Started moving code for maintaining scene graph out of _findVisibleObjects and into main application.
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		@@ -110,6 +110,8 @@ namespace Ogre
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		return true;
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	}
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#ifdef BLAH
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	void PolyVoxSceneManager::_findVisibleObjects(Camera* cam, VisibleObjectsBoundsInfo *  visibleBounds,  bool onlyShadowCasters)
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	{
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		if(!volumeData.isNull())
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@@ -240,6 +242,8 @@ namespace Ogre
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		}
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	}
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#endif
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	std::list<RegionGeometry> PolyVoxSceneManager::getChangedRegionGeometry(void)
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	{
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		std::list<RegionGeometry> listChangedRegionGeometry;
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