Work on IndexedSurfacePatch

This commit is contained in:
David Williams
2008-07-05 22:11:09 +00:00
parent 75d1136d96
commit 0d3a215637
8 changed files with 93 additions and 443 deletions

View File

@ -39,10 +39,6 @@ namespace PolyVox
uint32 computeDecimatedBitmaskForSliceFromPrevious(BlockVolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8 *bitmask, uint8 *previousBitmask);
void generateDecimatedIndicesForSlice(BlockVolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8* bitmask0, uint8* bitmask1, int32 vertexIndicesX0[],int32 vertexIndicesY0[],int32 vertexIndicesZ0[], int32 vertexIndicesX1[],int32 vertexIndicesY1[],int32 vertexIndicesZ1[]);
void generateDecimatedVerticesForSlice(BlockVolumeIterator<uint8>& volIter, uint8 uLevel, Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32 vertexIndicesX[],int32 vertexIndicesY[],int32 vertexIndicesZ[]);
void generateDecimatedMeshDataForRegionSlow(BlockVolume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
Vector3DFloat computeDecimatedNormal(BlockVolume<uint8>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod);
}
#endif