Renamed some stuff in SurfaceExtractor.
Added functions to move samplers to adjacent voxels.
This commit is contained in:
@ -190,24 +190,23 @@ namespace PolyVox
|
||||
mYPosInVolume = yPos;
|
||||
mZPosInVolume = zPos;
|
||||
|
||||
mXBlock = mXPosInVolume >> mVolume.m_uBlockSideLengthPower;
|
||||
mYBlock = mYPosInVolume >> mVolume.m_uBlockSideLengthPower;
|
||||
mZBlock = mZPosInVolume >> mVolume.m_uBlockSideLengthPower;
|
||||
uint16_t uXBlock = mXPosInVolume >> mVolume.m_uBlockSideLengthPower;
|
||||
uint16_t uYBlock = mYPosInVolume >> mVolume.m_uBlockSideLengthPower;
|
||||
uint16_t uZBlock = mZPosInVolume >> mVolume.m_uBlockSideLengthPower;
|
||||
|
||||
mXPosInBlock = mXPosInVolume - (mXBlock << mVolume.m_uBlockSideLengthPower);
|
||||
mYPosInBlock = mYPosInVolume - (mYBlock << mVolume.m_uBlockSideLengthPower);
|
||||
mZPosInBlock = mZPosInVolume - (mZBlock << mVolume.m_uBlockSideLengthPower);
|
||||
uint16_t uXPosInBlock = mXPosInVolume - (uXBlock << mVolume.m_uBlockSideLengthPower);
|
||||
uint16_t uYPosInBlock = mYPosInVolume - (uYBlock << mVolume.m_uBlockSideLengthPower);
|
||||
uint16_t uZPosInBlock = mZPosInVolume - (uZBlock << mVolume.m_uBlockSideLengthPower);
|
||||
|
||||
mBlockIndexInVolume = mXBlock +
|
||||
mYBlock * mVolume.m_uWidthInBlocks +
|
||||
mZBlock * mVolume.m_uWidthInBlocks * mVolume.m_uHeightInBlocks;
|
||||
POLYVOX_SHARED_PTR< Block<VoxelType> > currentBlock = mVolume.m_pBlocks[mBlockIndexInVolume];
|
||||
uint32_t uBlockIndexInVolume = uXBlock +
|
||||
uYBlock * mVolume.m_uWidthInBlocks +
|
||||
uZBlock * mVolume.m_uWidthInBlocks * mVolume.m_uHeightInBlocks;
|
||||
POLYVOX_SHARED_PTR< Block<VoxelType> > currentBlock = mVolume.m_pBlocks[uBlockIndexInVolume];
|
||||
|
||||
mVoxelIndexInBlock = mXPosInBlock +
|
||||
mYPosInBlock * mVolume.m_uBlockSideLength +
|
||||
mZPosInBlock * mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength;
|
||||
|
||||
mCurrentVoxel = currentBlock->m_tData + mVoxelIndexInBlock;
|
||||
uint32_t uVoxelIndexInBlock = uXPosInBlock +
|
||||
uYPosInBlock * mVolume.m_uBlockSideLength +
|
||||
uZPosInBlock * mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength;
|
||||
mCurrentVoxel = currentBlock->m_tData + uVoxelIndexInBlock;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
@ -215,17 +214,108 @@ namespace PolyVox
|
||||
template <typename VoxelType>
|
||||
void VolumeSampler<VoxelType>::movePositiveX(void)
|
||||
{
|
||||
++mXPosInVolume;
|
||||
if(mXPosInVolume % mVolume.m_uBlockSideLength == 0)
|
||||
assert(mXPosInVolume < mVolume.m_uWidth - 1);
|
||||
|
||||
//Note the *post* increament here
|
||||
if((mXPosInVolume++) % mVolume.m_uBlockSideLength == 0)
|
||||
{
|
||||
//No need to compute new block.
|
||||
++mCurrentVoxel;
|
||||
}
|
||||
else
|
||||
{
|
||||
//We've hit the block boundary. Just calling setPosition() is the easiest way to resolve this.
|
||||
setPosition(mXPosInVolume, mYPosInVolume, mZPosInVolume);
|
||||
}
|
||||
else
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
void VolumeSampler<VoxelType>::movePositiveY(void)
|
||||
{
|
||||
assert(mYPosInVolume < mVolume.m_uHeight - 1);
|
||||
|
||||
//Note the *post* increament here
|
||||
if((mYPosInVolume++) % mVolume.m_uBlockSideLength == 0)
|
||||
{
|
||||
//No need to compute new block.
|
||||
++mVoxelIndexInBlock;
|
||||
++mCurrentVoxel;
|
||||
mCurrentVoxel += mVolume.m_uBlockSideLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
//We've hit the block boundary. Just calling setPosition() is the easiest way to resolve this.
|
||||
setPosition(mXPosInVolume, mYPosInVolume, mZPosInVolume);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
void VolumeSampler<VoxelType>::movePositiveZ(void)
|
||||
{
|
||||
assert(mZPosInVolume < mVolume.m_uDepth - 1);
|
||||
|
||||
//Note the *post* increament here
|
||||
if((mZPosInVolume++) % mVolume.m_uBlockSideLength == 0)
|
||||
{
|
||||
//No need to compute new block.
|
||||
mCurrentVoxel += mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
//We've hit the block boundary. Just calling setPosition() is the easiest way to resolve this.
|
||||
setPosition(mXPosInVolume, mYPosInVolume, mZPosInVolume);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
void VolumeSampler<VoxelType>::moveNegativeX(void)
|
||||
{
|
||||
assert(mXPosInVolume > 0);
|
||||
|
||||
//Note the *pre* increament here
|
||||
if((--mXPosInVolume) % mVolume.m_uBlockSideLength == 0)
|
||||
{
|
||||
//No need to compute new block.
|
||||
++mCurrentVoxel;
|
||||
}
|
||||
else
|
||||
{
|
||||
//We've hit the block boundary. Just calling setPosition() is the easiest way to resolve this.
|
||||
setPosition(mXPosInVolume, mYPosInVolume, mZPosInVolume);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
void VolumeSampler<VoxelType>::moveNegativeY(void)
|
||||
{
|
||||
assert(mYPosInVolume > 0);
|
||||
|
||||
//Note the *pre* increament here
|
||||
if((--mYPosInVolume) % mVolume.m_uBlockSideLength == 0)
|
||||
{
|
||||
//No need to compute new block.
|
||||
mCurrentVoxel += mVolume.m_uBlockSideLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
//We've hit the block boundary. Just calling setPosition() is the easiest way to resolve this.
|
||||
setPosition(mXPosInVolume, mYPosInVolume, mZPosInVolume);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
void VolumeSampler<VoxelType>::moveNegativeZ(void)
|
||||
{
|
||||
assert(mZPosInVolume > 0);
|
||||
|
||||
//Note the *pre* increament here
|
||||
if((--mZPosInVolume) % mVolume.m_uBlockSideLength == 0)
|
||||
{
|
||||
//No need to compute new block.
|
||||
mCurrentVoxel += mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
//We've hit the block boundary. Just calling setPosition() is the easiest way to resolve this.
|
||||
setPosition(mXPosInVolume, mYPosInVolume, mZPosInVolume);
|
||||
}
|
||||
}
|
||||
#pragma endregion
|
||||
|
Reference in New Issue
Block a user