Started moving code for maintaining scene graph out of _findVisibleObjects and into main application.
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@ -110,6 +110,8 @@ namespace Ogre
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return true;
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}
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#ifdef BLAH
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void PolyVoxSceneManager::_findVisibleObjects(Camera* cam, VisibleObjectsBoundsInfo * visibleBounds, bool onlyShadowCasters)
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{
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if(!volumeData.isNull())
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@ -240,6 +242,8 @@ namespace Ogre
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}
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}
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#endif
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std::list<RegionGeometry> PolyVoxSceneManager::getChangedRegionGeometry(void)
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{
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std::list<RegionGeometry> listChangedRegionGeometry;
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