Started moving code for maintaining scene graph out of _findVisibleObjects and into main application.

This commit is contained in:
David Williams
2008-01-27 21:01:06 +00:00
parent bdbfa5f457
commit 168ab6760b
4 changed files with 11 additions and 5 deletions

View File

@ -72,7 +72,7 @@ namespace Ogre
//Setters
void setNormalGenerationMethod(NormalGenerationMethod method);
void _findVisibleObjects(Camera* cam, VisibleObjectsBoundsInfo * visibleBounds, bool onlyShadowCasters);
//void _findVisibleObjects(Camera* cam, VisibleObjectsBoundsInfo * visibleBounds, bool onlyShadowCasters);
std::list<RegionGeometry> getChangedRegionGeometry(void);
@ -93,7 +93,7 @@ namespace Ogre
void setAxisVisible(bool visible);
SceneNode* makeSureSceneNodeExists(bool bShouldExist, const String strSceneNodeName);
//SceneNode* makeSureSceneNodeExists(bool bShouldExist, const String strSceneNodeName);
@ -106,7 +106,7 @@ namespace Ogre
Vector3 computeNormal(const Vector3& position, NormalGenerationMethod normalGenerationMethod) const;
private:
public:
void markVoxelChanged(uint x, uint y, uint z);
void markRegionChanged(uint firstX, uint firstY, uint firstZ, uint lastX, uint lastY, uint lastZ);