Started moving code for maintaining scene graph out of _findVisibleObjects and into main application.

This commit is contained in:
David Williams
2008-01-27 21:01:06 +00:00
parent bdbfa5f457
commit 168ab6760b
4 changed files with 11 additions and 5 deletions

View File

@ -15,7 +15,7 @@ namespace Ogre
//IDEA - If profiling identifies this class as a bottleneck, we could implement a memory pooling system.
//All buffers could be powers of two, and we get the smallest one which is big enough for our needs.
//See http://www.ogre3d.org/wiki/index.php/DynamicGrowingBuffers
class SurfacePatchRenderable : public SimpleRenderable
class VOXEL_SCENE_MANAGER_API SurfacePatchRenderable : public SimpleRenderable
{
public:
SurfacePatchRenderable(const String& name);