Cleaning up decimation, moving to sets.
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@ -324,10 +324,10 @@ namespace Ogre
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for(uint regionZ = 0; regionZ < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionZ)
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{
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LogManager::getSingleton().logMessage("regionZ = " + StringConverter::toString(regionZ));
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for(uint regionY = OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS/2-2; regionY < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS/2+1; ++regionY)
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for(uint regionY = OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS/2-1; regionY < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS/2+1; ++regionY)
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{
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//LogManager::getSingleton().logMessage("regionY = " + StringConverter::toString(regionY));
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for(uint regionX = OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS/2-2; regionX < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS/2+1; ++regionX)
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for(uint regionX = OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS/2-1; regionX < OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS/2+1; ++regionX)
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{
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//LogManager::getSingleton().logMessage("regionX = " + StringConverter::toString(regionX));
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if(surfaceUpToDate[regionX][regionY][regionZ] == false)
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@ -774,7 +774,7 @@ namespace Ogre
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else
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surfaceVertex0.alpha = 0.0;
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//surfaceVertex0.normal = Vector3(1.0,1.0,1.0);
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surfaceVertex0.normal = Vector3(0.0,0.0,0.0);
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surfaceVertex0.setNormal(Vector3(0.0,0.0,0.0));
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SurfaceVertex surfaceVertex1(vertex1);
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if(material1 == material)
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@ -782,7 +782,7 @@ namespace Ogre
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else
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surfaceVertex1.alpha = 0.0;
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//surfaceVertex1.normal = Vector3(1.0,1.0,1.0);
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surfaceVertex1.normal = Vector3(0.0,0.0,0.0);
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surfaceVertex1.setNormal(Vector3(0.0,0.0,0.0));
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SurfaceVertex surfaceVertex2(vertex2);
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if(material2 == material)
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@ -790,7 +790,7 @@ namespace Ogre
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else
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surfaceVertex2.alpha = 0.0;
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//surfaceVertex2.normal = Vector3(1.0,1.0,1.0);
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surfaceVertex2.normal = Vector3(0.0,0.0,0.0);
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surfaceVertex2.setNormal(Vector3(0.0,0.0,0.0));
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result[material].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
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