceImpl(BlockVolume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
{
singleMaterialPatch->m_vecVertices.clear();
singleMaterialPatch->m_vecTriangleIndices.clear();
singleMaterialPatch->clear();
//For edge indices
int32* vertexIndicesX0 = new int32[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
@ -411,8 +410,8 @@ namespace PolyVox
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f, 0.0f, 0.0f);
const uint8 uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesX[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
vertexIndicesX[getIndex(x,y)] = uLastVertexIndex;
}
}
if (edgeTable[iCubeIndex] & 8)
@ -424,8 +423,8 @@ namespace PolyVox
const Vector3DFloat v3dNormal(0.0f, v000 > v010 ? 1.0f : -1.0f, 0.0f);
const uint8 uMaterial = v000 | v010;
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesY[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
vertexIndicesY[getIndex(x,y)] = uLastVertexIndex;
}
}
if (edgeTable[iCubeIndex] & 256)
@ -437,8 +436,8 @@ namespace PolyVox
const Vector3DFloat v3dNormal(0.0f, 0.0f, v000 > v001 ? 1.0f : -1.0f);
const uint8 uMaterial = v000 | v001;
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesZ[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
vertexIndicesZ[getIndex(x,y)] = uLastVertexIndex;
}
}
}while(volIter.moveForwardInRegionXYZ());//For each cell
@ -537,9 +536,7 @@ namespace PolyVox
uint32 ind1 = indlist[triTable[iCubeIndex][i+1]];
uint32 ind2 = indlist[triTable[iCubeIndex][i+2]];
singleMaterialPatch->m_vecTriangleIndices.push_back(ind0);
singleMaterialPatch->m_vecTriangleIndices.push_back(ind1);
singleMaterialPatch->m_vecTriangleIndices.push_back(ind2);
singleMaterialPatch->addTriangle(ind0, ind1, ind2);
}//For each triangle
}while(volIter.moveForwardInRegionXYZ());//For each cell
}

View File

@ -245,43 +245,28 @@ namespace PolyVox
SurfaceVertex v1(vertex1, normal1, material1 + 0.1f);
SurfaceVertex v2(vertex2, normal2, material2 + 0.1f);
//singleMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
int32 index = getIndexFor(v0.getPosition(), vertexIndicesX, vertexIndicesY, vertexIndicesZ);
if(index == -1)
int32 index0 = getIndexFor(v0.getPosition(), vertexIndicesX, vertexIndicesY, vertexIndicesZ);
if(index0 == -1)
{
singleMaterialPatch->m_vecVertices.push_back(v0);
singleMaterialPatch->m_vecTriangleIndices.push_back(singleMaterialPatch->m_vecVertices.size()-1);
setIndexFor(v0.getPosition(), singleMaterialPatch->m_vecVertices.size()-1, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
}
else
{
singleMaterialPatch->m_vecTriangleIndices.push_back(index);
index0 = singleMaterialPatch->addVertex(v0);
setIndexFor(v0.getPosition(), index0, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
}
index = getIndexFor(v1.getPosition(), vertexIndicesX, vertexIndicesY, vertexIndicesZ);
if(index == -1)
int32 index1 = getIndexFor(v1.getPosition(), vertexIndicesX, vertexIndicesY, vertexIndicesZ);
if(index1 == -1)
{
singleMaterialPatch->m_vecVertices.push_back(v1);
singleMaterialPatch->m_vecTriangleIndices.push_back(singleMaterialPatch->m_vecVertices.size()-1);
setIndexFor(v1.getPosition(), singleMaterialPatch->m_vecVertices.size()-1, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
}
else
{
singleMaterialPatch->m_vecTriangleIndices.push_back(index);
index1 = singleMaterialPatch->addVertex(v1);
setIndexFor(v1.getPosition(), index1, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
}
index = getIndexFor(v2.getPosition(), vertexIndicesX, vertexIndicesY, vertexIndicesZ);
if(index == -1)
int32 index2 = getIndexFor(v2.getPosition(), vertexIndicesX, vertexIndicesY, vertexIndicesZ);
if(index2 == -1)
{
singleMaterialPatch->m_vecVertices.push_back(v2);
singleMaterialPatch->m_vecTriangleIndices.push_back(singleMaterialPatch->m_vecVertices.size()-1);
setIndexFor(v2.getPosition(), singleMaterialPatch->m_vecVertices.size()-1, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
}
else
{
singleMaterialPatch->m_vecTriangleIndices.push_back(index);
index2 = singleMaterialPatch->addVertex(v2);
setIndexFor(v2.getPosition(), index2, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
}
singleMaterialPatch->addTriangle(index0, index1, index2);
}//For each triangle
}//For each cell
}

View File

@ -19,7 +19,7 @@ namespace PolyVox
BlockVolumeIterator<uint8> volIter(*volumeData);
std::vector<SurfaceVertex>& vecVertices = isp.m_vecVertices;
std::vector<SurfaceVertex>& vecVertices = isp.getRawVertexData();
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
while(iterSurfaceVertex != vecVertices.end())
{
@ -80,7 +80,7 @@ namespace PolyVox
{
BlockVolumeIterator<uint8> volIter(*volumeData);
std::vector<SurfaceVertex>& vecVertices = isp.m_vecVertices;
std::vector<SurfaceVertex>& vecVertices = isp.getRawVertexData();
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
while(iterSurfaceVertex != vecVertices.end())
{